|
|||||||
![]() |
|
|
Thread Tools |
|
|
#26 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
OK the spreadsheet is fully up to date.
I had some specific comments for people but I kind of forgot them while I was updating... or rather, they got lost in the back of my head. In essence, quite a few people have incorrect counts for VGMs, either through labelling things that aren't VGMs as VGMs or by forgetting to apply move equivalence, or whatever it might be. So just remember: Rain Dance is a VGM. Psycho Cut is not. Taraa.
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
#27 |
|
Join Date: Aug 2007
Posts: 571
London
|
Aurumoth, a jagged angel. Draft Submission
Level-Up Moves
...
Egg Moves
...
TMs
...
MOVE TUTORS
...
VGM Summary:
...
Flavour Justification: The flavour of the moves are inspired by angels, light, benevolence, wind, Aurumoth's glowing tail and eyes, and beam attacks. Several moves are grouped or show progression of Aurumoth's strength as it develops: Aura Sphere/Ominous Wind (these Heart Scale moves imply that Aurumoth has unlimited untapped potential - the 'perfect coverage' is there but has to be unlocked. Ominous Wind is also very flavourful and fits with Silver Wind later on. The Ghost-type move also symbolizes the dark side of Aurumoth's spirit while Aura Sphere symbolises it's lighter spiritual aspect) Charge --> Charge Beam--> Tail Glow (works with the idea that Aurumoth's tail glows to give it Special power, and the fact that it can learn Thunderbolt/Thunder) Horn Attack --> Megahorn (pretty self-explanatory, but I really thought Megahorn needed a precursor as it is so strong) Power Gem --> Psybeam/Charge Beam/Signal Beam (The idea is that Aurumoth's tail is a rare crystal similar to Starmie's and Vespiquen's gems. As with Ampharos, the gem enables light-generation and beam-attacks. The fact that Aurumoth learns the 3 most relevant beam attacks at level 33 refers to the mysticism of the number 3, it's two sets of 3-part wings, and the Holy Trinity!) Leer --> Glare --> Miracle Eye (a reference to Aurumoth's sinister, staring eyes) Gust --> Silver Wind --> Razor Wind --> Sky Attack (I really wanted to include Sky Attack as its description sounds very heavenly - "Aurumoth became cloaked in a harsh light!" - so I knew I needed some flight/wind flavour to work up to it. Razor Wind is particularly relevant as it is also a 2-turn charge attack, so it develops in Sky Attack) Wish (Egg Move) --> Healing Wish (This refers to Aurumoth's angelic destiny - in an act of self-sacrifice, it ascends to heaven leaving behind its prayer that heals its comrade) Twister/Dragon Dance (Egg Moves) (Dragon moves don't fit the flavour that much but Aurumoth needed Dragon Dance, so the fact that it learns this along with the very flavourful wind-related Twister makes it fit more) Competitive Justification: I wasn't planning to make a submission, but I saw from bmb's handy spreadsheet that no one had the combo of moves I wanted to see on Aurumoth.
__________________
If I haven't seen further, it's because giants were standing on my shoulders... Last edited by jagged_angel; Nov 6th, 2012 at 1:33:39 PM. |
|
|
|
|
#28 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
Attacking Movepool Sneak Peek!
Physical I'm approaching the physical moves very differently from how I'm approaching the special ones. Phyisical attackers will have a harder time boosting successfully, as I'm not including Dragon Dance. They will have to either have to boost speed or attack if they want to maintain perfect coverage (unless using Swords Dance and Flame Charge.) As a trade off for this, the physical pool will be more unpredictable and varied. Special Special moves will be better in terms of power and boosting easily, but as a result the sets will be far mor predictable and therefore more easily predicted. That's why I'm including Quiver Dance as many players will run this meaning less is up in the air. Any suggestions are appreciated. Edit: My apologies; Inferno has been removed. Status Update: Movepool is nearing completion; may actually finish it tonight.
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... Last edited by Mdevil; Nov 2nd, 2012 at 11:12:49 PM. Reason: Update |
|
|
|
|
#29 | |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
Inferno is illegal. I made it quite clear that no moves of 70% accuracy or lower would be allowed.
EDIT: Quote:
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth Last edited by bugmaniacbob; Nov 2nd, 2012 at 4:02:48 PM. |
|
|
|
|
|
#30 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Foiled again. Updated it and removed Supersonic.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
#31 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,611
especially internet pirates
|
I could have sworn I just added Agility but my VGM count seems to have gone up by 2...
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
|
|
|
|
#32 |
|
Join Date: Aug 2008
Posts: 167
Aachen, Germany
|
I also have finalized my movepool
__________________
Challenge Cup 1 vs 1 - Torchic vs Arceus-Normal /Challenge Cup - Trapinch / VGC 2013 - 3-Turn-Win Balanced Hackmons - Arceus Home Run / Challenge Cup 1 vs 1 - Epic: Magikarp vs. Zapdos OU - Feel the power of Sub Magnezone / Challenge Cup 1 vs 1 - How important accuracy really is ... |
|
|
|
|
#33 |
|
Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
|
The Type-Move and Move-Move requirements for BW were removed from the site, so...
You can find the raw data here: http://www.smogon.com/forums/showpos...2&postcount=40 Note that I won't be here over the weekend, so you have more than 72 hours left to work on your movepools (I will post the 24 hour warning when I get back, or possibly extend further if movepools haven't got on as well as I'd hoped).
__________________
Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
|
|
|
|
#34 |
|
Join Date: May 2009
Posts: 357
|
Final Submission
75/38 Offensive VGMs: (21) Code:
Physical: Aqua Tail Close Combat Extremespeed Facade Frustration Megahorn Return X-scissor Zen Headbutt Special: Bug Buzz Focus Blast Hidden Power Hydro Pump Ice Beam Overheat Psychic Psycho Boost Psyshock Shadow Ball Thunder Thunderbolt Code:
Agility Calm Mind Dragon Dance Healing Wish Magic Coat Protect Rain Dance Rest Sleep Talk Stun Spore Substitute Swords Dance Tail Glow Taunt Toxic Trick Will-o-wisp Code:
Ally Switch Attract Bug Bite Double Team Dream Eater Electroweb Flash Fly Foresight Future Sight Giga Impact Grudge Guard Swap Harden Hex Hyper Beam Icy Wind Leech Life Power Gem Razor Wind Retaliate Round Safeguard Silver Wind Skill Swap Snatch Snore Spite String Shot Struggle Bug Sunny Day Swagger Swift Tackle Telekinesis Wing Attack Wonder Room Code:
Offensive: Attack Order Aura Sphere Blizzard Brick Break Cross Chop Earth Power Earthquake Extrasensory Focus Punch Hammer Arm Psycho Cut Rock Slide Signal Beam Stone Edge Stored Power Sucker Punch Superpower Surf Supportive: Acid Armour Amnesia Barrier Cosmic Power Cotton Guard Counter Defend Order Destiny Bond Flame Charge Glare Iron Defence Light Screen Memento Mirror Coat Nasty Plot Pursuit Quiver Dance Reflect Roar Stockpile Switcheroo Thunder Wave Whirlwind Wish + all disallowed moves
Level Up
TM/HM
Egg
Tutor
Event
Justification
Last edited by DarkBlazeR; Nov 6th, 2012 at 8:53:22 AM. |
|
|
|
|
#35 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,611
especially internet pirates
|
Posting to say I have added the VGM Trick. I am also slowly progressing through my explanations, so don't worry! We'll get to that special place soon!
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
|
|
|
|
#36 |
|
Join Date: Nov 2011
Posts: 246
Kyurem-B, get the f*ck back to Ubers.
|
So, I was originally not going to do anything this stage, but then I decided "Hey, why not? There's a first time for everything, and I don't lose anything by doing it (except time)!" As a result, here's my very much WIP Movepool. It's probably (definitely) not the best one out there, but I like it nonetheless. There are still some things I'm quite iffy about though.
Current Number of Moves: 74/75 Current Number of VGMs: 38/38 (Repeats/Outclasses are not counted) VGMs in Bold, Repeats with an asterisk* Level Up - 16 Moves, 8 VGMs
...
If you're wondering why Harden and Protect, it's because of that gif KoA posted where Aurumoth's wings double as a 'shell.' If I remember I'll edit in in here. The rest should be self explanatory, for both flavour and competitive reasons. I tried to make it resemble an in-game level up: nothing but STAB moves, support moves, and a random base 40 starting move. TMs and HMs - 46 Moves, 25 VGMs
...
I'm not sure about some of them, especially Dual Screens - while it makes sense, does it remove too much risk? Maybe I'll just get rid of Light Screen. For now, though, I'm keeping them both. Egg Moves (Bug/Monster) - 9 Moves, 4 VGMs
...
Notable Compatibilities/Incompatibilities
Yes, the three Ancientpowers. Why? Flavour, and for the lolz. I probably missed out some parents, but at least I got most of them. I think this is OK, but again I might change these up. Tutor Moves - 10 Moves, 6 VGMs
...
Most of these (like the two 'rooms') are for flavour. I wanted to add Trick Room to the TMs list to round out the set, but apparently that's a disallowed VGM. Oh well. Illusion + Skill Swap shenanigans, anyone? Considerations I haven't got Agility or equivalents, as I believe that speed should be kept as a weakness to this CAP. I also kept QD out, despite going amazingly flavour-wise, because I still wanted low SpD to be a weakness for Aurumoth. As for coverage moves, I'm not really sure what to add/remove. I'd remove Ice Beam (HP Ice for coverage... yesss >:]) but I remember bmb kinda being adamant on having it for Dragonite, and I'm not that mean. There are also quite a number of moves I had to remove because of the movepool limit which I may add it if I need to get rid of some. Most are just flavour moves though. I also want to reiterate how much Roost/Morning Sun fits on this CAP... too bad :[ I will probably end up changing this quite a bit before the deadline. Changelog Removed Dream Eater from TMs Removed Aura Sphere and Hex from Level Up Added Focus Blast to TMs Added Wish and Psychic to Level Up Made Megahorn an Egg Move and added Tail Glow in its place Removed Power Gem from Egg Moves (thanks, C&P!) Added Stone Edge to TMs Replaced Glare with Bug Bite in Level Up List of interesting ideas to add: -Priority (Sucker Punch most likely, Extremespeed seems kinda eh) Final Submission Checklist (for me, so I don't forget)
...
__________________
FREE SCOLIPEDE! #NU2013 - JAIL KYUREM-B! #UBER2013 Apparently ASB is a thing Remind me I've got battles to ref Last edited by ThePhalanx; Nov 4th, 2012 at 7:58:48 PM. |
|
|
|
|
#37 |
|
Supreme Master of Trivia
Join Date: May 2010
Posts: 808
|
Final Submission
66 moves, 38 VGMs
Level-Up Moves
Egg Moves
TM/HM Moves
Tutor Moves
DW Moves
After removing duplicates:
SUMMARY
Alright, nitty gritty time. Notable inclusions and exclusions. First the attacking moves: Aqua Tail, Close Combat, Cross Chop, Hammer Arm, Earthquake, Rock Slide, Stone Edge excluded. - Other Fighting moves, Aqua Tail, and Earthquake excluded because it ensures that Superpower must be used for coverage against Heatran on Physical sets. Superpower, to me, seems like the definition of high-risk, high reward. To be honest, Rock moves don't provide too much coverage alongside Bug/Psychic and they don't fit flavor, so I left them out as well. Extremespeed excluded. Sucker Punch included. - I felt more reliable and +2 Priority was unnecessary. Sucker Punch seemed the better option to me and was included instead. Blizzard and Ice Beam excluded. - No. We should not be giving Ice coverage. Hidden Power Ice is an option already if you are worried about Dragons and I don't believe any more should be available. Earth Power included. Aura Sphere excluded - Offered as an alternative to Focus Blast on non-No Guard sets. Offered instead of Aura Sphere for pure flavor reasons. Psycho Boost included. - At this current moment, as a DW move exclusive with what I feel fits best with Psycho Boost (and is therefore DW), Illusion. Don't worry about Egg moves or anything anyway though, since my Aurumoth has none. May be changed to Event if BMB tells me to. Now the support options: Dragon Dance and Quiver Dance excluded. Agility, Tail Glow, Swords Dance, Calm Mind, Cosmic Power included. - I have been of the opinion that boosting speed and attack together feels far less risky than requiring boosting one or the other. Some have expressed concern about Calm Mind and Cosmic Power boosting Special Defense, intended to be weaker, but I just honestly can't see a bulky defensive booster working all that well with the only Recovery provided being RestTalk. RestTalk Calm Mind isn't going anywhere Crocune-ish any time soon without STAB Scald in its favor. And RestTalk Double Power, as I said above is nothing more than a fun gimmick. Thunder Wave included, Will-o-Wisp excluded. - Pretty much because of the existence of No Guard and flavor considerations, though I can't say I see Will-o-Wisp seeing use without reliable recovery, which Aurumoth lacks. And honestly, I don't see an argument against Thunder Wave.
__________________
Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. Last edited by srk1214; Nov 6th, 2012 at 2:37:38 AM. |
|
|
|
|
#38 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
A wild Final Submission appears!
Pointless Personal Intro
Level Up Moves (also format reference)
Level Up Reasoning/Description
TM/HM Moves
TM/HM Moves Reasoning/Description
Egg Moves
Egg Moves Reasoning/Description
Tutor Moves
Tutor Moves Reasoning/Description
VGM List
Overall reasoning
Some Potential Sets Within This Movepool
Total: 38 Total VGMs/75 Total Moves Any suggestions are, of course, appreciated, as well as if I did anything wrong, as it's my first submission. Also, if you have some free time you might want to check my counting of the moves. I very well may have miscounted. Finally, if there are any edits I could make to make this simpler to read/navigate tell me and I'll work them in. Thanks; <3 Edit: New set added to account for one's weakness. Edit 2: New total VGM count of 38. Pursuit has been removed; ran out of space. Cut and Fly have also been removed. VGM list added. Edit 3: Added the fathers for the egg moves. Feel free to proof-read. Edit 4: Quote added to Overall Reasoning. (Thanks to capefeather for permission. If you feel it is taken out of context I will remove it.) Edit 5: Reclarified a bit of the Overall Reasoning for the Final Submission. Edit 6: I had counted repeated moves in my total; added Pluck and brought back Cut and Fly to counteract this. Final Submission has been added to the top.
Specifically For Lurkers
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... Last edited by Mdevil; Nov 5th, 2012 at 8:07:57 PM. |
|
|
|
|
#39 |
|
Join Date: Sep 2010
Posts: 1,874
Waiting for the winds of change to sweep the clouds away
|
First Draft
64 Moves 28 VGMs
Level (15 moves, 4 VGMs)
TM/HM (37 moves, 18 VGMs)
Tutor (9 moves, 4 VGMs)
Egg (Bug Group) (6 moves, 6 VGMs)
Event (1 move, 1 VGM)
__________________
14:15 Ragnarokalex i do believe its time to hit some children with sticks |
|
|
|
|
#40 |
|
Join Date: Aug 2012
Posts: 94
Baltimore, MD
|
I'm pretty satisfied with this, so... Final Submission.
* = VGM Level-up moves: 13 VGMs / 20 total
...
TM/HM moves: 19 VGMs / 39 total
...
Egg moves (Bug / Monster): 4 VGMs / 9 total
...
Move Tutor moves: 3 VGMs / 9 total
...
Last edited by RavensNation; Nov 6th, 2012 at 12:41:58 PM. |
|
|
|
|
#41 |
|
Join Date: Aug 2010
Posts: 2,467
|
*Vgm
!Repeated Level up moves: 13 moves, 5 VGM's
...
Egg moves: 8 moves, 5 VGMs Egg Group: Bug/Indeterminate
...
Tutor moves: 10 moves, 4 VGM's
...
TM's: 42 moves, 22 VGM's
...
Event: 1 move, 1 VGM
...
Total: 74 moves, 38 VGM's
General comments
EDIT1: Switched Assist with Foresight EDIT2: Removed Dragon Dance
__________________
Back. Back in full May 15th. Please don't issue new gym challenges until that point. Last edited by Rediamond; Nov 4th, 2012 at 8:19:32 PM. |
|
|
|
|
#42 |
|
Join Date: Aug 2008
Posts: 314
Looking For You
|
Final Submission
* = VGM
Level-up moves (20 total, 2 repeats, 9 non-repeated VGMs)
Comments
TM/HM moves (43 total, 2 repeats, 2 equivalent or outclassed VGMs, 22 "counted" VGMs)
Tutor moves (8 total, 1 repeat, 4 non-repeated VGMs)
Egg moves (9 total, 3 VGMs) - Bug / Amorphous
Comments
Total: 74 moves / 38 VGMs
Full list of VGMs
Legal egg move combinations
Comments, and perhaps a 75th move, to come. Last edited by Nyktos; Nov 5th, 2012 at 9:41:34 PM. |
|
|
|
|
#43 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,611
especially internet pirates
|
I finally finished the explanations! I'm still open to possible changes before I mark it final, but the submission as it stands is probably going to be close to the final, if not the final itself.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
|
|
|
|
#44 |
|
Join Date: Jun 2012
Posts: 203
Poland
|
Made some small changes to my movepoll, namely taking out Sleep Talk, Fly, Snore and Sonicboom, and adding Mirror Coat (Event), Fire Spin (Egg), Icy Wind (Tutor), Ominous Wind (Egg), Role Play (Tutor) and Solarbeam (TM). I'm at the 38/75 limit so I'm marking the movepoll as my Final Submission by now.
Since I'm posting I'll share some comments with other submitters, for what it's worth. NyttyN
...
Mari
...
Korski
...
jas61292
...
Deck Knight
...
capefeather
...
In fact... BMB, can you make a judgment call on cape's proposal in particular (as soon as you're back)? If necessary he'll have time to revise the movepoll before the deadline, as well as anyone else who thought along similar lines. unwim
...
Verminator
...
zyrefredric
...
jagged angel
...
DarkBlazeR
...
ThePhalanx
...
srk1214
...
Mdevil
...
Galladiator
...
RavensNation
...
Rediamond
...
Nyktos
...
That should be everyone. I might not get to post again before the deadline arrives so I'm using this opportunity for all it's worth.
__________________
I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply. |
|
|
|
|
#45 |
|
hey, even pirates need attorneys
![]()
Moderator
Join Date: Apr 2009
Posts: 2,611
especially internet pirates
|
You're right, the only Pokémon with non-STAB Sky Attack seems to be Mew. I'm not sure how that got past me. Thanks for that. Still, it seems like you missed the entire point of my methodology because I feel it allows me to make more sensible off-the-wall decisions. It still makes some amount of sense because of the design, not just that Aurumoth has somewhat dangerous-looking wings and generally looks like it could pull Sky Attack off (other people were even talking about it on IRC long before this thread), but also that angels are typically depicted with bird wings, anyway. It's not in the same league as giving a non-Electric type Overheat without the other common Fire-type moves, because, at the very least, Psychic-types have it, two Pokémon with Weak Armour have it, and Gliscor (Bug egg group) has it. Still, I have removed it, so that is that.
You also seem to have missed the entire point behind my "Special" section. It's honestly baffling that it's being compared to an entirely flavour-based decision, considering all the competitive reasoning I have put into it. Quiver Dance Aurumoth with stuff like Thunderbolt and Focus Blast has maybe a handful of pairs of Pokémon that could check it. Without that stuff, it's still good (hopefully), but bringing checks for it is a lot more reasonable. I assure you I gave this a lot of thought before submitting it, because until very recently I wasn't sure at all as to whether or not Aurumoth should even have Quiver Dance. A note, though: With 156 Spe Modest, +1 Aurumoth ties with Jolteon, which means a few other Choice Scarf users might be able to get in on the action. At a glance, it doesn't seem like much changes, but I suppose another investigation is in order. So yeah, I'll continue to look into the consequences of full-power Quiver Dance.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! Last edited by capefeather; Nov 4th, 2012 at 11:58:42 AM. |
|
|
|
|
#46 |
|
Join Date: Aug 2008
Posts: 314
Looking For You
|
Oops. Thanks for pointing out my error with Endure and Secret Power, CiteAndPrune. I guess that leaves me with a couple more slots to screw around with if I feel like it.
As for OHKO moves I assumed they were allowed since they're banned in competitive play but I somehow didn't even think of the significance of having one with No Guard. Yeah, I guess I'll remove that too. |
|
|
|
|
#47 | |
|
Join Date: Aug 2012
Posts: 94
Baltimore, MD
|
Quote:
Anyways, regarding you flavor comments about Sky Drop and Sky Attack: Sometimes Pokémon have what I like to call "Hidden Typing". Kind of like how Gyarados and Charizard have a "Hidden" Dragon typing and are able to learn numerous Dragon-type moves or Mollux, with its "Hidden" Electric-typing, is able to learn many vital Electric-type moves. I was of capefeather's thinking when I decided to include Sky Drop and Sky Attack in the movepool. With its theme being based on angels, I imagined Aurumoth to have a "Hidden" Flying typing (luckily without inheriting the crippling weaknesses) and therefore, at least in my imagination, the moves make flavor sense. Regarding the comment of Bug/Psychic attacking through indirect means: In my imagination, that's implying that Aurumoth's main offensive stat is his SpA attack, which is clearly not the case, as we decided that Aurumoth should be able to use both more or less equally. Also, somewhere in my description I stated that I imagine Aurumoth using its Psychic powers to manipulate its wing armor to utilize physical moves like the cutting moves, Sky Drop, etc. etc. The critique is greatly appreciated, in any case. I hope my response helped to kind of explain my flavor decisions a little more... |
|
|
|
|
|
#48 |
|
Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
|
Thanks for the feedback, CiteAndPrune. I had the same concern regarding the limits set on the special and physical moves but I decided that it feels right (to me, anyway) to have arumoth have this sort of movepool. I wouldn't be surpriserd if people didn't agree as it does limit some important competitive aspects.
In terms of type/move-move combos, I adhered to those primarily because I wouldn't have any idea how to begin to fill in the move slots which those moves currently inhabit. Also it make the pool a bit more valid which I'm sure appeals to some people. I will definently not be doing that (at least not as strictly) in the future, when I will hopefully be a bit more experienced.
__________________
I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... |
|
|
|
|
#49 | ||
|
Distilled, 80 proof
![]()
Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
|
Huh we get some honest feedback and the thread comes back to life; well done, CiteAndPrune. Thanks for the positive feedback on my Level-Up pool and for appearing to actually have read the entire submission. One thing I'd like to address from your critique is not actually the Bug Buzz/Megahorn Egg thing, which is definitely an opinion you're free to have, but actually the part about my movepool favoring the Special side as much as you are implying. Apart from a few movepools, like jas61292's and srk1214's, most of the Submissions have similar Physical and Special coverage to my pool (with a few stray Aqua Tails and Extremespeeds); I am just the only one, as far as I can tell, to mention that I made mine that way on purpose. I don't want anyone to get the impression that I have abandoned the notion of Physical Moth, so to this end, I have expanded my now Final Submission to include a general response to those who might fear a lack of Physical or Mixed Attacking potential, and I hope it makes enough sense:
Quote:
Quote:
__________________
"You may say I'm a dreamer, but I'm not." - John Lennon |
||
|
|
|
|
#50 | |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Quote:
As far as the selections, I really thought because of Illusion that Double Team should be a very early move, and I like how the initial list is very similar to the weakbugs with Tackle and String Shot and a mid-teen learned Bug Bite. From there it really grows and expands outward into functional and purposeful moves. I also added a conclusion section.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Nov 4th, 2012 at 4:32:28 PM. |
|
|
|
![]() |
| Thread Tools | |
|
|