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#1 |
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Join Date: Dec 2008
Posts: 420
Their World
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We're moving on to movepool submissions! I won this last time out with the Syclar submissions. Pyroak, the evolution of Embirch and Flarelm, already has a movepool; it can be found here. Best bet would be to work exactly from this framework and scale things down a little.
As this needs to be put here in all good CaP formality... WE CANNOT EDIT PYROAK’S MOVEPOOL IN ANY WAY. Remember, we are still 4th gen too, so no crazy ideas trying to slip some 5th gen moves in under the radar. It goes entirely against what this pre-evolution project stands for (here) by conflicting with the historically accurate section. We absolutely cannot edit, add to, or delete from Pyroak's movepool. You can be as creative as you like, in theory, but stay within those parameters. Thank you. You can change around some moves, maybe add one or two from TMs etc, but please remain as consistent as possible. Also understand that Embirch into Flarelm and Flarelm into Pyroak currently have no evolution methods. I am requesting that all movepool submitters provide a means of evolution as well in their submission. This will be pretty important to me. Please be sensible with evolution methods. Nothing crazy like Wednesdays after 4pm on Route 220 or something. If you need some help on your movepool, feel free to come consult us in #cap on IRC; we'd be glad to help. If you don't have any idea what movepool creation is all about, I recommend you sit in the back seat on this one and only provide suggestions when applicable. Thanks for your understanding. This will go on for however long people choose to participate, but try to submit your stuff within forty eight hours. May be extended depending on some discussions. I will be putting up the Art thread in the morning! What we have so far: Names: Embirch and Flarelm Type: Fire/Grass & Fire/Grass Abilities: Reckless / Leaf Guard & Rock Head / Battle Armor Stats: Embirch: 60 / 40 / 55 / 65 / 40 / 60 & Flarelm: 90 / 50 / 95 / 75 / 70 / 40 Sprites:
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I'm on a mission to train every Pokemon Family during a playthrough of 3rd to 5th Gen! Currently at: 532/602! Current Team (White 2 [4 badges]): Vulpix/Zoroark/Mr Mime/Cherrim/Deerling/Marshtomp Current Team (Black 2): Solrock/Emboar/Sunflora/Crobat/Dunsparce/Azumarill |
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#2 |
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Join Date: Jul 2009
Posts: 71
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I'm not submiting any movepools, but I have an evolution method that I'd like to share with you guys. Feel free to use it if wanted.
In gen IV, we got the full Porygon line, which is up to date the only family to evolve twice by trading attached with some item. I propose Pyroak line to be the first one to evolve by leveling up with certain moves known twice. Something like: Embirch -> Level up with Bullet Seed -> Flarelm -> Level up with Iron Defense. The first evolution would be to give emphasys on the more developed cannons that Flarelm has. Similarly, Iron Defense would do it's thing by demonstrating how Pyroak's armor gets harder upon evolving. IDK, just throwing my two cents. |
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#3 |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,244
Strong as a Corsola
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Final Submission
Embirch Level Up (Evolves level 24)
Flarelm Level Up (Evolves level 38)
For level up moves, I really did not change that much. However, as I'm sure you will immediately notice, Wood Hammer and Flare Blitz are gone. As much as I'm sure people love the idea of abusing these moves with the prevos, if you look at how they are in Pyroak's movepool, or look back to the original Pyroak movepool thread, you can see that these are obviously designed to be Heart Scale moves. As such, the pre-evolutions should not have access to these moves. Other than that though, I did not change any of the moves that Flarelm gets via level up. These guys don't change all that majorly in form, so there is no real reason for any of them to have something the others do not. However, I did feel that having Rock Head/Reckless as abilities without any moves to use with them would be odd. Now, I know they get one via Move Tutor, but as gen4 Pokemon this would mean going through all of DP with useless abilities, as it was not until Platinum that they would get this move. Due to this, I decided to put Double-Edge in Embirch's level up pool over Iron Defense. Since it lacks the defensive nature of its evolutions, it seemed to me this was an appropriate replacement. Other than this, however, all three Pokemon are very similar, and as such, the only other changes are the level at which they are learned.When it comes to the specifics of the levels, and for that matter the evolution methods, I noticed that Pyroak started off with the pattern of learning a move every 4 levels, but then this changed around level 21, after which it goes up by 7 and then 8 before setting into a pattern of every 6 levels again. I thought that just before and after these changes would be the ideal places for evolution. In addition, since Embirch would evolve before the pattern changes, I thought it made sense to just keep the moves after that point on the original pattern of every 4 levels. For Flarelm, since Pyroak settled back into a constant pattern after evolution, I thought it made sense to go back to every 4 levels after for Flarelm, so that it would still get moves earlier. This also had the convenient effect of making it learn Zap Cannon 8 levels after Embirch and 8 before Pyroak.
Embirch TM/HMs
Flarelm TM/HMs
Probably the first thing you will notice here is that the two TM pools are exactly the same. Not a single difference. And that is for a good reason. Look around at three stage Pokemon. Except in cases of major change between first and second evolution, the movepools of the first two stages are usually identical. I can't really see any TM or HM move that Flarelm would be able to use that Embirch could not.Of course, there are a few that I did remove from both, but only 3. Those three being Hyper Beam, Giga Impact and Earthquake. The former two are well known for being final stage only moves, and the latter one being a move only really known by final evolution when it comes to Fire and Grass types specifically, with the exception of those who are also Ground type. Other than these however, there is very little that Pyroak can do that these guys shouldn't be able to do.
Embirch Tutor Moves
Flarelm Tutor Moves
And once again you will see here only a few changes from Pyroak, with identical movepools for both NFE Pokemon. The few moves that were removed were Ancientpower and Earth Power, for reasons nearly identical to those for Earthquake. To put it simply, Fire and Grass NFEs don't get these moves, except in situations where their secondary types have an association with the move. Now, you might wonder why I kept Iron Defense for Embirch despite taking it out of the level up pool. This is because, while it is not part of its inherant nature, I still envision it having the capability to use it. You don't need to be inherently defensive of have a hard shell to use it (Slugma or Sewaddle, for instance), however, only Pokemon with a hard defensvie form get it via level up.
Egg moves
And of course, all of these are the same as Pyroak.Overall, there were only a few changes, but I think this does a good job of making Embirch and Flarelm feel like realistic Pokemon.
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<jas61292> I record everything <nyttyn> prove it. <nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL. <jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned <nyttyn> what. <nyttyn> well congratulations jas your stalker nexus has reached an all time high. Last edited by jas61292; Nov 12th, 2012 at 3:07:56 PM. |
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#4 |
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Join Date: Mar 2011
Posts: 94
Italy (GMT+1)
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Final submission
Evolution: Embirch -(level 21)-> Flarelm -(level 42)-> Pyroak Embirch
Level-up
Removed Iron Defense, since Embirch lacks its evolutions' armour. Removed Flare Blitz and Wood Hammer since they're level 0 moves for Pyroak and they obviously don't work as level 0 moves for a stage 1. Wood Hammer doesn't really work for Embirch anyway, Flare Blitz could have but I don't think there's any precedent for a late move turning into a level 0 move upon evolution. Removed Zap Cannon due to Embirch's lack of fully developed cannons, replaced with a more generic-flavoured Solarbeam.
Tutor
Removed Iron Defense.
TM/HM
Removed Hyper Beam, Giga Impact, Earthquake (too small) and Roar (not really menacing enough, stuff like Shinx and Vulpix get it but in their case it feels more appropriate flavour-wise). Not sure about Strength, but since Charmander and Treecko get it it shouldn't be an issue.
Egg moves
Same as Pyroak. Flarelm
Level-up
Same as Embirch but at later levels. I envision Flarelm learning Iron Defense just after evolving (see Flaaffy and Thunderpunch).
Tutor
Iron Defense is however a tutor move, again, see Flaffy and Thuderpunch.
TM/HM
Again, no Giga Impact and Hyper Beam, but I kept Earthquake (compare with Poliwhirl) and Roar (compare with Quilava and Croconaw).
Egg moves
Same as Pyroak (do we really need to say this explicitly every time?) Last edited by Menshay; Nov 12th, 2012 at 3:23:50 AM. |
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#5 |
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Join Date: Sep 2010
Posts: 637
O' Dharma! The world is filled with light...
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Here's my shot at a movepool.
Evolution: Embirch --->(Level 20) Flarelm --->(Fire Stone) Pyroak Reasoning: Standard earlymid-ish game stage 2 evolution for grass types, and a fire stone evolution because A. We need more of those, and B. Do you see how Pyroak's canons are fully lit up? And how Flarelm's aren't? I'd imagine a Fire Stone would give it the firepower required to awaken the latent potential within and fully evolve. Level Up Embirch
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Subtracting all the moves that Flarelm didn't seem advanced enough to use (Wood Hammer/Flare Blitz) or didn't have the armor required (Iron Defense) Flarelm
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Minus Zap Canon, since it doesn't seem to be advanced enough just yet to pull that one off. Tutor Embirch
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Similar reasoning to levelup. Anything that Embirch didn't seem strong enough to, have the sufficent armor to, or didn't have advanced enough canons to use. Also, minus Ancientpower and Earth Power, since very few Grass/Fire NFEs get it. Flarelm
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Minus Ancientpower and Earth Power, since very few Grass/Fire NFEs get it. Egg
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I don't think we can change this for obvious reasons TMs Embrich
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Same reasoning as before. Minus hyper beam and giga impact because NFEs rarely, if ever, get them. Flarelm
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Minus Earthquake and Overheat since I don't think Flarelm is quite strong enough yet to use them. Minus hyper beam and giga impact because NFEs rarely, if ever, get them. HMs Embirch
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Minus Strength and Rock Smash since it didn't seem strong enough to use them. Flarelm
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Removed nothing.
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http://i.imgur.com/M88s8ua.gif Last edited by nyttyn; Nov 12th, 2012 at 7:03:57 PM. |
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#6 |
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Join Date: Apr 2012
Posts: 930
Avatar by the awesome Magistrum!
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Nyttyn, this has nothing to do with your movepool, but it's really bugging me. You spell "Embirch" like "Embrich".
I'm a perfectionist. |
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#7 |
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Join Date: Dec 2008
Posts: 420
Their World
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I'm going to extend this by another 24 hours just to see if we get some more entries! Please if you have any interest at all post a submission!
__________________
I'm on a mission to train every Pokemon Family during a playthrough of 3rd to 5th Gen! Currently at: 532/602! Current Team (White 2 [4 badges]): Vulpix/Zoroark/Mr Mime/Cherrim/Deerling/Marshtomp Current Team (Black 2): Solrock/Emboar/Sunflora/Crobat/Dunsparce/Azumarill |
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#8 |
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Join Date: Aug 2012
Posts: 94
Baltimore, MD
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Embirch
Level-up moves.
I don't see Embirch in the same vein as Flarelm and Pyroak so, after evolving, its moves vary greatly, aside from Petal Dance and Synthesis. There's obviously no Wood Hammer or Flare Blitz.
TM/HM moves.
Very basic. Removed Hyper Beam, Giga Impact, and Earthquake, as those are all moves that are generally reserved specifically from fully evolved Pokémon and Ground- or Rock-type Pokémon. Also removed are Light Screen, Overheat, and all three HMs. Light Screen because it doesn't have armor and I see Light Screen as an "armor"-type move. Overheat should be fairly obvious, although I don't know if that means I should also remove Flamethrower and Fire Blast... No HMs because I can't see cute little Embirch using any of those moves.
Egg moves.
All same.
Move Tutor moves.
No Heat Wave for about the same reason as no Overheat (again, I don't know whether to remove all 4 moves... Maybe I'll just get rid of all special Fire-type moves, save Ember). No Iron Defense because it's another "armor"-type move. Earth Power, same reason as Earthquake. EDIT: Won't have time to finish. :'[ Last edited by RavensNation; Nov 13th, 2012 at 8:47:34 AM. |
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