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#1 |
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is a badass
Join Date: Sep 2012
Posts: 527
Lake Verity
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So slow at posting skeletons these days. But anyways, here it is. Some sets haven't changed really.
I'm Cool, ain't I? [Overview]
[SET] name: Pivot move 1: Scald move 2: Volt Switch move 3: Thunder Wave move 4: Heal Bell / Ice Beam item: Leftovers ability: Volt Absorb nature: Calm evs: 204 HP / 96 Def / 208 SpD [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: RestTalk move 1: Rest move 2: Sleep Talk move 3: Heal Bell / Scald move 4: Duscharge / Scald item: Leftovers ability: Volt Absorb nature: Calm evs: 204 HP / 96 Def / 208 SpD [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Rain Dance move 1: Rain Dance move 2: Thunder move 3: Hydro Pump / Surf move 4: Volt Switch / Heal Bell item: Damp Rock ability: Volt Absorb nature: Modest evs: 40 HP / 252 SpA / 216 SpD [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: All-Out Attacker move 1: Volt Switch move 2: Hydro Pump / Surf move 3: Thunderbolt move 4: Ice Beam item: Choice Specs / Life Orb ability: Volt Absorb nature: Modest evs: 136 HP / 252 SpA / 120 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[Other Options]
[Checks and Counters]
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<TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang C&C Work VM or PM me for a UU / RU rate! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by ScraftyIsTheBest; May 14th, 2013 at 10:15:16 PM. |
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#2 |
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Join Date: Sep 2010
Posts: 72
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In my opinion this is what special walling Lanturn should look like :
name: Pivot move 1: Scald move 2: Volt Switch move 3: Thunder Wave move 4: Heal Bell / Ice Beam item: Leftovers ability: Volt Absorb nature: Calm evs: 128 HP - 128 Def - 252 SDef EV spread avoids a 2HKO from Moltres LO HP Grass with SR in play, which I feel is pretty good since Lanturn is supposed to counter Moltres. The added bulk also helps tanking Blizzspam and special Fire or Electric types in general. While the current spread makes Lanturn more of a mixed wall, if you want a specially defensive Water type that beats Entei and Emboar, you should be using Slowking. Both Thunder-Wave and Heal Bell are invaluable to Lanturn and should get main slashes. T-Wave cripples offensive Grass types on the switch and works really great alongside STAB Scald. Heal Bell supports the team and also makes Lanturn more durable by negating Scald or Toxic. Ice Beam feels like a lesser option to me. Uninvested Lanturn is so weak that it can't even 3HKO Leftovers Drudriggon, also between Quiver Dance and Giga Drain Lilligant can setup on it anyway. It does break Sceptile's Substitute though, which is great so you can play mindgames with it (the best scenario is still to catch it with T-Wave). Thunderbolt doesn't deserve more than a AC mention, there are really few situations where it is useful over the other moves of the set. 248/116 + Slowking is only 4HKOd by it and Omastar dies to Volt Switch at -1 SDef. I have no comments on the other sets as I haven't used them. But you might want to explain the EV spread of Specs Lanturn (why use EV in HP instead of defenses). Also why does Scolipede gets a specific mention in the Checks and Counters section ? He has crappy special bulk, hates T-Wave and needs a Sword Dance to OHKO Lanturn. |
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#3 |
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pour a little salt, we were never here
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Join Date: Nov 2007
Posts: 2,815
endlesshighways.tumblr.com
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Definitely slash Life Orb on the Choice Specs set and call it something along the lines of "All Out Attacker". I think Life Orb is a much better alternative especially considering the number of Ground-types you can KO that see no lefties recovery and come into a Volt Switch.
Agility Lanturn is actually pretty good, i really liked it when i used it (i used a shuca berry but that was during queen era) so maybe test that a bit more. I think its personally better than OO but ill let other qc members chime in
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(00:06) main: nice flinch hax (00:06) main: also fuck you (00:06) The other party left the server, so the window was disabled. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Marth: august is shit i can take that guy in any tier |
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#4 |
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fearless in the face of danger
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Join Date: Nov 2011
Posts: 890
VM me for a RU QC / GP check.
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Please add the RestTalk set back in please. It's good because it can continuously counter Moltres over the course of a match, and isn't like other RestTalk mons because it can wake itself up with Heal Bell. I'd make the set look something like this:
[SET] name: RestTalk move 1: Rest move 2: Sleep Talk move 3: Heal Bell / Scald move 4: Discharge / Scald item: Leftovers ability: Volt Absorb nature: Calm evs: 204 HP / 96 Def / 208 SpD The EVs are for avoiding the 2HKO from LO Moltres HP Grass after Stealth Rock, and is more efficient than the one that Koinzell posted above. So, please make this the primary spread on the Tank set as well. Scald isn't as important as it once was because of Nidoqueen, but it's still helpful because Lanturn is still a good check to mons like Entei and Emboar that don't take as much from Discharge, although they both don't like paralysis either. However, Discharge is the main move because of Moltres as otherwise it would be able to stall out Scald quite easily, but it's easier to deal with when paralyzed, and parahax is how you hope to eventually beat it with Lanturn. I also think that there's no reason why Ice Beam should be a primary slash on the Tank set, but I'll leave that to other QC members who have more experience with it. EDIT: Just noticed that it's called Special Wall; that's not an accurate description, it's more of a pivot or a tank.
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#5 |
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is a badass
Join Date: Sep 2012
Posts: 527
Lake Verity
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Okay thanks for the suggestions guys. I implemented them in.
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<TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang C&C Work VM or PM me for a UU / RU rate! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6 |
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King of Conquerors
Join Date: Jul 2009
Posts: 3,610
Greece
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I think Protect is good enough to go in the AC of the first set. Gets recovery to stick around longer, gets to scout choice-locked Pokemon that try to get smart, such as a Rotom-C using Volt Switch against Lanturn, and is a generally useful move.
Expert Belt is a very cool item on offensive Lanturn as it has excellent super effective coverage, and Leftovers is an acceptable choice from my experience too. Both can go to AC.
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#7 |
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meh
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Join Date: Oct 2009
Posts: 5,338
Ottawa
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Alex beat me by a bit, Protect in AC of the first set.
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C&C/Smog work |
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#8 |
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I crashed my car into the bridge, I don't care
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Super Moderator
Join Date: Oct 2009
Posts: 5,499
~(^.^)~
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you should mention Lanturn's ability to hard-check nearly every relevant hail threat, Rotom-F in particular, which should be mentioned along with its ability to "counter" Moltres
please don't mention Psybeam or Stockpile in OO your Checks and Counters section needs some work, while Lanturn is a bit tricky to switch directly into, it's actually exceptionally easy to revenge kill or eliminate over the course of the match - Remove SubSalac Scolipede, idk why you're mentioning it specifically - entry hazards are huge in taking it out, especially since it can't just spam Volt Switch with them up and it has no reliable recovery to make up for it - List some actual physical attackers cuz there's a lot that can eliminate it and saying "not much else really" is misleading cuz a lot actually can get rid of it - nearly anything with Earthquake and some Speed OHKOes it (Rhydon, Tauros, Golurk, Archeops, Aggron, etc.) - Escavalier can tank anything and OHKO it with Megahorn, CB Cinccino practically always OHKOes with Bullet Seed, CB Drudd almost always does with Outrage
QC Approved 1/3 |
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#9 |
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Recipe for disaster
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Moderator
Join Date: Jul 2011
Posts: 2,207
Long Island
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QC Approved 2/3
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16:46 <TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang 10:33 skylight molk put me in your sig ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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