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Old Jan 20th, 2013, 3:09:22 PM   #1
Pokemazter
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Default Braviary [QC 2/3]



Braviary

[Overview]

<p>Braviary is one of the few Normal- and Flying-type birds that doesn't suck and can actually get shit done. This is due mostly to its great base Attack stat of 123 and solid HP stat. Braviary got a huge boost from BW2, gaining access to Roost from the tutors. Its great ability in Defiant makes Braviary a menace, raising its Attack when one of its stats are lowered, making Intimidate Pokemon pay for trying to lower its Attack. However, Braviary is still burdened by its middling Speed and lacklustre base 75 defenses. Despite its flaws, Braviary is very strong and should be considered when building a team in Underused.</p>

[SET]
name: Choice Scarf
move 1: Brave Bird
move 2: Return
move 3: Superpower
move 4: U-Turn
item: Choice Scarf
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Braviary becomes a solid revenge killer when equipped with a Choice Scarf, as it outspeeds the entire unboosted tier. Brave Bird and Return are STAB, hitting anything not named Gligar, Cofagrigus, Rhyperior, Bronzong, Registeel, or Empoleon for heavy damage. Thanks to a single Defiant boost, Braviary can 2HKO or OHKO the whole tier with either Brave Bird or Return, bar the last four Pokemon mentioned in that list. Superpower is Braviary's best bet against Rock- and Steel-types, nailing them hard for super effective damage, allowing Braviary to technically bypass every Pokemon available to the Underused tier. U-turn allows Braviary to scout the opposing team and bring momentum to its team.</p>

[ADDITIONAL COMMENTS]

<p>The-old debate between Jolly and Adamant, power or Speed, applies here. Using a Jolly nature however, will allow you to keep pace with Adamant +1 Kingdra, Choice Band Crobat, and Choice Scarf Chandelure. Because of its typing, Braviary loathes Stealth Rock, especially considering it's going to be bouncing in and out of a match frequently, and wants to be paired up with Pokemon with access to Rapid Spin, such as Blastoise and Hitmontop. Braviary prefers the removal of Rock- and Steel-type Pokemon, typically allowing its sweep to go unhindered, as Superpower isn't usually strong enough to OHKO Rhyperior, Registeel, and other Rock- or Steel-types found in the tier. Fighting-type partners such as Mienshao, Heracross, or Cobalion can fulfil this role and tear holes in the opposing team for Braviary to take adantage of and vice-versa. Braviary likes having entry hazard support from Froslass, Roserade, and/or Rhyperior, allotting for the removal of bulkier foes.</p>

[SET]
name: Wallbreaker
move 1: Brave Bird
move 2: Return
move 3: Superpower
move 4: U-Turn
item: Choice Band / Life Orb
ability: Defiant
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Braviary functions as a terrifying and efficient wallbreaker when given a Choice Band or Life orb, as it fails to 2HKO only a select few Pokemon in the tier. After a Defiant boost or two, nothing in the tier is capable of switching in on Braviary. Brave Bird and Return provide powerful STAB that decimate the majority of the tier. Superpower provides excellent coverage against Rock- and Steel-type opponents, creating perfect neutral coverage. U-turn is there for scouting purposes, allowing Braviary to switch out and bring in another teammate.</p>

[ADDITIONAL COMMENTS]

,p>The argument between a Jolly and an Adamant nature also applies here, whether you want a faster Braviary or a stronger Braviary. If using a Life Orb, you can use Roost over U-turn to maintain how long Braviary is capable of staying out in a match. With Stealth Rock on the field, Braviary will be hard-pressed to get its job done, as the 25% cut in HP can cost it severely. Claydol, Blastoise, or Hitmontop thus make for an excellent partner, as they can spin away Stealth Rock, keeping Braviary safe from it. Pokemon capable of removing Steel- and Rock-type Pokemon also make for great teammate choices. Fighting-types, such as Cobalion and Mienshao, and Magneton are capable of beating Steel-types, with the Fighting-type also beating Rock-types. Entry hazard support from Rhyperior, Registeel, Qwilfish, and/or Roserade is also appreciated, as the additional residual damage can turn many of Braviary's 2HKOs into OHKOs.</p>

[Other Options]

<p>Rock Slide could be used over Superpower in conjunction with Sheer Force, as it hits Zapdos and Rotom-H harder than STAB Return does. However, that's the one sole thing that Rock Slide and Sheer Force do for Braviary, making it a waste of a slot. Besides, Defiant is the superior ability anyways, preventing Braviary from being crippled by Intimidate users. Shadow Claw could be used in niche situations over U-turn if your team struggles against Ghost- and Psychic-type Pokemon. Braviary has access to moves such as Substitute, Roost, Toxic, and Sky Drop, and could play a more defensive, supporting role, but due to its typing, is better off sticking to offense. Tailwind could be used over U-turn on the Wallbreaker set if a Life Orb is chosen as the item, patching up Braviary's middling Speed. However, it won't be easy for Braviary to set up, as many threats in Underused carry a Rock-, Electric-, or Ice-type coverage move that will seriously hurt Braviary.</p>

[Checks and Counters]

<p>Stealth Rock is one of the better checks to Braviary, as it will discourage it from switching in. Bulky Pokemon that resist Brave Bird and Return, such as Rhyperior, Bronzong, Registeel, and Empoleon also make for excellent checks, as they don't mind having to take Superpower either. Generally bulky Pokemon such as Slowbro, Dusclops, Cofagrigus, and Gligar can all cause problems for Braviary through status, such as burn or poison. Defensive Zapdos serves as a solid check to variants lacking the rare Rock Slide, taking only roughly 50% from Return via Choice Scarf Braviary. Sableye can abuse Prankster Will-O-Wisp and burn Braviary before getting wrecked by a STAB Brave Bird, crippling it for the rest of the match. Faster Scarf users, such as Raikou, Zapdos, or Krookodile, pose a threat to Braviary, as they carry moves that will cause major pain for Braviary.</p>
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Last edited by Pokemazter; Apr 9th, 2013 at 2:28:59 AM.
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Old Jan 20th, 2013, 10:57:28 PM   #2
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Defensive Zapdos needs a prominent mention in checks & counters, but other than that...


QC Approved 1/3
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Old Jan 21st, 2013, 12:27:45 AM   #3
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Quote:
Originally Posted by Fat PK Gaming View Post
Defensive Zapdos needs a prominent mention in checks & counters, but other than that...


QC Approved 1/3
Thanks PK. Edited that change in.
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Old Jan 21st, 2013, 10:50:56 PM   #4
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Quote:
Rock Slide could be used over Superpower in conjunction with Sheer Force, but anything it's designed to hit, specifically Rotom-H or Zapdos, is hit harder by STAB Return
No...
75 * 1.3 * 2 = 195
102 * 1.5 = 153
Super effective Sheer Force Rock Slide hits significantly harder than STAB Return.
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Old Jan 22nd, 2013, 12:06:24 AM   #5
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Quote:
Originally Posted by Fat Honko View Post
No...
75 * 1.3 * 2 = 195
102 * 1.5 = 153
Super effective Sheer Force Rock Slide hits significantly harder than STAB Return.
I made that calculation assuming Defiant, which is the superior of the two abilities. I know SF-boosted Rock Slide does more, but really, its one move for two Pokemon. Not worth it at all.
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Old Jan 23rd, 2013, 12:45:26 AM   #6
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You're mentioning using it in conjunction with Sheer Force...and then basing your calculation on not using Sheer Force? I'm not saying Sheer Force is worth it, but the way you have it worded now is misleading. Just acknowledge in the writeup that Sheer Force Rock Slide would hit those two targets harder, but that it's not worth the loss of a moveslot and Defiant. There's no need to manipulate the facts to make it sound worse than it is, which is what you're doing now.
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Old Jan 23rd, 2013, 1:03:35 AM   #7
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Quote:
Originally Posted by Fat Honko View Post
You're mentioning using it in conjunction with Sheer Force...and then basing your calculation on not using Sheer Force? I'm not saying Sheer Force is worth it, but the way you have it worded now is misleading. Just acknowledge in the writeup that Sheer Force Rock Slide would hit those two targets harder, but that it's not worth the loss of a moveslot and Defiant. There's no need to manipulate the facts to make it sound worse than it is, which is what you're doing now.
Aight.
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Old Feb 9th, 2013, 6:07:35 PM   #8
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Bumping cause there's no reason as to why QC shouldn't have passed this by now.

Even if you guys want Togekiss done first
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Old Feb 9th, 2013, 11:13:25 PM   #9
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QC Approved 2/3
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Old Feb 10th, 2013, 12:41:20 AM   #10
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Quote:
Originally Posted by Fat RT. View Post
QC Approved 2/3
Thanks muchly.
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Old Mar 18th, 2013, 8:55:28 PM   #11
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Bumping. Need a 3rd QC check on this. lgi UU QC.
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Old Mar 18th, 2013, 8:59:22 PM   #12
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Specify that Jolly on the Scarf set is for Adamant +1 Kingdra, CB Crobat, and to at worst tie with Scarf Chandelure.

Also you need to write it before getting a third check.
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Old Mar 18th, 2013, 9:02:30 PM   #13
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Quote:
Originally Posted by Fat kokoloko View Post
Specify that Jolly on the Scarf set is for Adamant +1 Kingdra, CB Crobat, and to at worst tie with Scarf Chandelure.

Also you need to write it before getting a third check.
I was under the impression that it needed a 4th - one after being written - before being GP eligible. If I'm wrong, I'll write it up then. If not, get 'yer shit together mate.

And I'll make mention of Jolly.

EDIT: Big surprise, I'm wrong. I'll be writing this up sometime tomorrow.
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Last edited by Pokemazter; Mar 19th, 2013 at 12:19:26 AM.
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Old Mar 25th, 2013, 7:40:03 PM   #14
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Hey where's Tailwind at
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Old Mar 25th, 2013, 7:48:15 PM   #15
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Quote:
Originally Posted by Fat FlareBlitz View Post
Hey where's Tailwind at
In Other Options (as of now). Also, I'll write this up now.
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