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Old Dec 20th, 2012, 4:01:52 PM   #26
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Quote:
Originally Posted by Fat ganj4lF View Post
...There's only one thing I don't really agree with you, and it's leading with Gliscor. Gliscor finds himself into a bad position against quite a good portion of its team (Cloyster, Thundurus, Jellicent, Conkeldurr or Lucario if it carries Ice Punch (and even if Conk doesn't, to be honest: you can't get a Sub intact cause of Payback / Stone Edge, and you should only spam EQ hoping it's foolish enough to stay in, prolly ginving a free switch to Thundurus). Celebi can absorb quite a good amount of blows, has reliable recovery, and would outright force out Jellicent, Conkeldurr, most Terrakions, and Thundurus (the most likely leads, to me). Yeah, preserving Celebi was vital, but so it was to not lose momentum on Turn 1. While I agree with you on various misplays during the match (letting Celebi die, and not using Bronzong to absorb blows when I quite clearly could), even after reading this (very enlightening) feedback, I'd do the same choice of lead. Maybe I'm not "controlling luck" well enough, but I think pros outweight cons.

Thank you again!
I probably didn't give enough explanation to why I thought Gliscor was the better lead, so sorry about that. First of all, based on your opponent's most likely win paths that I described earlier (weakening checks then sweeping with Conk / Cloyster / maybe Thundurus-T late game) your opponent's most likely leads are Terrakion, Thundurus-T, Lucario, and Jellicent. Terrakion was by far the most likely because it was the only thing that carried Stealth Rock, so your opponent leading with the lead Sash Stealth Rock Terrakion set was the most likely situation. Gliscor is by far the best lead against any Terrakion, whereas Celebi could end up risking it turning out to be Banded and then if you stay in you risk it not being the lead set and taking a X-Scissor. Against Thundurus-T Gliscor still forces the Hidden Power [Ice], meaning you can switch to Bronzong first turn and maybe end up getting Stealth Rock super early. Also, the Hidden Power [Ice] you took from Thundurus-T forced you into a critical condition when you lead with Celebi, this forced you to go to Celebi and heal off the damage the first time you baited Jellicent in, rather than being able to double switch to Tyranitar and get rid of Jellicent as soon as possible. Against Lucario, you outspeed all variants with Gliscor, so it's the better lead, whereas Celebi obviously doesn't want to take an Ice Punch. Finally, there's Jellicent, against whom you just Baton Pass, then go to whatever you want, Celebi is better here obviously, but it's not too bad. Overall, I would still lead with Gliscor, in my head the Terrakion lead was just the most likely outcome, Gliscor is less important, it gains momentum with Baton Pass, and it did well vs Lucario and decent vs everything else (except Cloyster ofc), but I play differently to you and I can see why you'd lead with Celebi :)
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Old Dec 20th, 2012, 6:33:06 PM   #27
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Quote:
Originally Posted by Fat StarmanXL View Post
Eh I guess I should post something. Been trying to get a battle that was "good" enough to be rated: most of them involved me using either a terrible team or losing to shit like Electivire.

http://pokemonshowdown.com/replay/ou6105507

A match with a rather generic rain team I've been using to try to get good at the ladder.

...


My team has a lot of problems with Tentacruel so I was trying to kill it as fast as possible with Dragonite but that worked against me. In addition I was hoping to wear down Rotom-W enough with attacks so that I could eventually kill it (hence the constant Focus Blasts on Tornadus-T when I thought the opponent would switch it in from Ferrothorn and Politoed) but that didn't work either, especially since I couldn't get a chance to lay down hazards. Also, if you're wondering why I never used U-Turn on Ferrothorn, it was because I thought they would Protect allowing it an extra turn of Leech Seed damage on Tornadus-T and I didn't want to incur a lot of residual damage on it. After Jirachi and Dragonite got wrecked I didn't really know what to do, since I didn't have any good switch ins to anything after that.
Hey StarmanXL let me see if I can help you out here.

Leading off with Tornadus-T was debatable, since he could have easily sent out either Rotom-W or Thunderus-T, and it would be unknown to you at that point that they were scarfed. However, Tornadus-T most importantly keeps Rocks away from an opposing lead Ferrothorn, so it is an understandable choice.

Anyway from Turn 1 you made a misplay. The damage Life Orb Tornadus-T inflicts on various targets, in this case Politoed, can be very telling on what set the opponent may be running. In this case, Life Orb U-turn did 15%. From this we can conclude from these calcs:

Code:
Choice Specs/Special Attacker
0- Atk Life Orb Tornadus-T U-turn vs. 252 HP / 0 Def Politoed: 75-90 (19.53 - 23.43%) -- possible 5HKO

Defensive
0- Atk Life Orb Tornadus-T U-turn vs. 252 HP / 252+ Def Politoed: 51-61 (13.28 - 15.88%) -- 9HKO at best

Choice Scarf:
0- Atk Life Orb Tornadus-T U-turn vs. 4 HP / 0 Def Politoed: 75-90 (23.29 - 27.95%) -- possible 4HKO
that Politoed is a defensive variant! While you normally do not think about it having a damage calculator, like honko's, is an extremely helpful tool to have during the battle. From there, you could have switched into Ferrothorn to lay your hazards up much sooner or to annoy Politoed. Even if you did not have this knowledge, switch into Jirachi was a bad play. Since Jirachi is a substitute CM variant, you need to keep it at the highest amount of health possible in order to check your opponent's Tornadus-T. In addition, taking any Rain boosted water attack or a chance of a burn would severely cripple your sweeping ability. TBH got very lucky that the opponent was running a uninvested Leftovers Surf!

A minor mistake a Turn 9 is not foddering off Jirachi to Thunderus-T. Switching into Ferrothorn was incredibly risky since it was entirely possible that his Thunderus-T could have stayed and Thunder'ed again, then on the preceding turn Focus Blast (with Expert Belt). By losing Ferrothorn, Politoed and especially Rotom-W would become more difficult to handle for your team. On Turn 11, it is a completely understandable how strange it was for Tentacruel to have gone for Ice Beam. Normally it would attempt to Scald Ferrothorn or even Rapid Spin. You could have at least tried to use Power Whip on Ferrothorn to wear it down slightly.

IMO this is a crucial misplay of the match on turn 16: not taking the oppurtunity to set down SR. At this point, you know your opponent will try to make the most out of Tornadus-T since 1. SR is not on the field and 2. It's best checks (Jirachi and Ferrothorn on your team) are at extremely low health. Thus, he isn't going to risk Taunting nor will he attempt to go for an attack due to Life Orb recoil. You can conclude that this is a perfect free-turn to lay down SR. After laying down SR, you should have switched to Jirachi in order to prevent a signifgant amount of Leech Seed recovery if he predicted a switch out for him setting up hazards (not likely) or into Tornadus-T to cause damage in the more likely scenario of him spiking up in a Ferrothorn vs Ferrothorn matchup. From here, you could have brought in Tornadus-T again. This time, most things on his team are at so low health from SR that they will be 2hko'ed by Hurricane! Even his Sp. Def rotom-w would fall! Not only will Tornadus-T get a kill, but it will also neuter his Tornadus-T from coming in by giving it a miniscule amount of health (17%). Instead what happens is that you bring in, Politoed, who can't do crap to Ferrothorn except Perish Song as it gains recovery with Leech Seed, you take a ton of residual damage, and it sets up a layer of Spikes.

Turn 21 Focus Blast was completely unnecessary. Your opponent had little reason to keep Politoed in the match with so little health at that point. The overprediction cost you your Tornadus-T when the hax struck, but it was an unnecessary risk.

After Turn 21 your chances to win are pretty slim. The opponents Tornadus-T can outspeed and KO everything with enough health to sustain his Life Orb recoil.

Overall, not making some safer plays throughout the match costed you, such as when Tornadus-T used Focus Blast and switching in Jirachi Turn 1. In addition, not utilizing Jirachi as death fodder at various points in the match meant that you could not safely bring some Pokemon to wreck, such as against Keldeo. While it would be extremely difficult to do so, perhaps you could have played more aggressively to prevent Ferrothorn from setting up SR to neuter both Dnite and Tornadus-T.

Come on let's get some more critiques in here!
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Old Dec 20th, 2012, 8:50:22 PM   #28
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Ok, so don't play like an idiot like switching a Jirachi into a water move and try to play safer and use calcs to find out sets and stuff, is that the gist of it? I guess I need to figure out how other people think better, because what I see as risky apparently is safe, or...something, I don't know. I also didn't know Hurricane would 2-shot Rotom-W...

Well, thanks for the advice. Next time I'll try to post a non-terrible battle.
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Old Dec 21st, 2012, 10:05:26 AM   #29
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I wrote this out a while ago but reposting since its now appropriate :]

Quote:
Originally Posted by Fat Mikel View Post
Ok then, I'll post a replay of mine. This is a battle that I had using a reasonably offensive team I built with TGMDoom as part of B101.

http://pokemonshowdown.com/replay/ou5993005

The team is built around a Landorus-T sweep. Lucario and Gothitelle serve to weaken and/or KO Landy's counters (Zong, Slowbro, Skarm, Rotom-W), while SashChomp is a neat lead which reliably gets up Stealth Rock. ScarfRachi is a cool throwback to DPP OU and revenge kills a large number of threats which can be dangerous to the team, and also provides necessary Flying- and Dragon-type resistances.

My main win condition here was to set up with Lucario as it sweeps rather easily after a Swords Dance (note that it is a double priority set). I definitely misplayed early on by risking it against a Politoed; in hindsight, I should have switched to Amoonguss on Toed. After that, there wasn't too much I could do, as Weavile could reliably revenge kill Landy-T no matter how well it was set up, and I'd lost my main path to winning. Getting to 0-2 after a one turn sleep and a freeze was alright.

I'd love some feedback on my playing after the early misplay, trying to get back into the battle.
You played pretty well after the early misplay =] You're absolutely correct in highlighting that a switch into Amoonguss would have been the better play instead of staying in, since by looking at his team Lucario could have been very handy for picking off several of his Pokemon, most notably Weavile which was pressuring Garchomp and Lanodorus for the entire match. But lets not focus on that anymore as you said.

Turn 6

...


Turn 10

...


Turn 18

...


Turn 22

...


Turn 28

...


From Turn 27 onwards the key thought process should have been keeping Jirachi's health up as it was your best chance for a win. The switch into Weavile turn 28 meant no more Stealth Rock Switch ins meaning it couldn't Ice Punch Dragonite in the final turn, and being able to survive Weavile's possible Ice Shard (which it was revealed to have) for example.

Couldn't really give any advice on how to use Gothitelle during the battle since I didn't know its set :[ But if you tell me I'll be happy to add something should I notice it being useful for more, rather than just death fodder.

Very lucky that the Hax God took down the Keldeo with Iron head but the Key misplays early in the match put you at a huge disadvantage early on but you did very well to open up the possibility for a comeback and hopefully my feedback was helpful to you =]
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Old Dec 21st, 2012, 8:43:09 PM   #30
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Quote:
Originally Posted by Fat Mikel View Post
Ok then, I'll post a replay of mine. This is a battle that I had using a reasonably offensive team I built with TGMDoom as part of B101.

http://pokemonshowdown.com/replay/ou5993005

The team is built around a Landorus-T sweep. Lucario and Gothitelle serve to weaken and/or KO Landy's counters (Zong, Slowbro, Skarm, Rotom-W), while SashChomp is a neat lead which reliably gets up Stealth Rock. ScarfRachi is a cool throwback to DPP OU and revenge kills a large number of threats which can be dangerous to the team, and also provides necessary Flying- and Dragon-type resistances.

My main win condition here was to set up with Lucario as it sweeps rather easily after a Swords Dance (note that it is a double priority set). I definitely misplayed early on by risking it against a Politoed; in hindsight, I should have switched to Amoonguss on Toed. After that, there wasn't too much I could do, as Weavile could reliably revenge kill Landy-T no matter how well it was set up, and I'd lost my main path to winning. Getting to 0-2 after a one turn sleep and a freeze was alright.

I'd love some feedback on my playing after the early misplay, trying to get back into the battle.

Well in general don't send in Lucario early, and don't try to be cute with regenerator pokemon. You were way too aggressive with amoongus when it was in against politoed, giga drain was a better move than stun spore, because you need to keep it at high health. The most grievous misplay was trying to use sr chomp aggressively, that chomp set is good because it forces Forry to choose between letting chomp set-up or letting you get sr up. You lost because you didn't set stealth rocks, so when it was sitting there asleep at 27%, I would spam SR while it slowly dies to rough skin because I know I can't handle weavile without SR. You should have sent landorus in on forry instead of lucario anyway to save the priority move and steel typing.
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Old Dec 23rd, 2012, 6:31:35 PM   #31
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To conclude Round 2, we have decided to name Enguarde as the winner of this round! Congratulations! He made the very good observation about setting about SR earlier in the match on turn 10 and highlighted the importance of getting an early game lead.

Since activity is going a little slower here than originally thought, I have decided for this round we will increase the amount of battles to be critique'd to 5. With this increase, please feel free to post a battle! Also if it was not clear, you can still post a critique of a battle in its current round even though not all 5 battles are completely posted.

It is taking to long to procure battles, 3 will remain, which means this rounds battles are all taken up.

Let Round 3 begin!
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Old Dec 23rd, 2012, 10:42:40 PM   #32
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Here's a replay for a recent team I'm messing with.

http://pokemonshowdown.com/replay/ou6583157

And the team I'm running. Yes it's odd. I like testing weird sets.
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Last edited by BlankZero; Dec 24th, 2012 at 12:53:31 AM. Reason: One replay only.
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Old Dec 26th, 2012, 11:11:11 PM   #33
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Ok this is a battle I just had a few minutes. Any critiques on what I could improve?

http://pokemonshowdown.com/replay/oucurrent6750161


This is the team I used. It's new so I'm still trying to work out the kinks?

...

Last edited by Subject 18; Dec 26th, 2012 at 11:47:26 PM. Reason: Forgot to add battle link
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Old Dec 27th, 2012, 5:36:28 AM   #34
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I might as well post a battle.Although I won,last few turns were a little uncomfortable as my win/loss became dependent on what sets my opponent was running and what pokemon would he send out after both our pokemon fainted,or in short came to a situation like a 50-50 prediction.Critiques on my play which would help me avoid these situations would be helpful.

http://pokemonshowdown.com/replay/oucurrent6763539

My team:
...
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Old Dec 27th, 2012, 5:52:39 AM   #35
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Just a few things I noticed

@BlankZero
...


@BlackRussian
...


@White Symphoni
...

Last edited by Manitary; Dec 27th, 2012 at 6:35:24 AM.
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Old Jan 21st, 2013, 4:18:11 PM   #36
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I liked the idea of this thread and its been dead for a while so i thought i'd start it back up.
Hope my advice helps...

BlankZero
...


BlackRussian
...


White Symphoni
...
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Old Jan 21st, 2013, 5:01:24 PM   #37
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Quote:
Originally Posted by Fat Manitary View Post
Just a few things I noticed

@BlankZero
...


@BlackRussian
...


@White Symphoni
...
Quote:
Originally Posted by Fat MCBarrett View Post
I liked the idea of this thread and its been dead for a while so i thought i'd start it back up.
Hope my advice helps...

BlankZero
...


BlackRussian
...


White Symphoni
...

Thanks for that. And are we allow to post more than one battle?
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Old Jan 21st, 2013, 5:08:16 PM   #38
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I think so, especially because has been forgotten for nearly a month
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Old Jan 21st, 2013, 9:42:49 PM   #39
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Quote:
Originally Posted by Fat BlackRussian View Post
Thanks for that. And are we allow to post more than one battle?
You may post 2 battles if you wish, but not until after the next round of posting replays begins.
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