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#176 |
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Join Date: Jan 2013
Posts: 39
Australia
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i run this set on my rain stall team for a support for politoed
Dugtrio @ Focus Sash Trait: Arena Trap EVs: 252 Spd / 252 Atk / 4 Hp Jolly Nature - Protect - Earthquake - Memento - Stealth Rock just on some side notes this set runs protect so as that it can assist in trapping perished pokemon, memento was chosen over reversal so as that when focus sash have been activated and and they decide to switch into say gyrados who resists both of dugtrios attacks and then ddances instead now dugtrio can cripple the enemy force a switch and allow the setup from one of his comrades |
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#177 |
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I saw the report with her testimony, but who knew that under that helmet... it was the wicked witch of the witness stand!?
Join Date: Jul 2010
Posts: 647
By my hand, I will reveal the precious gem of truth!
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Agility RainNite
Dragonite @ Life Orb Trait: Multiscale EVs: 252 Spd / 252 SpA / 4 Hp Modest Nature - Agility - Hurricane - Thunder - Surf It's a little fun set I thought of one night. Basically you can lure in things that would normally wall Dragonite (read: Skarmory, Forretress, Ferro) and slaughter them with the appropriate move. You can also set up Agility, which lets you clean up a weakened team with Hurricane. Obviously it loses to special walls, but that's what teammates are for
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#178 |
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Join Date: Jun 2010
Posts: 758
Smogon Mobile. Ugh.
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I remember fighting that Dragonitemare. I expect Hurricane from Dragonite in rain but never agility. A total menace late-game but extremely dependent on weather even more-so than almost any Pokemon.
I have an underrated set today. Sun-support Raikou; which is just the 4 attacks set but thrown on a Sun team. ![]() Raikou @ Expert Belt Trait: Pressure Shiny: Yes EVs: 252 SAtk / 4 SDef / 252 Spd Rash Nature - Thunderbolt - Aura Sphere - Weather Ball [Think Pseudo-STAB Base 100 Fire...or Water if Raining. Both are even stronger than T-Bolt due to weather] - Hidden Power [Ice] While normally thought to be a rain Pokemon, Raikou is IMO Sun’s greatest weapon against Rain teams. I have to give the on-site analysis' writer a little hell here since the analysis for this set states that it shouldn't be used in Sun which could not be more wrong. Nothing commonly seen on Rain wants to be anywhere near this thing and that is perfect for Sun's business. Its coverage is so stupidly good in Sun that it is a very common occurrence that 5 out of the 6 Pokemon on the opposing team can be hit Super Effectively. The few Pokemon like Gastrodon that can counter Raikou, are pretty open to Sun's Grass-types. Its speed is about the only issue with this Raikou, out-pacing Base 100s but not quite hitting Landorus-I's speed. It does at least have the bulk to take a hit or two and, thanks to its nature, Raikou hits like a freight train when Expert Belt activates (which is very often.) Life Orb works just as well but I don't see much sense in taking unneeded damage or revealing my item when Raikou usually gets the x1.3 boost anyway. I personally pair it up with Wobbuffet to clean out any Scarf Pokemon that get a bright idea while also having a Politoed trap should Ninetales walk into a Choice-locked Hydro Pump. Levitators and stuff like Gliscor never hurt to run either.
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Take chances, make mistakes, get messy! |
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#179 | |
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Join Date: May 2009
Posts: 357
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@Katakiri: Looks cool, though I think Thundurus-T could also pull off that same set, trading some bulk for more power and slightly more Speed (with a Timid nature). Electric/Ice/Fighting coverage is sufficient to hurt all of the common rain 'mons; the Fire part isn't really necessary. For a fourth move you could Grass Knot to deal with Gastrodon, Volt Switch or even Agility to attempt a sweep. |
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#180 | |
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Join Date: Oct 2010
Posts: 130
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#181 |
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I saw the report with her testimony, but who knew that under that helmet... it was the wicked witch of the witness stand!?
Join Date: Jul 2010
Posts: 647
By my hand, I will reveal the precious gem of truth!
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It's not like inner focus is going to do anything for it, might as well just leave it as is to get off an agility lol
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#182 |
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Join Date: Oct 2010
Posts: 130
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I'd prefer inner focus for rachis, but both of them are situational on that set. It's not possible to determine a superior ability, both works, but in different situations.
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#183 |
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Join Date: Oct 2011
Posts: 67
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Umm, no, it's pretty damn easy to determine the superior ability for Dnite. There's no question whatsoever. Running a Dragonite without Multiscale is like running a Politoed without Drizzle.
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#184 |
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And we will never be alone again / 'cause it doesn't happen everyday / kinda counted on you being a friend / can I give it up or give it away...
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So, the banning of Deoxys-D brought with it the loss of a lead that can consistently set up both SR and Spikes, and a dearth of leads that can do the same while keeping it all in one slot. Rest assured that I am not crazy when I bring this set up:
Skarmory @ Custap Berry | Sturdy Timid | 252 HP / 4 Def / 252 Spe | 0 Atk Stealth Rock | Spikes | Whirlwind | Taunt This set was featured in trickroom's Ubers RMT, and I think it's particularly vicious in the OU metagame. It matches up well against sun offense that lacks Xatu (which is surprisingly common), rain offense (tank a boosted Water-type attack, activate Custap Berry, get an extra layer), and Meru's sand stall team (at least when I faced randoms using it; note that I never faced Meru himself), thanks to its phenomenal bulk (even without investment, mind you) and respectable Speed. Stealth Rock and Spikes are the obligatory entry hazards, if that couldn't be any more obvious. Taunt stops slower leads like Ferrothorn and Forretress from getting their hazards up while giving it a 50% chance of stopping Breloom from getting a Spore off on it, thanks to the two speed tying with one another (given a +Spe nature on Breloom). Landorus-T is either used as set-up fodder or pHazed out, and lead Garchomp suffers the same fate. The only common lead Skarmory cannot beat is Terrakion, and that's only if Terrakion carries Taunt over Swords Dance. Swords Dance variants are simply pHazed out like the rest. Thanks to Sturdy, Skarmory can tank a hit from Rotom-W, get SR up, consume the Custap Berry, and get at least one layer of Spikes up before croaking. The EVs maximize Skarmory's Speed stat and give it some measure of bulk. Regarding alternate moves, Brave Bird (with a Jolly nature) can be used over one of Taunt or Whirlwind if you don't want Skarmory to be complete Taunt bait. I personally prefer having both Whirlwind and Taunt, but Brave Bird helps Skarmory get down to Custap Berry's activation range and kill itself before a spinner can negate its work. As for teammates, spinblockers like Jellicent and Gengar help keep its hazards alive, and offensive mons like Breloom and Garchomp work incredibly well in keeping Skarmory's fevered tempo running. Any mons that can beat Espeon and Xatu effectively work incredibly well with Skarmory.
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Last edited by Trinitrotoluene; Mar 14th, 2013 at 2:32:06 PM. Reason: Consistently. |
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#185 |
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Join Date: Oct 2007
Posts: 153
Blighty
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custap skarmory is pretty sick, i've been using it ever since deo-d got banned. although whirlwind probably has better utility overall, have you considered running tailwind? it's quite an interesting option because it can give you an early game advantage, and hence grant your team momentum. something like lo lucario or cb kyurem-b can be really scary under tailwind.
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#186 |
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Join Date: Oct 2010
Posts: 130
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Are you aware of the context? We are discussing the ability for a life orbed dragonite without roost.
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#187 |
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Join Date: Oct 2007
Posts: 153
Blighty
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so are most hazard leads. obviously you can see the taunt coming and switch out into something. if you're really worried about taunt you can go custap berry > mental herb, but you'd lose the utility of being able to set up two hazard layers against faster opponents.
multiscale is still superior in this case because it makes it easier to set up agility when you're at full health. inner focus is far more situational, anyway. though perhaps lo could be substituted for sharp beak (idk if the power drop is that significant or not, someone will need to do calcs). |
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#188 |
Join Date: Sep 2012
Posts: 138
In a dorm.
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Haha I can attest to the Skarmory set above. Skarmory manages deo-d's role very nicely. I've used it effectively on a poorly made gimmick HO team; I can only imagine the success you'll have actually building a real team with it.
I find brave bird mostly useless; you can smack Breloom pretty hard, but you're probably better off taunting it and setting up on it. I can't think of anything really worth hitting that takes priority over getting the hazards out tbh. It's a great set and pretty unexpected.
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~Regards &Mikel: i'd eat dog |
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#189 | |
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Join Date: Jan 2012
Posts: 293
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Regarding Sharp Beak, a large number of Pokemon that couldn't take an attack powered by Life Orb suddenly are able to mess Dragonite up if it runs Sharp Beak. The notable ones are Ferrothorn, for example, will always survive twin Sharp Beak Hurricanes, while Life Orbed ones have a chance to OHKO after Leftovers, even if Ferrothorn has no prior damage. Non Sp Def. Rotom Wash can survive Thunders from Sharp Beak variants, but struggle to take LO Thunders.
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A rose by any other name...
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#190 |
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Join Date: Sep 2010
Posts: 694
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Using Skarmory as a suicide lead rather than taking advantage of its walling ability seems like a huge waste to me.
In fact, I have never liked the whole concept of suicide lead since Gen 4. Why set up entry hazards and lose a pokemon if you can set up entry hazards without losing a pokemon? Even if you run a HO team, what makes you believe that having hazards down from the start will ensure that the opponent will neverbe able to grab momentum at some point and possibly spin them away? |
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#191 | |
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Join Date: Oct 2010
Posts: 130
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#192 | |
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I saw the report with her testimony, but who knew that under that helmet... it was the wicked witch of the witness stand!?
Join Date: Jul 2010
Posts: 647
By my hand, I will reveal the precious gem of truth!
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Fake out is a pretty rare move, and the only pokemon that even think about using it are Ambipom (which is utter ass in OU) and Mienshao (which rarely uses it). Honestly it's really a matter of preference. This dragonite isn't going to be getting past most jirachi any time soon, so it really has no business staying in on it. EDIT: If you want to, you could probably run Focus Blast over Thunder or something to hit Tyranitar hard with. I doubt ttar will be switching in to this set for fear that it's mixnite though
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Last edited by jonathanrp; Mar 14th, 2013 at 4:49:59 PM. |
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#193 |
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Join Date: Apr 2009
Posts: 10
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I've been a long time lurker of this thread, and I think I've finally got something that is worthy of being included.
Gothitelle @ Leftovers Trait: Shadow Tag EVs: 252 HP / 212 Def / 44 Spd Bold Nature - Thunder Wave - Calm Mind - Psyshock - Rest Leftovers, Thunder Wave, Calm Mind and Rest don't even show up in the February usage statistics, and Thunder Wave isn't even mentioned as an alternative for this set on the analysis. I got the initial inspiration from much earlier in this thread (chuavechito), but his build used Rest Talk and a SpDef over Def investment. These two changes, however, I feel significantly ramp up Gothitelle's effectiveness. The basic idea here is to switch into a vulnerable target, Thunder Wave and then set up via Calm Mind / Rest. Since his build contains the basic analysis already, I'm going to explain my two key changes. Thunder Wave vs Rest Talk: Thunder Wave is really, hands down, what has made this set work for me. It serves three key purposes. First, Thunder Wave drops the speed of a target. While this is obvious, it's very important to keep in mind - since many targets will outspeed Gothitelle, this causes the turn order to go like this:
Second, paralysis procs shore up the problem that Sleep Talk looked to fix, i.e. making set up easier. Both Sleep Talk and paralysis are unreliable, with Sleep Talk only working 33% of the time (setting up Calm Mind) while paralysis only works 25% of the time. However, paralysis can proc on every turn, which likely will mean more free set up turns (the whole point of Sleep Talk in the first place, really). Third, Thunder Wave gives Gothitelle an option to cripple its usual checks, if not beat them outright. Choice Band Tyranitar, for example, would be an obvious switch-in to Pursuit Gothitelle into oblivion. Gothitelle can outspeed and Thunder Wave, tank the non-boosted Pursuit and then has a 25% chance of being able to switch out. Phazers are similarly crippled, especially in stall. This build single-handledly can wreck many stall teams, as it can usually set up on 2-4 pokemon (Jellicent for example) and then cripple the phazer sent in with Thunder Wave(Skarmory for example) and easily heal off any status/residual damage with Rest. I feel with stall's minor increase in appearance lately that this is worth noting. Def vs SpDef EV/nature investment: This is a matter of preference, but I feel like with the addition of Thunder Wave, Gothitelle can more than afford the SpDef drop in order to open up a wide range of options. A heavy investment into Def allows Gothitelle two key tactics it couldn't employ before. First, Gothitelle can, as previously mentioned, now survive a lot of revenge killers, including its worst opponent, Choice Band Tyranitar. Even in its worst case scenario it can leave its opponent crippled with a Thunder Wave and escape 25% of the time. More interestingly, however, Gothitelle can absolutely maul many common revenge killers, including Garchomp (Outrage is a 3HKO after Leftovers, while +6 Psyshock is a possible OHKO after Stealth Rock), Keldeo (Hydro Pump in the rain is barely worth noticing, while +6 Psyshock is an OHKO), Latios (Draco Meteor is set up bait as long as Gothitelle can switch in after or is at +6), Salamence (Outrage is a 3HKO after Leftovers, +6 Psychock is an OHKO), CB Scizor (Only beats Gothitelle about 18% of the time with Pursuit, less if Stealth Rock is up) and Terrakion (Stone Edge is a 3HKO and +6 Psyshock is an OHKO). Jirachi gives Gothitelle problems... kind of. Even at +6 Gothitelle can only manage ~20%, but Jirachi can't do much to Gothitelle either, only doing ~30% with U-Turn. Don't forget that in all of the cases, Gothitelle can Thunder Wave (for free, since he's outsped) to at least cripple the opponent in case they get a crit to turn a 3HKO into a 2HKO. Priority similarly doesn't work well, as it tanks Mach Punch (~10% from Techloom), Bullet Punch (~25% from CB Scizor) and Ice Shard (~20% from LO Mamoswine). Second, as somewhat eluded to already, Gothitelle can reasonably tank both Physical and Special attacks, switching in to powerful opponents and crippling them with a Thunder Wave, adding a new tactic to its toolbox. Thanks to Rest, it can do so multiple times, albeit unreliably. Third, this investment also expands some physical attackers as set-up bait, such as CB pokemon stuck on Fighting moves or physical attackers that lack a set up move of their own. Additionally, it adds Dugtrio to its kill list, meaning if you're looking to keep your Heatran alive this is a solid option. Other Thoughts: Speed EVs can be played around with depending on whom you want to outspeed, but are less important because of Thunder Wave. You can also shift some Def EVs back into SpDef if there are specific Special attackers you're looking to switch in against. Conclusion: Gothitelle serves as a versatile, viable OU trapper, able to trap a large number of targets. I feel this set qualifies for this thread due to the pitiful usage of Leftovers, Calm Mind and Thunder Wave. It gives your team a potent status absorber, makes most opposing defensive pokemon into guaranteed setup bait, and can repeatedly come in and cripple/kill choice'd pokemon with ease and threaten a sweep. Adding Thunder Wave and switching to Def EVs/nature instead of SpDef gives Gothitelle greatly enhanced capability again Physical attackers(including the ability to set up on some of them), increased resilience against typical revenge killers, a near universal crippling move against otherwise immune/highly-resistant opponents and the ability to switch in against powerful physical(and some special) attackers and cripple them, preventing sweeps. This is at the cost of being able to switch in against Special attackers as easily and weakens Gothitelle's match-up versus Ground-type Special attackers, such as RP Landorus.
Replays
Relevant Damage Calcs
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#194 |
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Join Date: Nov 2010
Posts: 358
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Haxorus @ Lum Berry
Trait: Mold Breaker EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature - Dragon Dance - Taunt - Superpower/Earthquake/Aqua Tail - Outrage Haxorus' best set in my opinion. It has a ridiculous amount of set up opportunities (to +2 +2). The different slashes depend on you: Do you care about skarm? Are you using rain? Etc. http://www.pokemonshowdown.com/replay/ou12698617 ^Basically explains it better than words can. |
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#195 | |
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Join Date: Mar 2012
Posts: 282
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#196 |
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Join Date: Nov 2010
Posts: 99
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Leafeon @ Life Orb Trait: Chlorophyll EVs: 156 Spd / 252 Atk / 100 HP Adamant Nature - Swords Dance - Leaf Blade - X-Scissor - Return After some testing I can say I am pleasantly surprised by how effective Leafeon is as a physical Chlorophyll sweeper. Its natural decent base speed allows it to run not only an Adamant nature, but also a considerable amount of bulk. Grass/Bug/Normal hits a surprising amount of OU. The only thing consistently walling you is Steel types such as Skarmory and Forretress. However, obviously, Leafeon would be on a Sun team, so Fire type attacks are in abundance. Swords Dance + Adamant + Life Orb hits for a considerable amount of damage, backed up by a solid base 110 attack. Leafeon is surprisingly bulk on the defensive side as well, sporting a solid base 130 defence. Alternatively, one could run Baton Pass over return to pass off your boosts to something like Victini (oh lawd, +2 V-Creates). Give Leafeon a try, you won't regret it :) Edit: forgot to mention that 156 Speed EVs is Speed creeping a bit. This aims to outspeed Chlorophyll users aiming to outspeed Scarf latios. |
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#197 | |
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Join Date: Aug 2007
Posts: 451
私は奄美大島にすぐに移動
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I tryed Leafeon out, but the set I used max HP and 4 SPD for more bulk. I really hate using Non-STAB damaging normal moves (besides Explosion). I'd really prefer Natural gift Fire/Ice but I don't know if its legal with Chlorophyll. I'd use Iron Tail over Return because at least it get some SE coverage
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Just took a hiatus for a couple months, because of pc failure. I will try to get back into things who knows when, hopefully some time in the next few months |
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#198 | |
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Join Date: Nov 2010
Posts: 99
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#199 |
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Join Date: Oct 2010
Posts: 130
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I've had success with power herb and dig on sd Leafeon. It does, however, give up on the lift orb boost and coverage against flying types. Being able to hit fire types (heatran!!) super effectively is also important though. I wouldn't recommend it as the main set, but it's viable enough to be mentioned.
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#200 | |
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Join Date: Mar 2012
Posts: 282
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