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#1 |
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I crashed my car into the bridge, I don't care
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Super Moderator
Join Date: Oct 2009
Posts: 5,500
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What you're expected to do in this thread:
1. Post which sets you used in the round and what you found good about it, what beat it, etc. 2. Discuss Cresselia's place in the tier, has the metagame adapted properly to it? Does it break the metagame? What counters are there to Cresselia? 3. All prospective and eventually-chosen Council members are expected to post their thoughts on, experiences using, and experiences against Cresselia in this thread. As of now the Council isn't determined, but they will have to eventually! 4. The Council, when decided, should also post here to figure out a time when they can get on IRC on #rarelyused to have a dedicated discussion on the suspects. Not all Council members are expected to make decided time, but MOST if not all Council members should try their damndest to attend. |
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#2 |
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is a badass
Join Date: Sep 2012
Posts: 527
Lake Verity
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So after a while of Cresselia being in the tier, I have ultimately decided that Cresselia is broken. This thing has absolutely massive bulk, which allows it to take hits like a boss and any day. This thing is the whole embodiment of stall; it can essentially wall 95% of the tier without fail.
First up is Cress's most popular set-the CM variant. This set can set up as many times as it like thanks to its bulk given by God and its reliable recovery in Moonlight. This also provides it not only quite a bit of offensive prowess, but the special bulk of God himself and with high Defense, it's gonna take hits well. It can run T-wave to cripple opponents or HP to run around its counters. Ice Beam can do too. CM is certainly a very overpowered set and hard to deal with. Dual Screens provides too good support. Thanks to its "Bulk of God", and recovery, it can set up Dual Screens and be impossible to take down. And it can hurt back for a little. Not only that, but those screens are providing a way to soften up damage for the team. This means typically frail Pokemon, like Absol and SD Sceptile and Scolipede get a nice chance to set up and wreck. And walls like Tangrowth get their job done much more easily. Clearly broken. Wall set too strong. Can cripple things and stall shit like no tomorrow. Poliwrath and Spiritomb also have Amazing synergy. Last, the sun summoner set is also amazing. It buffs its recovery in Moonlight, so it can sit there and heal off all damage. And support Lilligant and Charizard. Lunar Dance can help to heal off an injured sun team candidate, so they Can wreck shit. Charizard loves the support. This sun support from Cress is too good. Obviously, Cresselia is not invincible. Powerful attackers such as Escavalier and Absol can beat it down. But itss diversity along with its ability to wall the majority of the tier and support the team is too much. And its synergy with Poliwrath is too good. It needs to go. Ban.
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<TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang C&C Work VM or PM me for a UU / RU rate! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#3 |
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Recipe for disaster
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Moderator
Join Date: Jul 2011
Posts: 2,209
Long Island
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Yeah, i was a supporter for unbanning Cresselia last round, but as time went on it started to become pretty apparent that the moon duck is, in fact, very broken. One of the main arguments that was used against Cresselia last round is that it wasnt completely unbreakable, and Pokemon such as Drapion, Escavalier, Crawdaunt, and Absol could punch through its defenses given the chance. As time went on we figured out that this wasnt the case, Cresselia was actually perfectly capable of going toe to toe with its "counters", being able to survive a hit from all of them except Choice Band Escavalier (but not after a reflect!), and either crippling them with status or wearing them down with repeated Psychics or Hidden Powers. After these very specific checks and counters are out of the way, theres nothing stopping Cresselia from simply walling its way through the rest of the opponent's team with little to no effort thanks to its reliable recovery and godly bulk. We also discovered various teammates for Cresselia to cover up its weaknesses just in case something went wrong, most notable of which is Poliwrath, who beats almost all of Cresselia's "counters" bar the rare Crotomb.
Outside of walling pretty much the entire tier outside of a few specific threats, Cresselia can threaten the opposing team with its countless support options, from Dual Screens, to Rain Dance and Sunny Day, to Thunder Wave and Toxic, and to Lunar Dance, Cresselia can pull it off with ease thanks to its amazing bulk. I remember i used a Lunar Dance/Psychic/Thunder Wave/Moonlight Cresselia on one of my offensive teams during the round, it was pretty much the only defensive backbone i needed on my entire team, taking hits from pretty much anything the rest of my frail offensive team couldnt. Because of Cresselia's godlike bulk it found ample opportunity to paralyze at least half the opponent's team most of the time, and if for some reason Cresselia couldnt take another hit, or if i needed to pull off a late game sweep, Cresselia could simply Lunar Dance and revive a Teammate of mine such as Crawdaunt or Sceptile or Nidoqueen who could simply cleave through the remnants of the opponents paralyzed and weakened team. As mentioned before, Cresselia can set up Sunny Day like no other, as the sun itself buffs its reliable recovery option, and also gives the moon duck some extra power on its Hidden Power to take out Escavalier more easily, Sunny Day even has the added bonus of allowing Cresselia to do something no other Cresselia has done before (well it might have, but surely not as easily), wall entire Hail Teams into oblivion while completely screwing over the hail abusers, making them easier to pick off either by teammates or by Cresselia itself. After spending some time with Cresselia in the tier, i feel its wayyyyy too bulky for the tier to handle, and even though it may have some checks, it can easily work around almost every single one of them with specific sets, Cresselia is also too diverse for the tier imo, being able to run many sets for specific purposes, whether it be supporting the team with weather, or using a move like Reflect to stop the opponent's Drapion from breaking through you. It was fun while it lasted Cress, but its pretty obvious that for all that is good and righteous, you need to get out, and fast. Ban
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16:46 <TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang 10:33 skylight molk put me in your sig ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#4 |
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Join Date: Sep 2012
Posts: 95
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I'l pretty much restate wat's been said. So bulky with the proper ev treatment next to nothing can ko it, can run hidden power fire/fighting/ground to deal with it's checks. Poliwrath beat's everything that beats Cress except for Crotomb or Thunderbolt wall breaker Absol, and really both of those specific mons can be played around and beaten by the rest of a team. In all honesty I have to run at least 2 Cress checks on every team or else I'm just completely screwed, and by the same logic when I look at a team with no Cress checks I almost feel bad just boosting to +6 and reaming through the rest of the team unless a crit takes it down.
Honestly I was for Cresselia coming in to the tier to hopefully balance the tier while still being able to be broken through, but unfortunately it seems as if it's scewed the tier even more towards Nidoqueen style heavy bulky offense, while being even more broken than Nidoqueen meaning it has to go. Ban Cresselia. |
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#5 | ||||||||||||
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meh
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Join Date: Oct 2009
Posts: 5,338
Ottawa
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Quote:
It is now apparent that these posts are wrong. Quote:
The following are arguments against Cresselia, and the following rebuttal. Quote:
Quote:
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C&C/Smog work |
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#6 |
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Aim for the moon, even if you miss you’ll land among the stars.
![]() Join Date: Apr 2009
Posts: 817
elsewhere
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I stand by exactly the same viewpoints regarding Cresselia that I had prior to this round, regardless of the new factors that Hail has added to the metagame. Cresselia is a ridiculously dominant and centralizing force in the metagame, and the post that Pocket made listing all the Cresselia "checks" (which can be found in the np thread) includes a significant number of Pokemon that either flat out don't check Cresselia or are only remotely relevant in handling it when playing a flat out hyper offense team that carries nothing slower than Cresselia. And none of those teams are doing shit to Cresselia once it's already in play regardless. So basically to reiterate a point that I feel I've made dozens of times, Cresselia's a ridiculously bulky, powerful, and versatile threat in the metagame right now, and legitimately has no place amongst the Pokemon of the RU metagame.
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#7 | ||
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Join Date: May 2009
Posts: 284
Washington State
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Quote:
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#8 |
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Success is the best revenge.
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Moderator
Join Date: Jun 2008
Posts: 1,353
Michigan
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Seeing as how I'm usually an avid OU player, it was really hard for me to believe that Cresselia was broken in RU. The reasons for my apprehension were because in OU it just sat on teams and did nothing. It would just be a sponge that you had take repeated damage, and you just rinsed and repeated. However, that strategy is too powerful in RU because it can just sit there for the entire match. In higher tiers, it can be overwhelmed by offense, but that's not the case here. It's an immovable wall.
In addition to being an insane wall, it also provides the ability to sweep with Calm Mind (through either Moonlight or Rest/Talk), hail counter through Sunny Day + Moonlight, or even as a utility that uses screens and Lunar Dance for its teammates to setup. There are just simply too many ways that Cresselia can overpower the metagame, through offensive, defensive, and utility roles.
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YouTube Account: http://www.youtube.com/user/Arrow2you?feature=mhum#p/u |
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#9 |
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Join Date: Apr 2010
Posts: 162
Rawr.
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I'm gonna sound like I'm parroting everyone else, but there's a very good reason for that. It's because what everyone says is true: Cresselia is broken. It was too broken for RU twice before, and that has not changed this time around. For the third time in a row, it frustrates all of its opponents by flawlessly walling 95% of the tier. What's worse, it employs sets like Calm Mind and Sun support to readily skate around its "counters" to the point where they can't even be called counters.
And on a more personal note, I am not surprised by any of this. The only part of this that surprised me in any way was that Cresselia was let back into RU again after its aforementioned history of broken-ness. "Are you freakin' kidding me!?" is what ran through my head when I first saw this. Ban this thing. And never let it terrorize RU again, please.
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SharKing's Friend Code Diamond: 1808 1520 9381 Black: 0003 3803 2254
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#10 |
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I wanna be a red panda when I grow up
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Join Date: May 2010
Posts: 1,253
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lol you guys actually unbanned cresselia and voted it not broken. my sides cannot handle this.
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reyscarface: nails unluckiest man alive Eternal: no ghosting Das |
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#11 |
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AFK 'til Monday
Join Date: Dec 2011
Posts: 748
Location: Singapore ^.^
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Like the few previous posts, I could probably sum up what I have to say about Cresselia using only quotes from this page.
I have to admit, first and foremost, that I did not use Cresselia during the Suspect round as I was to busy working with hail. I have, however, worked before with a rather successful Lunar Dance Cresselia, and I have met many of them in my travels through the land of RU. As I'm sure anyone who's played enough RU can see, Cresselia, while not contributing much direct offensive pressure itself, stops, while not quite "95%", a fair portion of the metagame. In fact, an unfair portion of it. Also blessed with an array of support moves such as Sunny Day, Thunder Wave and Toxic (but thankfully not Dragon Tail), plus reliable recovery in the form of Moonlight (plus Sunny Day uggghhhhhh), it's an excellent way to wear down the opponent's team, before it uses Lunar Dance, or dies, either way giving your sweeper of choice a free switch-in. As a wise man once said, "Cresselia is like a banana peel. It sits there, does nothing, and slips up your opponent's sweepers. Except Escavalier, which has no feet."
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#12 |
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I wanna be a red panda when I grow up
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Join Date: May 2010
Posts: 1,253
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i don't think any wise man would've ever actually said that
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reyscarface: nails unluckiest man alive Eternal: no ghosting Das |
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#13 |
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AFK 'til Monday
Join Date: Dec 2011
Posts: 748
Location: Singapore ^.^
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Yilx is pretty damn wise if you ask me
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#14 |
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I wanna be a red panda when I grow up
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Join Date: May 2010
Posts: 1,253
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yilx hit his face against the keyboard to make his username how wise could he really be
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reyscarface: nails unluckiest man alive Eternal: no ghosting Das |
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