Zheng Tann vs Ice Spade

3v3 singles
DQ time: 2 days
Restricted Moves: None
ASB Arena
2 recovery, 5 chills

IceSpade said:
http://www.smogon.com/forums/showpost.php?p=4504047&postcount=731



Golett [Exterminator] (M)

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist
Type: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW: Locked)
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow unch
Iron Defense
Mega Punch
Magnitude

Drain Punch
Ice Punch
Magic Coat

Rock Slide
Brick Break
Rock Polish



Elekid [Obliterator] (F)

Nature:
Hasty (+15% Speed, +30% Accuracy, -1 Def)

Type:
Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW: Locked)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 110+
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

Cross Chop
Ice Punch
Barrier

Double Team
Protect
Thunder



Slowpoke [Eliminator] (M)

Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3+
SpD: Rank 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Safeguard
Zen Headbutt
Future Sight

Thunder Wave
Fire Blast
Ice Beam
ZhengTann said:
Thnkas for taking us after so long. Hope I can give IceSpade something good to remember out of this match.

Staryu - Charla (U)

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Illuminate
Type: Can be Enabled
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3

EC: 3/6 Next Evolution at 6
MC: 0
DC: 3/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Power Gem

Aurora Beam
Barrier
Supersonic

Thunderbolt
Thunder Wave
Psychic
Signal Beam
Scald
Ice Beam
Surf
Rebble - Erza (F)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading certain seismic moves such as Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW)
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2

EC: 1/9 Next Evolution at 4
MC: 0
DC: 1/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
AncientPower

Giga Drain
Magnet Rise
Heat Wave

Flamethrower
Volt Switch
Energy Ball
Protect
Numel - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Nature: Sassy (+ SpD, - Spe, -10% evasion)

Type:
Fire type:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground type:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Ability 2: Simple
Type: Innate
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier.

Ability 3: Own Tempo (DW)
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 1

EC: 0/6 Evolution at 6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Amnesia
Lava Plume
Take Down
Earth Power
Flamethrower

Ancient Power
Mud Bomb
Endure

Substitute
Double Team
Earthquake
Stealth Rock
Protect


Ice Spade sends out his first pokemon.
Zhen sends out his first pokemon and orders.
Ice Spade orders.
 
Hi Matezoide, sorry for not noticing this thread, let's get my first battle started!
Zheng said I can choose rules, so:
Switch= KO
One Ability
Training items disabled enabled

I send out Golett [Exterminator] with the ability Iron Fist and no items.

Looks like we've got some fairy extermination to do!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Training Items means only Lucky Egg, Exp. Share, and Amulet Coin are allowed, which does not affect the battle itself, only the post-battle rewards (you can look up the Data Audit thread to see the effects of those 3 items). Anyway, should you intend to change the Items Clause, Elfman will be having an Exp. Share and using his Simple ability.

"Well, let's get this show on the road. Simple is always best when going first."

Lava Plume > Flamethrower > Lava Plume

P.S. 2 substitutions as per standard, right Mate?
 
Okay thanks Zheng, looks like it would be beneficial (especially for me) if training items are enabled. Nevermind, but training items are still allowed.


Mud-Slap~Mud-Slap~Magnitude
Here's some mud in your eye!
 
No worries, Ice.


ICE SPADE

Exterminator
HP: 90| EN: 100| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun!

ZHENGTANN



Elfman
HP: 90| EN: 100| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion.

Exterminator used Mud-Slap - 2 energy
To crit (1008) - No
(4 + 3 - 3)*1,5 = 6 damage
Elfman's accuracy sharply fell!

Elfman used Lava Plume - 5 energy
To hit (5533) - No - Almost missed though.
To crit (7568) - No
To burn (8887) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Exterminator used Mud-Slap - 8 energy
To crit (4051) - No
(4 + 3 - 3)*1,5 = 6 damage
Elfman's accuracy fell

Elfman used Flamethrower - 6 energy
To hit (9821) - No!

Action 3

Exterminator used Magnitude - 5 energy
BAP -> 5678 -> 7 BAP
To crit (4693) - No
(7 + 3 + 3)*1,5 = 19,5 damage

Elfman used Lava Plume - 5 energy
To hit (1966) - Lucky bastard
To crit (9801) - No
To burn (3764) - No
(8 + 3 + 1,5) = 12,5 damage


ICE SPADE

Exterminator
HP: 75| EN: 85| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun!

ZHENGTANN




Elfman
HP: 59| EN: 84| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion. 50% to hit with 100% accurate moves.

IceSpade's turn.
 
I read in the Smog article that 4 energy is the penalty for repeated moves, so 2nd Mud-Slap should be 6 energy, right? :P
Also Golett still has 100 EN.

Anyway, it's my turn.

Magnitude~Astonish~Magnitude
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Elfman-Numel took 31.5 damage to be left with 58 HP, while Golett took 25 damage to be left with 65 HP. Also, it appears that Elfman-Numel now has -3 accuracy drops (-4 due to Simple, then reset), so it would mean 3/(3+3)*100% = 50% accuracy of normal 100% accuracy moves - though I might've missed something out. Anyway, on to orders!

If your odds are only even when hitting that so-called Exterminator, then how about we use a move that guarantees to deal 24 damage to their team in total? First though, we'll need to consolidate our defenses. Start off with a Substitute to draw that poltergeist construct's attention, then lay down the rocky foundation, before we finish off with our false target still standing.


"Alright mon, let's hope this Exp. Share is a good luck charm."

Substitute (15HP) > Stealth Rock > Protect
 
ICE SPADE

Exterminator
HP: 75| EN: 85| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun!

ZHENGTANN




Elfman
HP: 59| EN: 84| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion. 50% to hit with 100% accurate moves.




Yankee Doodle Went to Town
Riding on a Pony
Stuck a Feather in His Cap
and Ate Some Rigatoni
Yankee Doodle, Dont Hiccup
Yankee Doodle's Daddy
Rewind the music to the Start
'Cause Everyone Loves Candy!


Exterminator used Magnitude - 9 energy
BAP -> 3168 -> 6 BAP
To crit (101) - Yes....also OMG 101
(6 + 3 + 3 + 3)*1,5 = 22,5 damage

Elfman used Substitute - 12 Energy
15 HP!

Action 2

Exterminator used Astonish - 2 energy
To crit (5536) - No
(4 + 3 + 3) = 10 ''damage''

Elfman used Stealth-Rock - 9 energy
Woooooooo

Action 3

Elfman used Protect - 12 energy

Exterminator used Magnitude - 5 energy
BAP -> 5699 -> 7 BAP
(7 + 3 + 3)*1,5 = 19,5 damage


ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 75| EN: 69| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun!

ZHENGTANN




Elfman
HP: 22| EN: 51| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion. 83% to hit with 100% accurate moves. 5 HP Substitute


Zt's turn.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hmph, critical hit. Elfman, I don't think we're expected to live through this one. But I'll probably be damned if we don't leave a memento of sorts. At least we have 60% accuracy this time.

"Hey mon, don't sweat it. Let's try it again next time."

Lava Plume > Flamethrower > Lava Plume
IF Golett uses Magnitude AND Protect isn't used last action, THEN replace current action with Protect.

P.S. Protect used up 7+(19.5/2.5) = 14.8 energy last round.
 
ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 75| EN: 69| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun!

ZHENGTANN




Elfman
HP: 22| EN: 51| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion. 60% to hit with 100% accurate moves. 5 HP Substitute



Action 1


Elfman used Lava Plume - 5 energy
To hit (4056) - Yes
To crit (1734) - No
To burn (1876) - Yes
(8 + 3 + 1,5) = 12,5 damage
Exterminator was burned!

Exterminator used Magnitude - 9 energy
BAP -> 1457 -> 5 BAP
(5 + 3 + 3 - 3)*1,5 = 12 damage
The substitute faded!
-2 HP to Exterminator

Action 2

Elfman used Protect - 13 energy

Exterminator used Magnitude - 13 energy
BAP -> 4905 -> 7 BAP
(7 + 3 + 3 - 3)*1,5 = 15 ''damage''

-2 HP to Exterminator

Action 3


Elfman used Lava Plume - 5 energy
To hit (8459) - No

Exterminator used Magnitude - 17 energy
BAP -> 2493 -> 6 BAP
(6 + 3 + 3 - 3)*1,5 = 13,5 damage
-2 HP to Exterminator!


ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 57| EN: 30| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun! Burned!

ZHENGTANN




Elfman
HP: 9| EN: 28| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion. 75% to hit with 100% accurate moves. 5 HP Substitute

IceSpade's turn
 
Darn... Burn luck is haunting me even in ASB. :(

Magnitude~Magnitude~Magnitude
>If Protect is used in an opponent's action, use Chill instead of Magnitude during that action.
That was embarrassing Exterminator but this kind of things happens
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Ice - you might want to specify which actions does Golett Chill. I can potentially interpret is as if Elfman-Numel uses Protect at all, then you Chill all 3 actions. Anyway, Elfman, this never should be your fight, but you've done your part. Now let's make sure Charla get's a better entry with this one.

"You've done well, metal ghost. No regrets for me here."

Flamethrower > Lava Plume > Protect
 
ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 57| EN: 30| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun! Burned!

ZHENGTANN




Elfman
HP: 9| EN: 28| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion. 75% to hit with 100% accurate moves.

Exterminator used Magnitude - 21 energy



ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 57| EN: 9| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun! Burned!

ZHENGTANN




Elfman
HP: KO| EN: KO| Spe: 30
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Simple
Other: -10% Evasion. 75% to hit with 100% accurate moves.


Zheng sends out his next pokemon and orders.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
It's kinda amazing how you 2 makes interesting partners, Charla - but I digress. The Exterminating-Golett is about to exterminate himself, so let's help him along. But not before you return some of his accuracy hax back at him.

"Payback? Let's make sure it counts hundred-fold, then."

Minimize > Surf > Scald
 
Hmm... So the energy penalty applies even when Magnitude was used the round before, I thought the rule only applies for the current round. >_>


Chill~Shadow Punch+Mega Punch~Cooldown

You're small size is useless from Exterminator's ghostly powers!!
 
ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 57| EN: 9| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun! Burned!


ZHENGTANN

Charla
HP: 90| EN: 100| Spe: 85
Ranks: 1/2/4/2
Size: 2| Weight: 3
Abilities: Zheng didnt say yet.
Other: Female


Action 1

Charla is tiny now! - 9 energy

Exterminator used Chill + 12 energy

Action 2

Charla used Surf - 6 energy
To crit (2742) - No
(10 + 3 + 3)*1,5 = 24 damage

Exterminator used Mega Shadow Punch - 13,5 energy
Cant miss
To crit (899) - No
(14 + 3 + 3 - 3) = 17 damage

Action 3

Charla used Scald - 5 energy
To crit (8533) - No
(8 + 3 + 3)*1,5 = 21 damage

Exterminator is cooling down.

-6 HP total to Exterminator


ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 6| EN: 8| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun! Burned!


ZHENGTANN

Charla
HP: 73| EN: 80| Spe: 85
Ranks: 1/2/4/2
Size: 1| Weight: 3
Abilities: Zheng didnt say yet.
Other: Female. 100% accurate moves will only hit 83% of the time now.


IceSpade orders.
Zheng decides the ability and orders.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Actually, that's 75% of the time (3/4). Anyway, time for a little role-playing. The ASB Standard Arena is quite big, right? And our external water source is the moat surrounding the loamy arena, close to the specatator stands. Now Charla, while you attack, move as close as possible to the moat's edge, without atually diving into it. Remember to keep yourself out of grassy patches, and if possible, make it so that you need less than one Action to get yourself in and out of water. Being a Water-type, your natural environment might be useful to help your Natural Cure.

".. Sounds like a string of odd orders. Did you suffer a hemorrhage, Zheng?"

Dodge (towards the edge of moat) > (Move towards the edge of moat) > Water Gun

P.S. If you guys don't mind, Charla's holding an Amulet Coin (sorry for retroactive equipping)
 
ICE SPADE
STEALTH ROCKS!

Exterminator
HP: 6| EN: 8| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun! Burned!


ZHENGTANN

Charla
HP: 73| EN: 80| Spe: 85
Ranks: 1/2/4/2
Size: 1| Weight: 3
Abilities: Zheng didnt say yet.
Other: Female. 100% accurate moves will only hit 75% of the time now.


Charla used Dodge! - 5 energy
40 + (85 - 35)/5 = 50.

50 + 25 = 75% odds of evading the Mud-Slap!

Exterminator used Mud-Slap - 2 energy
To hit (4786) - No

Charla is walking towards the edge....

Action 2

Charla got there! Wheeeeeee - 2 energy

Exterminator chilled + 12 energy

Action 3

Charla used Water Gun - 2 energy

Exterminator fainted!



ICE SPADE
STEALTH ROCKS!

Exterminator
HP: KO| EN: KO| Spe: 35
Ranks: 4/2/1/2
Size: 2| Weight: 4
Abilities: Iron Fist
Other: For K'un Lun! Burned! 1 KOC


ZHENGTANN

Charla
HP: 73| EN: 68| Spe: 85
Ranks: 1/2/4/2
Size: 1| Weight: 3
Abilities: Zheng didnt say yet.
Other: Female. 100% accurate moves will only hit 75% of the time now. 1 KOC. Currently on top of the moat.



IceSpade sends out his next pokemon.
Zheng orders.
IceSpade orders.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
IceSpade moves as expected, so now's the time to limit that Obliterator-Elekid's options. You were still on dry land, right, Wendy? Use the loamy soil you're standing upon. Camouflage yourself so that the obnoxious brat over there loses his main option of offense. Then paralyse him in turn, before trying to swamp him with water - we're lucky that after losing your STAB, we have such a plentiful source close by.

".. One match after another. But I have to survive - Erza's not gonna like the next one."

Camouflage (Ground) > Thunder Wave > Surf
 
Let's do some roleplaying too.
Since Staryu is on the edge (right?), let's push her to the water with Thunderpunch (so that the Camouflage will become water), then block the incoming Thunder Wave with Shock Wave (hopefully hitting Charla with Shock Wave and/or Thunder Wave). Then, since your enemy's in the water, use Thunder on it to (hopefully) obliterate it.


"Don't mess with me if you don't want to get obliterated!!!"

Thunderpunch~Redirect incoming Thunder Wave with Shock Wave~Thunder

Note: if any my intended effects of actions is not possible or allowed, please let me reorder. ;)
 

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