Norse vs Newcomer! Faylion vs Lupus!

Status
Not open for further replies.
Normally I would put some fluff here because this is Faylion's first battle, but I am very lazy.

3v3 singles NFE
Training items
1 Hour DQ (1 day for ref) / 1 Day hiatus with reason
All abilities
Taking. My weakmons need training.
Saying as Lupus forgot to specify anything, let's do the standard 2 subs, switch = KO, and the arena will be the ASB Arena (ASB Arena is the standard arena, so no arena gimmicks or move alterations to worry about)

And now, let's see the teams!
LupusAter said:

Chinchou Baldr (M)
Nature: Modest

Type:Electric/Water
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Volt Absorb(Innate):This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate(Can be activated):This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Water Absorb(DW locked):This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 0/6
MC 0
DC 4/5

Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Confuse Ray
Spark
Take Down
Discharge

Brine
Agility
Shock Wave

Rain Dance
Thunder
Surf


Privatyke Kraken (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Moves:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Cross Chop
Recover
Soak

Surf
Dive
Drain Punch



Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

5/6 EC
0 MC
4/5 DC

HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Faylion said:

Gible [Drayle] (♂)
Nature:
Adament (+Atk, -SpA)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Locked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Body Slam
Outrage
Iron Head

Earthquake
Stone Edge
Protect



Feebas [Melodic] (♀)
Nature:
Bold (+Def, -Atk)

Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Swift Swim
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Ability 2: Adaptability (DW: Locked)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Confuse Ray
Haze
Mirror Coat

Ice Beam
Scald
Toxic



Larvesta [Zenith] (♀)
Nature:
Modest (+SpA, -Atk)

Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2: Swarm (DW: Locked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
String Shot
Leech Life
Take Down

Morning Sun
Foresight
Endure

Will-O-Wisp
Hidden Power 7 (Rock)
Fire Blast
Let the battle begin!

Faylion sends out his first mon
Lupus sends out his first mon, equips, and orders
Faylion orders
I ref
 
Sorry, but you guys aren't getting flavor... for now!

Pre-Round stats:

Baldr
HP: 100
EN: 100
1/2/3/2/67

Melodic
HP: 80
EN: 100
0/2/1/2/80

Action 1
Confuse Ray -> Baldr (5 EN)
Baldr was confused!
RNG roll (for duration, 1-3333 2a, 3334-6666 3a, 6667-10000 4a) 7556 = 4a

RNG roll (to hit self, <=5000 hit self) 923 = hit self
Baldr hit itself in its confusion! (3 EN)
(4+(1-2)1.5) = 2.5 DMG
Baldr's confusion stage fell to 2!

Action 2
Toxic -> Baldr (7 EN)
RNG roll (to hit, <=9000 hit) 5327 = hit
Baldr was badly poisoned!

RNG roll (to hit self) 5756 = no hit self
Thunder Wave -> Melodic (6 EN)
Melodic was paralyzed! (25%)
Baldr's confusion stage fell to 1!

Toxic -> Baldr (1 DMG)

Action 3
RNG roll (to hit self) 5292 = no hit self
Spark -> Melodic (4 EN)
RNG Roll (to crit, <=625 crit) 7161 = no crit
(7+3+(1-2)1.5)(1.5) = 12.75 DMG

RNG roll (for full para, <=2500 full para) 2888 = man you guys are getting lucky
Scald -> Baldr (5 EN)
RNG roll (to crit) 1103 = no crit
RNG roll (to burn, <=3000 burn) 7645 = no burn
(8+3+(1-2)1.5)(.67) = 6.365 DMG

Toxic -> Baldr (1 DMG)


Post-Round stats:

Baldr
HP: 89
EN: 87
1/2/3/2/67
Toxic (2 DPA)

Melodic
HP: 67
EN: 83
0/2/1/2/80
Paralyzed (20%)

Faylion orders first
 


Let's try to pivot this match in our favor.

Scald ~ Confuse Ray ~ Scald

If Discharge or Thunder is used, switch action with Mirror Coat
 

Grr... this little fish is proving to be more of a pain than what its looks suggest...
Confuse Ray- Water Gun- Spark
 
Well, seeing as I know how badass Feebas can be first-hand, this only comes as a minor surprise.

Pre-Round stats:

Baldr
HP: 89
EN: 87
1/2/3/2/67
Toxic (2 DPA)

Melodic
HP: 67
EN: 83
0/2/1/2/80
Paralyzed (20%)

Action 1
Confuse Ray -> Melodic (5 EN)
Melodic was confused!
RNG roll (for duration) 5033 = 3a

RNG roll (for full para, <=2000 para) 8644 = no para
RNG roll (to hit self) 2489 = hit self
It hit itself in its confusion! (3 EN)
(4+(0-2)1.5) = 1 DMG
Melodic's Confusion stage fell to 1!

Toxic -> Baldr (2 DMG)

Action 2
Water Gun -> Melodic (2 EN)
RNG roll (to crit) 4273 = no crit
(4+3+(3-2)1.5)(.67) = 5.695 DMG
Melodic was doused!

RNG roll (for para) 2800 = no para
RNG roll (to hit self) 7864 = no hit self
Confuse Ray -> Baldr (5 EN)
Baldr was confused!
RNG roll (for duration) 2684 = 2a
Melodic's confusion stage fell to 0!

Toxic - >Balr (2 DMG)

Action 3
RNG roll (to hit self) 3098 = hit self
Baldr hit itself in its confusion! (3 EN)
(4+(1-2)1.5) = 2.5 DMG
Baldr's confusion stage fell to 0!

RNG roll (for full para) 8569 = no para
Scald -> Baldr (5 EN)
RNG roll (to crit) 7756 = no crit
RNG roll (to burn) 1039 = burn
(8+3+(1-2)1.5)(.67) = 6.365 DMG
Baldr was burned!

Status -> Baldr (4 DMG)


WOULD YOU GUYS STOP IT WITH ALL THE GODDAMN STATUSES.

Post-Round stats:

Baldr
HP: 72
EN: 77
1/2/3/2/67
Toxic (3 DPA)
Burn (2 DPA, -3 BAP from physical attacks

Melodic
HP: 60
EN: 70
0/2/1/2/80
Paralyzed (15%)

Doused
 
He dared you to use Mirror Coat for a reason...

Pre-Round stats:

Baldr
HP: 72
EN: 77
1/2/3/2/67
Toxic (3 DPA)
Burn (2 DPA, -3 BAP from physical attacks

Melodic
HP: 60
EN: 70
0/2/1/2/80
Paralyzed (15%)

Doused

Action 1
Baldr used Rain Dance! (9 EN)

RNG roll (for full para) 1057 = full para
Melodic is fully paralyzed! It can't move! (drop to 10%)

Status -> Baldr (5 DMG)

Action 1
Thor's Might -> Melodic (((8+12)1.75)-1 = 34 EN)
RNG roll (to crit) 3694 = no crit
((12x2.25)+3+(3-2)1.5)(2.25) = 70.875 DMG
Melodic fainted!

Status -> Baldr (5 DMG)


While Baldr calls upon Thor to smite the crap out of Melodic, the little fish tries to hax the Chinchou out of not being able to attack, but it backfires, and while Melodic just stays in place helplessly, the son of Odin launches a gigantic thunderbolt at Melodic, frying the fish and knocking it out instantly!

Post-Round stats:

Baldr
HP: 62
EN: 29
1/2/3/2/67
Mist cooldown (1a)
Toxic (4 DPA)
Burn (2 DPA, -3 BAP from physical attacks)

Melodic
HP: -11
EN: KO
0/2/1/2/80


Rain (3 rounds)

Faylion sends out his next mon and orders first
 

"Poor Melodic... Let's get some payback on that guppy Drayle
!!"​

Earthquake+Earthquake ~ Cooldown ~ Protect​
 
Sorry for the lateness, I was pretty damn busy yesterday :/

Pre-Round stats:

Baldr
HP: 62
EN: 29
1/2/3/2/67
Must cooldown (1a)
Toxic (4 DPA)
Burn (2 DPA, -3 BAP from physical attacks)

Drayle
HP: 90
EN: 100
4/2/1/2/42

Action 1
Baldr must cool down!

Super Quake -> Baldr ((7+11)1.75 -1 = 30.5 EN)
RNG roll (to crit) 190 = crit
((10x2.25)+3+3+(4-2)1.5)(1.5) = 47.25 DMG

Status -> Baldr (6 DMG)

Action 2
Confuse Ray -> Drayle (5 EN)
Drayle was confused!
RNG roll (for duration) 7928 = 4a

Drayle must cool down!

Status -> Baldr (6 DMG)

Action 3
RNG roll (to hit self) 3803 = hit self
Drayle hit itself in its confusion!
(4+(4-2)1.5) = 7 DMG
Drayle's confusion stage fell to 2!

Surf -> Drayle (6 EN)
RNG roll (to crit) 7365 = no crit
(10+3+(3-2)1.5) = 14.5 DMG

Status -> Baldr (6 DMG)
Baldr fainted!


And Baldr falls to status and a massive Earthquake, but with Drayle noticably wounded from this round, will Faylion be able to take the lead in the coming rounds?

Post-Round stats:

Baldr
HP: -3
EN: KO
1/2/3/2/67

Drayle
HP: 68
EN: 69
4/2/1/2/42
Confused (2a)

Lupus sends out his next mon and orders first
 
Love the new avi Faylion :D
Too bad Drayle is kinda fucked

Pre-Round stats:

Tyr
HP: 90
EN: 100
3/4/1/3/48

Drayle
HP: 68
EN: 69
4/2/1/2/42
Confused (2a)

Action 1
Dragon Claw -> Drayle (6 EN)
RNG roll (to crit) 6676 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG

RNG roll (to hit self) 654 = hit self
Drayle hit itself in its confusion!
(4+(4-2)1.5) = 7 DMG
Drayle's confusion stage fell to 0!

Action 2
Drayle used Protect! (7 EN)

Ice Punch -> Drayle (6 EN)
RNG roll (to crit) 6946 = no crit
(8+(3-2)1.5)(2.25) = 21.375 DMG = 8.55 EN

Action 3
Dragon Claw -> Drayle (6 EN)
RNG roll (to crit) 8846 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG

Earthquake -> Tyr (6 EN)
RNG roll (to crit) 6051 = no crit
(10+3+(4-4)1.5) = 13 DMG


Post-Round stats:

Tyr
HP: 77
EN: 82
3/4/1/3/48

Drayle
HP: 32
EN: 47
4/2/1/2/42
 
**OOC: TY, XD**


"Make our mark Drayle!"

Outrage+Outrage ~ Cooldown ~Outrage+Outrage
If Ice Punch+Ice Punch is used on A1, Use Protect and pushback
If Ice Punch+Dragon Claw is used on A1, Use Protect and pushback
 
I'm not late >.>

Pre-Round stats:

Tyr
HP: 77
EN: 82
3/4/1/3/48

Drayle
HP: 32
EN: 47
4/2/1/2/42

Action 1
Dragon Claw -> Drayle (10 EN)
RNG roll (to crit) 4276 = no crit
(8+(3-2)1.5)(1.5) = 14.25 DMG

FFFFUUUUUUU -> Tyr ((8+12)1.75 - 1 = 34 EN)
RNG roll (to crit) 3251 = no crit
((12x2.25)+3+(4-4)1.5) = 30 DMG

Action 3
Ice Punch -> Drayle (6 EN)
RNG roll (to crit) 2052 = no crit
(8+(3-2)1.5)(2.25) = 21.375 DMG
Drayle fainted!


Post-Round stats:

Tyr
HP: 47
EN: 66
3/4/1/3/48

Drayle
HP: -4
EN: KO
4/2/1/2/42

Faylion automatically sends out Zenith
Lupus orders first
 
I've been busy, ok?!

Pre-Round stats:

Tyr
HP: 47
EN: 66
3/4/1/3/48
+1 Atk

Zenith
HP: 90
EN: 100
2/2/3/2/60

Action 1
Fire Blast -> Tyr (7 EN)
RNG roll (to hit, <=8500 hit) 2473 = hit
RNG roll (to crit) 5749 = no crit
RNG roll (to burn) 5719 = no burn
(12+3+(3-3)1.5) = 15 DMG

Stone Edge -> Zenith (7 EN)
RNG roll (to hit) 3537 = hit
RNG roll (to crit) 7933 = no crit
(10+(3-2)1.5)(2.25)+1.75 = 27.625 DMG

Action 2
Ember -> Tyr (2 EN)
RNG roll (to crit) 5368 = no crit
RNG roll (to burn) 9468 = no burn
(4+3+(3-3)1.5) = 7 DMG

Payback -> Zenith (6 EN)
RNG roll (to crit) 9065 = no crit
RNG roll (for Flame Body) 8418 = no burn
(10+3+(3-2)1.5)+1.75 = 16.25 DMG

Action 3
Fire Blast -> Tyr (7 EN)
RNG roll (to hit) 2074 = hit
RNG roll (to crit) 2782 = no crit
RNG roll (to burn) 7432 = no burn
(12+3+(3-3)1.5) = 15 DMG

Head Smash -> Zenith (9+(2/2.5) = 9.8 EN)
RNG roll (to hit, <=8000 hit) 2146 = hit
RNG roll (to crit) 2157 = no crit
(12+(2/1.5)+(3-2)1.5)(2.25) = 33.375 DMG


Well that's gotta hurt like a bitch @_@
^This actually applies to both mons, but Faylion is even more screwed then before (read: this shouldn't exactly last much longer)

Post-Round stats:

Tyr
HP: 10
EN: 43
3/4/1/3/48

Zenith
HP: 13
EN: 84
2/2/3/2/60
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top