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#1 |
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Join Date: Sep 2012
Posts: 8
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Quick Intro: After a few months of several "just for fun" sets and playtesting on my old account, I decided to finally settle down and ladder hard with a well thought out team. The team is incredibly fun to use and is very well balanced, built around the Slowkrowmenite Core (copyright pending). It hit top 5 and is currently resting around there on the ladder. Proof:
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I'd love some luvdiscs or some suggestions, and if you'd like to try the team out, there's a copy at the bottom. Without further ado: Team Building Process:
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The Team: ![]() ![]() Mixkrow (Murkrow)@Life Orb Ability: Super Luck Nature: Hasty EVs: 156 Atk, 156 SpA, 188 Spe -Heat Wave -Dark Pulse -Drill Peck -Sucker Punch Mixkrow is one of the hardest hitting and versatile attackers in LC. It's moves provides perfect coverage, and because it is both a physical and special attacker, Mixkrow can effectively hit most Pokemon's weaknesses in the tier. Life Orb helps Mixkrow blow past a lot of the Eviolite wielders in the format and is crucial for most of its kills. For its Ability, I went with Super Luck. While some could make the argument for Insomnia on Murkrow, I think Super Luck is better because it provides me with just that. While I can’t rely on it, the extra crits are the bees' knees sometimes. Heat Wave is for Steel-types that would otherwise wall Mixkrow. I opted for Dark Pulse over HP Grass because the latter is barely stronger against Staryu, Chinchou and other Water-types, while the former is a much more reliable option for hitting Abra, Misdreavus, and Slowpoke than Sucker Punch is. Drill Peck already hits hard enough against what I need it to that Brave Bird and its crippling recoil isn't vital. Sucker Punch is obvious for stopping faster offensive Mons. Slowpoke@Eviolite Ability: Regenerator EVs: 116 HP, 156 Def, 120 SpA, 116 SpD Nature: Bold -Scald -Thunder Wave -Slack Off -Psychic Scald and Psychic are Slowpoke's two offensive STAB attacks. Scald is great for burns and further buffing Slowpokes physical defense, while Psychic hits the non-gangster lizard Fighting types running amuck in the tier quite hard. While it isn't winning any awards for offense, Slowpoke gets the job done against Mons weak to Water and Psychic. Thunder Wave is great for crippling fast offensive threats, even slowing them to the point where our pink friend can outspeed them. Slack Off is great for instant reliable healing and is huge in longer matches. Magnemite@Eviolite Ability: Magnet Pull EVs: 76 HP, 36 Def, 240 SpA, 156 SpD Nature: Modest -Volt Switch -Magnet Rise -Flash Cannon -HP Fire Magnemite is the final member of the Slowkrowmenite Core. Its phenomenal typing allows it to resist all of its partners' weaknesses, making it function as the glue essentially. In return, the other two defeat common counters to it like Drilbur, Sandshrew, Croagunk, Mienfoo, Ponyta, etc. 20/21/21 defenses after Eviolite aren't too shabby either. But its no slouch on offense; its 20 SpA stat allows it to hit things pretty darn hard. Not to mention that its the best Steel-type killer in the game with Magnet Pull and HP Fire. Flash Cannon is a pretty obvious choice as it is Magnemite's most powerful and reliable STAB option outside of Thunderbolt. Speaking of which, Volt Switch was chosen over Thunderbolt because it is really helpful at maintaining momentum on switches and weakening the likes of Misdreavus and Sash Abra on the switch for an incoming Mixkrow to handle . HP Fire lets Magnemite kill Steel-types. Magnet Rise was used over a 4th attacking option because it is just awesome to Magnet Rise on a predicted switch to a Ground-type and watch as they squirm in helplessness. Plus it prevents Bronzor from taking advantage of becoming trapped and OHKOing Magnemite with Earthquake. Drilbur @Eviolite Ability: Mold Breaker EVs: 36 HP, 236 Atk, 116 Def, 76 SpD Nature: Adamant -Earthquake -Rock Slide -Rapid Spin -Stealth Rock Drilbur is quite the versatile little mole in Little Cup. Whether he's crushing your dreams in a Sandstorm, or Earthquaking your Gastly for a OHKO, or just setting up and removing hazards, he's doing it with style. This rendition can do hazard work, then hit some stuff hard, or vice-versa. While the EV spread doesn't help him outspeed many things, he can take hits surprisingly well. He consistently does what I need him to and thats all I could ask for. EQ and Rock Slide combine to form a perfect coverage combo in LC with Mold Breaker. As for Rapid Spin and SR, those are for when I need 'em. Short and sweet. Foongus @ Eviolite Ability: Regenerator EVs: 44 HP, 156 Def, 156 SpD, 76 SpA, 76 Spe Nature: Bold -Giga Drain -Clear Smog -Spore -Stun Spore Up next is the adorable little mushroom that is somehow mistaken as a Pokeball from point blank. I don't know how, but I guess that's the price you pay for skipping an educational system. Anyways, Foongus is a crucial member to the team in several ways. First of all, it halts Chinchou in its tracks, which would otherwise give the team serious issues. Secondly, it functions as a solid answer to set-up sweepers who aren't expecting the Clear Smog. Thirdly, it is a great answer to annoying Sub-Seeders. Lastly, he spreads status quite effectively. Foongus can't do a whole lot offensively, but like Slowpoke, it hits hard when it counts. (Not to mention its solid defenses) Giga Drain is there for obvious reasons. It hits dangerous Water and Ground types hard and can keep Foongus alive for quite some time. Clear Smog is used over Sludge Bomb because Foongus isn't expected to do a whole lot offensively anyways, and being able to halt a lot of set-up sweepers or get a "free turn" on predicted set-up moves is key sometimes. Lastly is the famous Spore/Stun Spore combo. Putting dangerous threats to sleep is beyond amazing. Paralyzing a few Mons here and there is just the icing on the cake. Mienfoo @Choice Scarf Ability: Regenerator EVs: 236 Atk, 36 SpD, 236 Spe Nature: Adamant -Drain Punch -Hi Jump Kick -U-Turn -Stone Edge *sigh* And lastly is Mienfoo. Even though I swore to never use him, I succumbed like most everybody else. In playtesting, I found a Scarf user to be essential, and I really needed a Fighting-type. Ergo, Revengefoo. Despite my dislike for the little rat made of magical healing tissue, he is quite powerful: outspeeding unsuspecting opponents and using a nice pool of moves to grab KO's. Mienfoo is also necessary for defeating other hard hitting Choice Scarfers such as Porygon, Snover, and Cranidos. Drain Punch is Mienfoo's most reliable STAB option. A little bit of healing here and there in conjunction with Regenerator can go a long way considering it isn't very bulky. However, the real power lies behind Hi Jump Kick. Its 130 STAB power can obliterate most threats in one hit. In fact, once all the Ghosties are gone and with SR up, Mienfoo can sweep quite effectively (provided a miss not occur). U-Turn is there to keep momentum when I'm unsure of what the opponent will do or for when I can predict the obvious Misdreavus switch. Stone Edge is an okay coverage option, allowing Mienfoo to get the guaranteed OHKO against threats like Murkrow and Larvesta. It's also the hardest hitting option for Ghost-types. However, I have considered replacing it with Payback for this purpose as a more reliable option. Thoughts? Closing Notes I really like this team and its well balanced nature. Its strongest point is that it can handly virtually every threat LC has to offer. The Slowkrowmenite Core is great for forcing switches and letting me dictate the match. The Regenerator Core increases exponentially in strength the longer the match is. In general, I haven't noticed anything that it is particularly weak against, so feel free to let me know. Well, besides Clamperl (for obvious reasons). Again, go ahead and try it out and see for yourself!Peace, IceKold/Rock Type Importable:
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Last edited by IceKold; Jan 10th, 2013 at 1:07:18 PM. |
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#2 |
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I'm a leaf on the wind; watch how i soar
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Hey IceKold. This team is really solid, you have a really good defensive backbone, and magnemite + murkrow is a tried and true core. Slowpoke only makes it better. Between those 3 you can handle most of the metagame really well. Drilbur and Mienfoo are also both amazing Pokemon, and really serve to make this team hard to beat.
The biggest issue I find with this team is Snover. Blizzard is really hard for your team to take, Magnemite and Slowpoke can tank them but fall to Hidden Power Fire and Giga Drain, respectively. Blizzard is really spammable against your team, as Magnemite will be worn down really quickly, and one misprediction with Slowpoke can almost cost you the game. When I look for a weak link on your team, Foongus stands out. Slowpoke checks many of the same threats it does, but does it much better. Foongus just seems like an inferior Slowpoke on this team. All it really does is counter Chinchou, which is a threat, but can be beaten just as well with something else. I believe that a bulky Timburr would work well on your team over Foongus. Timburr is very bulky, and despite not resisting Blizzard, it can threat Snover right away, and use Mach Punch to defeat it. Reasons to use Timburr over Foongus:
The set that I believe would be best is: Timburr @ Eviolite ability: Guts Careful nature EVs: 76 HP / 196 Atk / 236 SDef - Bulk Up - Drain Punch - Mach Punch - Payback Good luck with this team! I'm leaving you a luvdisc because of how much I like it :)
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#3 | |
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Join Date: Mar 2011
Posts: 322
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#4 |
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Join Date: Sep 2012
Posts: 8
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Hey thanks Raseri! Yeah I like the team a lot too and thanks for the luvdisc! :)
But I'm gunna have to disagree with you on the whole Snover thing. Literally at no point have I ever had trouble with Snover. Magnemite can tank it very well. And Scarf Mienfoo scares it away immediately with every single one of its moves. Plus Mienfoo's Speed EV's grant it the ability to outspeed all of the +1 14 speeders in the tier so Snover will die should it try to stay in. Not too mention SR punishing it every time it tries to stay in. I don't know, it just is never an issue! And Foongus is one of my best answers to Sand and Bulky Water-types so I think I want to keep him for now. Again, thanks though! And I will try the Timburr. I might be surprised! Oh and thanks Santuga. Fixed it. |
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