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#501 |
Join Date: Jun 2010
Posts: 333
Chode Island
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Just met someone on the ladder who said regenerator is useless in doubles.
People still have a long way to go.
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<3Csmugs. One of New York's finest and cutest Chodesmugglers. 2011 Newark VGC top 16. 2012 northeast philly VGC 14th place |
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#502 |
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Join Date: Sep 2012
Posts: 263
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Someone said they couldn't pick a good stealth rock user. I think bronzong is an excellent option. It can switch into dragon nukes, blizz spam, eq and rock slide and has plenty of bulk for neutral hits. I would put trick room on it whether you are running tr or not because you can reverse it back to normal that way. The last two slots can go to gyro ball, explosion, hp ice, 1 or both screens, etc.
Last edited by youngjake93; Feb 7th, 2013 at 2:42:24 PM. |
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#503 |
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Greatest Team
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My favorite Stealth Rocker by far Landorus-T. Intimidate, two spread moves, immunities to Earthquake and Discharge, really high Attack, and he isn't dirt slow; he's just a really good doubles Pokemon. I like to keep one SR user on the team, just in case, so I've been playing around with some other Pokemon because Lando doesn't fit on every team. Celebi is a fun Pokemon to use, and it gives both Rain and Sand a hard time. Only problem is it doesn't do that great against Sun, which is what you want to use SR against. Still, with ok base 100 Speed it can manage to through up SR sometimes.
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#504 |
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slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 419
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The problem with Stealth Rock in this format isn't that its bad, its just difficult to find room in your team for it. There are 8 Pokemon that learn it in top 20 usage, but only 2/3 of them have room on the moveset for it and even then its taking the place of some other good moves.
Some of these can fore-go Protect, but then thats just opening up some exploitable holes for the sake of running Stealth Rock. I think SR is one of those moves that is definitely useful in a lot of situations, but you shouldn't be bending over backwards trying to find room for it as you would in singles.
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http://25.media.tumblr.com/tumblr_mc...ho5ko1_400.gif |
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#505 |
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Victors must always speak of the way the world should be, not the way it is.
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Is there a particular reason why detect is used over protect? i did some battles and i've seen it sometimes
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Check out team of the week! |
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#506 |
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Join Date: Feb 2012
Posts: 14
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Imprison. All Imprison users learn protect but most don't learn Detect (Zoroark and Azelf being the excepts). Most Imprison users hit for nothing but Kyurem-B learns Imprison and their partner can also attack. Rule of thumb, if your pokemon learns detect, use it over protect.
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#507 |
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Join Date: Sep 2012
Posts: 263
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I've noticed that Shuckle usage is starting to gain momentum. There are A LOT of interesting doubles strategies with Shuckle. The bulk helps in this metagame, the low speed helps for trick room and the trolly movepool is unpredictable at times.
Also, I just started trying out trick room... it is unstoppable. |
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#508 |
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Apply directly to the forehead
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Moderator
Join Date: Oct 2010
Posts: 2,959
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TR is certainly a good play style, but I don't know if I would call it unstoppable. In the context of the current ladder meta, it's probably the strongest archetype, but I would guess that's largely due to the singles players typically using teams with lots of fast frail Pokémon and inexperienced players in general not knowing how to deal with it.
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Check out Smogon's new Doubles metagame! White FC: 4126-4421-4056 Black 2 FC: 3311-0920-4475 My Pokécheck Pokémon RNG is kind of like firing a gun. Why shoot blindly in every direction until you're lucky enough to hit the target when you can just take the time to aim properly and hit it with one shot? |
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#509 |
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Join Date: Aug 2010
Posts: 3,954
Maryland
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^ IF tr is unstoppable then im an eskimo
As to the Stealth Rock discussion, penguinx is absolutely right in his analysis. When i was using SR the pokemon was basically on my team "to set SR," and if anything else got done by that member it was bonus. I'd often have my leadape use SR while my toed surfed ffs (if there were no fake out users on the opponent's team of course). i'm sure that players will find a way to integrate SR into good sets so that you only need three other moveslots to be successful in the future, if it's as good as we're thinking it is. Perhaps something like this? Cradily @ Sitrus Berry/Expert Belt Storm Drain Sassy (i'm bad at EVs, but probably something with HP/SpD) 0 Spe IV -Stealth Rock -Rock Slide -Giga Drain -Protect Surprisingly useful two-move coverage that serves to more or less demolish a lot of common Rain Pokemon such as Gastro, Politoed, Skymin, Thundurus. SR is useful in beating out Sun and Hail teams, cradily's absurdly low speed is useful in combatting Trick Room, and it gets easy SpA boosts. This is more or less talking out of my ass, but in theory this could be a potent set.
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out Last edited by Pwnemon; Feb 8th, 2013 at 4:21:35 PM. |
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#510 | |
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Join Date: Jul 2009
Posts: 640
England
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Quote:
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Avatar by Magistrum |
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#511 |
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Join Date: Apr 2011
Posts: 340
Oz. No, not Australia. Fucking Oz!
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I'm loving Harvest Exeggutor right now on my TR team, full Sp. Attack and then investing in his bulk and practically nothing KO's that you can't work around with Protect/partner deals with.
Under sun it's extremely potent and very demoralising for your opponent to see the berry used, harvested and then used again. Another replay from my TrickSun team: http://www.pokemonshowdown.com/repla...doubles9347756 I particularly liked my opponent's comments at the end.
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B/W FC: 2193 9707 7179 I use legal hacks. Still learning, throw whatever you got at me. Last edited by Skore; Feb 7th, 2013 at 8:33:32 PM. |
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#512 |
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We have the technology.
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Just went through and had to delete a bunch of posts. Let me make this clear: this is not the place to compare VGC with Smogon Doubles. This thread is specifically meant to introduce the idea of an unofficial doubles ladder and discuss strategies people find successful in the environment. It's not against the rules to say, "Oh hey, this strategy works really well in VGC, and I find that it's application in Smogon Doubles works." What is against the rules is comparing the two and bickering over which one is "better" or "more competitive". Take those discussions to IRC, or better yet, learn to live without them.
I've updated the original post of this thread to make this point clear. Please continue as you were~ |
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#513 | |
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I'm everywhere, you ain't never there
Join Date: Apr 2009
Posts: 1,099
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Quote:
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Pokemon White FC: 3783 1219 6182. Used for Ubers and VGC only. I will only play against teams with released pokemon/dw abilities. |
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#514 |
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Join Date: Apr 2009
Posts: 232
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TR seems very overrated.
I am currently largely preferring helping hand and high power move combinations, It can be dangerous to double target or helping hand + target because of protect but its great at removing pokemon that often don't have protect/detect (cress, hitmontop). For example leading with whimsicott can be so trollish as she is almost ALWAYS the target of any fake outs, but then you just helping hand your partner who can then go on to ohko the fake out user or their partner. (A note for those that didn't know, helping hand has priority higher than fake out) For example Whimsi + Tornadus-I lead: Whimsicott @ Focus Sash 252Def/252Spd 0HP IV Timid/Jolly -Endeavour -Helping Hand -Anything -Anything Tornadus-I @ Flight Gem Jolly Trait: Defiant -Acrobatics -Heatwave -Protect -Superpower/u-turn With the helping hand boost Tornadus-I ohkoes almost the entire tier with acrobatics (that fails to resist it). If you get lucky and they go with an intimidate lead, then it is even ohkoing some Cresselia! I am also enjoying support Breloom! It's great at dealing with bulky waters and rain/sand teams in general with its resistances to discharge, surf, earthquake and rock slide. If you EV it right, it can also take a few non sun boosted heatwaves here and there. It can absorb the odd non STAB ice beam but won't take Blizzards well at all but thats what Metagross excels against! Breloom also baits double targeting like no other so use that to your advantage! Breloom @ Toxic Orb Customised ev's -Seed Bomb -Helping Hand -Spore -Protect |
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#515 |
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Join Date: Jul 2009
Posts: 640
England
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I have a question, sorry if it comes across as obvious... But why do people use imprison and trickroom to counter trickroom when using trickroom just reverses its effects? So why waste 2 slots for it when you could just use up one to reverse it?
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Avatar by Magistrum |
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#516 |
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Join Date: Sep 2012
Posts: 263
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Imprison also blocks up Protect and you would have to waste turns switching the Trick Room back. Also, they can play around you switching Trick Room back with prediction. Also, a fast Imprison makes them waste a turn completely with a failed Trick Room+probable Protect on the other Pokemon. Also, it stops them from even getting a single turn to abuse it.
But you're right, that is asking for quite a lot of moveslots. Cresselia/Chandelure can pull it off with Leftovers+Helping Hand/Heat Wave. |
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#517 |
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Apply directly to the forehead
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Moderator
Join Date: Oct 2010
Posts: 2,959
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The main advantage of Imprison is that its effect is permanent as long as that Pokémon stays in play, whereas reversing it only lasts for one turn. And as youngjake mentioned, reversing it gives them a free turn to abuse it, unless you try to change it on the same turn which has its own problems, such as what happened to me in one match in the recent Wi-Fi tournament - I was using a TR team, they led with Bronzong, I expected it to try to reverse my TR based on past experience with Bronzong, so I *didn't* use TR and they set it up for me (then they DC'd, but that's not a problem on Showdown).
__________________
Check out Smogon's new Doubles metagame! White FC: 4126-4421-4056 Black 2 FC: 3311-0920-4475 My Pokécheck Pokémon RNG is kind of like firing a gun. Why shoot blindly in every direction until you're lucky enough to hit the target when you can just take the time to aim properly and hit it with one shot? |
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#518 |
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Ttar by Doughboy
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I am curious what you guys think about one of my favorite Pokemon in this metagame:
![]() Hydreigon (F) @ Life Orb Trait: Levitate EVs: 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Dark Pulse - Flamethrower - Draco Meteor - Protect Overall I prefer Hydreigon over Latios for a couple of reasons. The first is that it is overall a much stronger attacker since it can use a Modest Nature. Hydreigon is particularly devastating on Sun, since it gives Flamethrower a Pseudo-STAB. I have never encountered a situation where I really missed the speed, since there are so many way to make yourself faster than the opponent (Tailwind, Thunder Wave, and Icy Wind particularly). Secondly, that Dark-STAB is incredibly helpful against Creeselia. Considering it holds the #2 spot in the metagame right now, Hydreigon doesn't miss out on actually using its Dark-STAB. It is also helpful against Trick Room, since most Trick Room users are weak to Dark.
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#519 | |
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Bum bum bum bum
Moderator
Join Date: May 2007
Posts: 2,125
#nuggetbridge
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Quote:
Last edited by sandman; Feb 8th, 2013 at 3:07:14 PM. |
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#520 | |
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Join Date: Aug 2012
Posts: 545
East Coast, USA
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A forum post should be like a skirt; long enough to cover the important bits, yet short enough to keep things interesting. Most posts on Smogon are like Pantsuits. |
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#521 | |
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Join Date: Aug 2008
Posts: 1,172
Adelaide, Australia
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I'd recommend specially defensive Exeggutor over max SpA Exeggutor though. It will make it that much harder to KO. I recommend 252 HP / 36 SpA / 220 SpD +SpD nature so Exeggutor cannot be OHKOed by Timid Latios' Dragon Gem Draco Meteor. It also enables more perks like surviving Thundurus-I's Flying Gem Hidden Power Flying, and only taking 43.65 - 51.77% from Modest Max SpA Politoed's Ice Beam. Given how well it takes non-STAB Ice Beams, it becomes a monster against rain teams. The bulk warrants the SpA drop, and it still has a 87.5% chance to OHKO 252 / 4 SpD Politoed with Leaf Storm, 93.75% if it doesn't have 4 SpD. Power Trick is also interesting on Harvest Exeggutor. After Leaf Storm, give your -2 SpA to a foe, restoring your SpA and making Exeggutor even harder to take down. Also useful for stealing boosts from Pokemon who try to set up on Exeggutor and, if being hit by Intimidate, giving that -1 Atk to the opposing Intimidator (be careful that you don't take Hitmontop's Close Combat defensive drops though). You should try it some time if you find you don't need TR. Here's a replay of specially defensive Harvest Exeggutor causing havoc against a rain team. Note, I actually find it better against rain teams than Gastrodon, as few Pokemon on a rain team can reliably take it down (Hurricane Dragonite is the only common Pokemon I see on rain teams that can do so). http://www.pokemonshowdown.com/repla...doubles8972353 Last edited by Darkmalice; Feb 8th, 2013 at 8:30:35 PM. |
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#522 | |
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Join Date: Sep 2011
Posts: 639
DreMZ on PS! (´・ω・`)
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He could also be rather powerful with a Choice Scarf
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I do the arts now! :D Last edited by The Reptile; Feb 8th, 2013 at 11:06:13 PM. Reason: derp |
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#523 | |
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Join Date: Apr 2011
Posts: 340
Oz. No, not Australia. Fucking Oz!
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Exeggutor @ Sitrus Berry Trait: Harvest EVs: 252 SAtk / 252 HP / 4 Def Modest Nature IVs: 0 Spd - SolarBeam - Psychic - Protect - Trick Room Solarbeam as it's on my sun team and as half the teams I play against are prone to leaving their weather starter vulnerable I get to use it more than I should and it doesn't have Leaf Storms drawback. I'll have to try specially defensive though, after watching the replay I can see the benefits.
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B/W FC: 2193 9707 7179 I use legal hacks. Still learning, throw whatever you got at me. |
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#524 |
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Join Date: Mar 2012
Posts: 8
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I have been tinkering with a Sun team a bit. It seems rather standard and I think the only remarkable thing I have is using Sableye for Gravity support to be able to spam Will-O-Wisp and have a sure-hit Sleep Power. But from what I've played the team overall hasn't been able to pull it's weight, more specifically Hariyama and Heatran and sometimes Cresselia, although that's probably me not being able to use it's set properly.
I really like the Sableye/Ninetales/Venusaur thing I have going, and it has worked pretty well so far, but the other half of the team is so-so and I'd appreciate some advice on how to change my team for the better. I was thinking on trying at least one more Gravity user and more Pokemon with moves that mix well with it to be able to abuse it fully but I haven't gone too deep into it.
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#525 |
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Join Date: Apr 2012
Posts: 322
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Ok, I'll leave the 3 mon core you have intact since you said that you've had success with it. Anyways, here are some changes I'm proposing:
Not sure what purpose Lagging Tail on Sableye serves without Trick, but unless there's a real reason for it you should use Mental Herb instead, seeing as with your current moveset you're complete Taunt bait and are forced to switch against anything else with priority Taunt. Mental Herb prevents you from being shut down by Taunt so you can still get off a Gravity/Sunny Day when you need to. Currently, Dragons are a big problem for your team as the only thing you have to hit them super-effectively is Icy Wind from Cresselia, and they resist the vast majority of moves found on the team (Heatran and Venusaur can't scratch Dragons at all outside of Sleep Powder from Venusaur, and Ninetales and Sableye only accomplish it through W-o-W). Thus, I think you should take out Stealth Rock on Heatran for Hidden Power [ICE]. Since Heatran already is able to take Dragon type hits, now it can hit them back for super-effective damage, which takes the pressure off of Cresselia to do so. Also, give Heatran 4 HP EVs since you're missing 4 EVs from your spread. Hariyama doesn't seem to be doing much for your team, so instead I'd like to suggest Hitmontop. It will do much of the same thing except it's noticably faster, has a priority move in Sucker Punch to pick off fast threats and Intimidate to help cushion your mons against physical attackers even further, which can be helpful when you don't want to have to use a W-o-W. It also helps even further against Dragons since it neuters the attacking power of the physical dragons and can hit the main special dragons super-effectively between its two moves. Set:
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Good luck, and hope I helped. |
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