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#1 |
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Join Date: Sep 2012
Posts: 1,143
Merry old England
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So, this is a thread where you guys can submit ideas that you'd want to change in any pokemon game, ever (even pokemon battle revolution; fuckin' commentator!). So, any ideas that you submit that I think are particularly good will get into the OP, this post, but each post must have these categories:
What do you want to change? This is where you say what change you're making to the game or aspect of pokemon. Why does it not work? This is where you say why you want to change it. What you want to change it into: This is where you say what you want to change it into! (Shockingly). Further explaining after this is optional. Anyway, to start it off I will put in an example: What do you want to change? The commentator in pokemon battle revolution should have had an option for you to turn it off, or just not have been included. Why does it not work? It doesn't work because you can't turn him off, and he isn't good. He has about 15 phrases, and says "both corners still have a chance to win this" way too often, like every other turn. What you want to change it into: Basically, an "off" switch in the options. Also, he should be better, basically. Hm mechanics changing by Shining Kestral:
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"Oh no, we're not lost it's just that we don't know where we are" - Brock 19:59 Darknesscrusher Just watch fucking porn man 19:59 Darknesscrusher Lesbo is better anyway Last edited by celever; Dec 28th, 2012 at 4:17:04 PM. |
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#2 |
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Join Date: Sep 2012
Posts: 170
Orlando, FL
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1. I want to change the sprite of the BW2 Tyranitar to the sprite of the BW1 one.
2. The BW2 one is so ugly looking. The eyes look so weird and it looks like a retard with that hanging mouth. 3. The BW1 sprite was perfect. Change it to that.
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\(>_<)7 Wobbuffet! |
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#3 |
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Join Date: Aug 2012
Posts: 791
Akron, Ohio
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Let's just get the inevitable over with...
1. I want a better storyline for pokemon that doesn't revolve around 8 gyms and one set storyline. Make the storyline change for each person, based on decisions you make. 2. The storyline is dull and boring after a while. I still love the games, but they would be so much better if you could work for the bad guys, or if you could battle different gym leaders based on your own choice. Let's face it; when you beat the Nugget Bridge, who hasn't thought how cool it would have been to join Team Rocket? But you're not allowed to! 3. Make the storyline change for each person, based on decisions you make. Let the main character join the baddies! Also, make it more like contests in the anime; you need like 5 ribbons for the Grandmaster Contest or something, so maybe there is a gym for each type (17) and you have to get at least 8 badges to be allowed into the Pokemon League. Everyone has thought about this, and we all know it. Gamefreak needs to start thinking about it, too.
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CAP Anime Style Battling! |
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#4 | |
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Join Date: May 2010
Posts: 460
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For the most part, you just move right on through, get the badges, beat up the bad guys before the E4 (so in a sense they feel like a little diversion rather than actual villains), maybe catch a legend around the 7-8th badge, and beat the game. The thing I really like about BW1 is that the villains were actually incorporated into the story, and that Ghetsis was the final boss. How much of a surprise is it when you reach the end, and this GIANT FUCKING CASTLE rises up from the ground and overtakes the Pokemon League, and you have to battle your way through only to find out that the Champ was defeated by the bad guys? Also, the ending was pretty cool. BW2 felt like a huge step back for me. How about in Colosseum/XD when all the trainers were double battles, there were no gyms, you finished the former in a colosseum in front of an audience, and the Shadow Pokemon mechanic actually gave you an incentive to catch as many Pokemon as you could? I just a more interesting story, like say you get captured by the enemy team and your Pokemon get taken away. You manage to break free, and until you can recover your stolen mons one-by-one you can only rely on what's in whatever Pokeballs you find lying around. And the dungeon you escape from has legit puzzle elements. That's just one idea, but I think you get the point. Throw in more surprises for the player.
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My Art Thread: http://www.smogon.com/forums/showthr...87#post4671787 † I have accepted Jesus Christ as my personal savior and am proud of it! Copy and paste this if you are too.† |
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#5 |
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Join Date: May 2012
Posts: 73
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I'd like to remove random battles from tall grass and instead make it more Pokeradar-like, but I doubt that would ever happen any time soon. At least tall grass is avoidable.
Anyway, I'd like to see the Battle Frontier allow the player to create custom teams for all the non-Battle Factory challenges. Instead of just having you manually create your own team and train them all to (at the least) level 50 and EV training them, why not just have an option to create temporary monsters for the Battle Frontier without going through the painful process of creating your own team? Whether it'd be like Rentals from Pokemon Stadium or a create-your-own-moveset like Showdown, I'd certainly love having that. It'd combine the fun of battling without having to grind or hack monsters into the game to battle with. As much as I love the Battle Frontier, I can't bring myself to grind a new member of my party just because I want something else. Although, if it is like Rentals, Game Freak should at least give decent sets. No Adamant Dusclops or Hardy mixed monsters. |
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#6 |
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Join Date: Oct 2012
Posts: 41
In my head...
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Well, I would like it better if it was not turn based, and it would be great if it could be a MMORPG!
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#7 |
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Join Date: Sep 2010
Posts: 334
Louisiana
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I don't need choice in my game. It'll be shoehorned in. It'll make for a bunch of crappy stories. Just gimme one good one. I would like a different set of gyms. Possibly ones based on stats (a gym with high phys atk etc...) or strategies than on type. I'm a real stickler for tradition(FWG starters forever) but I don't see any negatives to this change. Also,
Contests... Bring back R/S contests. Now. Make them mean something if ya want (or don't, IDGF I just want my old contests back.) |
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#8 |
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Join Date: Aug 2012
Posts: 28
It's more fun in the .....
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This is my first post so I'll make it short, Nintendo definitely has got to make the storyline a wee bit longer,I practically finished BW1 in 5 days(I'm a student so,weekends only). Besides I find it a bit lacking in the development department because as Espeon65 said it has to revolve around something new.
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#9 |
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Join Date: Nov 2011
Posts: 750
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What do you want to change? The Gyms, the Elite Four and how you battle them.
Why does it not work? Don't get me wrong, I love fighting the Elite Four. The battles are exciting and the scenery is great, but... it seems all too staged. When I first saw Aspertia Gym, I fell in love with it. This was the place I've dreamed of since I first saw the Animé back in 1998. This was how a Gym was supposed to look. There is a classroom, a library, wardrobes, and an actual battle arena. A large, flat backyard with clearly marked lines and the marking equipment is leant against the surrounding fence. Somebody rakes the sand flat and repaints the lines after every battle. What stunning attention to detail! This looks like a place where aspiring trainers study under the guidance of a Gym Leader. Totally awesome (The Phenac Pre Gym also does a remarkable effort at this. Well done). Later gyms, however... they don't seem like battling places. They are giant, elaborate mazes with the Gym Leader at the end. Where are you supposed to do the actual battling? Is there any place for spectators to watch? Where do the trainers go to take breaks? Is there any form of studying going on? And then we get to the Elite Four, and things just look ridiculous. What you want to change it into: I might be vain here, but give me an audience. Let the gyms look more like actual gyms, add some life to the places. Drinking bottles lying in the corners. Doors - they don't have to be open for you - leading to rest rooms or offices. Random bystanders hanging around to watch the battles. Lamps, grandstands, perhaps let the floor be scarred after earlier battles. And an actual battle arena would be nice. As for the Elite Four, don't just let them stand in their towers/chambers all day. At least make it seem like something is going on when you challenge them. In Contests, Musicals and the PWT, a large audience gathers to watch whenever you decide to take the challenge. They make a bit of a fuzz about the event, there are announcers and confetti and cheering. Whereas the Elite Four are just standing there all day, waiting for somebody to come and fight them. When that's done, you're given your pedestal in the Hall of Fame, and that's it. Nobody seems to care except for the Pokémon Professor. Not even your mom bothers to come. Why not make it a little like in the Animé? Don't let the Elite Four be seated in a remote castle in the middle of nowhere. Have a stadium, or something. The best trainers in the region are about to face each other. Surely that would be worth a watch? At the very least, bring a TV team to the remote castle in the middle of nowhere. At this point in the game, you're known to almost every single person in the region. You've visited all the cities, beaten the local Gym Leader, and defeated a villainous team. You're a celebrity, in some games you're even getting a fan club at this point, and it's time for the games to acknowledge that. Tl;dr: Currently, the Pokémon world revolves too much around you. Make it seem like there are other sentient beings in the region. Alright, the games show everything through the eyes of a child, who normally wouldn't take notice of such things, but still... with the level of detail they put in the games now, it wouldn't be hard to show some of the "behind the scenes". |
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#10 |
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Believer, going on a journey...
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Join Date: Jun 2008
Posts: 2,802
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In future Pokemon games, I'd like to be able to jump. All throughout BW2, I was in awe of the beautiful attention to detail they added with the scaling as I trekked high mountains, bridges, and caves, only to have my sense of adventure tamed by limited movement. I want to run, jump, climb, cut things, and move boulders without a set path and several hundred prompts to guide me.
Sometimes I run left and right in platforming games like an asshole before abruptly making a big jump. If I can start doing this in Pokemon, they can lay claim to my wallet forever. A real and alive adventure is definitely the new way to Pokemon.
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(02:53:55) +shrang: sleep is epic (16:14) .No Scrafty in UU.: CBtar? (16:14) .No Scrafty in UU.: that sounds like a not bad set (16:04:25) +Steamroll: nobody likes me @Relados: snowflakes has no sense of humor |
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#11 |
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Join Date: Dec 2012
Posts: 3
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I'd love to have the complaints about BW1/2 2nd legendary trio (apart from tournaments).
I find that six is probably a logical maximum for legendary pokémon and Thundurus, Tornadus and Landorus should have been left out of BW1 and should have replaced Cobalion, Virison and Terakion in BW2. |
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#12 |
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Join Date: Jul 2010
Posts: 322
is still here, just with nothing to say
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A Dark gym, just so we can have a complete set. I still don't understand why we don't have a Dark gym four generations after the type is introduced.
I want to change how HMs work. Right now, having to essentially be limited to a party of 5 because you need HM slaves to get places is a huge downer. Here's how I would change it: - Instead of taking up a moveslot, the overworld abilities are just innate features of Pokemon. Pokemon with claws can cut, Pokemon that can swim can surf, etc. There can be a menu on the status screen detailing what a Pokemon can do on the overworld map. - Similar to older gens, you might be required to have certain badges to use the overworld abilities. Or you can just herd the player in the direction you want via the strength of wild Pokemon and trainers in an area. Or grouchy old men who haven't had their coffee yet, whichever works. - Moves that were HM moves can be redistributed to TM or move tutor status. Expand the non battling activities. Sure, battling is the core of the Pokemon franchise and I definitely don't want to take it away, but it has been expanded to include other things like contests (I agree that Gen III contests were the best btw). I want to have a contest rival, for example. Bring back HGSS style having a Pokemon follow you around that you can interact with. I miss that so much.
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Soul Silver FC: 1205 5489 1946 |
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#13 | ||
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Join Date: Mar 2012
Posts: 30
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At the same time though, they could give you an early Dark gym leader and it turns out they have a hidden agenda with whichever evil group is harassing you in the game. Quote:
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Skype: meta_kirby |
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#14 |
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Join Date: Jul 2010
Posts: 322
is still here, just with nothing to say
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But we do have three Elite Four members who use the Dark type, none of whom are evil.
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Soul Silver FC: 1205 5489 1946 |
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#15 |
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Join Date: Dec 2008
Posts: 208
New York
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A simple aesthetic change that I think would be awesome is if the battle screens looked more like those from Pokéstar Studios.
![]() (I couldn't find a screenshot of monsters battling.) These just looked incredible IMO, even if the scaling of monsters/trainers to objects is a little off (those benches are huge, lol). I've always liked that Earthbound's encounters involved overworld sprites so you were never surprised by a battle. I think Pokémon does a good job with a similar take on encounters via the tall grass. The problem here is buildings that include wild Pokémon, like the Celestial Tower; there's never a safe place to walk.
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My Trade Thread |
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#16 |
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Join Date: Jan 2006
Posts: 985
Richmond, VA
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What do you want to change? The type balance.
Why doesn't it work? While the Pokemon type chart isn't broken in and of itself, there are certain factors in the current Pokemon universe that make it not work. For instance, since so many Dragon-type Pokemon have huge stats, and since they all have access to Outrage and Draco Meteor, the attributes of their type have become broken. If Dragons only had attacks with 100 BP or less, say, no one would care that only Steel-types can stand up to their assaults. But that is not the case. Ice-types are horrendous, Poison attacks are pitiful, etc. What would you change? They did it once already, in Gen 2. Life went on. It can be done. Where to begin? Adding in one new type might be all that's needed AND wouldn't change how the other types interact with one another. Failing that (or if the one new type changed none of the current glaring issues, or if it even created new ones!), changing the types we all know and love would make the game healthier. Ice-type Pokemon, for instance, are among the worst in the game. It might be a fair tradeoff, perhaps, if almost no other types commonly got Ice-type attacks! However, almost EVERYTHING gets an Ice-type attack. Thus, Ice Beam is one of the top 5 used moves of all time, and almost no one has an Ice-type Pokemon use it. Sad. I've made so many mock-up charts over the years... not sure any of them were perfect, but then, nothing in this world will ever be perfect, haha. I think even 3 or 4 changes would be enough to fairly balance the game as it is today... barring any shocking new developments, like a Ghost-type attack with over 100 BP that a lot of Ghosts got, or a lot more Pokemon getting Hurricane by some means... Still, Rock-type attacks only being resisted by Fighting, Ground and Steel-types has led to a lot of heartbreak over Stealth Rock.
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#17 | |
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Join Date: Feb 2010
Posts: 2,960
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Take a look at mamoswine. It's really strong, has nice stats, is not rocks weak, but doesn't have a particularly cool speed tier, and is really made by its good priority and powerful offense. Its movepool isn't shabby either, which is also nice. Ice / Ground is a fantastic offensive typing (Ice / anything is, really) and Mamoswine is the sole Pokemon able to abuse it. Compare this to every other vaguely relevant Ice-type (EVERY other one has a SR weak, so I'll ignore that): Cloyster: Has 125 BP stabs, Shell Smash, and entry hazards + RS, but has terrible SpD and lackluster attack Lapras: Stuck with good bulk but extremely awkward stats; Ice-type does not help its typing at all, though, this I'll admit Jynx: Frail with a terrible speed tier and unpower-crept SpA; a 20 point boost to SpA / Speed would make it OU viable Weavile: No STAB over 75 Regice: Premier special wall of gen 3; wishes it had better movepool (ok offensively, but restalk is iffy at best) Abomasnow: Every other weather abuser has: stronger STAB (and stronger offense as a result), weather with more of an effect, less or equal SR weak, and less shallow movepools (at least toed's is fairly sufficient on its own) Glaceon: Has the shallowest movepool known to man; outside of Ice Beam, it's running off of Shadow Ball / HP Ground / Signal Beam for choice sets Rotom-F: Is forced to use Blizzard in a meta where hail is awful; particularly does not enjoy Stealth Rock Kyurem: Roost made this thing really neat; were it not for a shit speed tier, it would be able to run heavily offensive sets. Again, 15 points of speed would have made a huge difference. If GF were to make an Ice/Fighting mon, I am pretty confident it wouldn't be bad if its stats weren't awful.
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#18 | |
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Join Date: Aug 2012
Posts: 20
Where could I live?
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I don't see a difference. Are you talking about the HG/SS sprite? Here's one thing I would change Give a Pokemon a specific animation for when they first exit their Poke Ball. I liked that in Gen III and IV, so I was dissapointed when Gen V didn't have it. A minor change but one I'd like to see.
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i have this sig to remind that Pokemon Trozei exists |
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#19 |
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Join Date: Nov 2012
Posts: 303
Chile > Santiago
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Wants a solution to the Draconian Pwned? Make Rock-Type Pokémon resistant to it, they are already too weak on the current metagame because they weak to water and grass, it can at least check those physical dragons like Garchomp and Dragonite, while sand will be more important in order to stop the special ones. Also, debuff somewhat the Steel-Type and make it not resistant to Ghost, Psychic, and Ice, that could help a lot, or at least to Ghost and Ice.
A reduce of power to the power of Dragon attacks could help, too. By other hand, the problem with the Ice-Type is the fact that they are a offensive type of Pokémon, weak to everything, resistant only to itself, and with the best offensive type of the game, but... they are all slow, SLOW. So, yes, nothing to do, with this metagame full of powerful attacks of 120 or even higher they can't just take more than two hits without investiment on defense, who make their power weak. I think a priority move like Extreme Speed for the physical and special ones only avaible for Ice-Type Pokémon could help a lot, 80 + STAB + Priority could make them a lot better, or at least a priority attack of 60. An Icy Wind buff could help a lot too to overcome the speed issue, the move is already good to use, but it needs more power.
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I love Caterpie, he's a so adorable little bug! ♥ (Also, sorry for my English, I'm still learning it and I'm not a native speaker). |
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#20 | |
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Join Date: Sep 2005
Posts: 206
Chicopee, Ma.
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"Let me get this straight. You brought a Kyogre with Dive and a Quick Claw into a competitive tournament, on a hunch that it could possibly come down to you and I in the final round with one Pokemon left on each side. You then expected to get lucky with the Claw so that it would negate my Agility, cause your Dive to go before my Explosion thus avoiding it...and it f..in worked? I hate you so much right now." |
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#21 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Here's what I would change: add the light type
Make grass be immune to it, Ice and Rock and poison resist it, and Dragon and Dark and Ghost be weak to it. It is weak to dark, poison, psychic, and resistant to Electric, and Immune to dragon. |
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#22 | |
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Join Date: Sep 2012
Posts: 1,143
Merry old England
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Yarnus of Bethany, for a light type those match-up make no sense. Why does light get the cold should off grass? If it's because it can be in light then why is water not immune to it? The only thing that makes the slightest bit of sense is that it resists electric! Dragon types not effecting it makes no sense either! They should put 2 or 3 new types in, these types wouldn't be harmful to the worst types, like possibly having ice resist 2 of the 3 and neutral on the 3rd or, all 3 being weak to poison attacks, but ones that are super-effective on dragon for instance, or even 1 new type that is super effective on steel!
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"Oh no, we're not lost it's just that we don't know where we are" - Brock 19:59 Darknesscrusher Just watch fucking porn man 19:59 Darknesscrusher Lesbo is better anyway |
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#23 | |
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Join Date: Apr 2010
Posts: 939
Madrigal
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Quote:
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#24 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Light being SE against dark and ghost should make sense, light piercing the darkness. Plants absorb light, and it gives them the energy to make food, so grass types are immune to it. I do admit the dragon and steel relationships are for balance purposes, not flavour ones, but the rest should make sese.D
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#25 |
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Join Date: Apr 2010
Posts: 939
Madrigal
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Why would it be immune to dragon? That doesnt make any sense at all, and neither do those resitances.
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