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Old Dec 9th, 2012, 1:57:00 PM   #1
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Default Growlithe (BW2 Revamp) [QC 3/3]

Alright so I think blara approved and Woodchuck allowed me to take over so i'm on this right now. Just taking Woodchuck's skeleton and may expound a bit on it as I tested Growlithe quite a bit. I'm not sure that iss' QC check counts after the changes though.
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[OVERVIEW]

<p>With piercing eyes and a nose that can sniff out its prey from miles away, Growlithe comes into this metagame with the same cocky smirk it has always had. Growlithe is a rather unappreciated Fire-type simply for the reason that it's outclassed by every other Fire-type available. Ponyta and Darumaka are better physical attackers, and Houndour is a better special attacker. Even as a wall, it still faces trouble as a wall sometimes thanks to Fire being a bad defensive typing. However, Growlithe is an excellent defensive check to physical attackers thanks to the combination of Intimidate and Will-o-Wisp, which provides a double Attack drop for threats that stay in. Don't underestimate Growlithe, because his bite is worse than his bark.</p>

[SET]
name: Pivot
move 1: Flare Blitz
move 2: Wild Charge / Return
move 3: Morning Sun
move 4: Will-o-Wisp
item: Eviolite
ability: Intimidate
nature: Careful
evs: 116 Atk / 196 Def / 196 SpD

[SET COMMENTS]
<p>Thanks to Intimidate, Growlithe can be a decent defensive pivot for some teams. Sadly, it doesn't have much of a good movepool to back up its amazing ability in Intimidate. He can force a switch with Intimidate, and use his good coverage of Flare Blitz and Wild Charge. Another option over Wild Charge is Return. Return lets Growlithe dent Chinchou. Sadly, it will have a lot more neutral coverage than super effective coverage with Return. Morning Sun is on Growlithe to give it some form of recovery, which prevents it from being worn down by the Pokemon it is supposed to wall. Lastly, Will-O-Wisp helps you Burn the physical attacking threats that you can wall, such as Croagunk and Bulky Mienfoo.</p>

[ADDITIONAL COMMENTS]

<p>The EV investment lets Growlithe cover both physical and special attacks with a stat spread of 19 Def / 22 SDef with Intimidate to back it up. The rest of the EVs are placed in the Attack stat to damage the opponent as much as possible with its STAB and its coverage move. Growlithe faces a lot of issues with Stealth Rock, this means a spinner is nearly necessary when including Growlithe in your team. Staryu is the main spinner that works here because it also helps Growlithe deal with Ground and Rock-types, something Growlithe struggles against. Growlithe is also rather weak to sand teams. While Snover hampers Growlithe's recovery, Shroomish works as an excellent partner to Growlithe as it can check sand teams without hampering his recovery. Growlithe, Staryu, and Shroomish can form a good Fire-Water-Grass core. </p>

[Other Options]
<p>Growlithe can't really do a lot of things without being outclassed by another Fire-Type. First of all Flash Fire can help if you are weak to Fire-types, but it faces massive competition from Ponyta in that role. Flame Charge can also be used to increase your speed but Growlithe's only niche is in the defensive field so that doesn't really work out very much. Sunny Day can also help to increase the power of Flare Blitz and give more recovery in Morning Sun, while possibly stopping opposing sand teams. Lastly, Flamethrower and Fire Blast can be used over Flare Blitz but it is rather weak and they don't really stay in after Intimidate.</p>

[Checks and Counters]
<p>Growlithe isn't that hard to counter as it is rather weak. A good amount of Water-types can live a Wild Charge and retaliate back with a super-effective Water-type move. The Pokemon that stands out here is Chinchou, who is immune to Wild Charge and is resistant to Flare Blitz. Growlithe also struggles against sand teams as he is weak to Earthquake. Stone Edge Mienfoo may surprise Growlithe who thinks he can come in on bulky Variants. Lastly, Timburr can set-up on it taking a boost from Will-O-Wisp thanks to Guts.</p>
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Last edited by The Unlucky one; May 5th, 2013 at 10:22:01 AM.
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Old Dec 9th, 2012, 2:24:18 PM   #2
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Could a defensive set work? Intimidate, WoW, Morning Sun, and Eviolite sounds like a good idea, with the merit over Ponyta is Intimidate. Ofc, haven't tried it out yet, but just throwing it out there.
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Old Dec 9th, 2012, 5:48:18 PM   #3
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I think you should add a bulky offensive pivot(intimidate) set. Also add CB since its the only varient that can secure the 2HKO on most bulky waters like slowpoke. Meybe try a mixed set w/ F-Blast/Hidden Power/CC/Wild Charge
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Old Dec 9th, 2012, 7:40:42 PM   #4
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CB is really redundant, and a mixed set just sounds bad honestly. I can test the defensive pivot version though.
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Old Dec 9th, 2012, 8:25:39 PM   #5
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I'm just wondering, does Growlithe need a full revamp? I can't see anything significant that it has gained, and it's not as if the metagame shifted vastly with BW2. IMO a quick SCMS edit changing the main item to Life Orb and shuffling the set a little would be easier and just as effective.

On topic to the thread, a Life Orb will secure the 2HKO on Slowpoke after Stealth Rock damage 100% of the time, and 2HKO without Stealth Rock approximately 12% of the time. As such, Choice Band doesn't really help it enough to justify not being able to switch attacks, and being locked into Wild Charge is awful in Little Cup, as it opens up Drilbur and Sandshrew to set up and quite possibly sweep your team.
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Old Dec 9th, 2012, 8:33:36 PM   #6
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Is offensive Growlithe really worth it? I just don't see how it has any advantages over Ponyta, which completely outclasses it BST-wise. Close Combat doesn't really hit anything notable, considering how rare Rock-types are in this metagame. If anything, a defensive set is probably the best choice, as Intimidate gives it a small niche over Ponyta.
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Old Dec 10th, 2012, 4:44:36 PM   #7
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A defensive set is being tested. I'll remove Offensive as no one seems to like it.

EDIT: Removed Offensive and replace it with a Pivot set.
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Old Dec 24th, 2012, 3:20:00 PM   #8
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I'm a fan of a Life Orb Flame Charge set...Gengan, I want you to test it for me in this meta, since you are free labor.

Growlithe (M) @ Life Orb Trait: Intimidate
EVs: 196 Atk / 76 Def / 36 SDef / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Flame Charge
- Flare Blitz
- Close Combat
- Wild Charge


Test it with Eviolite too please. It's the only thing I can think of for Growlithe that isn't horrendously outclassed by Ponyta, and as such is the only thing I'd honestly allow on the analysis.
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Old Dec 27th, 2012, 1:06:09 PM   #9
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free labor :c

I'll test it a bit, but even that set seems outclassed by Ponyta.
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Old Dec 30th, 2012, 12:16:34 AM   #10
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Quote:
Originally Posted by Fat Gengan View Post
[Checks and Counters]- Chinchou is neutral to Wild Charge and can OHKO with Hydro Pump / Surf
Wild Charge just heals Chinchou because of Volt Absorb.
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Old Dec 30th, 2012, 6:04:09 PM   #11
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Quote:
Originally Posted by Fat Gengan View Post
free labor :c

I'll test it a bit, but even that set seems outclassed by Ponyta.
Close Combat's lack of recoil and more reliable manner of dispatching Scraggy and Rock-type Pokemon along with Intimidate differentiate it. The Growlithe set must have Close Combat.

I think in all honesty it's better with Eviolite than Life Orb. It's actually kind of cool.
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Old Dec 31st, 2012, 5:32:52 PM   #12
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Alright, I'll test it when I have more time. And thanks Agonist, completely missed that.
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Old Jan 10th, 2013, 4:18:09 PM   #13
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I know I was supposed to be testing this and stuff but you can pass it onto someone who's more interested in it. I'm extremely busy and probably will take a bit longer to finish Archen, and there's no way I can get to Growlithe if I'm still this swamped.
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Old Jan 24th, 2013, 9:28:09 PM   #14
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boom
(i'm taking this over)
upon initial testing LO flame charge Growlithe is interesting but appears to die quickly and hates priority / drilbur. maybe good for cleanup sweeping, so i'll work on a team to support it.
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Old Feb 9th, 2013, 1:35:06 PM   #15
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okay fine


QC Approved 1/2
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Old Mar 7th, 2013, 4:56:59 PM   #16
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definitely slash Return with Wild Charge. Being able to hit Chinchou is awesome, and being able to do damage without taking recoil is equally awesome. Growlithe can even kinda deal with Murkrow if you can Intimidate it, and being able to break its subs without hurting yourself is something you want, and hitting Dragons is awesome too. Wild Charge is probably better but Return deserves a slash
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Old Apr 1st, 2013, 5:47:57 AM   #17
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Alright im taking over this thread due to it being rather inactive (i got approval). Im not on computer now but i will add stuff to it and it will be re-ready for QC checks! Will do a write up after two QC checks
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Old Apr 12th, 2013, 10:05:01 AM   #18
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just a quick bump to get it out there. any thoughts on it?
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252+ SpA Choice Specs Magikarp Hydro Pump vs. 248 HP / 84 SpD Ho-Oh in rain: 228-270 (54.93 - 65.06%) -- guaranteed OHKO after Stealth Rock
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Old Apr 12th, 2013, 3:26:59 PM   #19
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Mention Scarf Porygon as a teammate to handle Sand, Growlithe can force Fighting-types not named Timburr out because of the Att Drop and risk of WoW. MB Drilbur can also help in spinning as it apreciates the opposing team burned and can defeat all rock-types.

Just my thoughts :).
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Old Apr 13th, 2013, 12:55:06 PM   #20
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My old stamp still stands. This is good.
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Old Apr 13th, 2013, 11:22:18 PM   #21
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The only thing I'd like to say is to remove mentions of using Flash Fire. Without Intimidate, Growlithe is Ponyta lite version, down to running almost the exact same set, which is what we are trying to avoid.

Good stuff, go ahead and write it up!


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Old Apr 26th, 2013, 3:48:24 AM   #22
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alright wrote it up so let's go
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Old May 3rd, 2013, 2:43:39 PM   #23
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QC Approved 3/3
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Old May 3rd, 2013, 4:44:20 PM   #24
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Amcheck :)
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