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Old Feb 17th, 2013, 9:34:26 PM   #5376
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Bastiodon also suffers from other crippling flaws like low HP, zero offensive presence (it could at least have Seismic Toss/Night Shade like Blissey and Chansey do have, to compensate this), lack of reliable recovery, and even with a Ground typing instead of a Steel, it would be not as good as a wall because of its crippling weakness to Fighting, Ground, and Water (with a Ground typing, it would have an extra weakness to Fire in exchange of mitigating its Fighting and Ground weakness).

However, I don't feel like GF does this with intention, making Pokemon with crippling flaws. As someone said, GF doesn't care much about the competitive metagame, they only care for what looks more cool, and (unfortunately for us) Bastiodon is cooler as it is now. (although in-game speaking, I would rather use a rare, cool Dragon-type instead of using a lame defensive Pokémon with bad attacking stats)
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Old Feb 17th, 2013, 9:39:56 PM   #5377
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Originally Posted by Fat EsurioXY View Post

Any takes on a number of new pokes?

My guess is:

108

with 20 being new evolutions. I am not expecting an expansive new world since they are including so many old ones in the trailers. Besides they just did a 'new world'...

Now does anyone know if the 'region dex' has consistently been ~150 pokes?
Here are the number of entries for each region
Kanto-gen1; 151
(the original 150+1)
Johto-gen2; 251 Johto-gen4; 256
(Johto had all the pokemon released at the time in its Pokedex, then known as the New dex. the HGSS version has five extra entries for evolved forms of old Pokemon that were introduced in gen4)
Hoenn-gen3; 202
(pretty straightforward. all the new ones plus some old Pokemon mixed in)
Sinnoh-gen4DP; 151 Sinnoh-gen4Pt; 210
(Diamond and pearl had 151 dex entries in between old and new Pokemon that were available in-game, not counting the ten or eleven hidden ones. all in all in the first gen4 games, there were about 160 available Pokemon. the Pokedex was expanded and altered in Platinum. This was where they started editing the list of available Pokemon in between installments of the same generation. I'd expect much more of this bullfuckery in the future.)
Unova-gen5BW; 155 Unova-gen5BW2; 300
(the first unova dex in BW had all the new ones. The BW2 dex had an expanded list with 145 old Pokemon that weren't officially recognized as Unova-native until BW2).

So in response to your question...LOL NOPE

They released 100 with Johto and then 106 in Sinnoh. 108 isn't a bad guess. I would figure that the entire pokedex won't exceed 170 in X & Y, but will then have almost 350 in the third installment.
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Old Feb 17th, 2013, 9:53:01 PM   #5378
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holysmokes I didn't even think of that, but nearly every major game is coming out in the eshop too, so I'm certain it will
I don't know the details of how eShop game saves work, but would this end up facilitating use of multiple saves just by copying files to and from the SD card?

On numbers of Pokemon, I'm going to say 120 new monsters, and a regional Pokedex of 200. The former's about the average of generations that have mixed old and new Pokemon during the story. The latter just feels about right, matching Hoenn's and Platinum's (DP of course being criticised for issues due to limited Pokemon selection.)
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Old Feb 17th, 2013, 10:05:54 PM   #5379
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I don't know the details of how eShop game saves work, but would this end up facilitating use of multiple saves just by copying files to and from the SD card?
Not really, no.
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Old Feb 17th, 2013, 10:13:22 PM   #5380
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Any guesses on what will happen with pokemon dream world?
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Old Feb 17th, 2013, 10:15:22 PM   #5381
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I'm betting on 128 pokémon so the last one is a event legendary at #777. Jackpot, man
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Old Feb 17th, 2013, 10:21:19 PM   #5382
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Originally Posted by Fat cantab View Post
On numbers of Pokemon, I'm going to say 120 new monsters, and a regional Pokedex of 200. The former's about the average of generations that have mixed old and new Pokemon during the story. The latter just feels about right, matching Hoenn's and Platinum's (DP of course being criticised for issues due to limited Pokemon selection.)
The main problem with DP's pokedex was some types weren't represented enough.

Fire being the least represented. Your play through has either Infernape or Rapidash, then Magmortar or Heatran as the only other DPP fire types. I just hope this generation will help represent some previously under represented types.
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Old Feb 17th, 2013, 10:22:25 PM   #5383
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Game Freak may be outdoing themselves if they went for 120+ pokemon. They're already making a completely new region and completely new graphics, but the battle scenes are much more intense as well. I'm gonna say closer to 108.
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Old Feb 17th, 2013, 10:25:47 PM   #5384
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I'm betting on 128 pokémon so the last one is a event legendary at #777. Jackpot, man
And its only move is pay day
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Old Feb 17th, 2013, 10:32:35 PM   #5385
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Any guesses on what will happen with pokemon dream world?
No real changes I'd expect... though gaining TMs/Move Tutors through it would be interesting :D. I mean DreamWorld abilities used to be only accessible there until BW2... would draw more participation.

Seriously though the DreamWorld could be the 'farmville' of pokemon if they wanted it to be... seeing them move on to non nintendo ventures and I think its not terribly far fetched to dream of it. (I'd die before I buy an App)

All considered I'm surprised no one is mentioning this as a potential 'Gold/Silver' to Black and White...
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Old Feb 17th, 2013, 10:36:24 PM   #5386
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Originally Posted by Fat EsurioXY View Post
No real changes I'd expect... though gaining TMs/Move Tutors through it would be interesting :D. I mean DreamWorld abilities used to be only accessible there until BW2... would draw more participation.



Seriously though the DreamWorld could be the 'farmville' of pokemon if they wanted it to be... seeing them move on to non nintendo ventures and I think its not terribly far fetched to dream of it. (I'd die before I buy an App)



All considered I'm surprised no one is mentioning this as a potential 'Gold/Silver' to Black and White...
Mainly because of the route 3 sign implying that the region's numbers are resetting.
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Old Feb 17th, 2013, 10:40:56 PM   #5387
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Originally Posted by Fat Flareon View Post
The main problem with DP's pokedex was some types weren't represented enough.

Fire being the least represented. Your play through has either Infernape or Rapidash, then Magmortar or Heatran as the only other DPP fire types. I just hope this generation will help represent some previously under represented types.
Fire-type Pokémon were NEVER common on any generation, if we discard the legendaries and alternative forms, it's in fact on the Top 3 of the less numbered types of the game, in fact, on BW1 there are just 5 Fire-type families on the entire game (being one your starter, and the second Larvesta's family).

Other non-common types are Dark, Ghost, Dragon, Steel, and Ice. And Normal and Water are the 33% (1/3) of the world Pokémon (literally, and the 36%+ without legendaries).
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Old Feb 17th, 2013, 10:47:41 PM   #5388
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My predictions:
The starters: Based on what they did with the last starters, who knows what the heck these ones could evolve into? Snivy was awesome, Servine was awesome, Serperior sucked IMO. I went from a snake with arms and legs to a snake that couldn't really to squat. And Oshawott. It turned into a four-legged ninja creature (god knows what it is) that has a beard and swords on it's legs. I don't even. So given that, I think that I'll start with Chespin. It has a cool tail that could turn into something cool, plus hedgehogs are cute ^_^ I think that Chespin will evolve to be a Grass/Ground, contrary to popular belief. Fennekin and Froakie, although cool, are too similar to other Pokemon, hence the reason I believe I'll choose Chespin. I think that Fennekin will become Fire/Psychic and Froakie will stay a mono-water, I don't see it turning into much else TBH. But I do believe that Froakie will evolve into a four legged Pokemon, because we already have at least three 2-legged frogs. They have to change it up.

Legendaries: I think that they are awesome. They are so different from other legendaries out there, which I really like. I have no clue on their typings, but I don't think Yveltal will be Fire, and I do think that Xerneas will be Grass, maybe steel? I'll probably get X because I hate saying Yveltal, Xerneas is a kick-butt name, plus i think Y will be the most popular, and I like to be unique.

Pokedex: I really hope that they include only a few evolutions of older Pokemon, and incorporate a ton of new ones. I really liked taking a step away from the older Gens in Gen 5 and started a journey with all new Pokemon. I think there will be about 225+ Pokemon in the Dex.

Sylveon: This is a tough call, but I've got to say that it'll be flying type, based on: the explanations of the names I've seen, the Eevee chart, the fact that I doubt it'll be normal because it doesn't look a thing like Eevee, why make it Normal? My second choice would have to be bug, also based on the name hypothesizes.

A couple other things. I really hope the rival is a jerk, that gave a sense of accomplishment when I defeated him, and I also hope that the AI is better, because mostly, people breeze through the game way too easily IMO. Just my two cents.
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Old Feb 17th, 2013, 10:50:24 PM   #5389
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Originally Posted by Fat EsurioXY View Post
No real changes I'd expect... though gaining TMs/Move Tutors through it would be interesting :D. I mean DreamWorld abilities used to be only accessible there until BW2... would draw more participation.

Seriously though the DreamWorld could be the 'farmville' of pokemon if they wanted it to be... seeing them move on to non nintendo ventures and I think its not terribly far fetched to dream of it. (I'd die before I buy an App)

All considered I'm surprised no one is mentioning this as a potential 'Gold/Silver' to Black and White...
I predict they will add yet a second method to gain abilities. 4 abilities for every mon. That would increase versatily and viability.
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Old Feb 17th, 2013, 10:57:55 PM   #5390
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I think there will be more prevos than evos, some 'mons should not be coming out of eggs (Lapras, Onix, Tropius etc). Gen IV gave as plenty of new evos IMO.
I'd still rather more completely new Pokemon than expanded evolution lines.
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Old Feb 17th, 2013, 11:07:02 PM   #5391
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Originally Posted by Fat cant say View Post
I think there will be more prevos than evos, some 'mons should not be coming out of eggs (Lapras, Onix, Tropius etc). Gen IV gave as plenty of new evos IMO.

I'd still rather more completely new Pokemon than expanded evolution lines.
Well Snorlax does, imagine that O.O
But I half heartedly agree with you to an extent. Things like Lapras don't really need an evo immediately. However, things like Spinda, Far fetched, Mawile, Dunsparce, DELIBIRD, and the like do.
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Old Feb 17th, 2013, 11:19:51 PM   #5392
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Originally Posted by Fat cant say View Post
I think there will be more prevos than evos, some 'mons should not be coming out of eggs (Lapras, Onix, Tropius etc). Gen IV gave as plenty of new evos IMO.
I'd still rather more completely new Pokemon than expanded evolution lines.
Except that even when Pokemon get prevos, the original mon still comes out of the egg anyway unless you have the right incense (which is really stupid imo...)
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Old Feb 17th, 2013, 11:37:23 PM   #5393
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I want something more at the very beginning besides a mom that forces you to agree with her that you need to get out of the house. The players desire to go all the way and challenge the champion shouldn't simply be forced on them when their mom says to go to the north end of town on a blind date with a dumb blonde to pick up a Pokemon and then hit up the mainland. I'd figure you should meet the third or fourth gym leader who makes a promise with you to accept your future gym challenge after seeing your sick fighting skills with a lv 7 house pet.(all three of the gen VI starters are based off of real-life animals that people keep as pets. there goes my joke.) Or, you meet a gym leader and go on a mini-adventure with them, only for you to realize later that they were a gym leader when you reach their gym. I'll take anything that adds onto the BW2 mother. She's scripted to talk about her experiences as a registered nurse, as if you will become her after your travels. It gets a little emotionally taxing when she's the greatest source of information for fluff in the world.
You can say that everyone you know begins encouraging you as you progress, but everyone does so for varied reasons all related to the plot. The blame for this also put on the beginning of the game. You haven't even earned your first badge by the time the vampanese Team Plasma grunts start bullying people and you have to help (since the former champion who lives two blocks and a flight of stairs away from the crime scene is too busy sitting perfectly still to do anything himself). Suddenly, we see that your rival wants to drag everyone into this fight against Team Plasma, you just want to think that you're gonna go live up to your mom's hopes and expectations, characters start developing with a lack of necessity (If you fight the ferris wheel people more than once each, they have these backstories that make them more important to you than needed. Bianca loses her resolve and becomes extra humane after your walk in the fire cave together. And then your rival shows up in Lacunosa town to show you his light-hearted side and to keep your friendship from being based solely on his desires to take down the vampanese. It's more than most people can handle), and Victory road was more exciting than the Elite Four, who felt kind of thrown in themselves. There was no point in going other than to get the credits to roll by. No drive to go fight Iris, no further encouragement from the former champion who would see that you are as strong as he imagined you would become before entering the building...no nothing! Things were better in Generations 3 and 4, where since you were involved with the evil team (as was the champion), you get to wondering what challenging them is going to be like. Iris in BW2 was just a pain to listen to.

tl;dr The mighty Yveltal demands a better script.

Also, something new I noticed. The player runs through Route 3 in the trailer. Since the new region isn't another portion of America, they're rebooting the route numbering system AGAIN.
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Old Feb 18th, 2013, 12:08:00 AM   #5394
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I want something more at the very beginning besides a mom that forces you to agree with her that you need to get out of the house. The players desire to go all the way and challenge the champion shouldn't simply be forced on them when their mom says to go to the north end of town on a blind date with a dumb blonde to pick up a Pokemon and then hit up the mainland. I'd figure you should meet the third or fourth gym leader who makes a promise with you to accept your future gym challenge after seeing your sick fighting skills with a lv 7 house pet.(all three of the gen VI starters are based off of real-life animals that people keep as pets. there goes my joke.) Or, you meet a gym leader and go on a mini-adventure with them, only for you to realize later that they were a gym leader when you reach their gym. I'll take anything that adds onto the BW2 mother. She's scripted to talk about her experiences as a registered nurse, as if you will become her after your travels. It gets a little emotionally taxing when she's the greatest source of information for fluff in the world.

You can say that everyone you know begins encouraging you as you progress, but everyone does so for varied reasons all related to the plot. The blame for this also put on the beginning of the game. You haven't even earned your first badge by the time the vampanese Team Plasma grunts start bullying people and you have to help (since the former champion who lives two blocks and a flight of stairs away from the crime scene is too busy sitting perfectly still to do anything himself). Suddenly, we see that your rival wants to drag everyone into this fight against Team Plasma, you just want to think that you're gonna go live up to your mom's hopes and expectations, characters start developing with a lack of necessity (If you fight the ferris wheel people more than once each, they have these backstories that make them more important to you than needed. Bianca loses her resolve and becomes extra humane after your walk in the fire cave together. And then your rival shows up in Lacunosa town to show you his light-hearted side and to keep your friendship from being based solely on his desires to take down the vampanese. It's more than most people can handle), and Victory road was more exciting than the Elite Four, who felt kind of thrown in themselves. There was no point in going other than to get the credits to roll by. No drive to go fight Iris, no further encouragement from the former champion who would see that you are as strong as he imagined you would become before entering the building...no nothing! Things were better in Generations 3 and 4, where since you were involved with the evil team (as was the champion), you get to wondering what challenging them is going to be like. Iris in BW2 was just a pain to listen to.



tl;dr The mighty Yveltal demands a better script.



Also, something new I noticed. The player runs through Route 3 in the trailer. Since the new region isn't another portion of America, they're rebooting the route numbering system AGAIN.
This sounds!......actually quite refreshing. I'd like it more if A. You have a father, B. Your mother possibly has affiliations with the new team/is part of it/secret final boss. C. Your rival has afilliations with the new team (see mother above for options, can be an and/or deal). I also like the idea of a more life like world, like how Aspertia is a city for once.
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Old Feb 18th, 2013, 12:55:25 AM   #5395
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I'd just like to point out that gen 3 was the only gen with MC dads. I'd like another Norman scenerio, but make your father the last gym, elite 4, or champion to add some serious hype.
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Old Feb 18th, 2013, 1:00:28 AM   #5396
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Except that even when Pokemon get prevos, the original mon still comes out of the egg anyway unless you have the right incense (which is really stupid imo...)
While I agree with you, it is a clever way, even if it implies that Gamefreak failed biology, to avoid the discontinuity errors such prevos would bring. Personally, though, I do not know what the gen IV prevos brought to the game other than fillermons?

Considering that we are finally moving into polygon land means that maybe some point down the line we can see a nice small level 1 Kangaskan that isn't a 'prevo' but is just rather smaller and less 'mature'. Would add a new layer... but I'm not expecting this for this gen.
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Old Feb 18th, 2013, 1:09:21 AM   #5397
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While I agree with you, it is a clever way, even if it implies that Gamefreak failed biology, to avoid the discontinuity errors such prevos would bring. Personally, though, I do not know what the gen IV prevos brought to the game other than fillermons?

Considering that we are finally moving into polygon land means that maybe some point down the line we can see a nice small level 1 Kangaskan that isn't a 'prevo' but is just rather smaller and less 'mature'. Would add a new layer... but I'm not expecting this for this gen.
I think they get a few minor moves, nothing big...

I don't really like their approach to continuity in terms of evos/prevos
Espeon and Umbreon should have just been Sun Stone/Moon Stone
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Old Feb 18th, 2013, 1:20:50 AM   #5398
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While I agree with you, it is a clever way, even if it implies that Gamefreak failed biology, to avoid the discontinuity errors such prevos would bring. Personally, though, I do not know what the gen IV prevos brought to the game other than fillermons?
Ideally, babies would allow for earlier access of Pokemon, rather than finding their now-evolved forms.
see: Elekid/Magby in Virbank, Bonsly/Mime Jr. in DP

But it's fairly inconsistent (platinum used Sudowoodo & Mr. Mime; DPt all used Chansey over Happiny; etc).

Superflous they may be, but I would find it interesting if Rufflet, Vullaby & Pawniard all got pre-evos if only to stave off the long wait. I'd also like it if they would just retcon the need for incense away.
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Old Feb 18th, 2013, 1:36:24 AM   #5399
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Will be interesting to see what Pokemon #666 is like.
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Old Feb 18th, 2013, 2:10:40 AM   #5400
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Honestly, I doubt it'll have anything special to it.

Charmander(#4), Gloom(#44), and Gabite(#444) didn't have anything strange about them, and Japan has some pretty major superstitions about the number 4. (Because shi can mean both 'four' and death'.) To the point where some buildings don't have a 4th, 14th, 24th, etc floor. #43 is almost never used in maternity wards because the pronunciation sounds somewhat like a pronunciation for 'still birth'. Oddish ain't no stillborn baby.

If they're completely ignoring Japanese superstitions like that, I seriously doubt that they'll make a devil-mon #666.
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