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#5626 | |
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Join Date: Jan 2013
Posts: 176
Philippines
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#5627 | |
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Join Date: Jul 2009
Posts: 3,580
Australia!
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though it doesn't actually get morning sun Not that it really matters surely no-one would ever run all three i hope
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#5628 |
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Join Date: Apr 2009
Posts: 211
"Yellow beauty burns gold"
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Some individuals have a difficult time getting over it when things don't go their way.
Last edited by Mario With Lasers; Feb 21st, 2013 at 12:50:35 AM. |
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#5629 |
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Join Date: Dec 2012
Posts: 327
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If you can only have fun with criticals youre doing it wrong js.
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%CoolStoryBrobat: Crobat's my 2nd fave Poke |
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#5630 |
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Join Date: Feb 2007
Posts: 87
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It'd be nice if abilities like Hyper Cutter, Big Pecks and Keen Eye were not entirely overshadowed by White Smoke/Clear Body... talk about redundant abilities!
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#5631 |
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Join Date: Nov 2012
Posts: 261
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The less random chance the better imo. Skill is just more fun to master than luck, since ya know, you can influence skill. Anyone who thinks crits and such are necessary to make pokemon what it is needs to pay more attention. You get screwed over by it far more often than it actually enhances the experience. Even when it helps you, you don't feel like you earned it. Would chess be more fun if there was a 10% chance to lose a random piece at the end of each turn?
Perhaps random chance would still be fine as a means to spice things up if it just didn't have too much influence on the outcome of a match. Like maybe a crit could be x1.3 instead of the absurd x2. Or maybe secondary effects could take an extra turn to actually happen (like yawn). Last edited by Narutendo3; Feb 20th, 2013 at 11:00:12 PM. |
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#5632 | |||
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Join Date: Apr 2009
Posts: 211
"Yellow beauty burns gold"
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Regardless, there are no signs that critical hits are going anywhere anytime soon. As EtherDrive pointed out, they're far too integrated into the game's other mechanics to be abolished. Not to mention they're traditional to the core of the RPG genre itself. Quote:
Flamethrower VS Fire Blast Rock Slide VS Stone Edge It's called luck management. Granted, these examples pertain to accuracy, not critical hits - in which case, why not take a gander at the plethora of critical-influencing moves, items, and abilities? Quote:
B. Chess does not and would not work with such a proposed additional rule, considering the game would be instantly over if a King were randomly lost. In Pokémon, the game isn't over 'til all six of the opponent's Pokémon are knocked out. C. Pokémon isn't a game of chess. If you want to play chess, play chess, not Pokémon. |
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#5633 | |
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Join Date: Jan 2013
Posts: 176
Philippines
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I am actually indifferent about criticals, stating it was a necessary part of the game. Misunderstand much?If you do nothing but whine about an occasional thing such as criticals, then you're the one who's doing it wrong. Either way we can agree to disagree over this but in the end of the day you won't get what you want. Criticals will stay. Deal with it.
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#5634 | ||
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Join Date: Nov 2012
Posts: 261
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Losing one of six pokemon (each naturally of varying value) is actually worse than losing one of 15 chess pieces of varying value. Obviously the king would be excluded in that comparison. Chess and Pokemon are two different games, but I'd like to believe players don't want to lose because of luck no matter what they're playing. Quote:
Stating crits are necessary is not indifferent. Nobody's whining, only suggesting what could make the game better. Crits will probably stay, but this is a speculation/idea thread. Cool your tits. |
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#5635 |
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Join Date: Aug 2007
Posts: 302
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Here's an ability I'd like to see on Umbreon.
Confident - non-attacking moves have no effect when HP is full Essentially it gets a magic guard when it's HP is full. Just strong enough to prevent it from being destroyed by taunt on the first turn, but with a clear weakness to sandstorm and hazards. Ensures you'll get off that mean look or yawn at least once. I also dislike criticals. I think the system should be revised a little to something less luck-based, but that's not going to happen. We don't want a repeat of RBY's speed-based critting after all. Eyech.
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It's safe to say that Mudkip dominates the meme metagame. With Bidoof being its only counter, and even then it can STILL use attract to make you like it. |
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#5636 |
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Join Date: Apr 2009
Posts: 246
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My only opinion on criticals is that I want "high critical hit" moves to have an actual "high" critical hit rate.
I was thinking somewhere in the 15-35% range. AFAIK they are currently sitting at 12.5% crit Focus energy would further improve the chance of these moves scoring crits! For balance purposes it'd probably be ideal if items that boost the chance of critting do not stack with high crit moves.. similar to how kings rock doesn't stack with iron head/serene grace. |
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#5637 |
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Join Date: Aug 2007
Posts: 302
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I want more 'guaranteed' critical moves like Frost Breath and such (is that the name?).
Make Razor Wind, Hyper Beam, and other non-solarbeam two-turn moves guarantee a critical. Maybe people might actually start using them. Porygon Z becomes a disposable tactical nuke.
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It's safe to say that Mudkip dominates the meme metagame. With Bidoof being its only counter, and even then it can STILL use attract to make you like it. |
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#5638 | |
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Join Date: Jul 2009
Posts: 3,580
Australia!
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The closest existing equivelant is like... a temporary taunt on the oppoinent or a doubly effective wonder skin. It would be a cool, and unique, ability to add though.
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#5639 | |
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Join Date: Apr 2009
Posts: 211
"Yellow beauty burns gold"
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That's why I like critical hits; they draw out who we truly are. :) /seriousprofundityisserious |
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#5640 | |
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Join Date: Jan 2013
Posts: 176
Philippines
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On another note, part of me wishes that the sleep mechanics be changed. It was pretty overwhelming compared to freeze status which can be thawed by being attacked with fire or waiting it out for averagely 1-2 turns...Sleep, on the other hand...
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#5641 |
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Join Date: Feb 2013
Posts: 501
Skarmory Sands
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I bet that magcargo will be availible because the region is based off of france. Obviously golurk and pikachu will be availible because of the advertisement.
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#5642 | |
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Join Date: Nov 2012
Posts: 261
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And it's not that you feel vulnerable, it's that you feel cheated out of your deserved victory. |
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#5643 |
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Join Date: Feb 2007
Posts: 87
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Now I wonder... would it be based off of all of France, I wonder. After all, the fuirst 4 gen regions are based on Japanese regions, and well, Japan itself is smaller than France. Either Poke Earth has been lying to me or this is one huge region.
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#5644 |
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Join Date: Jan 2013
Posts: 132
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Don't jump to conclusions. Pikachu was everywhere around Unova and was uncatchable and Dragonite was shown in the B2W2 commercials and wasn't in the Unova Dex. Same for Scizor and Butterfree who advertised the Gender differences for DP.
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#5645 |
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Join Date: Nov 2012
Posts: 31
California
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I personally think that a cool flavor (and possibly competitive) ability is one that effectively gives STAB to a type a Pokemon doesn't have.
ie: Crawler: Power of Bug-type moves x1.5 (Flygon, Drapion) Winged: Power of Flying-type moves x1.5 (Beedrill, Mothim, etc.) Drenched: Power of Water-type moves x1.5 (Stunfisk, Eelektross) Dracoscale: Power of Dragon-type moves x1.5 (Charizard, Gyarados) Amp: Power of sound-based moves x1.5 And, if you are in support of a certain addition to the metagame, Illuminate could be given an actual ingame effect by powering up a rather obvious type... (just saying) Most of these Pokemon have better ability options, but in terms of flavor, it's a nice way of helping out Pokemon with two-type syndrome. (Because that's a thing now) |
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#5646 |
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Join Date: Apr 2012
Posts: 535
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Honestly, if my entire team strategy can be destroyed by a single crit, my team strategy had some more serious problems.
The Chess comparison is inaccurate. We're not losing random pieces. Sometimes our pawns get to attack in front of them instead of only diagonally. The bishops can sometimes move in straight lines. The queen can do whatever the fuck it wants for a turn. (Specs Kyogre Water Spout crit, perhaps.) That would completely fuck up the game that is Chess, since each piece only does one thing normally. It is a fairly discrete system. Pokemon do many things. It's more analog, and each piece can do certain things pre-determined by the player. Sure, that physical wall Quagsire is going to mainly be walling common physical opponents. Perhaps it gets an Earthquake crit and takes out your Tentacruel when it normally wouldn't have. Or maybe the opponent's Heracross gets a crit on Megahorn and obliterates it. Your team can be built to adapt to such things. Quagsire should not be your only Pokemon that can take a hit. |
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#5647 | |
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Join Date: Nov 2012
Posts: 261
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#5648 |
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Join Date: May 2012
Posts: 124
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The only good thing about no crits would be the elimination of fucking n00bs saying, "You only won because of hax!!!" Fuck that.
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#5649 | |
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Join Date: Jul 2009
Posts: 3,580
Australia!
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I win like that fairly often lol
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#5650 | ||
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Join Date: Apr 2009
Posts: 211
"Yellow beauty burns gold"
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Anyway, this is getting off-topic. Any more-so and we'll be debating the core of the human condition before long. xD Let's see, what's next on the agenda... ►Xerneas/Yveltal lore ►Sylveon's typing drivel ►New evo/prevo wishlists ►Critical hits/butt hurt banter ►Something productive! Well, we all know that's never gonna happen. Got anything fresh to bring to the discussion, boys? Last edited by Lucario_Guy; Feb 21st, 2013 at 1:36:16 AM. |
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