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Old Feb 28th, 2013, 9:08:49 PM   #6151
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Quote:
Originally Posted by Fat cantab View Post
I dunno, I figure Fighting's a type that's really meant to be physical, I mean it's almost all about kicking and punching. On the special side it's just got a couple of aura/chi based attacks, making vacuum by spinning your firsts (wut?), and Keldeo's signature move.
But there's Specially based moves that nothing can take advantage of. Perhaps that "breaking the mold" could be attractive as a concept too.

Quote:
Originally Posted by Fat TheKAM1993 View Post
We need more special rock type attacks and more special attacking Rock types.
This, too. Bump Power Gem to 80-90BP, and give it a tutor too.

Would a Sandstorm version of Blizzard be bad design?

Strata Force
Rock, Special, 120BP/70Acc, 5PP
100% Accuracy in Sandstorm.


If that'd make sand used too much, just remove the accuracy boost so it works like a weatherless Blizzard.
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Old Feb 28th, 2013, 9:16:59 PM   #6152
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Originally Posted by Fat TheKAM1993 View Post
We need more special rock type attacks and more special attacking Rock types.
Stratagem in CAP is still my favorite Rock-type hands down. I'd love to see a Pokčmon like that that's official. :)
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Old Feb 28th, 2013, 9:31:53 PM   #6153
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Originally Posted by Fat Flareon View Post
But there's Specially based moves that nothing can take advantage of. Perhaps that "breaking the mold" could be attractive as a concept too.
You admitted yourself Lucario does, being near-equally strong on both sides and getting the reliable Aura Sphere and loads of coverage options. People choosing physical sets is arguably a metagame thing, Lucario's intrinsically a perfectly competent special fighting type. Likewise Keldeo very much breaks the mould and is firmly special.
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Old Feb 28th, 2013, 10:41:13 PM   #6154
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A random thought popped into my head while doing Battle Subway today, and I don't think I've seen it mentioned yet...

Dual-Type attacks

Blaze Kick would go from only Fire type attack to Fire-Fighting. The elemental fangs would be XX-Dark. Etc.

Dual type pokemon would recieve only half of an extra STAB if they matched both types. If attacked by a dual attack that the monw as weak to both types...would only deal x3 instead of x4.

Discuss.
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Old Feb 28th, 2013, 10:44:22 PM   #6155
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Quote:
Originally Posted by Fat cantab View Post
You admitted yourself Lucario does, being near-equally strong on both sides and getting the reliable Aura Sphere and loads of coverage options. People choosing physical sets is arguably a metagame thing, Lucario's intrinsically a perfectly competent special fighting type. Likewise Keldeo very much breaks the mould and is firmly special.
Lucario doesn't though, It instead opts to use it's superior Physical movepool.

I'm talking about something designed specifically as a special attacker. And even though Lucario and Keldeo exist, I still think it'd be perfectly fine if a couple more were introduced.

Quote:
Originally Posted by Fat BeastMode2010 View Post
A random thought popped into my head while doing Battle Subway today, and I don't think I've seen it mentioned yet...

Dual-Type attacks

Blaze Kick would go from only Fire type attack to Fire-Fighting. The elemental fangs would be XX-Dark. Etc.

Dual type pokemon would recieve only half of an extra STAB if they matched both types. If attacked by a dual attack that the monw as weak to both types...would only deal x3 instead of x4.

Discuss.
This has already been discussed. I don't think it'd work, unless you make the attack a multi hit attack. Let's use your Elemental fangs as an example (They're fine as they are, but for argument's sake):

Fire Fang
Fire/Dark, Physical, 32.5BP/95Acc
Hits Twice. The first hit is Fire-Type, the Second is Dark-Type. The first hit has a 10% Burn chance, and the second hit has a 10% flinch chance.


I just think it's a bit too complicated to work properly.
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Old Feb 28th, 2013, 11:42:47 PM   #6156
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Here's a thought I've tried bringing up before: I doubt that Gen 6 region is going to be the whole of France. After all, it dwarfs Real World Kanto, and Unova's counterpart, NYC by magnitudes in the thousands if generous.

So... what part of France would/should it be? The Parisian region? Normandy? Burgundy?
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Old Mar 1st, 2013, 12:03:26 AM   #6157
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Five things, shown by differing colors:

Quote:
Originally Posted by Fat BeastMode2010 View Post
A random thought popped into my head while doing Battle Subway today, and I don't think I've seen it mentioned yet...

Dual-Type attacks

Blaze Kick would go from only Fire type attack to Fire-Fighting. The elemental fangs would be XX-Dark. Etc.

Dual type pokemon would recieve only half of an extra STAB if they matched both types. If attacked by a dual attack that the monw as weak to both types...would only deal x3 instead of x4.

Discuss.
I've thought of that before, but, as Flareon put it, too complicated. It could be done, but changing old attacks to fit this too could entirely change things.

The best way I could see them doing this would be make a move X% A type, Y% B type and do damage based off that, but that's too confusing. And how would stab work? What if half of a move didn't hit.

I could see, say:
Blaze Kick (Fire/Fighting)
Scald (Fire/Water)
Steel Wing (Steel/Flying)
And them making A BUNCH of new moves based off that, so it wouldn't be all bad. It'd just change the game too much and make it very confusing. That being said, some move's I'd like to see if that happened:

...


But it won't happen. That being said, another thing that won't happen that's similar that I thought of (that that that that that):


Triple Type Pokemon.

As he said: Discuss as well


I'd really like to see a water tide based move, preferably also given to Cresselia and Lunatone. But I really want some more night-based creatures.

Second-to-Lastly:
I want to see more immunity abilities. A list of suggestions for ones that don't have plain-old immunity abilities (as in no sap sipper) + the one's we already have:

(I apologize if I missed any we already have, this shows the type that can't hit the ability and then the ability itself, those with *'s are already in place)

...


And finally, Lastly (thanks for staying with me for so long):
Pokemon idea I want to see, based off my "rubber" ability in the last section:
Clounce
Normal type, Good HP, DEF and ATK, bad speed and sp. atk, decent Sp. Def

Basically a ball with a huge clown nose, happy face, jester hat and two big arms. Orange and yellow coloring with peach body and some red. Half of the circle body is red and yellow vertical stripes while the rest is his body and face.

That's my wish.


Sorry, haven't posted in a while and had to get it all out.
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Old Mar 1st, 2013, 1:14:19 AM   #6158
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Originally Posted by Fat The King of Harts View Post
I wish these games would be released sooner. Not because I'm impatient (even though I am), but because October is Autumn. The average temperature for October and November in Virginia is low 60s and 50s. Meanwhile, the average for April and May is 60s and 70s and it only gets warmer for the next four months. One of my favorite things to do is play Pokemon, sitting on a lawn chair, under my deck, with my dogs playing around me, while overlooking my farm. You can't do that in October, at least not without pants and a light jacket.

It's just a crummy time of the year to release them. Then again, I guess there are people that like being bundled in their house playing their DS.
Same! I loved going out in the woods on my farm and finding a rock to sit on and play. I too dislike the Autumn releases.
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Old Mar 1st, 2013, 1:33:47 AM   #6159
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What I would love to see is if they could somehow make a peripheral app or pokewalker type thing that was compatible with smartphones ( I phone, android, blackberry w.e)
This could be the new basis of street pass and I believe would make a heck of a lot more sense/ practicality for players.

Where this could really shine though, if there was some sort of battle simulator app along with it. You could load your team onto your i phone and then put out an open challenge. Would make it a lot easier for people to take the game with them in public- 3DS's are a little too big to be practical if you ask me.
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Old Mar 1st, 2013, 2:02:35 AM   #6160
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I think dual-typed attacks is easily doable. Simply multiply the base damage of the attacks with any boosts/nerfs it would get as you normally would. Say Scald becomes Water/Fire.

Starmie using Scald in rain vs a Dragon/Steel type would be:

80 (Base) x 1.5 (STAB) x 1.5 (Rain boosts water aspect) x 0.5 (Rain halves fire aspect) x 0.5 (water resistance) x 0.5 (fire resistance) x 2 (fire weakness). You end up with a 45 base power attack.
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Old Mar 1st, 2013, 3:32:39 AM   #6161
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But... but... Mexican Pineapple Meteor!

Stat: Special
BP: 140
PP: 5
Type: Water/Grass
Secondary Effect: User's SpA falls two stages.

For when you need to obliterate that level 4 Geodude more than a thousand times over. (It's unbelievably effective! 8x damage!)

EDIT: My, it's late. For some reason I forgot that two 4x effective BP 70 moves are the same as a 4x effective BP 140 move. Don't mind me.
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Old Mar 1st, 2013, 3:50:57 AM   #6162
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I want a steel/gosth pokémon, and a offensive steel type.
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Old Mar 1st, 2013, 4:36:54 AM   #6163
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Quote:
Originally Posted by Fat BeastMode2010 View Post
A random thought popped into my head while doing Battle Subway today, and I don't think I've seen it mentioned yet...

Dual-Type attacks

Blaze Kick would go from only Fire type attack to Fire-Fighting. The elemental fangs would be XX-Dark. Etc.

Dual type pokemon would recieve only half of an extra STAB if they matched both types. If attacked by a dual attack that the monw as weak to both types...would only deal x3 instead of x4.

Discuss.
Another one would be to make some moves always get STAB. So, for example, Head Smash would gain STAB on Aggron, Rampardos, Donphan and Emboar, even though the latter two aren't part-Rock.

Oh, and Move Tutor it to Flareon.
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Old Mar 1st, 2013, 4:37:15 AM   #6164
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Originally Posted by Fat Darknesscrusher View Post
an offensive steel type.
Metagross, Bisharp, Scizor, Excadrill, Escavalier, Aggron, Dialga, Heatran, and Lucario say hi.

I'd rather we just get boosts to extant steel types. Metagross could use an accuracy boost to Meteor Mash, or really just better STAB moves in general. Mawile just needs to gain +30 in every stat to be slightly more effective. Most offensive steel types actually do very well already.

(That said, more variety would be nice. A good Steel/Ghost or Steel/Normal type would do well. Steel/Poison could actually be very interesting. Steel/Ice would have a pair of crippling weaknesses, but the best thing one can do for an Ice Pokemon is to pair it with a decent type. ( ͡° ͜ʖ ͡°)
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Old Mar 1st, 2013, 4:37:20 AM   #6165
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A small thing I would like is Pokemon returning to the ball after using Surf ... If you use Fly when surfing you leave the poor Pokemon abandoned ...:-(

Also pokemon should faint like they do in the anime not just disappear ..
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Old Mar 1st, 2013, 4:42:04 AM   #6166
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Quote:
Originally Posted by Fat Dilasc View Post
Here's a thought I've tried bringing up before: I doubt that Gen 6 region is going to be the whole of France. After all, it dwarfs Real World Kanto, and Unova's counterpart, NYC by magnitudes in the thousands if generous.

So... what part of France would/should it be? The Parisian region? Normandy? Burgundy?
I'm actually banking for all of Europe/former Roman Empire.
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Old Mar 1st, 2013, 6:05:26 AM   #6167
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Originally Posted by Fat Scorpio View Post
I'm actually banking for all of Europe/former Roman Empire.
But that'd be too big. I'd like to compare the size of the Roman Empire, including Carthage, Iberia, and the middle East... with New York city? Do you see the problem? 50 gens from now when they need new places... suddenly all of Europe is one whole region/
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Old Mar 1st, 2013, 6:18:18 AM   #6168
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Originally Posted by Fat Dilasc View Post
But that'd be too big. I'd like to compare the size of the Roman Empire, including Carthage, Iberia, and the middle East... with New York city? Do you see the problem? 50 gens from now when they need new places... suddenly all of Europe is one whole region/
I dont think Unova took place in just NYC. Castelia city was supposed to represent NYC in my eyes, while places like Drifveil represented the southern states in America. You wouldn't find many cowboys life Clay in a metropolis.
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Old Mar 1st, 2013, 6:54:27 AM   #6169
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Do you guys really care for scale... couldn't you just grab whole France and then just make the scale different?
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Old Mar 1st, 2013, 8:00:09 AM   #6170
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On another topic, I wonder how they will do international announcements this time?

Japan will probably get the full treatment, as usual (that's a privilege they get, and deserve, for being the country the game is developed in). Pokémon Smash, CoroCoro, all that jazz. Will GameFreak just dump it unceremoniously on their website a couple of days afterward, or do you think they will make a show out of some of the international reveals as well? And will some news be dropped in English before they do in Japanese?
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Old Mar 1st, 2013, 8:07:21 AM   #6171
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Originally Posted by Fat kazzafan View Post
Also pokemon should faint like they do in the anime not just disappear ..
What do you mean? Not be sure if your pokemon survived an attack, have a intense stand off with the other for half a minute, then go all spiral-eyed and fall slowly?

But seriously I do get you. Now that its 3D the 'fainting' should be more like in the stadium games. Bit of a 'James bond' fall to the knees sort of thing. Except they should turn all red like in the anime when going into the pokeball lazer thing. That, I would really like!
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Old Mar 1st, 2013, 8:08:08 AM   #6172
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Originally Posted by Fat Yanmega0909 View Post
I dont think Unova took place in just NYC. Castelia city was supposed to represent NYC in my eyes, while places like Drifveil represented the southern states in America. You wouldn't find many cowboys life Clay in a metropolis.
ok geographically, unova is based on a map of new york (bridges and all). . But Yes, seeing BW was meant to represent a exploration of american culture, they included stuff from all over the states. They included many towns and terrains that would not be found in their corresponding locations in New York and New Jersey. I would be willing to bet that in XY, the map will correspond directly to a region around paris, but they will include different terrain and elements of European culture, to mix things up. Like they have done in pretty much every game since gen 1.
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Old Mar 1st, 2013, 9:59:58 AM   #6173
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Quote:
The short conversation about not hinting new players towards evolutions/IV's, etc.
B2W2's XTransceiver did this quite well IMO. New players were hinted about the game's more hidden mechanics through it, the rest was up to the player if he/she wanted to know more about it (competitively speaking).
@Parallel - Cheren tells you about type matchups, not evolutions. Prof. Juniper is the one that tells you about evos of all kinds IIRC. Bianca (I personally still like to call her Belle) tells you about happiness and EV's, albeit, not giving you the exact numbers, but it's still something.

My 2 cents before everyone completely forgets about it.

BACK TO TOPIC: Corocoro.... leak soon please ;-;
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Old Mar 1st, 2013, 11:41:34 AM   #6174
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Quote:
Originally Posted by Fat shockwave527 View Post
Five things, shown by differing colors:



I've thought of that before, but, as Flareon put it, too complicated. It could be done, but changing old attacks to fit this too could entirely change things.

The best way I could see them doing this would be make a move X% A type, Y% B type and do damage based off that, but that's too confusing. And how would stab work? What if half of a move didn't hit.

I could see, say:
Blaze Kick (Fire/Fighting)
Scald (Fire/Water)
Steel Wing (Steel/Flying)
And them making A BUNCH of new moves based off that, so it wouldn't be all bad. It'd just change the game too much and make it very confusing. That being said, some move's I'd like to see if that happened:

...


But it won't happen. That being said, another thing that won't happen that's similar that I thought of (that that that that that):


Triple Type Pokemon.

As he said: Discuss as well


I'd really like to see a water tide based move, preferably also given to Cresselia and Lunatone. But I really want some more night-based creatures.

Second-to-Lastly:
I want to see more immunity abilities. A list of suggestions for ones that don't have plain-old immunity abilities (as in no sap sipper) + the one's we already have:

(I apologize if I missed any we already have, this shows the type that can't hit the ability and then the ability itself, those with *'s are already in place)

...


And finally, Lastly (thanks for staying with me for so long):
Pokemon idea I want to see, based off my "rubber" ability in the last section:
Clounce
Normal type, Good HP, DEF and ATK, bad speed and sp. atk, decent Sp. Def

Basically a ball with a huge clown nose, happy face, jester hat and two big arms. Orange and yellow coloring with peach body and some red. Half of the circle body is red and yellow vertical stripes while the rest is his body and face.

That's my wish.


Sorry, haven't posted in a while and had to get it all out.
Instead of having dual-type moves, they could expand upon the combo system used in triple battles. The only combo moves that they had in Gen V were the -Pledge moves. I thought it was interesting to see those different effects in play, but they never added anything else to that new mechanic. It would be interesting to see how that would play out in the metagame.

Last edited by Gaburaisu; Mar 1st, 2013 at 1:46:54 PM.
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Old Mar 1st, 2013, 6:07:50 PM   #6175
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Keep in mind, though, that combo moves would only really affect doubles though. But then there's the weird stuff like Minimize+Stomp, Defense Curl+Rollout, etc. Also, I think dual type moves would just add to the power creep. A Ferrothorn is out? No worries, my coverage move is also part Fire-type. Defensive synergy would be weakened, as chances are, the opponent has some coverage move that can hit you for super-effective damage.
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