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Old Jan 12th, 2013, 10:50:09 PM   #1451
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That would actually make magcargo somewhat more scary. Though I still doubt if even that would be enough for him to be in OU.
An immunity to ground and water types? that saves him from Earthquake and water attacks under rain dance. With that and it's present stats, Mayhaps a stable spot in UU, if not a definite RU placement.

That ability would give him only two weaknesses, albeit common weaknesses
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Old Jan 12th, 2013, 11:04:00 PM   #1452
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Rock needs a serious overhaul in offense.

The low accuracy thing is very, very, VERY annoying.
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Old Jan 12th, 2013, 11:07:36 PM   #1453
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No, it's not, and you're just making yourself look foolish by insisting that it can happen.
Can and "Likely will" are 2 different things.
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Base 30 Spe, even after a Shell Smash, is still extremely slow for OU. Add in common weaknesses to Rock/Fighting (Terrakion says hi, and conveniently enough, it also resists Magcargo's STABs), and it won't happen.
Trick Room exists. Triples exists. So in theory, any low-speed pokemon might be useful in some situations.

And yeah, I'm not saying Magcargo's ever going to be Trick Room's go-to fire or rock type... but GF should really try to make it a plausible alternative.
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Old Jan 12th, 2013, 11:12:30 PM   #1454
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counterpoint: make dual-typed moves so swampert can use muddy water on Magcargo because that would make me laugh
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Old Jan 12th, 2013, 11:14:53 PM   #1455
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counterpoint: make dual-typed moves so swampert can use muddy water on Magcargo because that would make me laugh
I remember me and my brother discussing this once. XD

Still the whole deal with dual-type moves is actually kind of terrifying. It could be nice, I suppose, with certain moves. But....man
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Old Jan 12th, 2013, 11:22:40 PM   #1456
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Dual type is scary alright.
Fire/flying move on a parasect would deal 6 times more damage than if it was only 1 type.
Solar power+sun+choice makes it even scarier. (oh look a Charizard)
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Old Jan 12th, 2013, 11:44:13 PM   #1457
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Sorry to be "that guy" but while the corsala and clownfish bonus would be cool. Clownfish don't shelter in coral more than any other reef fish does they're known for their symbois with anemones. So GF needs to give corsala an evo possibly with a water poison typing (to make of more accurate), and then have nemopyre pair with it for maximum awesome.
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Old Jan 12th, 2013, 11:47:31 PM   #1458
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Originally Posted by Fat czechm8 View Post
Sorry to be "that guy" but while the corsala and clownfish bonus would be cool. Clownfish don't shelter in coral more than any other reef fish does they're known for their symbois with anemones. So GF needs to give corsala an evo possibly with a water poison typing (to make of more accurate), and then have nemopyre pair with it for maximum awesome.

Just a heads up, it's Corsola.
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Old Jan 12th, 2013, 11:56:38 PM   #1459
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Shuckle
I personally think any Farfetch'd evolution won't be nearly as cool or good as we think it would be, so I'm hoping he never evolves if only not to spoil the potential.

Also, Eviolite Shuckle... in a sandstorm... meep... scary, no thanks.

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Just a heads up, it's Corsola.
...

We figured out which pokemon he was talking about, Pokemon names aren't the easiest thing to spell.
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Old Jan 13th, 2013, 12:15:15 AM   #1460
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oh shit guys...I just thought of something...do ANY of you think that Gamefreak will pull a Soul Dew with Eviolite?
As in you cannot trade over Pokemon holding items/having HMs from previous games?
That might make things REALLY interesting...
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Old Jan 13th, 2013, 12:18:24 AM   #1461
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I haven't played a Pokemon game since Pearl (haven't been on Smogon in just as long) but I saw the announcement trailer and I have to say.... wow! I'm so pumped for this game. Yveltal and Fennekin look absolutely amazing. Not a fan of Froakie, but I'm sure he'll grow on me. Now I've just got to read up on all the stuff I've missed in the past five years. :P
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Old Jan 13th, 2013, 12:19:49 AM   #1462
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oh shit guys...I just thought of something...do ANY of you think that Gamefreak will pull a Soul Dew with Eviolite?
As in you cannot trade over Pokemon holding items/having HMs from previous games?
That might make things REALLY interesting...
Evolite, I think, is too much fun for this...
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I haven't played a Pokemon game since Pearl (haven't been on Smogon in just as long) but I saw the announcement trailer and I have to say.... wow! I'm so pumped for this game. Yveltal and Fennekin look absolutely amazing. Not a fan of Froakie, but I'm sure he'll grow on me. Now I've just got to read up on all the stuff I've missed in the past five years. :P
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Old Jan 13th, 2013, 12:23:41 AM   #1463
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Originally Posted by Fat czechm8 View Post
Sorry to be "that guy" but while the corsala and clownfish bonus would be cool. Clownfish don't shelter in coral more than any other reef fish does they're known for their symbois with anemones. So GF needs to give corsala an evo possibly with a water poison typing (to make of more accurate), and then have nemopyre pair with it for maximum awesome.
Water/Steel with Regenerator would be better.
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Old Jan 13th, 2013, 12:34:17 AM   #1464
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I'm OK with more entry hazards and weather options. However, if they do that, they MUST make counterplay to entry hazards and weather much more accessible. Like I said, an item that absorbs entry hazards, or a bunch of new elemental rapid spins distributed across a variety of pokemon, hopefully via TM, would go a long way towards making entry hazards less overbearing.

It would also make entry hazard battles a lot more tight for both players, since there would be a lot more switching around trying to find that right moment to blow the spikes away. No herp-derping Jellicent in there every time their spinner comes out. Electric or ghost type rapid spin say hi. (though I feel that a rapid spin move should always be of a type that has at least one immunity.)
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Old Jan 13th, 2013, 12:34:42 AM   #1465
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counterpoint: make dual-typed moves so swampert can use muddy water on Magcargo because that would make me laugh
This is something I remember discussing in the *5th* gen speculation thread. And that exact move was what got me thinking about it too - it's sad that Muddy Water is just a slightly different (inferior) Surf. Implementing dual-typed moves would probably be require a serious mechanics/balancing overhaul.

However, I just realized a way that GameFreak could make dual-type moves without actually giving all moves 2 types though... they could make them weaker 2-hit moves like Double Kick which hit twice, except the 2nd hit has a different type. Something like...

Muddy Water 50bp 85acc Hits Twice, first hit is Water-type, second is Ground-type, 10% chance to lower acc.
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Old Jan 13th, 2013, 12:35:20 AM   #1466
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Originally Posted by Fat ThePROlificHipster View Post
Water/Steel with Regenerator would be better.
Ya know how old oil rigs are sunk and coral grows on them, thus expanding coral reefs.

GF could use that idea with Corsola. The man made reefs are made from old steel and rigging therefore making Corsola Steel instead of Rock. I don't find regenerator a far off idea at all for a reviving coral reef.
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"Musharna creates the world of the dream.
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Old Jan 13th, 2013, 12:45:45 AM   #1467
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Muddy Water could be dual type w/o dual typing other moves. However, I really like your multihit-suggestion. Dual Chop variants with 2 different types could be pretty cool... in fact, it could be slightly better (more accurate?) than dual chop, since often they wouldn't be used by someone who got both STABs. So while Dual Chop is usually a better Dragon Claw, Water/Ice Dual Chop would almost never be a better Scald...
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Old Jan 13th, 2013, 2:09:12 AM   #1468
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Originally Posted by Fat Shroomisaur View Post
Muddy Water 50bp 85acc Hits Twice, first hit is Water-type, second is Ground-type, 10% chance to lower acc.
This is actually a super interesting idea, but the first hit should be ground and the second one water so you can get sick skillshots on Kecleon.
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Old Jan 13th, 2013, 2:30:24 AM   #1469
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Kind of off topic but how do you guys think the game is designed? They come up with theme, spit ball new pokemon, make a general story, design key land marks, general map, fill in with cool stuff.
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Old Jan 13th, 2013, 2:35:36 AM   #1470
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Kind of off topic but how do you guys think the game is designed? They come up with theme, spit ball new pokemon, make a general story, design key land marks, general map, fill in with cool stuff.
I bet the game will have the exact same characteristics as the others if thats what you mean.
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Old Jan 13th, 2013, 2:42:28 AM   #1471
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Kind of off topic but how do you guys think the game is designed? They come up with theme, spit ball new pokemon, make a general story, design key land marks, general map, fill in with cool stuff.
I read the interviews that came with Gen V. They stated that they knew right away they wanted the legendaries to be a dragon-fire and a dragon-electric, and the whole design team voted towards making the water starter an otter. They also said that they started pre production for Gen V shortly after the release of Diamond and Pearl, and that the first official design they came up with was Haxorus' look.
The game's production process takes place in a couple of different areas almost all at the same time. The thirteen some odd monster designers all create a rough idea of the pokedex while Ken Sugimori oversees the starters and legendaries personally. The programmers and designers, under the leadership of Shigeki Morimoto most likely start creating rough towns and cities in the game engine to be expanded upon when the story, character designs and pokedex come together.
The theme is very likely decided upon and specified very early on to give every branch of the game's development team an idea to keep them busy until they get to compiling a version of the game used for beta testing. But really, a lot of games are made in this manner nowadays. extra gameplay elements are decided in a number of ways, probably based on what the story demands and what the regioinal pokedex has inside of it.
Also there needs to be appropriate tie-ins to the anime and the ability to playtest new trading cards in time for their respective releases. The storyline for the main runthrough is most likely the epicenter around which everything, even the core gameplay elements of NPC interaction, traveling, catching, training, and battling with pokemon revolve around.

tl;dr The game is made with an in-house game engine.
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Old Jan 13th, 2013, 2:47:24 AM   #1472
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If there was going to be a Psychic/Dark Pokemon, I'd like it to be another Kirlia evolution. Switch Gardevoirs speed with its sp. def. And give it Trace or Justified or something
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Old Jan 13th, 2013, 2:58:50 AM   #1473
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Gen 6 will make it pretty weird for simulators due to the 3D. I wonder if GF did something to stop use of PokeGen and stuff as well. All the EV training... nightmares..
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Old Jan 13th, 2013, 3:05:00 AM   #1474
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WAIT, GUYS I JUST REALIZED!!!

What if Pokerus becomes deadlier?
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Old Jan 13th, 2013, 3:29:11 AM   #1475
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I actually feel that many first and second gen Pokemon don't need evolutions or pre-evolutions. There are only a handful of Pokemon from gen 1 which are still single stage, and I kinda hope that can persist. I feel as though some single stage Pokemon are necessary to help balance out the feel of the game from a non-competitive point of view.

That being said, I do feel that gen 3 could use some additional evolutions. I personally think that it would be awesome if sharpedo became a megalodon or ichthyosaur after learning ancient power. I would also like to see a fire/water dolphin with a heat vent on its back that evolves into a whale with a volcano or chain of volcanoes on its back.
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