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Old Jan 16th, 2013, 8:20:59 AM   #2151
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Originally Posted by Fat The King of Harts View Post
I hope they get rid of HMs. I don't know exactly how they'd do that, but I really want them to. Maybe turn all the HMs into TMs since they're reusable now. Maybe Pokemon will just have "skills" that let them act as HMs.

I'm just fed up with forcing crappy moves on Pokemon so I can continue my game. Sure, Waterfall and Surf aren't crappy, but the others are. And even with Waterfall and Surf, if you have a physical water type, Surf is pointless and vice versa for Waterfall. My Samurott last gen knew both Waterfall and Surf because I didn't want to pick up an HM slave or another water type just for Surfing. It's hard to use all the Pokemon you want when you're forced to carry Pokemon X because it knows/learns an HM.

I'm not saying the HMs shouldn't exist as attacks, but we shouldn't be forced to use them because there's a twig in my way or my water type can't possibly swim without Surf.
What if they made HM moves have +1 priority? I think that would literally solve most everything.
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Old Jan 16th, 2013, 8:30:27 AM   #2152
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Originally Posted by Fat The King of Harts View Post
I hope they get rid of HMs. I don't know exactly how they'd do that, but I really want them to. Maybe turn all the HMs into TMs since they're reusable now. Maybe Pokemon will just have "skills" that let them act as HMs.

I'm just fed up with forcing crappy moves on Pokemon so I can continue my game. Sure, Waterfall and Surf aren't crappy, but the others are. And even with Waterfall and Surf, if you have a physical water type, Surf is pointless and vice versa for Waterfall. My Samurott last gen knew both Waterfall and Surf because I didn't want to pick up an HM slave or another water type just for Surfing. It's hard to use all the Pokemon you want when you're forced to carry Pokemon X because it knows/learns an HM.

I'm not saying the HMs shouldn't exist as attacks, but we shouldn't be forced to use them because there's a twig in my way or my water type can't possibly swim without Surf.
I agree completely, but it's highly unlikely. At it's core, Pokemon is an RPG and not just a battle sim. All RPGs need a main quest and side quests and then special quests for items that further the main quest. Idk how they would even adjust the game to accomodate the lack of HMs. Although, this idea would be cool...

Cut - Only useable by a pokemon with claws or scythes (Sandslash, Scyther, etc.)
Fly - Only useable by Flying types with certain Height/Weight requirements (no more flying Pidgeys)
Surf, Waterfall, Dive - Only useable by Water types with certain Height/Weight requirements
Strength - Only useable by pokemon with certain Height/Weight requirements

However, this would be just as limiting as having to teach your pokemon these moves as you could only use certain pokemon when exploring. Another way to remove HMs would be to get Key Items like axes and boats (here's to you Squirtbottle). In conclusion, while annoying, HMs are a part of the RPG experience and there doesn't seem to be a major change in that department anytime soon. But we can hope.
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Old Jan 16th, 2013, 8:40:04 AM   #2153
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Originally Posted by Fat Jolteon Bandit View Post
I agree completely, but it's highly unlikely. At it's core, Pokemon is an RPG and not just a battle sim. All RPGs need a main quest and side quests and then special quests for items that further the main quest. Idk how they would even adjust the game to accomodate the lack of HMs. Although, this idea would be cool...

Cut - Only useable by a pokemon with claws or scythes (Sandslash, Scyther, etc.)
Fly - Only useable by Flying types with certain Height/Weight requirements (no more flying Pidgeys)
Surf, Waterfall, Dive - Only useable by Water types with certain Height/Weight requirements
Strength - Only useable by pokemon with certain Height/Weight requirements

However, this would be just as limiting as having to teach your pokemon these moves as you could only use certain pokemon when exploring. Another way to remove HMs would be to get Key Items like axes and boats (here's to you Squirtbottle). In conclusion, while annoying, HMs are a part of the RPG experience and there doesn't seem to be a major change in that department anytime soon. But we can hope.

we only have six HMs, maybe move it down to 4 so we can have only one HM slave? Also, my idea about making all HM moves have +1 priority in competitive battle? Strength and cut for pokemon that are unable to learn quick attack and extremespeed?
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Old Jan 16th, 2013, 8:41:14 AM   #2154
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Originally Posted by Fat Basileus View Post
we only have six HMs, maybe move it down to 4 so we can have only one HM slave? Also, my idea about making all HM moves have +1 priority in competitive battle? Strength and cut for pokemon that are unable to learn quick attack and extremespeed?
priority surf / waterfall = fml

on a slightly off-topic tangent, samurott's perfectly fine with surf/waterfall together because it doesn't have much competition for a moveslot other than megahorn and swords dance
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Old Jan 16th, 2013, 8:49:49 AM   #2155
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OH MY GARCHOMP!!!

I watched the video again and then watched a Marriland reaction or whatever, and he made an awesome point. The first scene in the trailer shows the trainer gazing into a mirror. Usually in RPGs, that's the way you customize your character at the beginning of the game! If this holds true and we do get to customize our characters, I wonder to what extent? Hair, eye, and skin color? That at the very least would make sense given it's global release. Maybe even choosing accessories (Different hats, bags, etc.) will be included as well. Just got 10 times more excited!
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Old Jan 16th, 2013, 9:11:00 AM   #2156
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Originally Posted by Fat Basileus View Post
we only have six HMs, maybe move it down to 4 so we can have only one HM slave? Also, my idea about making all HM moves have +1 priority in competitive battle? Strength and cut for pokemon that are unable to learn quick attack and extremespeed?
It would be way too uber to give HMs priority. It would be like a highly distributed Exreme Speed, More powerful Quick Attack and a stronger Aqua Jet that flinches. I don't think so.
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Old Jan 16th, 2013, 9:37:42 AM   #2157
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Originally Posted by Fat PlatypusVenom View Post
It would be way too uber to give HMs priority. It would be like a highly distributed Exreme Speed, More powerful Quick Attack and a stronger Aqua Jet that flinches. I don't think so.
priority surf would be a complete nightmare to eat
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Natu used Grass Knot!
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Old Jan 16th, 2013, 9:57:55 AM   #2158
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Originally Posted by Fat TM13IceBeam View Post
priority surf would be a complete nightmare to eat




Imagine these two guys being able to sweep late-game, mid-game, or even early-game with Choice Specs, Rain-boosted Surfs



What I really want to ask here, is about these rumors that Xerneas is going to be a Grass-type. Then, there are no new types? I saw a image on Facebook, where was written that Xerneas would be a Grass-type, but comparing the two words in Japanese, that word was wrongly translated to Grass.
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Old Jan 16th, 2013, 10:16:46 AM   #2159
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I really hope these two legends aren't brand-new typing Pokemon like I've seen rumored about. I think breaking the balance from the 17 existing types could be extremely risky.
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Old Jan 16th, 2013, 10:23:18 AM   #2160
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Originally Posted by Fat Basileus View Post
we only have six HMs, maybe move it down to 4 so we can have only one HM slave? Also, my idea about making all HM moves have +1 priority in competitive battle? Strength and cut for pokemon that are unable to learn quick attack and extremespeed?
yeah...no, how about this instead:
A move similar to Tailwind that gives +1 priority to all moves for 3 turns
An item that gives +1 priority to all moves
Another ability but this time it gives +1 priority to attacking moves

DISCUSS!!!!
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Old Jan 16th, 2013, 10:33:20 AM   #2161
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Originally Posted by Fat b2j135 View Post
yeah...no, how about this instead:
A move similar to Tailwind that gives +1 priority to all moves for 3 turns
Why not just upgrade tailwind to this effect
Quote:
An item that gives +1 priority to all moves
everyone will start abusing it and there will be no diversity
Quote:
Another ability but this time it gives +1 priority to attacking moves
are you fucking shitting me
there is no way. i am. eating. +1 priority hydro pumps. or fire blasts. or whatever, even return.
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Natu used Grass Knot!
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The foe's Corsola lost 31% of its health!
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Old Jan 16th, 2013, 10:34:05 AM   #2162
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edit: @ two posts above

Those seem a bit unbalanced but I like the idea. Maybe the item that gives +1 priority should lock the user into using one move? At the moment it seems like it outclasses the Choice Scarf completely.

As for the ability, perhaps a variant similar to Technician where moves with less than a certain BP get +1 priority? Or maybe an ability which gives priority moves extra power? Those could be interesting
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Old Jan 16th, 2013, 10:38:51 AM   #2163
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Plausible variations of this +1 priority mess:

Abilities:
* +1 priority to all 60 or less moves (IE, prankster technician)
* +1 priority to all physical [or special] moves, moves are halved in power.
* +1 priority to all physical [or special] moves, pokemon must recharge next turn.

Item:
* One time +1 priority to one move.
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Old Jan 16th, 2013, 10:44:28 AM   #2164
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Quote:
Originally Posted by Fat Jolteon Bandit View Post
OH MY GARCHOMP!!!

I watched the video again and then watched a Marriland reaction or whatever, and he made an awesome point. The first scene in the trailer shows the trainer gazing into a mirror. Usually in RPGs, that's the way you customize your character at the beginning of the game! If this holds true and we do get to customize our characters, I wonder to what extent? Hair, eye, and skin color? That at the very least would make sense given it's global release. Maybe even choosing accessories (Different hats, bags, etc.) will be included as well. Just got 10 times more excited!
Personally, I think accessories are a given. The male character has sunglasses perched on his hat in some shots, and they are missing in others (for instance the "swinging scene"). Implementing the ability to change your character somewhat would be a nice touch, and it wouldn't be particularly hard to do either. Don't expect them to do anything but aesthetics, though.

Also, concerning the alleged leak on the previous page:

...


Chespin - Chespear - Chespike makes very much sense litographically. Pin- - Spear - Pike. Those are very plausible names, indeed. I smell hedgehogs.

Fennekin - Flannec - Fernox are also passable names. Flannec would be a mix of "flame" and "fennec", whereas Fernox is a (clever) mix of "Inferno" and "fox".

Froakie - Ribbub - Froabanet could also work... somehow. Ribbub is obviously "Ribbit" and "Bubble", but Froabanet? I haven't found anything frog-related which fits that word, but it could also refer to its secondary typing or its appearance.

However, many sprite artists and fakedex creators have learned to find clever names for fakemons over the course of the years. While the names are clever, and totally in GameFreak's style, that's not to say they are legit.

As for the credibility of the rest of the information... I must say, if it's a hoax, it's a very good one. It gives out little enough information that it can pass for a leaked "teaser". It even appears to hold some information back (as teasers are wont to do). It also boldly gives out concrete statements, such as the names, which would be among the first things to be revealed and thus would be easy to verify. Version-dependant evolutions is certainly creative, and fits GameFreak's style. It isn't as ridiculous as that "leaked copy" that was alleged a few pages back. The name "Sandora" or similar has also been mentioned earlier (though it looks an awful lot like Hydreigon's Japanese name, Sazandora).

I'd like to see a translation of the heading, though. It requires a little knowledge to fake that credibly. For instance, there appears to be a URL in the header. Where does that go? What do all the words above the text mean?
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Old Jan 16th, 2013, 10:44:39 AM   #2165
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Originally Posted by Fat Yveltal View Post
You clearly haven't watched ANY of Game Freaks other commercials.
BW commercial, Tsutarja uses Leaf storm in a fight against an Oshawott (or was it Zekrom? I don't remember.)
Starters are weak STATISTICALLY. All pokemon really gain from evolving is a stat increase, but they learn the same techniques at a slower rate than in their basic forms in most cases You do know that you can keep your Bulbasaur from evolving and it'll learn Solarbeam faster than if it were Venusaur, right?
And once again, they would showcase those techniques so ignorant ravers like you can get up in everyone elses business pushing your uppity agenda about how everyone else needs to believe the same things you do. Why is it that because you have an idea in your head that you really like, other people can't hypothesize?
Right, that slipped my mind. However, just because I think somebody is wrong does not mean I force my beliefs on someone.
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Old Jan 16th, 2013, 10:45:59 AM   #2166
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If we really want a Pokemon that takes priority to the next level, how about the following Prankster-like ability below:

Quote:
Impetuous - Increases the priority of attacking moves by 1. However, damage dealt will only be 1/2.
Basically, the worst we could get is a Victini spamming priority V-Create (90 BP). Not a nice picture, but the next spammable attack (that means excluding stuff like Hyper Beam, Outrage and Leaf Storm) would be priority Head Smash (75 BP) and Hi Jump Kick (65 BP). Then there's always priority Thunder (60 BP), Earthquake (50 BP), etc. We could potentially have priority moves of ANY type with this ability alone. Considering that Sucker Punch and Extremespeed are both 80 BP, this may prove to be not overpowered.
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Old Jan 16th, 2013, 10:54:34 AM   #2167
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Originally Posted by Fat CynicalGiant View Post

I am very interested in Froakie's move. He kept dashing through the Patrat over and over leaving some sort of Blue effect. Physical Water move?

Even if we can call GameFreak TrollFreak, it just seems unlikely that they would show a grass attack followed by a dark attack, a fire attack followed by a psychic attack and then a water attack followed by....another water attack? I think they're using the second attacks performed by the starters to hint at their secondary typings in later evolutions.
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Old Jan 16th, 2013, 10:58:06 AM   #2168
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Quote:
Originally Posted by Fat Cobraroll View Post
Personally, I think accessories are a given. The male character has sunglasses perched on his hat in some shots, and they are missing in others (for instance the "swinging scene"). Implementing the ability to change your character somewhat would be a nice touch, and it wouldn't be particularly hard to do either. Don't expect them to do anything but aesthetics, though.

Also, concerning the alleged leak on the previous page:

...


Chespin - Chespear - Chespike makes very much sense litographically. Pin- - Spear - Pike. Those are very plausible names, indeed. I smell hedgehogs.

Fennekin - Flannec - Fernox are also passable names. Flannec would be a mix of "flame" and "fennec", whereas Fernox is a (clever) mix of "Inferno" and "fox".

Froakie - Ribbub - Froabanet could also work... somehow. Ribbub is obviously "Ribbit" and "Bubble", but Froabanet? I haven't found anything frog-related which fits that word, but it could also refer to its secondary typing or its appearance.

However, many sprite artists and fakedex creators have learned to find clever names for fakemons over the course of the years. While the names are clever, and totally in GameFreak's style, that's not to say they are legit.

As for the credibility of the rest of the information... I must say, if it's a hoax, it's a very good one. It gives out little enough information that it can pass for a leaked "teaser". It even appears to hold some information back (as teasers are wont to do). It also boldly gives out concrete statements, such as the names, which would be among the first things to be revealed and thus would be easy to verify. Version-dependant evolutions is certainly creative, and fits GameFreak's style. It isn't as ridiculous as that "leaked copy" that was alleged a few pages back. The name "Sandora" or similar has also been mentioned earlier (though it looks an awful lot like Hydreigon's Japanese name, Sazandora).

I'd like to see a translation of the heading, though. It requires a little knowledge to fake that credibly. For instance, there appears to be a URL in the header. Where does that go? What do all the words above the text mean?
Chespin evolves to Grass | Dark, Fennekin Fire | Psychic, Froakie Water | Fighting.

What's interesting though is the part below the starters. The terms beside Finches and Fincho translates to "Fo-ru-mu X" (Forme X) and "Fo-ru-mu Y" (Forme Y).

Below that is "Zeruneasu" (Xerneas) and "Iberutaru" (Yveltal). Xerneas is Grass/???, while Yveltal is Dark/???.

I don't really have much knowledge of Jap though aside from being able to decipher katakana. Finches and Fincho seems interesting though.
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Natu used Grass Knot!
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The foe's Corsola lost 31% of its health!
Riolu ftw Amazing Rotom-S is amazingKAKUNA
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Old Jan 16th, 2013, 11:08:23 AM   #2169
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Below that is "Zeruneasu" (Xerneas) and "Iberutaru" (Yveltal). Xerneas is Grass/???, while Yveltal is Dark/???.
Is Xerneas really a Grass-type?

I've seen a few pages ago some sort of post like this, in Japanese, about Xerneas being "Evil", and Xerneas being "Saint". Also, comparing this with the japanese Grass-type name on Bulbapedia, it seems like Grass was just a mistranslation.

...
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Old Jan 16th, 2013, 11:21:44 AM   #2170
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A priority move item would decrease the Choice Scarf use to 0 and give a non-sense to the Speed stat (high base speed pokes would be ridiculous then) imo.

Quote:
* +1 priority to all 60 or less moves (IE, prankster technician)
This looks much better.

btw,
Xerneas/Yveltal possible's origin (dunno if was already posted, anyway It seems legit):
...
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Old Jan 16th, 2013, 11:47:39 AM   #2171
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Originally Posted by Fat Jolteon Bandit View Post
I agree completely, but it's highly unlikely. At it's core, Pokemon is an RPG and not just a battle sim. All RPGs need a main quest and side quests and then special quests for items that further the main quest. Idk how they would even adjust the game to accomodate the lack of HMs. Although, this idea would be cool...

Cut - Only useable by a pokemon with claws or scythes (Sandslash, Scyther, etc.)
Fly - Only useable by Flying types with certain Height/Weight requirements (no more flying Pidgeys)
Surf, Waterfall, Dive - Only useable by Water types with certain Height/Weight requirements
Strength - Only useable by pokemon with certain Height/Weight requirements

However, this would be just as limiting as having to teach your pokemon these moves as you could only use certain pokemon when exploring.
Actually, I don't think it is. I say that because with HMs now, my Raticate has to know Cut so I can cut trees, which means it only has three moves for battling instead of four, and that other one is really bad. That's a handicap in my book. However, I'd have little problem picking pokemon based on traits because at least they can still learn the moves I want them to know. I wanted my Samurott to run Swords Dance/Aqua Jet/Megahorn/Grass Knot, but I couldn't because I needed those HMs.

Besides, I don't think traits would be that restricting. Sure, I can't fly around on my Starly, but I most likely could my Staraptor, so it's not like I'd have to trade him in for a Braviary. I mean, yea, fans of Luvdisc would be bummed since they couldn't swim on it, but the sacrifice wouldn't be in vein if it meant no more HMs. Luvdisc fans will understand.

Quote:
Another way to remove HMs would be to get Key Items like axes and boats (here's to you Squirtbottle).
That would be awesome, too. Maybe there could levels to give it more of an RPG feel. Like, Rowboat "surfs" slow, Sail Boat goes medium, and Wave Runner goes fast.

I just don't want HMs!
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Old Jan 16th, 2013, 11:50:11 AM   #2172
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Quote:
Originally Posted by Fat zyrefredric View Post
If we really want a Pokemon that takes priority to the next level, how about the following Prankster-like ability below:



Basically, the worst we could get is a Victini spamming priority V-Create (90 BP). Not a nice picture, but the next spammable attack (that means excluding stuff like Hyper Beam, Outrage and Leaf Storm) would be priority Head Smash (75 BP) and Hi Jump Kick (65 BP). Then there's always priority Thunder (60 BP), Earthquake (50 BP), etc. We could potentially have priority moves of ANY type with this ability alone. Considering that Sucker Punch and Extremespeed are both 80 BP, this may prove to be not overpowered.
That is just TOO underpowered, imagine being burned and then having that item on, too silly your Hi Jump Kicks DO NOTHING!
I do however like the item of choice priority, we can call it Choice Hat :p
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Old Jan 16th, 2013, 11:52:58 AM   #2173
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Originally Posted by Fat The King of Harts View Post
Actually, I don't think it is. I say that because with HMs now, my Raticate has to know Cut so I can cut trees, which means it only has three moves for battling instead of four, and that other one is really bad. That's a handicap in my book. However, I'd have little problem picking pokemon based on traits because at least they can still learn the moves I want them to know. I wanted my Samurott to run Swords Dance/Aqua Jet/Megahorn/Grass Knot, but I couldn't because I needed those HMs.
I'd like to see each pokemon get an HM "slot" and the HM's no longer being attacking moves (we could get replacement generic water attacks to replace surf/waterfall, etc) so we could still have the same HM system, but not put any restriction on attacking moves. the HM slot could be called "field move" or something, like they've done in previous cast off games. I doubt they would ever do this, but it would solve the HM annoyance, imo.
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Old Jan 16th, 2013, 11:53:49 AM   #2174
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Originally Posted by Fat shockwave527 View Post
Now, I don't know if this should go here but with all the other wierd possibilities I might as well say it.

Has anyone ever thought of the idea of a 5-type starter group? Maybe not for this gen, but another? Have you ever seen Big Bang Theory or heard of Rock Paper Scissors Lizard Spock? So something like that, where each type resists 2 and is super effective against 2. Is there even a possible set for that or something similar that could work?

I'm sure someone extremely knowledgeable on Pokemon could do the math.
This game IS aimed at kids, you know. It's only a 3 type triangle for a reason - so kids can understand it better.
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Old Jan 16th, 2013, 12:01:34 PM   #2175
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Originally Posted by Fat guitarerdood View Post
I'd like to see each pokemon get an HM "slot" and the HM's no longer being attacking moves (we could get replacement generic water attacks to replace surf/waterfall, etc) so we could still have the same HM system, but not put any restriction on attacking moves. the HM slot could be called "field move" or something, like they've done in previous cast off games. I doubt they would ever do this, but it would solve the HM annoyance, imo.
Well, they did it with Headbutt and Dig, so they have a precedent for "field moves", they just don't use it for the important stuff. And you're right, we could just have some other 95/100 water attack to replace surf.

I still like the idea of making HMs into TMs so at the very least they can be replaced. That or make them key items like Jolteon said.
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