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#1 |
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No excuses.
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Sorry for taking this long ~_~
Starmie [Overview]
name: Offensive Rapid Spinner move 1: Hydro Pump / Surf move 2: Ice Beam move 3: Thunderbolt / Psyshock move 4: Rapid Spin item: Life Orb / Leftovers ability: Natural Cure nature: Timid evs: 252 SpA / 4 SpD / 252 Spe [SET COMMENTS]
name: Bulky Rapid Spin move 1: Rapid Spin move 2: Scald move 3: Psyshock / Ice Beam move 4: Recover item: Leftovers ability: Natural Cure nature: Timid evs: 248 HP / 36 Def / 224 Spe ivs: 0 Atk [SET COMMENTS]
name: Choice Specs move 1: Hydro Pump / Surf move 2: Psyshock / Thunderbolt move 3: Ice Beam move 4: Trick item: Choice Specs ability: Natural Cure nature: Timid evs: 252 SpA / 4 SpD / 252 Spe [SET COMMENTS]
name: Choice Scarf move 1: Surf / Hydro Pump move 2: Ice Beam move 3: Thunderbolt move 4: Trick item: Choice Scarf ability: Natural Cure nature: Timid evs: 252 SpA / 4 SpD / 252 Spe [SET COMMENTS]
Last edited by Jirachi; Jan 22nd, 2013 at 11:30:59 PM. |
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#2 |
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And the wind became...crazy
Join Date: Jan 2010
Posts: 799
♪ I'm Cloudbusting, daddy ♪
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On the bulky set, Starmie should have 224 speed EVs for Tornadus-I.
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#3 |
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No, I do not speak German, but I wish I could.
Join Date: May 2012
Posts: 773
ON A GIRL ROOM :3 :3 :3
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On the Life Orb set, I think that you should list Leftovers as one of the item options, or at least mention it on Additional Comments, since it boosts Starmie's survivability quite a bit. Starmie doesn't want to die too quickly, it wants to live long enough to be able to spin, and Leftovers helps on this regard, although Starmie has to sacrifice a bit of power because of this. Mention that rain can mitigate this to some extent, as Starmie can use the more powerful Thunder, instead of Thunderbolt, and its Hydro Pump will be boosted.
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I am a 18 year old guy that lives on Brazil. I have my own desires and goals, for example, I plan to become a voice actor. I also plan to become a mangaka. |
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#4 |
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Join Date: Jun 2012
Posts: 249
Brazil
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In the second set I believe you should give Leftovers an AC mention and you should change the name to Offensive Rapid Spin, or something on these lines. I also feel this set should be the first listed, but I haven't tested bulky Starmie much to give a full opinion about it.
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#5 | ||
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No excuses.
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#6 |
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Join Date: Aug 2006
Posts: 2,430
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Don't downplay Leftovers on offensive Starmie. Starmie doesn't like Life Orb without recover when it has to deal with Sand and such. Starmie doesn't NEED Life Orb if you play it on rain to be honest.
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ImStillGood (Salamence) (M) @ Life Orb Trait: Intimidate EVs: 252 SAtk / 252 Spd Rash Nature (+SAtk, -SDef) Draco Meteor / Flamethrower / Brick Break / Roost |
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#7 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,164
Bergenfield
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Jiracheeeee~
I'll AC mention that bulky Star has an option to run Psyshock AND Ice Beam if it sacrifices Recover for the extra coverage. I've done this before, and it proves useful when you want to snipe dragons and genies without losing to Keldeo / Breloom / Gengar Also AC for the same set Toxic; this will allow Starmie to beat Sableye in Sun or Jellicent AC 0 Atk IVs to minimize Sabeley's Foul Play For the offensive set, Expert Belt deserves a slash with Life Orb. Starmie has broad super-effective coverage, and EB provides enough boost without the LO recoil. AC mention Grass Knot / HP Grass > TB on offensive set to deal with Gastrodon, which is admittedly becoming uncommon. Grass Knot will retain Starmie's ability to 2HKO Jellicent, but HP Grass lets you hit Rotom-W the hardest. OO mentions: ~ HP Fire on Sun teams ~ Reflect Type to shrug off U-turns / Pursuit ~ Thunder Wave ~ Thunder > TB on Rain teams ~ Blizzard on Hail teams ~ Rain Dance / Hail for weather control |
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#8 |
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No excuses.
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Yeah ok, I'll add these asap. I kinda overlooked most of the oo mentions you suggested at first because they're fairly rare on Starmie anyway, but they sound interesting.
edit: done edit 2 @ AG: done also alexwolf I'm reading your thing dw Last edited by Jirachi; Jan 22nd, 2013 at 7:21:29 PM. |
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#9 |
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King of Conquerors
Join Date: Jul 2009
Posts: 3,619
Greece
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Here are some suggestions:
Overview
Bulky Rapid Spin Set Comments:
Life Orb Set Comments:
move 1: Hydro Pump / Surf move 2: Psyshock / Thunderbolt move 3: Ice Beam / Recover move 4: Rapid Spin item: Life Orb / Leftovers
Choice Scarf Set Comments:
Checks and Counters
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Last edited by alexwolf; Jan 22nd, 2013 at 7:44:40 PM. |
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#10 |
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I'll bite off your kneecaps if I ever see a super long post or wall of text. Seriously.
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Moderator
Join Date: Jun 2009
Posts: 2,024
California
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For all intents and purpose, rename the Life Orb set to "Non-Choice Attacker."
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#11 |
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"Offensive Rapid Spin" seems like a better fit for the more offensive set because Rapid Spin should be the main reasoning for using Starmie on the team (as plenty of special attackers have more power, though base 115 Speed is a boon of course). When you're mentioning Hail, make sure you call it a disrupting tool. There's no other purpose for Hail, and it's pretty much to just take out the opponent's sand / rain / sun benefits once their weather inducer is down. I also think Leftovers should have a slash on the offensive Rapid Spin set because Starmie still manages to 2HKO Tyranitar with Hydro Pump, and a lot of teams will want their Rapid Spin user sticking around. Losing 10% every time you need to get rid of hazards (even more if the opponent is running Ferrothorn) is not always worth it. Once these changes are made:
QC Approved (1/2) |
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#12 |
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No excuses.
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Due to the sheer amount of people asking for leftovers on the offensive set, I've added it as a slash. I've made all of your other changes too. ty for the stamp n_n
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#13 | |
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Quiet Thunder God
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Moderator
Join Date: Aug 2009
Posts: 4,521
Izanagi
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Couple of things
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#14 |
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Join Date: Sep 2005
Posts: 735
USA California
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You could mention Signal Beam under [Other Options] if you really hate Celebi. But I think Celebi is the only notable thing that SB hits, and to be honest Starmie kinda has 4MSS problems as it already is IMO.
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#15 |
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No excuses.
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Alright PK Gaming, I've added everything you mentioned. I've used Choice Specs Starmie a lot and from my experience, the second coverage move isn't that useful, which is why I added Rapid Spin instead of it. I see what you mean though, I've put it in AC instead.
Also, Signal Beam isn't really good as Celebi already takes a load of damage from Ice Beam. |
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#16 |
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Quiet Thunder God
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Moderator
Join Date: Aug 2009
Posts: 4,521
Izanagi
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Don't forget to implement all of alexwolf's changes since he's now on the QC team. (and I agree with everything he's said)
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#17 |
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Join Date: Aug 2006
Posts: 2,430
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Recover helps on Offensive Rapid Spin. I see a lot of people use Hydro Pump / Thunder / Recover / Rapid Spin. It sticks around with Leftovers against bulkier teams to spin another day and in the Rain it defeats all the spin blockers (except RH Ferrothorn). Kind of important IMO (at least, important enough for a heavy mention and slash). Starmie is hardly anyone's main offensive weapon - people use it for Rapid Spin.
Reflect Type in OO, it fucks with Ferrothorn so hard.
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ImStillGood (Salamence) (M) @ Life Orb Trait: Intimidate EVs: 252 SAtk / 252 Spd Rash Nature (+SAtk, -SDef) Draco Meteor / Flamethrower / Brick Break / Roost |
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#18 | |
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Join Date: Sep 2005
Posts: 735
USA California
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Two things I noticed;
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Also, on the Choice Sets, I'd mention that if T-Tar comes in on a Choice-locked Ice Beam or Thunderbolt it can easily Pursuit Starmie without fear or a Water STAB move.
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#19 |
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Join Date: Aug 2010
Posts: 1,153
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I'd like to throw my two cents into the ring (And fuse two idioms)
I've found that it's highly effective to EV starmie to outspeed tornadus-I by one, and throw the rest of the Evs into HP (If using Recover). Now, that might sound like it doesn't make much of a difference, and i hear you all asking "Why would i lose the ability to speed tie with enemy Starmie for THAT?". Basically, with the investment, Starmie takes 50% max from Skarmory's uninvested Brave Bird and 252 SpA neutral natured Heatran's Fire Blast/Earth Power/Dragon Pulse, which means you can switch in, take a hit, and Recover as they run. If they use hazards, you can spin on their faces, then Recover from any of those hits continually without losing any health. Normally that invites a critical, but since you can just as easily OHKO either of them (Even SpD Skarm gets in range by BB recoil), staying in is a risky proposition. And since they're often the main hazards users of a team, you may not even be worn down by hazards! Spinblockers can try to switch in, but since attacking's an equally viable option, Gengar needs to watch himself at all times, and Jellicent can't come in from Skarmory risk-free (And he needs Shadow Ball to strike back). Lefties Starmie can't even be worn down in SS/Hail, and 100% regains health in any other situation. LOmie can still ball in non-SS/Hail, and even though it can be semi-worn down with Rapid Spin, it can stay alive long enough to block Skarm/Heatran 3-4 times, which is PROBABLY enough. Basically, those extra HP evs mean you can dominate Skarmory totally, and deal with offensive Heatran that lack Dark Pulse/SE hidden powers, thus allowing you to spin with a really high degree of safety on those two. Meanwhile, you only lose the ability to speed tie with enemy Starmie, as well the VERY occasional Azelf. Last edited by tehy; Jan 24th, 2013 at 12:54:12 AM. |
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#20 |
cubchoo (°ᴥ°) ![]() ![]()
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Join Date: Mar 2008
Posts: 631
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Thunderbolt isn't really great on defensive Starmie. Very, very occasionally, you're going to be glad you had it, but checking Keldeo/Virizion/Breloom/whatever else is far more important. It's only in a very idealised situation that Thunderbolt is going to be worth it. Honestly, if I had to choose between countering Gyarados and countering Keldeo, I'd take the latter.
Using 124 offensive EVs and Thunder on a defensive set is frankly stupid. Starmie is hardly the bulkiest mon to begin with, and it needs every single point it can get. If you're using 124 SpA EVs, then you may as well just go offensive Starmie with leftovers. Reflect type is even more of a gimmick than it is on Latias, but I guess it is sort of viable.
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#21 |
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Join Date: Aug 2006
Posts: 2,430
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Electric move on Starmie with Rapid Spin is really just for beating Jellicent so you can spin.
Reflect type seems gimmicky, but Starmie was able to come in on my Ferrothorn and continue to spin my shit. Some people use Rocky Helmet Ferrothorn as their anti-spin. Even still, Reflect type basically flips a middle finger when people bring Ferrothorn in on Starmie.
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ImStillGood (Salamence) (M) @ Life Orb Trait: Intimidate EVs: 252 SAtk / 252 Spd Rash Nature (+SAtk, -SDef) Draco Meteor / Flamethrower / Brick Break / Roost |
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#22 |
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COME FORTH
Join Date: Feb 2012
Posts: 1,059
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I agree with Tab regarding defensive Starmie and Thunder. Thunder(bolt) is just a "meh" option on Defensive Starmie this generation due to the fact that Gyarados is a rare sight, and bulky-waters like Jellicent and Tentacruel are either to bulky (Jellicent often runs some SpDef investment) or Tentacruel loses to your STAB. Starmie needs the bulk to switch into RESISTED moves like Close Combat from Terrakion. I would mention it in AC, but make sure the reader knows the very major cons of not running maximum HP.
I think Leftovers is ideal on Offensive Starmie. It makes it easier to check Keldeo and spin for Offensive Rain teams. You still 2HKO Physically Defensive Jellicent. The power boost is useful to help break through Ferrothorn, but its still a 3HKO which isn't reliable and it still counters you. Rotom-W is annoying, but SpD counters Life Orb as well. Tyranitar is handled by double switching to a fighting-type or Politoed. Oh and Reflect Type is cool too.
QC Approved 2/2
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#23 | |
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King of Conquerors
Join Date: Jul 2009
Posts: 3,619
Greece
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Quote:
By using 124 SpA evs you manage to beat defensive Jellicent and you still have ok survivability. You still have Recover + Lefties, while offensive Starmie will only have lefties usually. This spread is mentioned in the AC for rain teams that have huge troubles with defensive Jellicent but still want the longevity of defensive Starmie. Pretty simple concept no? Finally i have used Reflect Type a lot and it is actually very cool. BandTar, CB Scizor, Rotom-W, and Ferrothorn always loom in the corner, wanting to ruin Starmie's day, and Reflect Type is an awesome answer to those fuckers. EDIT: Damn it bri don't steal my approvals :)
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Last edited by alexwolf; Jan 24th, 2013 at 6:27:16 PM. |
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#24 |
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Victors must always speak of the way the world should be, not the way it is.
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Have you ever tried Starmie with Hydro pump / Ice beam / Thunder / Recover with life orb under rain? its not bad, i dont think rapid spin is that necessary sometimes, and this set is not outclassed by everything i think. Maybe its worht a mention somewhere
You should also add Aboma as a check, it takes poor damages from everything starmie has and eliminates the rain.
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Check out team of the week! Last edited by Neliel; Jan 25th, 2013 at 5:25:47 AM. |
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#25 | |
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Humblest person ever
Join Date: Aug 2009
Posts: 1,648
London, UK
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I'm somewhat disappointed by the lack of any Analytic mentions here. I know Natural Cure is a great ability, but Analytic is pretty severely underrated. Yes, Starmie is incredibly fast, and so won't get the boost a lot of the time, but Analytic works on the switch and can turn starmie into an absolute nuke - it's more powerful than keldeo on the switch, faster, and with better coverage. You can 2HKO Ferrothorn with Specs Hydro Pump in the rain (a small chance with no prior damage). Short of Chansey (which takes 50% from Hpump on the switch) Starmie becomes virtually uncounterable.
I'd say it's definitely worth an AC mention on specs, and probably also on standard.
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