Jan 16th, 2013, 6:58:21 PM
Join Date: Oct 2012
Gliscor (BW2 Revamp) [QC 0/3]
//First try at making a QC article, feedback is 100% appreciated.
- BW2 puts Gliscor in an unfavorable position
- New threats such, as Tornadus-T and Keldeo, run rampant throughout the tier
- Old threats, such as Mamoswine, are now more used due to abilities and move tutors
- Increase of Rain makes its life much harder
- Landorus-T and Skarmory give it a run for its money as a defensive wall
- Still retains good typing and defensive capabilities as well as Poison Heal
- BW2 luckily gave him Stealth Rocks in conjunction with Poison Heal
- Is mostly outclassed but Poison Heal still sets him apart from the rest
Name: Physically Defensive
Move3: Taunt/Protect/Stealth Rocks
Move4: Ice Fang/Facade/U-turn
Item: Toxic Orb
Ability: Poison Heal
ev's: 252 HP/ 184 Def/ 72 Spd
- Standard Gliscor set.
- Amazing at walling physical sweepers like Terrakion.
- 72 Speed ev's allow you to outrun Jolly Tyranitar.
- Toxic and Protect allow you to wear down walls like Blissey.
- Third move slot depends on what you want more; all are fine choices.
- Final move for coverage: Ice Fang nails Dragon-types for super-effective damage, though Facade is more reliable. U-turn can shift momentum.
- You may shift the EV's in your favor, if you wish for more speed or defense.
- Struggles against Rain teams, bringing your own weather helps remedy the situation.
- Certain physical attackers can still power their way through, such as Conkeldurr and Mamoswine.
Item: Toxic Orb
Ability: Poison Heal
evs: 252 HP/ 252 Def/ 4 Spd
- SubToxic works particularly well due to great defense and Poison Heal.
- Force a threat out and setup a Substitute; proceed to Toxic and Protect to rack up damage and regain health.
- Maximum HP and defense in order to make it harder to break subs.
- Complete Taunt bait.
- ev's can be shifted for more special defense, although in most cases Tentacruel does the job better.
- Unfortunately fails to work on some of the more physically oriented walls, such as Skarmory and Forretress.
- As such, having a partner to remove them makes it easier to stall, such as Heatran or Magnezone.
- Actually has quite a few listed, though most are outclassed in some way.
- Roost can always be used for additional health recovery, though it's slightly redundant with Poison Heal.
- Tailwind can boost your teams speed for a few turns.
- Knock Off can hamper walls, though Toxic is generally better for these purposes.
- Swords Dance can allow for a potentially bulky sweeper, and honestly Gliscor has the coverage to nail everything for a super-effective hit, however without any attack investment, attacks are still underwhelming. Even with some investment, Landorus-T outclasses it in most scenarios.
- Baton Pass is certainly viable if you wish to Baton Pass a substitute to another Pokemon, though in most scenarios the opponent will bring something in to break the sub first.
- Flying Gem Acrobatics can work in conjunction with Substitute and Swords Dance, as it counters most of its counters effectively, though is easily revenged killed by threats like Tornadus-T and Mamoswine when the sub is broken.
- Fling + Acrobatics can work as well, though after you fling your Toxic Orb, you'll have a wasted slot and still fall prey to revenge killing.
- Honestly any attacking set Gliscor has is almost entirely outclassed by Landorus-T, who sports better attack and the ability to force switches with Intimidate.
[Checks and Counters]
- If lacking Taunt, other physical walls
- Rain teams in general
"Bitch, I'm a king."