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Old Jun 15th, 2013, 6:24:19 PM   #1
Jorgen
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Default Explosion in GSC [Outline]

Got the approval for this a while back from Jelli, like a long time ago, and I didn't have time to do it. I have the time now, though, so although this wasn't explicitly approved in the approval thread, I'm assuming the approval from ages ago is still valid. I'm only posting an outline for now to make it easier for QC people to sift through the content.

Introduction
  • Strongest move in GSC
  • Can usually OHKO just about anything that doesn't resist it
  • Is typically more reliable than the 50-50 affair it is in RBY
  • Also generally used for much more specific reasons: offensive, defensive, tactical
  • Despite its effectiveness, there are ways to combat its use
  • You lose a mon when you use it, so be careful
  • But then again, don't be too afraid to pull the trigger, especially when it's unexpected


Mechanics
  • Base power 250, halves defense
  • Selfdestruct used by Lax, with 200 BP, STAB, and halving of defense
  • Fainting mechanics if used first:
  • opposing Pokemon can't move
  • no poison/burn/seed damage
  • spikes damage on yoru switch-in assessed
  • lefties assessed after spikes


Ways to use:
Wallbreaking
  • Often called bait-explosion
  • Criteria for a good bait-exploder:
  • Must be otherwise-countered by their target
  • Must be able to take a hit from or outspeed their target
  • Don't wait until your Exploder is about to die to pull the trigger
  • Examples: Exeggutor for Zapdos, Cloyster for Starmie, Gengar for Raikou

Defensive
  • Stops setup sweepers and saves the game
  • Criterion for a good defensive exploder:
  • Must be able to outspeed or take a hit from their target
  • Examples: Cloyster for Vaporeon, Gengar for Agi-Passed Snorlax

Free turns
  • Because of death mechanics, if you go first, your opponent can't move
  • Even if you can't kill, can prevent the opponent from Resting
  • At the very least, even if you go last, you get a free switch
  • Should be done sparingly, this usually isn't as good as a trade
  • Example: specific scenario

Bluffing
  • Sometimes predicting Explosion can be just as punishing as using it
  • Use this to your advantage
  • Can bluff both offensive and defensive Explosions
  • Bluffing offensive is lower-risk, but less likely to work because of that
  • Bluffing defensive is high-risk, but more likely to work because of that
  • Examples: Egg puts Skarm to sleep, Cloyster Spikes as Drumlax switches out

Trading down
  • If you're up in the Pokemon count, you can use Exploders to simplify into a favorable endgame
  • Or instead of simplifying, you can just outright win if you can trade all of your Exploders for all of their remaining Pokemon
  • Can also prevent last-Poke shenanigans; too much for last-Poke Lax and Vap to set up against


Main users
Cloyster
  • Main use is Spiking
  • Baits Starmie, but mediocre otherwise in wallbreaking
  • Good defensive boomer because of high defense and good speed tier

Exeggutor
  • Sleep Powder and attacking power can really force the issue
  • Great at baiting ST Zapdos and also Raikou to an extent
  • Not great defensively because of speed tier and bug weak, but can deal with Lax

Gengar
  • Great offensive Exploder with Sleep threat and coverage
  • Can bait Raikou and Lax pretty reliably, but can struggle to OHKO
  • Speed makes it a decent defensive user, especially against Agi-Passed Lax, but lack of power can miss out on KOs
  • Really, though, it's much better used offensively

Snorlax
  • STAB Selfdestruct, not Explosion
  • Strongest sacrifice in the game
  • Good offensively, almost no risk if you run Curse to catch Skarm, or you could run coverage to catch Suicune/Miltank
  • Defensive boom is also great for opposing Curselax, has power to muscle past a Curse or two
  • Defensive boom also good for lots of other stuff such as Charizard because Snorlax is good at surviving most hits
  • Lax misses out on walling ability by using Boom, though

Steelix
  • Has Curse & EQ to force the issue... somewhat
  • Offensive boom is OK, can break Suicune and Zapdos at +1
  • Defensive boom is basically nonexistent, can't even outspeed Lax
  • Defensive boom use is relegated to beating last-Poke Curselax
  • Very useful defensively for opposing Lax/Electrics, so usually reluctant to Explode

Forretress
  • Main purpose in life is Spikes
  • Awful offensively, doesn't force anything to take it at all
  • Decent defensively, can survive pretty much any non-Fire hit and hits hard enough to OHKO things

Muk
  • Another Curse Bomber
  • Offensively, it's unexpected, applies pressure with Curse, and can force basically whatever it wants to go down, although Ghosts & Rocks can be a problem
  • Defensively, it can prevent Marowak and Snorlax from setting up, and can survive a Vap Surf (although fears faster Acid Armor), not good for much else due to low Speed & EQ weak

Golem
  • ANOTHER Curse Bomber
  • Offensively, it's kinda weak, has to catch Waters on the switch, takes a ton from Zapdos' Hidden Power
  • Defensively, it can mess with Snorlax (even Curselax), not much else


Combatting Explosion

Switch a Resistor into a predicted Explosion
  • the lower their health, the more likely they'll try to Explode
  • alternatively, if you're setting up, they'll also likely Explode
  • try to use Normal resists that can't be punished easily. Example: Skarm on Exeggutor


Strategic Sacrifice
  • Explosion does little good if it KOs the wrong thing
  • Ideally your sacrifice should be low-risk
  • Example: Vap on Cloyster

Reflect/Defense Boosts/Substitute
  • You could just outright deflect Explosion's power
  • Example: Reflect Raikou, Curse from Lax, Acid Armor from Vap, Substitute from Tentacruel


Caveats
  • Explosion is very risky, you will lose a Pokemon whether they do or not, so don't just mindlessly Explode
  • Then again, predicting Explosion can also be risky for your opponent, so don't be afraid to pull the trigger if you're in control


Conclusion
  • Get out there and get a hands-on feel for how to use Explosion yourself!
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