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#1 |
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Join Date: Apr 2013
Posts: 32
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![]() ![]() ![]() ![]() ![]() "I will use Shell Smash and then hope you do not have a Latios, muhahaha!" Cloyster (BW2 Revamp)
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name: Shell Smash move 1: Shell Smash move 2: Icicle Spear move 3: Rock Blast move 4: Razor Shell / Hydro Pump / Ice Shard item: White Herb / Focus Sash ability: Skill Link nature: Jolly / Naive evs: 4 HP / 252 Atk / 252 Spe [SET COMMENTS]
Last edited by Glacier; Apr 9th, 2013 at 9:37:03 PM. |
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#2 |
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someone please explain to me what place spike cannon has on this set. it basically shoots down cloyster's semblance of coverage and takes away from power, too. i don't understand why this is slashed at all, the one time i used spike cannon cloyster it served absolutely no purpose and i ended up ditching it for razor shell. there should be absolutely no question about this set. make it look like this:
name: Shell Smash move 1: Shell Smash move 2: Icicle Spear move 3: Rock Blast move 4: Razor Shell / Hydro Pump i can go in depth about why razor shell is usually better than hydro pump if you want but i gotta go eat dinner
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#3 | |
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Join Date: Apr 2013
Posts: 32
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#4 |
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rip numeros
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Spike Cannon is absolutely useless in my experience; trust me, I've used basically every possible alternate coverage move for Cloyster.
or as lavos would want me to say: MOVE IT TO also fix your spacing in the set, you shouldn't have lines in-between move 3 and move 4 and item and ability.
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#5 |
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Delena 4ever
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Moderator
Join Date: Apr 2009
Posts: 3,149
In Love
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Hi
NO Spike Cannon is not even AC worthy, when Rock Blast hits Gyarados, Jellicent, and Kyurem-B for solid damage. Move Spike Cannon to OO please. Mention Focus Sash and Icicle Plate in AC pls.
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#6 | ||
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Join Date: Apr 2013
Posts: 32
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READY FOR QC CHECKS |
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#7 |
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confirming that nevermeltice does in fact sound cooler than icicle plate
another reason to not use spike cannon!
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#8 |
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Delena 4ever
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Moderator
Join Date: Apr 2009
Posts: 3,149
In Love
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can u expand on some of the mons you have listed in AC so we can discover why they are there (are they team-mates, if so why, whats the draw with Scarf Starmie etc etc)
I think Quagsire loses to Hydro Pump Cloyster so mention that, Keldeo isn't a bad mention in Checks and counters either, Remove Ninetales, Rock Blast smokes the crap out of it.
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#9 |
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Join Date: Aug 2010
Posts: 1,203
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So if i might ask:Which of the two natures should be used when, and why?
I was already curious to why Naive was slashed first when you've got Razor Shell slashed first, which is when I noticed that you never talk about the natures afterwards. You should probably talk a little about this, one bullet point.
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ezfsxdgrcfgvh: that looks like ezfsxdgrcfgvh: the most annoying fucking team ezfsxdgrcfgvh: i've ever seen ezfsxdgrcfgvh: and i'm not playing through this shit ezfsxdgrcfgvh forfeited. |
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#10 | ||
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Join Date: Apr 2013
Posts: 32
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A speed-boosting nature makes sure it aint oupaced by terrakion, keldeo, latias, infernape, etc. with scarf and being revenged by them would spoil the point of this set |
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#11 |
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that's a good point tehy, mention in a line that naive should be used with hydro pump and jolly with razor shell, and change the slashes so that the abilities match up with the moves. could confuse new people i guess (though it's pretty obvious if you know what natures do!)
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#12 | |
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Join Date: Apr 2013
Posts: 32
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#13 | |
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Join Date: Aug 2010
Posts: 1,203
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I don't mean to like belabor a point or go 'hah' or anything, but generally in analyses you shouldn't have this attitude. There is a point at which this is true but it's not that point. (Fixed, Didn't see) And btw, noobs read these analyses. It's a good part of why they exist. Double edit: It's fine to have this attitude in real life but the point is, in analyses, you're supposed to assume that people don't have a certain level of knowledge. There is a point at which you have to assume they kind of know what you're talking about, but Natures aren't that point. I have this attitude too, but I leave it at the door when I enter C&C, mostly because much of this content is meant for noobs.
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ezfsxdgrcfgvh: that looks like ezfsxdgrcfgvh: the most annoying fucking team ezfsxdgrcfgvh: i've ever seen ezfsxdgrcfgvh: and i'm not playing through this shit ezfsxdgrcfgvh forfeited. Last edited by tehy; Apr 7th, 2013 at 11:49:55 PM. |
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#14 | |
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Join Date: Apr 2013
Posts: 32
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#15 |
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"noob" definitely has a negative connotation in the english language. let's keep it out of c&c.
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#16 |
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nigga I ain't even mad but u mad so dont even five dolla me
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Moderator
Join Date: Jun 2009
Posts: 2,073
California
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In other words, when you write the analysis, please keep it professional.
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#17 | ||
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Humblest person ever
Join Date: Aug 2009
Posts: 1,682
London, UK
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Liepard is also probably not worth mentioning.
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#18 |
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Join Date: Nov 2011
Posts: 307
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The spikder/rapid spin set needs to be added.
It's not outclassed because it's both unexpected and it can actually hurt things, unlike Donphan, Tentacruel and Forretress. Everyone is so prone in switching their scarfer/bulky water type into Cloyster that pulling a rapid spin or spikes/TS off is incredibly easy. |
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#19 | |
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Now, we can do this the hard way, or... well, actually there's just the hard way.
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#20 |
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Join Date: May 2010
Posts: 2,314
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i don't think the defensive spiker deserves its own set, it's fine in OO.
the 108 scarfers that adamant shell smash fails to outrun at +2 should be terrakion & keldeo, not infernape. i think ice shard deserves a main slash, it's very useful for techloom/scarf latios. it's also a generally good revenge killing option. remove scarf from OO. |
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#21 |
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nigga I ain't even mad but u mad so dont even five dolla me
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Moderator
Join Date: Jun 2009
Posts: 2,073
California
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Remove Shedinja from Checks and Counters since Rock Blast hits it through Wonder Guard and breaks its Focus Sash with the guaranteed multiple hit ratio.
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#22 |
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King of Conquerors
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Join Date: Jul 2009
Posts: 3,761
Greece
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Remove the part that says it OHKO-2HKOes the whole tier as it is not true. Keldeo, physically defensive Vaporeon, and standard Ferrothorn can all avoid a 2HKO from even LO Cloyster and OHKO back. With White Herb, which is the main option, the list becomes even larger, and Pokemon such as Rotom-W and Jirachi avoid the 2HKO and KO you back too. Also, intead of perfect neutral coverage with three moves change it to near-perfect neutral coverage, as Keldeo still walls Water-Rock-Ice.
I definitely agree with Ice Shard being on the main set, as it is very useful for Scarf Latios, Breloom, Venusaur in sun, Scarf Garchomp, Scarf Salamence, and Scarf Landorus(if you run Adamant), and to revenge kills dangerous dragons and RP Landorus when unboosted. The main issue is where to slash it, and based on this i want to talk about something else. Is Rock Blast really more important than the Water move of choice? To determine this let' see the targets of each move: Rock Blast: Politoed, Rotom-W, Vaporeon, Starmie, Tentacruel, and Jellicent. Assuming the most common item and nature of Cloyster, Jolly and White Herb, here is how much damage Rock Blast does to each of those Pokemon:
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Razor Shell: Jirachi, Heatran, Scizor, Forretress, Lucario, Magnezone, Metagross, Mamoswine Again here are the calcs of Jolly White Herb Razor Shell in rain vs those pokes:
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And if Cloyster uses Hydro Pump isntead of Razor Shell, Skarmory is taken care of as well. Out of the Pokemon each move covers, it seems to me that the Pokemon covered by the Water-move are more important, more in numbers, more common, and more difficult to remove. For example out of all the Water-type that Rock Blast deals with, Politoed and Rotom-W are very easy to wear down, Vaporeon is very rare and seen almost only in Baton Pass teams or as a special attacking tank, which only leaves Tentacruel, Jellicent, and Starmie. And while it is true that out of all the Steel-types that the water-move covers, most of them are easy to wear down and don't have reliable recovery, many of them are offensive Pokemon and not defensive, unlike the water-types, meaning that it is perfectly possible for those Pokemon to be kept safe in order to check Cloyster, unlike the Water-type Pokemon that will need to cover other Pokemon as well. For this reason i believe that the water-type move has more merit and should be put in the 3rd moveslot. Then, put Rock Blast in the final slot and slash Ice Shard with it. Finally, i want to see some discussion about whether Life Orb or White Herb should be slashed first. The power output of +2 Cloyster with Life Orb is simply outsanding, even more when backed up by rain-boosted Hydro Pump and Ice Shard for common revenge killers (you bypass Breloom with Ice Shard, Mamoswine can't do shit to you with priority anyway, so the only issue left is Bullet Punch from Scizor and Extremespeed from Dragonite, making White Herb not so needed). Also, i want to see some more discussion about Ice Shard, and it being used with an Adamant/Naughty nature, as +2 LO Ice Shard deals impressive damage even to Pokemon neutral to it (50.92 - 60.18% to Scarf Terrakion) and serves as a perfect revenge killing tool.
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Last edited by alexwolf; Apr 8th, 2013 at 12:49:58 PM. |
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#23 | ||||||
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Join Date: Apr 2013
Posts: 32
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#24 |
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Join Date: Apr 2013
Posts: 46
USA
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I think Ferrothorn should be mentioned as a hard counter. As long as it doesn't switch into a +2 Icicle Spear, it can @ 2HKO with power whip. (I think)
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Stat Calculator formulas (assuming 0 IVs, 0 EVs, and a neutral nature) From base stat: stat = (base stat x 2) + 5 From stat: base stat = (stat - 5) / 2 |
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#25 |
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Join Date: Apr 2013
Posts: 32
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Ferrothorn is pretty much "almost die or die" + "maybe destroy or status" counter. It takes like 88% damage and usually since it is used late-game, it won't be living. LO even OHKOes it. Hidden Power [Fire] variants are common on sun teams. It is decent but not good enough. Use Rotom-W, Empoleon, etc., there better as they resist there STAB.
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