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#551 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 645
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I didn't bash his post, if I came off as that aggressive I apologize as it was unintended. I also never mentioned Mental Herb, I spoke purely about standard Deoxys-D with Red Card. Are you sure you quoted the right person, cause I have zero mention of Mental Herb in my post. All I tried doing was presenting counter arguments to his arguments. (The closest thing to a "that's the wrong set" argument in my post is my reference to Red Card.)
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#552 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
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Pocket,
I think what they are trying to say is that you essentially never know which DeoD set you face, and any check would be a 50/50 coin toss. For instance, take TauntGengar. Using Shadow Ball over Taunt might avoid the Mental Herb / Magic Coat prediction, but the Red Card variant will swap you out into something like Splash Plat Politoed, where DeoD will now go on to set up SR + 1Spikes. If you use Taunt predicting the lack of Mental Herb, you might get screwed over with Mental Herb / Magic Coat. You can't scout it either without it setting up hazards so "technically" it will always get up both SR and 1Spikes. Its simply good at getting hazards up. And Terrakion is good at lategame sweeping and Keldeo is good at revenge killing. I think the main focus should be whether or not SR + 1Spikes is actually broken. A lot of Pokemon are good at doing their respective jobs (or else they wouldn't be used), and so I'm really finding the fact that DeoD can consistently get up these hazards not really the discussion we should be debating because you techncially cannot predict what set it carries so you always start out on a 50/50 playing field no matter what check you bring to SR + 1Spikes. While SR + 1Spikes certainly make sweepers threatening, I found little to no change in the enviorment when playing on Suspect. I feel that SR + 1Spikes looks a lot more intimidating on paper than in actual practice, and what people fail to realize is that even though you might stand on a 50/50 scenerio due to sheer unpredictability is that the coin toss might be in your favor so DeoD isn't gurantee to always get these hazards, just most of the time. Also, at least for offense, these hazards don't make too much of a difference if you can manage to get a midgame sweep up either. I also find that there are much more intimidating things in the current metagame: rain boosted hydro pumps, chlorophyl sweepers, sun-boosted v-create, etc. These weather based tactics are much more intimidating than the suspect we are currently testing. In the current enviorment, I feel that DeoD is more than managable. I feel that if rain or sun leave, then DeoD will probably get a re-suspect anyway so because there are both more intimidating stradegies in the metagame alongside the 50/50 chance you won't set up the hazards you need alongside the fact that offensive games are played fast enough to where the variable of hazards isn't quite as powerful as the weather forces currently dominating that I feel that DeoD's should not be considered for ban as of yet: no ban.
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#553 | |
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Dat Lugiass
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Join Date: Jan 2011
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France
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Some more calcs
Again, this is only of a portion of the calcs that show that SR + Spikes helps a lot in cleaning offensive teams just as it helps in wall breaking Stall teams.
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#554 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
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But sun helps Venusaur clean (most) DeoD teams with LO and a growth boost. Bulk lives most priority, etc., as well as stall.
Rain helps certain Pokemon become viable (see Tornadus-I and Gastrodon). DeoD can't brag that. Rain also boosts Hydro Pumps so that those usually water STABS now allow rain teams to break through stall and offensive teams alike. Like I said, Rain and Sun are more threatening that DeoD is even with those calks because rain and sun more or less can brag the same if not more. Therefore I stand by to my opinion that we should wait before banning DeoD because as of now it is quite manageable compared to other threats in the metagame. I feel this is kind of like trying to ban sand before rain and sun: "Sand boosts SDef, can set up SR, and can run choice items to break through many teams." "Rain boosts STABs, makes Pokemon viable, and is harder to beat in general." "Lets ban sand first since its the current suspect and although its not as broken as rain we should certainly ban sand since it has broken capabilities and its the one the OU mods chose as suspect!" That's kind've how I feel this entire suspect as been, not pointing at you MM so much as just this suspect in general. I am not saying sand is anywhere near broken to the point where DeoD might be (suspect wise), but I feel the concepts are the same. DeoD merits great strength for offensive sweeper for sure, but not anymore than sun and rain are currently, and they are just better in comparison to DeoD. I feel that DeoD will deserve a re-suspect if the weathers hit ban; if the community doesn't decide they are broken then I feel that it would be impossible to find DeoD broken. (Comparable scenario: Lets say we ban sand and not rain or sun. You can see where I am a bit concerned). EDIT: I might Abstain, but I feel as though that currently in the metagame that DeoD isn't broken BECAUSE of weather teams therefore I don't think it should be banned, but your logic makes sense so in a way I'm stuck in-between the middle here because I believe in both reasons: weather making DeoD manageable and weather's presence making it so we shouldn't be suspecting DeoD. I'll consider Abstaining but not making any promises.
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#555 |
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Join Date: Feb 2012
Posts: 208
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I think that the argument is that DeoD should be banned disregarding weather, so your reasoning goes against the principle of this voting, if you're against the principle the only reasonable way to express it is to abstain. And by the same token encourage others to abstain if they agree with your reasoning.
Because if you don't agree with the rules of the suspect, voting yes or no is essentially sabotaging the results just because you don't agree with either, and thus affecting the outcome for the others. Smogon needs to have a culture of abstention a bit more developped for this concept to work, but given that the voters make for a small community it could be worked on. Pocket EDIT: WRONG, people will be voting on Deoxys-D based on its performance in the CURRENT metagame (ie a metagame with Weather present). You MAY NOT vote on Deoxys-D based on your imaginary metagame without weather. Last edited by Pocket; Feb 19th, 2013 at 2:33:53 PM. |
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#556 |
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Join Date: Nov 2012
Posts: 247
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I will be voting ban. Deo-D puts too much pressure on defensive teams for a pokemon that is good in every mu. He reliably prevents early hazards (making many threats very hard to handle) and produces too much tempo. God help you if you try to use a spinner that can be pursuit traped.
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#557 | |
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Join Date: Jul 2009
Posts: 972
Dirtiest player on smogon
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#558 |
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Join Date: Jun 2012
Posts: 248
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ok
I managed to get the peak and I'll be voting for OU Deo-D. I don't really want to get into a discussion about why I think it's not ban worthy, so I'll just summarize some thoughts: Yes, Deoxys-D can defeat every spinner one-on-one with the correct move, but this doesn't really matter. I've never faced any Deo-D other then SR / Spikes / Taunt / Magic Coat, Thunder Wave, or Night Shade, and while moves such as Hidden Power Fire, Thunder(bolt), and Psycho Boost do sound good on paper, they're extremely circumstantial and most people won't use it. Saying I can't send in my spinner until I find out which set Deoxys-D is running is a lie. It's like saying I can't send in my Xatu on a Breloom because I'm afraid of Stone Edge. This argument just doesn't convince me. Yes, a well played Deoxys-D is really deadly. It blows my mind how some players manage to control the game with it. But the main problem is that this can be said about almost everything in OU. A well played Keldeo is deadly. A well played Terrakion is deadly. Even a well played Vaporeon can be deadly. This argument is valid for everything in the tier, and although some Deo-D players are for sure a pain to face, the same can be said about lots of other stuff. No, Deoxys-D does not centralize the current metagame. And no, it's not powerful enough to be banned. Sure it has some tricks under its sleeves, but it's just not ban worthy. Deo-D teams are manageable, and although you might be surprised by a Hidden Power Fire or Thunder or Psycho Boost sometime, this is not enough to ban it. With these thoughts in mind, I will be voting for Deo-D OU. I'd also like to say sorry to everyone I cursed on the ladder when I lost to bs, I was really mad back then :_:
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even if you have already posted them in this thread, if you have qualified to vote please post your screenshots in the following thread:
http://www.smogon.com/forums/showthread.php?t=3479431 http://www.smogon.com/forums/showthread.php?t=3479431 http://www.smogon.com/forums/showthread.php?t=3479431 http://www.smogon.com/forums/showthread.php?t=3479431
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#560 |
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Join Date: May 2010
Posts: 1,311
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Finally got reqs. Kind of lame my dev went up after beating someone with a 2700 Glicko2, but whatever.
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As for the topic of Deo-D, I have not been convinced that it is indeed broken. Sure, it can get hazards up, but what else can it do? Yeah, not much. It can be a dick and taunt, but I'm not sure that's enough reason to ban it. Also, with all the Scizor running around, have fun trying to setup hazards. Deoxys-D is also setup fodder. One example is Agility Thundurus-T. It sets up Agility, while Deoxys-D can't do much back, and no one wants to face a +2 Speed Thundurus-T. EDIT: Just saw Iconic post :x |
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#561 |
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Join Date: Aug 2010
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Honestly, with or without Deoxys-D, i did not notice much of a difference in the meta. Anything that really doesn't cause many ripples (which Deo-D did not nearly as much as people say he did) cannot possibly be broken in my eyes. That's all.
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#562 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 645
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Usage is irrelevant, see Gen 4 Wobb, Tornadus-T, ect. (and don't forget these same guys still use Ape in BW2)
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#563 | |
Join Date: Feb 2012
Posts: 418
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Also, how much banning a mon changes the meta isn't hugely relevant imo--deo-d has never had huge usage, which probably impacts this a lot, as it's mostly been a thing among high-level players. (ninja'd by MM) Finally, a mon that can guarantee SR + spikes is broken imo, for reasons listed above. And when it doesn't get those up, it gets SR and puts the momentum hugely in your favor. This is game-changing and easily worthy of a ban imo.
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#564 | |
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Join Date: Jan 2012
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Regarding other Spikers/Rockers, let me give you an analogy. Lets say that we compare them to walls, not like Blissey, but concrete, steel, brick, whatever walls. Something like Ferrothorn is very solid, but it has holes that can be taken advantage of, a weakness in the foundation that can be taken advantage of when trying to knock it down, in Ferro's case, its weaknesses to Fire and Fighting, its slow speed, and its weakness to Taunt. If we apply the same analogy to, say, Froslass, it can be taken advantage of by prominent weaknesses and a lack of bulk. With Deoxys D, we end up with a wall that is incredibly sturdy, but it doesn't have many real holes in it, and then ones it does have are easily sealed up. Its bulky, its fast, its typing doesn't give it plenty of weaknesses, and these weaknesses can be easily set up on by teammates. It is totally solid from basically every angle. Also, I'm putting a list of pokes that Deo-D can set up at least SR and a layer of Spikes on without issues. These are all calced with the standard sets. These WILL all be beaten reliably if the Deo-D player plays with at least an understanding of what these Pokemon do. I ignored any potential KOs and Jirachi, who as we all know can just TWave and flinch hax Deo-D fairly reliably XD. I know I'm ignoring lower tier Pokes as well, but then I'd be here all night.
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24/52 OU Pokes will basically always allow Deo-D to set up. If you switch out, too, Deoxys-D will still be able to set up two layers unless you switch out to a faster Poke who 0HKOs (basically Bug Gem Scolipede or CB Durant). Feel free to add/substract if you see something missing/wrong, but if I'm correct here, Deo-D can successfully set up on nearly half of OU. Now you see why I'm pro-ban.
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A rose by any other name...
Last edited by BlackLight; Feb 19th, 2013 at 6:02:47 PM. |
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#565 |
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Join Date: Jan 2013
Posts: 48
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It's false there is 0 mon who can. Skill Swap Espeon can 100% of time. Yes, it's a shitty gimmick, I totally agree, and it should never be used.
Carrying that is really overpreparing, but in theory you can do it. After, I agree that this Espeon can be easily trapped and that the effectiveness of Deo-D for setting hazards early while preventing most anti-hazards methods is gamebreaking. I think that ever if something like perma-rain appears more detrimential to the metagame, Deo-D is bad for it, and therefore should be banned. |
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#566 | |
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Join Date: Aug 2010
Posts: 3,956
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E @ 2 above: Zam can run encore or Taunt (why don't more?) and Rotom-W can trick. It doesn't WANT to set up on latias or dnite because they're almost unbustable after a couple boosts. Donphan may not win, but it can at least keep hazards away because it spins. Ferrothorn and Skarm can setup alongside. Basically, it's not as simple as you're making it sound. Setting up SR is not always the best move turn 1. Actually that's what I've been noticing a lot—the argument that Deoxys-D can set up SR makes it broken no matter what, without real regard for whether setting up SR is actually worthy of being called broken itself. trying to prove a premise that everyone agrees on (that Deo-D can always set up SR) without addressing the underlying implication (anything that can always set up SR is broken)
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#567 | |
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Join Date: Jul 2009
Posts: 972
Dirtiest player on smogon
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Oh what about volcarona? What does it do against that? Volcarona is probably the hardest of the hard of counters to deo-d as it can set up in its face and probably 2hko with unboosted bug buzz. Also volcarona isnt a bad pokemon... As most teams these days get whacked by it. (see rmt forum rates)
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#568 | |
Join Date: Feb 2012
Posts: 418
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On your other points; if you go red card, you can usually taunt first turn, get up SR while living a +1 hit and red card activating, and then get a second layer while you die to the next mon. This is a great exchange and is part of the reason why set-uppers are not a great answer to deo-d. Another factor is twave--with the exception of thundy-t, deo can just twave first turn to neuter any set-up threat. This also pairs well with taunt--if the opposing mon likes to use substitute, just taunt it first and then twave. Meanwhile, if you run something like mamoswine alongside deoxys, you'll never get swept by thundurus--it has to have agility + LO or NP to beat deo reasonably, both of which mamo can easily revenge (and sub loses due to thick fat halving hp ice). Volc is neutered by twave, taunt prevents it from going overboard with QD if you really want (and max speed timid deo is faster than 95% of volcs), so imo deo twaves first turn while volc uses QD, SR while they bug buzz and fail to kill, spike while they kill. Then send out terra or w/e and fish for paralyzes so you can sweep thanks to your layers of hazards. So volc isn't much of a hard counter at all--i guess if they just BB off the bat and you predict it, you get two layers while even if you twave, they have just over a 50% chance of not getting paralyzed both turns, so you get 1.5 layers on average while crippling a mon. Not to bad of a tradeoff imo. Also, tenta doesn;t really beat gengar even in rain. Gengar can run subsplit, subdisable, and dbond, all of which beat tenta (and remember, gengar doesn't need to survive the encounter, just to take tenta down with it). And even if tenta manages to beat gengar (burn, critical hit, w/e), i then bring in my DDnite. Are you going to leave tentacruel in for me to EQ? Or are you going to switch out and let me get a free DD, meaning also that the next time tenta comes in it will be 25% weaker? This is what momentum in HO is all about--sure, you can try to preserve tenta to spin later, but it might just cost you the match. And even if you do try to spin right there, you might have just lost a mon for nothing.
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#569 | |||
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Delena 4ever
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#571 |
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Join Date: Jul 2009
Posts: 972
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@Kidogo
What do you mean anything faster with taunt? Terra is one of the fastest pokemon in the tier. Unless you mean taunt alakazam? or taunt gengar? Come on man. Then you bring up another random move like t-wave..... Ok, lum berry, Next. We can go all day and make deo seem like this super pokemon but in practice all these random thunder waves and LO thunderbolts to beat starmie are gonna hurt the deo-d user in the long run. And about volc.... You cant use taunt and t-wave at the same time. Also what if I have lum berry. We can do this all day going back and forth about random deo-d moves. Theorymoning random moves out of his movepool is pointless and just annoying. lets say I do get paralyzed.... Ok now you only get up SR and I am up 6-5 with a full health volc. Tentacruel with ice beam and scald beat gengar. Sub disable is one of the most popular sets. Again theorymoning you bringing a dragonite on my tentacruel is useless because honestly i would go for the ice beam or switch to my defensive wall. This has nothing to do with deo-d. @ginganinja So according to this page the set is SR/spikes/twave/taunt? what about the spinners? What about psycho boost to beat donphan? Or hp fire to beat scizor? What about tyranitar? Cherry picking moves to prove a point isn't really fair for the arguement. Also I run terra as a lead so spikes really dont apply here. Also if I have a dragonite and you think it is DD what if I am choice banded? Then you only get up SR. @Lavos Spawn Usage stats dont matter remember? I am sure that t wave deo-d or other random deo-d sets are barely used at all but people want to cherry pick moves to explain why a pokemon is uber. Makes no sense. Also rain is dominant? I think i recently seen a stat that rain is only second to HO or non weather. So that is false. Also SR is not a factor when all deo-d on HO teams start at the lead position. Also isnt it a victory for me if deo-d isnt setting up hazards? Again theorymoning predictions is unfair to the arguement because I have the brains to predict as well. What if I switch to a dugtrio? See how easy that is? Volc is a hard counter... And HP ground focus sash can also be a possible volc set. Other pokemon can be versatile like deo-d as well. The pressure is always on the deo-d player. You may get a KO or twave sometimes but against any competent player deo-d will be done in 2-3 moves.
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#572 |
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Bakuman ;<
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@ yee and Melee Mewtwo:
Guessing game is part of Pokemon. Educated guesses are called predictions. You really can't just ascribe all the "guessing games" and "50/50s" to Deoxys-D (or sleep, in the case of yee); it happens elsewhere in this game. Banning based on this reasoning is absurd. This is where meta knowledge and risk management comes to play. If you're in a situation where you're facing Deo-D offense, you will form a game plan to best pressure DeoD. Deo can be Red Card or Mental Herb w/e, but it's up to the player to gauge which case would be the worse scenario (and which case would be more probable) and to prevent that or to choose the safest move. My extensive play experience with Deoxys-D led me to a conclusion that Deoxys-D needs to work for its layers (unless the opponent lacks any semblance of offensive pressure / rapid spinner / magic bouncer / did not even attempt to deal with Deo-D offense) - it's not easy layers as many pro-ban users are making it out to be. Lot of scenarios have been painted in this thread where DeoD is at it's prime, but in reality DeoD is hardly ever gonna pull off 2+ layers without outplaying the opponent or without significant cost in the process. Like I mentioned in my previous post, Deoxys-D does not ensure layers as readily as Deoxys-S by virtue of its mediocre Speed (for a suicide spiker), and its set must compromise if it wants to overcome its usual checks and counters. The suspect ladder further made me realize that Deoxys-D did not have much of an impact to this metagame. The absence of Deoxys-D in the ladder did not influence the metagame for the better or for worse, and that's telling as to how little Deoxys-D restricted our metagame. I found the suspect ladder un-revealing in terms of the current suspect in question, but it was certainly helpful in debunking the myth that Weatherless teams without Deoxys-D is shit.
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#573 | |
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Join Date: Feb 2012
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The core of my argument remains the same, if you need to express your discomfort to the method you shouldn't participate on it, to abstain is a reasonable solution. |
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#574 | |
Join Date: Feb 2012
Posts: 418
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Twave is not random lol...I have been saying from the start that twave is super viable on deo (you can find my post like 10 pages back if you want lol), and the set I'm considering "standard"/most effective is SR / Spikes / Taunt / Twave @ mental herb. If I start theorymonning considering deo has a different set without justifying it, call me out on it fsure. So lum berry then? OK, so you send out lum DDnite, which i twave first turn while you...DD right? I then live your +1 outrage since you have no boosting item, use twave again, and set up rocks next turn while you kill me. Of course, this is assuming I don't simply go for the taunt since dnite is guaranteed to be slower (which gets me two layers since im still faster, 3 if i live two outrages which is around a 10% chance. Given this, taunting vs dnite is probably the better option since a lot do carry lum). In either case, your lum DDnite has done a good job limiting me to just SR (possibly), while in exchange I have paralyzed your sweeper which is now locked into an outrage that is about to expire and cause confusion--the perfect set-up opportunity for whatever sweeper i choose to bring in. No tentacruel run scald + ibeam--rapid spin is a given, and 2 out of toxic/protect/substitute/tspikes are almost always on the set. Even so, if gengar disables scald ice beam has only a slight chance to 4hko, meaning gengar can flat-out beat tentacruel. I'm not sure if you misunderstood my point about dnite or w/e. I was citing an example of what makes it so much harder to spin vs a well-constructed HO team than you seem to think it is. Dnite is arbitrary--the point is, even if you somehow get past gengar with your tenta alive, whatever sweeper I bring is is going to threaten tentacruel (probably with a KO), meaning that if you try to spin you risk being KOed. Meanwhile, it is most likely also a set-upper, so if you switch out to try and get a spin off later I may instead set up and sweep your team due to the hazards you were unable to spin. Dnite was simply an example since it can easily sweep teams and can KO a slightly damaged tentacruel. So this point is not about deo-d, but about the nature of HO...which is kinda intimately linked to deo-d atm. Also in regards to your response to lavos...the point is that usage=/=brokenness, not that usage isn't valuable to consider lol. That's like saying that the fact that no one uses skill swap espeon because it's a horrible gimmick set shouldn't mean it gets eliminated as a huge factor contributing to deo's non-brokenness. If something is not used, you can't site it as a common means of countering something, because it isn't common lol. Nothing to do with the usage=/=brokenness idea.
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#575 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 645
France
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The set I'm am going to be assuming in this post is standard spread with SR + Spikes + Magic Coat + Taunt @ Red Card. I'm going to cut the post up and put them into hide tags to help organize my own thoughts.
Also, I'm going to make the assumption that you read all of my previous posts in this thread. If not, you can find them here, here, here, here, and here. You might need to scroll down on some of them as I addressed some counter arguments.
Guessing Deoxys's set
Deoxys-D's ineffectiveness
Metagame impact
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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