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#1 |
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Join Date: Jan 2013
Posts: 3
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.: W a s a l u :. Hello Smogon, and welcome to my first RMT here! I'm fairly new to the Smogon community, however I've been a lurker of the Smogon site for some time and have a decent amount of experience. The theme for this team and RMT is based on my favorite artist, Lupe Fiasco. (who's actual name is Wasalu, therefore the name of the thread.) When deciding how I wanted to go with this team I decided that I had not tried the VoltTurn strategy yet and I felt like I could put it to good use, or at least try to. The team started around a Landorus-T + Rotom-W VoltTurn'ing minicore and went on from there. The team's main objective is to get hazards up as soon as possible and then start racking up damage from the constant VoltTurn'ing and switching the opponent is having to do, then once weakened a late game sweep by Latios and/or Breloom. = = = = = = = = = = = = ![]() = = = = = = = = = = = = Superstar @ Leftovers Trait: Serene Grace EVs: 252 HP / 224 SDef / 32 Spd Careful Nature (+SDef, -SAtk) - Iron Head - Wish - Body Slam - U-turn Jirachi acts as a universal glue for the team. Jirachi fulfills many roles and purposes on the team that are invaluable. With its Steel typing and bulk it is able to absorb Draco Meteors and other Dragon type moves and proceed to cripple those Pokemon, notably Latios and Latias, with Paralysis. The Wish support it provides is very appreciated by multiple Pokemon on the team, as no one has their own way to recover health outside of Leftovers and Rotom-W's Pain Split. When in doubt, ParaFlinching is always useful. Finally, Jirachi can also do a good job of scouting with U-Turn and because of the fact that with minimal speed investement Jirachi isn't very fast, he can often safely bring in another Pokemon on my team to threaten the opponent. Beautiful Lasers @ Leftovers Trait: Levitate EVs: 232 HP / 56 SAtk / 220 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split As stated before, Rotom-W was part of the foundation of this team along with Landorus-T. With his excellent typing he is able to switch into many attacks with the VoltTurn chain. Rotom-W is also useful in its ability to cripple common physical attackers with Will-O-Wisp. Pain Split works nicely with Rotom-W's low base HP to regain health. Rotom-W works well against rain teams, having his STAB Hydro Pump boosted and being able to use a Super Effective Volt Switch on the Water types that are commonly seen on rain teams. BREAK THE CHAIN @ Leftovers Trait: Intimidate EVs: 200 HP / 64 Atk / 244 Def Adamant Nature (+Atk, -SAtk) - Earthquake - Stealth Rock - U-turn - Stone Edge Landorus-T, again as stated earlier, was part of the foundation of the team with Rotom-W in the VoltTurn core. Landorus-T acts as a very good pivot Pokemon for the team. Landorus-T finds it very easy to set up Stealth Rock's most of the time and more often then not leads for me. Once he gets rocks up he is basically free to wreak havok with its huge base 145 attack and powerful STAB Earthquake. The ability in Intimidate, coupled with the invested bulk, allows Landorus-T to tank many physical attackers. Landorus-T is a very solid Pokemon at this stage in the metagame and can deal with many of the top physical threats. Battle Scars @ Leftovers Trait: Sturdy EVs: 252 HP / 252 Def / 4 SDef Relaxed Nature (+Def, -Spd) - Spikes - Rapid Spin - Gyro Ball - Volt Switch Forretress' main roles on the team are to set up Spikes and Spin to keep hazards of the field. It's ability to absorb physical hits, most notably Outrages from Pokemon like Dragonite and Salamence is just icing on the cake. Gyro Ball is Forretress best STAB option, being that it is outlandishly slow. Volt Switch allows Forretress to scout and also bring in other Pokemon on the team unscathed just as U-Turn does for Jirachi. Lamborghini Angels @ Life Orb Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Surf - Hidden Power [Fire] - Psyshock - Dragon Pulse Latios is my go to special attacker and with his huge base 130 Special Attack and quick 110 speed he functions as a very good late game sweeper. Latios carries the usual coverage moves of Surf and HP Fire. Psyshock works as an excellent STAB move. Dragon Pulse was elected as my main STAB attack over Draco Meteor as Latios is intended to finish off multiple Pokemon late game and having the Special Attack drop will severely hinder his ability to do that. Put 'em Up @ Life Orb Trait: Technician EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Mach Punch - Bullet Seed - Swords Dance - Spore Breloom is one of the dominating physical attakers of the current metagame. STAB, Life Orb, Technician boosted Mach Punch and Bullet Seed clear out nearly any weakened Pokemon late game that Latios is unable to clear through. Spore is always dangerous as being asleep can allow me to grab a quick Swords Dance and Breloom becomes that much deadlier. Mach Punch is deadly as it is, but at +2, Breloom's ability to sweep up those Pokemon who have been worn down by the hazards throughout the match is increased ten fold. ============== Well, thanks for reading and I hope that
you'll have advice for me as I know there's always room for improvement. I'm open to any suggestions and I'll greatly appreciate any help. Last edited by The Cool; Feb 16th, 2013 at 12:26:40 AM. |
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#2 |
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Holdin' On
Join Date: Mar 2011
Posts: 701
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Hey there, cool team, Lupe's pretty good :o
Anyways I noticed that Volcarona in the sun is a huge problem for you. You're okay with Sun teams in general for the most part, thanks to Latios, but he's beaten/setup on by Volc, who also sets up on Jirachi and Forretress. After it gets to +1, Volcarona can pretty much go for a clean sweep of your team. Fire Blast taking out the 3 pokemon it's supereffective to while Landorus takes well over 100% from any variant [around 130 and upwards]. Rotom-W can't stop it because of sun nerfing Hydro Pump, which does 49.2% - 57.88% when Volc is at +0 and 32.8% - 38.59% when hes at +1, plus it really can't stop Volcarona with Roost or Giga Drain at all unless it crits the rooster with Hydro Pump. Latios unfortunately loses to Bug Buzz, as well. I think in order to mitigate this you could probably try out a Scarfed Landorus-T over your current set. The set is still able to check stuff it normally does like Garchomp and Terrakion, but has the added benefit of being able to stop Volcarona from sweeping your team. Additionally, I'd consider Roost>HP Fire on Latios. It's the one mon responsible for taking stuff like Keldeo, Breloom and attackers from sun teams [bar Volcarona] and it seems like a smart opponent could kill it really quickly between LO damage and SR, Roost would add some much needed longevity to the set to help it check things long-term. You can play around Scizor and the spiking mons you hit it with can be handled by Forretress, as for the loss of SR I'd just slap it on Jirachi probably. Psyshock is another option to replace for Roost, as you can still mash Breloom with Dmeteor or HP Fire and Keldeo takes a ton as well. You can also change to Lefties if youre really concerned with staying alive. Change Summary: Latios: HP Fire [or Psyshock I guess->Roost Jirachi: U-Turn or Body Slam->SR Landorus-Therian (M) @ Choice Scarf Trait: Intimidate EVs: 32 HP / 252 Atk / 224 Spe Naive Nature - Earthquake - Hidden Power Ice - U-turn - Stone Edge
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lyrically, i'm the librarian who told lonelyness to be quiet during the podcast |
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#3 |
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Victors must always speak of the way the world should be, not the way it is.
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Hi there,
I see a pretty bad weakness to volcarona and clorophill venusaur. They can both setup a free quiver dance or growth against Rotom-w, breloom, and forretress, and once they do so your whole team is pretty much koed by their stab and coverage moves. A quick fix to it would be to put a Choice band dragonite over your latios. Choice band dragonite checks similar things to latios, like water pokemon and fighting pokemon, but it has a strong extreme speed that will help you revenge killing these two threaths. The set you should use is Outrage / Extreme speed / Superpower / Fire punch with a standard 252 Atk / 4 Def / 252 Spe and adamant nature. You dont have to fear that much about stealth rock since you already have the spinner. Outrage its the stab, fire punch lets you catch steel types like hidden power fire latios did, and superpower will help you dealing with Air baloon Heatran and rain ferrothorn. The only things i see you will be more weak to are thundurus and Landorus, but to be honest they take enough damage from extremespeed so that you can revenge kill them. I would also consider thunder wave on rotom-w and a special defensive spread, to take less damage from specs hydro pump of Politoed or keldeo, which seems a bit threatening otherwhise. The special defensive spread would help a bit also against the two threaths i nominated earlier, thundurus and landorus, being able to survive an hit and hit back wtih hydro pump. With thunder wave, you can also do a better job stopping keldeo and special threaths in general that you struggle with, and its a solid paralize core with jirachi. Thunder wave also lets you be less setup fodder for Venusaur and Volcarona, just in case you have already lost dragonite for some reasons. Hope this helps, gl
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#4 | ||
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Join Date: Jan 2013
Posts: 3
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Quote:
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#5 |
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Join Date: Jan 2013
Posts: 3
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bump.
I'd like to know what people think about Scarf Landorous Incarnate forme over Landorus-T to give me a way to beat Volcarona. Of course if anyone has any other suggestions for the team I'd really appreciate that too. |
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#6 |
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Join Date: Feb 2013
Posts: 32
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Landorus T is more of a Physical sweeper than Landorus I who can go mixed due to high Sp Attack + Attck. Landorus is not exactly a Volcarona counter anyway, as a switch in to STAB Fiery Dance can severely hurt him. Gyarados or Heatran remain the best counters with Salamence and Dragonite getting special mention.
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