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Old Feb 25th, 2013, 5:48:21 PM   #126
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Making a pokemon darker in color to make it more like a Dark-type? How novel.

BABY GOT BACK(VIEW)

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Old Feb 25th, 2013, 5:55:31 PM   #127
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Just a rough sketch to start off. Color drawing coming soon!
Background: Basically it is a scarecrow with a pumpkin head still attached to the horizontal plank of wood. My favorite part of carving pumpkins is shoving my hands into the mixture of seeds and pulp and removing it. I have decided to incorporate this into the design by replacing the hay in a normal scarecrow with the orange concoction.
I will take all criticism into consideration.
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Old Feb 25th, 2013, 6:12:10 PM   #128
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I definitely got lazy colouring and redrawing thisssss


I made him more evolved since he was a bit babyish, I drew him without his zim eyes (on paper) and yeah.
Here is the first version: http://i220.photobucket.com/albums/d...okerevolfw.png

Thank you for all who commented, but of course, more critiques and comments and stuff are appreciateddd

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Old Feb 25th, 2013, 7:33:14 PM   #129
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here's my first sketch. its a ent-wooden golem thing. the leaves are like a beard and he has 3 eyes and a stump on its back. I've got another concept im about to sketch up too. never mind, this one is awesome

feedback is really apreciated
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Old Feb 25th, 2013, 8:08:02 PM   #130
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Quote:
Originally Posted by Fat GlassAbsol View Post
Magistrum: I'm really surprised that nobody has commented on this because it is a really great design. It's got everything, it's a basic enough form that as CAP5 develops and we know more about it, it could be modified to fit the abilities and stats we decide for it. The Aku Aku/Uka Uka Mask going on calls to mind ancient tree evil spirit so you've got that down to a tee. Absolutely great. Could even be an ancient guardian of the forest that was corrupted or grew evil and bitter with the mass deforestation. Idk, cool design :)
Thanks! I LOL'ed at the crash bandicoot reference, I didn't realize their similarities! My concept is a forest troll, though a tree spirit doesn't sound bad either.
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Originally Posted by Fat Juicy Fruit View Post
My favourite designs as it stands (in no particular order):
Magistrum - just a great concept that I really like, deserves more recognition.
Thank you sir. Your capmon has a good concept has good things, going for it, since it currently fits the bill for the harvest and thick fat abilities currently being discussed in the neighboring thread.

Onto business, a back view update for my forest troll guy:


The left leg still seems a bit[no, actually a tad] off but I'm satisfied with it for now. The tail vine is just for the lulz but I think it's kinda cute. Comments, suggestions, critiques and criticisms are always welcome.
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Old Feb 25th, 2013, 8:34:53 PM   #131
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I've received comments on some alterations in design and proportion to the idea I have, though I have had mixed responses from such modifications on IRC. I'm putting up Variations on a Treant Reaper for the rest of CAP to see. :) Additionally, I've changed the blades' color from pink to a desaturated red-brown.


Comments:
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Old Feb 25th, 2013, 8:36:43 PM   #132
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Per request, Snapple backview done in ten minutes.
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Old Feb 25th, 2013, 9:42:11 PM   #133
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Just trying some ideas
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Old Feb 25th, 2013, 10:03:06 PM   #134
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Magistrum, that is utterly fantastic. The only thing I'm looking for is a deep green in there somewhere. I'm not even sure where, but it just feels weird to be a part-grass mon and have almost no green anywhere. Wood is great and all, but it doesn't evoke Grass alone. Some deep green would help, while still feeling Dark. The simplest way to do that is to turn the Red vines green, which makes botanical sense anyway...

Anyway, I think this is fantastic even as is.
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Old Feb 25th, 2013, 10:03:39 PM   #135
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Reposting this because it was apparently too large the first time. (This one should be 750 x 502, if it uploaded properly.)

Disclaimer: still a first draft.

Description: Both of these designs were based off the mandrake/the mandragora. The one on the left is based on the mandrake, a mythical plant creature that looks like a human and was used in dark rituals. The one on the right is based on the mandrake's real-world counterpart and inspiration, the mandragora. I'm currently working on a third design that is a mix of the two.

Any and all feedback is appreciated!
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Old Feb 25th, 2013, 10:29:45 PM   #136
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@Dracoyoshi

I'm thinking pose is gunna be really important to your CaP, when you draw it, make it look like its tempting you with that fruit. It will sell the concept much better. Maybe instead of looking like it has stabbed a peice of fruit you could make it look like it naturally grows on his tail.

Edit @ Quanyails I really like the one where it looks like its carrying axes, but you should keep the legs as more of a tree trunk (IMO)

Last edited by nov; Feb 26th, 2013 at 12:31:02 AM.
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Old Feb 25th, 2013, 10:59:39 PM   #137
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So I've never done one of these CAPs before but I like the typing combo of this one so I thought I'd give it a try.


here's my WIP. I'm teetering towards making him an angry warrior, or in a straight jacket lol.

Last edited by HappyJames; Feb 25th, 2013 at 11:29:47 PM.
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Old Feb 25th, 2013, 11:16:11 PM   #138
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Here's an update on my design, I tried to make him look like a weathered old veteran with a feisty and cantakerous personality (but he probably just looks cute I guess). (edit: upon reflection this version is way too thin and dog-like. next pass will be bulked out - it should look like a bear-cat)



HappyJames: I like what you've done with the head, it really works. I'd avoid the straight jacket, but maybe you could add bulk to his body with the same sort of clever design tricks you used for the head and get away with a psychotic forest imp type thing.

Athel: I really like the one on the right, it just needs some more definition :) Looking forward to seeing the mixed design!
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Old Feb 25th, 2013, 11:36:46 PM   #139
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Quote:
Originally Posted by Fat CommanderZorvox View Post
http://imageshack.us/a/img542/3936/badgerfakemon2.png
Name idea; "Badgherb"
This design was based on badgers (more specifically, the American badger). I tried to keep it close to the official Pokémon artstyle. If I recall correctly, there was talk that this CAP might need to be abit bulky, so I made it look like it could tank some hits.
OK I love the concept of this design, but some things are off. It looks too much like a canine instead of a badger. Badgers are kinda stocky things with very expressive faces and without long necks. Could also use some teeth, too, but I guess that's for an action shot or animation. Great start though.

BTW the name should be Buckleaf and not Badgerb (my school's mascot is Bucky Badger and Buckleaf just sounds better)
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Last edited by DougJustDoug; Feb 25th, 2013 at 11:48:11 PM. Reason: Do not include full images when commenting on previously posted art
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Old Feb 26th, 2013, 12:27:39 AM   #140
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So I added color and changed up my Brer Rabbit mon. Instead of tacking on a briar scarf, I added briar horns to make it more of a jackalope mon (while retaining the play on brer rabbit) and greatly increased the size of the ear leaves (which probably still need work, but I've never been good with leaves) I'd think that a moving sprite of this guy would be really cool, with the claw vines moving in and out of his hands.
I'm probably gunna need to make it look more dynamic to compete with some of the other CAPs tho.



Comments from the peanut gallery?

Also, I hate to see when colored pieces that people obviously put a lot of work into go without any comments whatsoever, so...

steampowered

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Green Dweeb

Last edited by nov; Feb 26th, 2013 at 2:50:37 AM.
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Old Feb 26th, 2013, 12:48:11 AM   #141
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Quote:
Originally Posted by Fat srk1214 View Post
Magistrum, that is utterly fantastic. The only thing I'm looking for is a deep green in there somewhere. I'm not even sure where, but it just feels weird to be a part-grass mon and have almost no green anywhere. Wood is great and all, but it doesn't evoke Grass alone. Some deep green would help, while still feeling Dark. The simplest way to do that is to turn the Red vines green, which makes botanical sense anyway...

Anyway, I think this is fantastic even as is.
Deep green, huh? That's a good point. I'm still lingering on whether to actually go with the autumn theme or the greener one, but I'll probably sit back and watch how the abilities section will run. For all we know, arceus forbid, the primary ability might be flower gift. @_@ major revamp... but for now, your suggestion is noted.

In the meantime, some support material for my capmon:

I hope I'm doing this right... Comments, suggestions, critiques and criticisms are always welcome.
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Old Feb 26th, 2013, 1:23:59 AM   #142
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Quanyails
Thanks for the feedback man! every little bit helps, especially after not getting much feedback last time. btw the spikes and whatnot around his head are actually leaves.. but what were you thinking they were? might give me some good ideas...

at first i didn't think much of your design, seemed too stiff, but in your last sketch, i really liked it, after i got to see it stand up. i'd love to see more of it. keep up the good work man!
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Old Feb 26th, 2013, 1:26:37 AM   #143
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Ok, so I made a 3/4ths view version, i also made a few changes. I feel like im getting into digimon levels of overdesigned, ill be working on simplifying this as much as possible

for those who dont know, its a baphomet...yeah. I changed the horns at the suggestion of xdaylon, and got rid of the circuitry at the suggestion of happyjames

http://img855.imageshack.us/img855/7126/baphern.png


comments and stuff
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Last edited by DougJustDoug; Feb 26th, 2013 at 12:13:30 PM. Reason: If you combine multiple pics in a single image, no bigger than 800px either axis
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Old Feb 26th, 2013, 1:46:02 AM   #144
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wow Doran Dragon nice work. that looks really good, however ive always been a fan the style of horns your first sketch adorns. the little designs in them really speak for the rest of him, making him seem more mystical, in my opinion, makes the new designs on his arms and legs seem less important. the original horns speak more to a satyr form of horn, which is more mystical and in some cases "dark," where the ram horns in the second, just make me think of sheep. not how i feel about the wings either, i cant decide if i like the new ones or the old. both are great.
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Old Feb 26th, 2013, 1:54:07 AM   #145
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changed the arms to give it bulk, and adjusted the size of it's wood armor. I like this design so far! not sure if I'm sticking with the colors, those might change.

@paintseagull I really like your design! I definitely get the cantankerous feeling lol! There isn't really anything I'd say to add to your design, except I'd maybe tweak the ears a bit. At first glance I thought they were horns.

@nov Solid design! I really like the thorn horns(sounds like a move lol)! And the extending vine claws are fantastic as well. I'd suggest adding some toe claws possibly, to add more of that grassy element to the bottom.

@Doran Dragon I really really love your design. I find it perfect in a technical sense! I could really see this being a Pokemon. The arm er, circuitry?, on the second example seem unnecessary, but I like the idea of there being mass there that wasn't in the first one. I like the wing design of the first one. The wings are fantastic! I think I prefer the wings in the first, over the 2nd. If this was a design for anything else I'd say number 2, but for a pokemon that's not flying type definitely number 1.
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Old Feb 26th, 2013, 2:43:58 AM   #146
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One of my ideas, and would like some comment. Never submitted any art to Smogon before.



Magistrum yours is by far my favorite, that is really awesome.
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Old Feb 26th, 2013, 2:49:55 AM   #147
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Quote:
Originally Posted by Fat toshimelonhead View Post
OK I love the concept of this design, but some things are off. It looks too much like a canine instead of a badger. Badgers are kinda stocky things with very expressive faces and without long necks. Could also use some teeth, too, but I guess that's for an action shot or animation. Great start though.

BTW the name should be Buckleaf and not Badgerb (my school's mascot is Bucky Badger and Buckleaf just sounds better)
Ok…so I re-design him with your tips in mind.

Old version: http://imageshack.us/a/img542/3936/badgerfakemon2.png


I tried to make him look more badger-like and gave him more of a dark-type vibe. Not sure if I like him this stubby. But I do agree that he looked too canine-like. I actually intended for him not to resemble a badger TOO closely, as the official Pokémon designers often seem to stray just abit from their influential animal aswell (and I admire the resulting uniqueness of that).
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Old Feb 26th, 2013, 3:20:00 AM   #148
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CommanderZorvox: PLEASE go back to the original design. Sure it's more canine-like, but it looks a lot better! In fact, the canine pose and physique make it look alert and menacing, while the stubby new version, honestly, just looks rather silly. The colours on the old version are a lot more cohesive and pleasing to look at, too.

paintseagull: It's a straightforward, solid design that both makes sense and looks like a Pokemon, which are, IMHO, two aspects a lot of the designs in this thread fail in. It is, however, a bit on the plain side. You may have a bit of trouble standing out amongst the flashier, more bombastic submissions on display right now. Also, this CAP is meant to tie-in strongly with sun-teams; voters may feel a moss-covered dog would be out of place in one. A brighter color palette and more intricate level of detail may help with the first point, though the second may require a rethink of the overall concept.

Doran Dragon: Yours is my favourite in the thread so far. It's original, aligns comfortably with Gamefreak's design philosophy for humanoid Pokemon, and, trust me, isn't over-designed/detailed at all. Two nitpicks: the wings on the second version strike me as a little redundant, and upping the colour saturation a tad may make it more eye-catching. That aside, provided the ability/stat-spread polls don't churn up anything too incompatible, you should probably just leave the base design as is. Some supplementary art would be great.

As for me, I decided to just go with the aye-aye design; the deer, much as I personally like it, just looks too much like Sawsbuck/Stantler/Xerneas/every single deer-mon in Pokemon history to work. Also, I suck at picking colours. Advice would be greatly appreciated!



EDIT: Alternative colouring (which I think looks better but makes the Grass typing pretty hard to spot)
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Old Feb 26th, 2013, 4:08:16 AM   #149
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Hey look, I finally fleshed out an idea. I'm dropping the Dwarf and evil tree for a moment and focusing on this guy here. Meet the woodland hermit.

The idea behind this guy is that he's a solitary beast of the forest. He trains vigorously and can use that giant leaf in battle. Sunlight gives him great strength, so to control his power, he creates shade with the giant leaf, and this is where the "Dark" typing comes into play. Instead of referring to a sinister or mischievous nature, his Dark type comes from being used quite literally, as he is kept in the dark of his shade to control his strength. Also put a pouch of bamboo and twigs on his back that he uses to train with and chew on.




Whay do ya guys think? Better than the last two?
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Old Feb 26th, 2013, 4:23:16 AM   #150
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Trying out with my attempt :)

Just some sketches for now.

The concept is a sleek design that has less emphasis on the scary/evil attributes associated with the dark type and instead focuses on refined and sophisticated characteristics- sort of more towards how Absol is designed.

The main feature of the design is 'what grass design attributes relate closest to the Dark type?' and so I decided to emphasise the use of whip-like vines, thorns and sharp leaf blades. If I had to relate the design to a plant in real life, it would probably be a mix of a thistle, chestnut and bromeliad. Main attacks (which I'll do in a future support art) would be Leaf Blade and Night Slash with its sharp leaf arms and that vine-like feature in its head can be used like a mace (most likely with a Power Whip).

It also houses a sought after berry/seed in that thorny part- basically the sharp leaves/thorns are to protect the sought after seed. Although it has rough design elements with the thorns and razor edge thistle leaves it's fighting style is quite stylish and classy, even versatile with its mace ponytail thing. All these 'rough' designs are a result of it adapting to its environment and fiercely fending off enemies who want its precious seed. As such it has a fiercely protective reputation, doing anything to protect itself and add to the Dark type element of its design.


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