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#51 | |
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<Feranfell> punbot irl aka virginity protector
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Join Date: May 2010
Posts: 1,650
us best
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Quote:
i'm pretty sure "percentages" were reinstated, although they are fractions of 48 represented as percentages, so i'm not entirely clear on what you're arguing about :v
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#52 |
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our state of zen
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i'm not arguing about anything, just expressing my opinion. i think i worded my post kinda badly though, i'm upset about the lack of percentages and also kind of annoyed that like 99.99% of the community didn't get an opinion on this change before it was implemented. and btw when i'm referring to percentages i'm talking actual percentages, not the fraction bs...
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#53 |
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rip numeros
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wait what exactly is happening, percentages or no percentages? if the latter, really? you went against almost the entirety of the community opinion to save your research team. there isn't a reason for anyone to quit over something like this. I for certain will not use ps for anything except suspect reqs. po also has an in-browser client, so I'd keep that in mind in general. I'm seriously questioning whether ps is worth it without percentages.
if you meant the former, then sorry, I misunderstood.
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#54 | |
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Quiet Thunder God
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Moderator
Join Date: Aug 2009
Posts: 4,530
Izanagi
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Everyone who said they'd quit PS should stop in their tracks. For reference Shoddy used the exact same system that PS is using right now! I don't think we should talk about HP% anymore. We should examine the other mechanics that aren't implemented. Like i'm not sure if we're keeping the ball rolling or not.
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#55 |
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<Feranfell> punbot irl aka virginity protector
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Join Date: May 2010
Posts: 1,650
us best
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Lavos, we never had "actual percentages". We used to have fractions out of 100. Now we have fractions out of 48. Both are imperfect information; there is now a slight difference in the amount of information you received before as opposed to now, but the one out of 48 is more accurate to the game.
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#56 |
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our state of zen
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and also less accurate in a mathematical sense which is why i'm annoyed...now instead of knowing that my opponent's pokemon has 48% health left i only know that it's approx. 46.92-48%, making it harder to judge whether or not x move will ko, etc. it's an unnecessary burden for players, all for the sake of the programming crew and a small minority of the community feeling proud of themselves for "more accurately representing the cartridges".
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#57 |
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King of Conquerors
Join Date: Jul 2009
Posts: 3,621
Greece
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Yeah but it is more confusing. It is much easier to have 100 fractions than 48 because then you can immediately translate them to percentages, which is what damage calculators use.
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#58 |
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<Feranfell> punbot irl aka virginity protector
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Join Date: May 2010
Posts: 1,650
us best
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Have you actually played a battle in the simulator recently? HP is still represented as a percentage, just truncated.
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#59 |
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our state of zen
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i like how it says 62% on the hp bar but 63% on the popup screen
it seems like the actual percentage is just being expressed as 30/48 and then rounds up (30 divided by 48 = .625, rounded up = 63%) instead of expressing the real percentage, so correct me if i'm wrong but i believe there's room for error there... |
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#60 |
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rip numeros
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yeah, how is it possible to make accurate damage calculations with this?
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#61 |
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King of Conquerors
Join Date: Jul 2009
Posts: 3,621
Greece
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Yeah sry Woddchuck i hadn't observed that you still get a percentage estimation of the damage. Well this makes the impact of the change smaller, but the point of Lavos and Pokemon remains.
But i have to say, now that i know that percentages are still shown, to my eyes both sides have equally concerning issues, so in terms of fairness i think that i am neutral on the matter. However, most of the community is negative about this so i don't know how you guys will want to proceed.
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#62 | |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,129
>> END POSTBIT
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Quote:
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#63 | |
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Join Date: Jun 2005
Posts: 1,710
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In any case, I think it's unfair to imply that decreasing the exactness of HP reports would unquestionably have a negative impact on the game; in fact, I'm almost inclined to believe the exact opposite. In either case, the difference is probably not that significant-- all I'm saying is that the common wisdom, which is that less exact HP reports would 'obviously' negatively impact the game, needs to be reevaluated. We can further illustrate this by imagining a simulator that gives hyper-exact HP reports, down to the exact HP of the opposing Pokemon. This would give players even more information than they've traditionally been given in past simulators, and it represents an even greater capacity for particularly dedicated players to run precise damage calculations, make specific inferences on the opposing Pokemon's EV spread, and so on. I'm sure there really are players who would be delighted to take advantage of 100% exact HP reports in this way. But I also think it might be cumbersome or frustrating for serious players who are nonetheless uninterested in earning a 'competitive edge' by running regular damage calculations during their battles, and it could also be a good way of discouraging new players. These are pretty important considerations. (You can even go further down the rabbit hole and imagine a simulator ('impartial judge') that not only gives hyper-exact HP reports, but also projects and displays exact probabilities for the possible EV spreads of any opposing Pokemon that you have an HP value for. Again, this represents an increase in the information available to the players, as well as a huge increase in the depth of turn-by-turn analysis that certain, particularly math-inclined and dedicated players are capable of undertaking. But to what extent would that represent an improvement to the game of Pokemon?)
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Analyzing battle data for luck factors... |
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#64 |
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rip numeros
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that percentage point or two could be the difference between winning or losing. I want to know if Keldeo can survive a Bullet Punch from Scizor. I want to know if Latios can finish off Tyranitar with Surf. this information directly affects how I plan out endgame situations. this convenience has been available as long as I've played Pokemon, and it'd be hard to play without. if a good damage calc used /48 percentages, I wouldn't care, but as it stands, none do.
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#65 |
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Join Date: Jun 2005
Posts: 1,710
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I understand what your preference is, but as a matter of policy I think it's more important to understand what the wider implications are-- not just on those members who happen to express vocal objection to cartridge-accurate HP reporting, but on the community as a whole (up to and including people who don't presently play Pokemon seriously, but one day might).
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Analyzing battle data for luck factors... |
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#66 |
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Signed and Sealed in Blood I would die for you
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Join Date: Jan 2010
Posts: 1,033
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You multiply by 48 then divide by 100 to get a fair calc. There's also damage calcs that tell you all of the exact hit point possibilities each move has which you can still use if you're going all out. You get less precise information from pixels, but so does your opponent. Over time that would be your significant difference once you adjust to reading 48ths instead of percentages. There are good reasons to keep percentages IMO but making accurate damage calcs doesn't strike me.
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#67 | |
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I did my best, I have no regrets!
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Join Date: Apr 2007
Posts: 7,261
Vancouver, BC
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The correct way to do this is of course not showing numbers at all for the opponent but Cathy says it's impossible to do that without having it at least be accessible using something like Firebug which would give an advantage to more technically literate users so I can see why they've settled on the current compromise. |
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#68 | |
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rip numeros
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I and everyone else have played knowing this information, I don't see how it's a non-issue. Also:
Quote:
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#69 |
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hey, even pirates need attorneys
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Moderator
Join Date: Apr 2009
Posts: 2,603
especially internet pirates
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The main point is that both the %s and the 48ths are approximations. If accurate HP reporting is so important, then the logical conclusion is to report the opponent's exact HP. The only reason we wouldn't go that far is, again, the precedent set by previous simulators.
I don't know if this is worth anything, but didn't Pokemon Lab also use 48ths with the option for approximated % displays? I don't recall anyone complaining about it then. *shrug* I don't know what this implies.
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If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
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#70 | |
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I did my best, I have no regrets!
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Join Date: Apr 2007
Posts: 7,261
Vancouver, BC
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Pokemon Showdown -- being browser-based -- has the lowest barrier to entry of any Pokemon simulator. Its popularity soared after it was posted on Reddit. Considering most of the tournament matches are apparently being done on PO these days but Showdown is at the most popular it's ever been (over 2000 players on the official server on a daily basis), I'm not sure why it's a big deal. It's the casual players that make up the bulk of the userbase. If Showdown's staff are interested in most accurately simulating a Pokemon battle, I'd say they have every power to do so. Showdown doesn't need Smogon. Smogon needs Showdown. I think Zarel, Cathy, and bmelts should probably keep their researchers and themselves happy before dealing with the grumblings of the 1%. |
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#71 |
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rip numeros
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if by the 1% you mean practically everyone on smogon irc in the aftermath of the change in addition to a good part of the ps chat, I don't see your point. that's not the 1%, that's the people who play the damn game competitively. comparatively to the ps userbase, it might be sort of medium. simulators are made catered to competitive battlers. while they might be able to accomodate the casual battlers, the simulators exist to play competitive Pokemon. excluding trying to exactly simulate in-game conditions for vgc (which is good, imo) then there is little reason to ignore the competitive players.
I can't be the only person that heard "guess it's time to go back to PO." EDIT: this is something being argued in theory and really does nothing but harm the people playing
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#72 |
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hey, even pirates need attorneys
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Moderator
Join Date: Apr 2009
Posts: 2,603
especially internet pirates
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People have threatened to go back to / stay in PO before. Programmers have bailed from projects beneficial to Smogon before. Which is the bigger threat? If you're trying to use leverage of all things to make your case, I'm sorry but the programmers have the advantage there. Whether that's how it should be or whatever is irrelevant. Somebody's bound to be exposed as living in a bubble.
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If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
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#73 | |
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Join Date: Jun 2005
Posts: 1,710
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Quote:
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Analyzing battle data for luck factors... |
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#74 |
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rip numeros
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I say that based on the reaction I observed, not theory.
Addressing capefeather's point: I guess the programmers can do whatever they want, but they should also consider the community the simulator was made for. That's all I have to say on this matter.
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#75 | ||
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,129
>> END POSTBIT
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And the "impartial judge" argument is preposterous. If you said you wanted to take back a decision, that's a reasonable request. If you said you wanted someone to go look at your opponent's screen and tell you how much HP they had, you'd get laughed out of the room. Quote:
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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