Jewels and Star Signs! Gem vs. Canis, 3v3 Singles! (SS Refs)

Challenging GemOfTheDay for a battle!
3v3 LC Singles
2 Day DQ
2 Recoveries/5 Chills
2 Substitutions
ASB Arena
The challenged chooses the Switch Method, Ability Number and Item Method.
I accept, Canis.

switch=OK
all abilities
training items

now we need a ref.
Canis Majoris' Team!

Eevee [Jet] (Male) *
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW)(Locked)(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-10% Evasion)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Wish (Egg)
Tickle (Egg)
Endure (Egg)
Facade (TM)
Substitute (TM)
Double Team (TM)


Taillow [Black Hawk] (Female)


Nature: Jolly (+15% Speed, +22% Accuracy, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Scrappy: (DW)(Locked)(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+22% Acc)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Brave Bird (Egg)
Roost (Egg)
Refresh (Egg)
Aerial Ace (TM)
Facade (TM)
U-Turn (TM)


Petilil [Lily] (Female)
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Leaf Guard: (DW)(Locked)(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35 (+5% Acc)
Size Class: 1
Weight Class: 1

EC:0/6
MC: 0
DC:0/5

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Worry Seed (Egg)
Ingrain (Egg)
Endure (Egg)
Sunny Day (TM)
Energy Ball (TM)
Protect (TM)


GemOfTheDay's Team!

Cupra [cuivre] (F)
Nature: Adamant(+Atk, - SpA)
Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard


Tirtouga[Lincoln](M)

Nature: brave (+atk, -15% spe, -10% evasion )
Type:
Water
- Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim: (DW)(Locked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19(-)
-10% evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bide
withdraw
water gun
rollout
bite
protect
aqua jet
ancient power
crunch
wide guard


body slam
iron defense
flail

dive
stone edge
smack down
earthquake



Voltorb (élechoc pronounced AY-le-shock) (genderless)
Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1: Static - This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Ability 3: Aftermath (dw) - If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 115(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Moves:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct

No egg moves. these are tutor moves
magnet rise
sucker punch
thunderbolt

thunder wave
taunt
volt switch
explosion
mirror coat
taunt
light screen


Canis Majoris releases, specifying items
GemOfTheDay Releases, Specifying items, then Orders
Canis Majoris Orders
I Ref
 
"Hello there, young one! I'll be your opponent for the day. Let's see how you fare against my 'mons.
Jet, you'll be the first to go up against this team."
"This'll be another fight where I'll face a bug, I'd bet."
(Send out: Jet the Eevee @Nothing since I have no items D:)
 
"Is that a challenge to my dear Cuivre? Well, I'll respectfully decline. Although, I think that jet needs to be shot down!"

Lincoln, let's go!

Dive -> stone edge -> earthquake
If a substitute is used, change that action to iron defense.
 
Pre-Round Information:

Eevee (Jet) [M]
HP:
90
En: 100
Base Stats: 2/2/3/3/47/1/1
Stat Changes: -10 Eva.
Abilities: Run Away/Adaptability
Other: None


Tirtouga (Lincoln) [M]
HP:
90
En: 100
Base Stats: 4/4/2/2/19/1/2
Stat Changes: -10 Eva.
Abilities: Solid Rock/Sturdy
Other: None

---------------------------------

Round 1 Starts!

---------------------------------

Action 1:
Eevee:
Uses Sand-Attack! (4 En) Tirtouga's Accuracy Fell!
Tirtouga: Uses Dive! (10-1= 9 En) (Miss. <1500, rolled 7582) (Crit. <625, rolled 8291) (10+3+(4-2)*1.5) = 16 Dmg!

Action 2:
Tirtouga:
Uses Stone Edge! (7-1= 6 En) Miss. <3000, rolled 1441) Missed!
Eevee; Uses MegaBite Combination! (21 En) (Crit. <625, rolled 154) A Critical Hit! (9-1+3+(2-4)*1.5) = 8 Dmg!

Eevee: Cooling Down!
Tirtouga: Uses Earthquake! (7 En) (Miss. <1500, rolled 7245) (Crit. <625, rolled 7781) (10+(4-2)*1.5) = 13 Dmg!

End of Round-ing:
Eevee:
29 Dmg! -25 En!
Titouga: 8 Dmg! -22 En!

"This exchange has left Jet worse for the wear; barely putting a scratch in Lincoln's shell. Will Canis be able to turn this match back around? Or will Gem continue to dominate with a combination of Bulk and Brunt? Tune in next time to find out!"

---------------------------------

Round 1 Ends!

---------------------------------

Post-Round Information:

Eevee (Jet) [M]
HP:
61
En: 75
Base Stats: 2/2/3/3/47/1/1
Stat Changes: -10 Eva.
Abilities: Run Away/Adaptability
Other: None


Tirtouga (Lincoln) [M]
HP:
82
En: 78
Base Stats: 4/4/2/2/19/1/2
Stat Changes: -10 Eva., -1 Acc. (1 R.)
Abilities: Solid Rock/Sturdy
Other: None

Canis Majoris Orders
GemOfTheDay Orders
I Ref



 
I agree. This isn't favorable. Time to send in plan C!

tirtouga(lincoln) OUT cupra (Cuivre) IN

Safeguard ->megahorn + bug bite -> cooldown (bug bite)

If p/e move is used successfully a2, use bug bite and push actions back
 
Pre-Round Information:

Petilil (Lily) [F]
HP:
90
En: 100
Base Stats: 1/2/3/2/35/1/1
Stat Changes: +5 Acc.
Abilities: Chorophyll/Own Tempo
Other: None


Cupra (Cuirve) [F]
HP:
90
En: 100
Base Stats: 3/2/2/2/44/1/1
Stat Changes: None
Abilities: Shield Dust
Other: None

---------------------------------

Round 2 Starts!

---------------------------------

Action 1:
Cupra:
Uses Safeguard! (10 En) Cupra's team because protected in the veil!
Petilil: Uses Sunny Day! (10 En) The sunlight grew harsh...

Action 2:
Petilil:
Uses Leech Seed! (10 En) (Miss. <500, rolled 7605) Cupra was Seeded!
Cupra: Uses Megahorn + Bug Bite Combination! But it doesn't seem feasible to the ref! (Megahorn = Horns, Bug Bite = Teeth. (If you can explain how you would do it, please VM me and I will re-ref as necessary))

Between Actions:
Cupra:
-3 HP!
Petilil: +3 HP!

Action 3:
Petilil:
Uses Magical Leaf! (4-1= 3 En) (Crit. <625, rolled 4712) (6+3+(3-2)*1.5)*.67 = 7.035 Dmg!
Cupra: Uses Bug Bite! (4-1= 3 En) (Crit. <625, rolled 840) (6+3+(3-2)*1.5)*1.5 = 15.75 Dmg!

Between Rounds:
Cupra:
-3 HP!
Petilil: +3 HP!

End of Round-ing:
Cupra:
13.035 ~ 13 Dmg! -13 En!
Petilil: 9.75 ~ 10 Dmg! -23 En!

"Gem continues to dominate this match, going with the obvious switch in. Both trainers have prepared themselves for the rest of the battle; good long term thinking from the younger ASBers! Has Canis set the stage for another switch? Will he stay in and try to pull a victory out from out of the hat? Or will Gem continue to lead these match-ups? Tune in next time and find out!"

---------------------------------

Round 2 Ends!

---------------------------------

Post-Round Information:
Arena: Sunlight is getting Harsh... (3 R.)

Petilil (Lily) [F]
HP:
80
En: 77
Base Stats: 1/2/3/2/35/1/1
Stat Changes: +5 Acc. Spe *2 (70)
Abilities: Chorophyll/Own Tempo
Other: None


Cupra (Cuirve) [F]
HP:
77
En: 87
Base Stats: 3/2/2/2/44/1/1
Stat Changes: None
Abilities: Shield Dust
Other: Safeguard (3 R.), Leech Seed'd (4a)

Canis Majoris Orders
GemOfTheDay Orders
I Ref


Unless you decide to switch again, in which case it's;
Canis Majoris posts replacement
GemOfTheDay decides whether to counterswitch, and then Orders if she does so
Canis Majoris Orders
GemOfTheDay Orders if she has not already
I Ref


 
well, let's keep the switch momentum up! lincoln, you're back in!

cupra OUT, Tirtouga IN

Body slam -> stone edge -> body slam
IF taillow uses roost a1 or a2, change that action to earthquake
IF taillow uses a p/e move, change that action to iron defense.
 
Pre-Round Information:
Arena:
Sunlight is getting Harsh... (3 R.)

Taillow (Black Hawk) [F]
HP:
90
En: 100
Base Stats: 2/2/1/2/98/1/1
Stat Changes: +22 Acc.
Abilities: Guts
Other: None


Tirtouga (Lincoln) [M]
HP:
82
En: 78
Base Stats: 4/4/2/2/19/1/2
Stat Changes: -10 Eva.
Abilities: Solid Rock/Sturdy
Other: None

---------------------------------

Round 3 Starts!

---------------------------------

Action 1:
Taillow:
Uses U-Turn! (5 En) (Crit. <625, rolled 1291) (7-1+(2-4)*1.5)*.67 = 2.01 Dmg!
Tirtouga: Uses Body Slam! (5.67 En) (Crit. <625, rolled 7105) (8+(4-2)*1.5) = 11 Dmg! (Para. <3000, rolled 2313) Taillow is Paralyzed (20%)! It may be unable to move!

Action 2:
Taillow:
Para. <2000, rolled 1654) Taillow is Paralyzed! It cannot move! Paralysis Lessens! (Now 15%)
Tirtouga: Uses Stone Edge! (7-1= 6 En) (Miss. <2000, rolled 3223) (Crit. <1250, rolled 3400) (10+3+(4-2)*1.5)*1.5 = 24 Dmg!

Action 3:
Taillow:
(Para. <1500, rolled 3639) Uses Brave Bird! (7.5-1= 6.5 En) (Crit. <625, rolled 5285) (11+3+2+(2-4)*1.5)*.67 = 8.71 Dmg! (2.9033 Recoil)
Tirtouga: Uses Body Slam! (5.67 En) (Crit. <625, rolled 2864) (8+(4-2)*1.5) = 11 Dmg! (Para. <3000, rolled 28) Taillow is Paralyzed (20%)! It may be unable to move!

Between Rounds:
Taillow:
Paralysis Lessens! (Now 15%)

End of Round-ing:
Taillow:
48.9033 ~ 49 Dmg! -11.5 ~ 12 En!
Tirtouga: 10.72 ~ 11 Dmg! -17.34 ~ 17 En!

"Canis is trolled with some bad luck, giving Gem ample opportunity to rip into the poor fragile innocent Taillow. Canis does manage to take some of the momentum back: successfully U-turning, giving him control of the match again. Will we see a turn around? Or is Gem's lead simply too much for Canis to surmount?"

---------------------------------

Round 3 Ends!

---------------------------------

Post-Round Information:
Arena:
The Sunlight is getting Harsh... (2 R.)

Taillow (Black Hawk) [F]
HP:
41
En: 88
Base Stats: 2/2/1/2/98/1/1
Stat Changes: +22 Acc.
Abilities: Guts
Other: Paralyzed (15%)


Tirtouga (Lincoln) [M]
HP:
71
En: 61
Base Stats: 4/4/2/2/19/1/2
Stat Changes: -10 Eva.
Abilities: Solid Rock/Sturdy
Other: None

Canis Majoris Selects new Pokemon, then Orders
GemOfTheDay Orders
I Ref
 
"Lily, you're back in. Take this Tirtouga out with your power!"
"O-ok..."
Magical Leaf > Energy Ball > Magical Leaf
IF Tirtouga uses Protect, then use Growth that action and push back, but not consecutively
 
Post-Round Information:
Arena:
The Sunlight is getting Harsh... (2 R.)

Petilil (Lily) [F]
HP:
80
En: 77
Base Stats: 1/2/3/2/35/1/1
Stat Changes: +5 Acc. Spe *2 (70)
Abilities: Chorophyll/Own Tempo
Other: None


Tirtouga (Lincoln) [M]
HP:
71
En: 61
Base Stats: 4/4/2/2/19/1/2
Stat Changes: -10 Eva.
Abilities: Solid Rock/Sturdy
Other: None

---------------------------------

Round 4 Starts!

---------------------------------

Action 1:
Tirtouga: Uses Bide! (6 En) Tirtouga is storing energy!
Petilil: Uses Magical Leaf! (4-1= 3 En) (Crit. <625, rolled 7827) (6+3-1-2+(3-2)*1.5)*2.25 = 16.875 Dmg!

Action 2:
Tirtouga:
Storing Energy!
Petilil: Uses Energy Ball! (6 En) (Crit. <625, rolled 5756) (8+3-1-2+(3-2)*1.5)*2.25 = 21.375 Dmg! (SpDef. Drop <1000, rolled 4289)

Action 3:
Tirtouga:
Unleashes Energy! (33.46875 En) 66.9375 Fixed Dmg!
Petilil: Uses Magical Leaf! (4-1= 3 En) (Crit. <625, rolled 1576) (6+3-1-2+(3-2)*1.5)*2.25 = 16.875 Dmg!

End of Round-ing:
Petilil:
66.9375 ~ 67 Dmg! -12 En!
Tirtouga: 55.125 ~ 55 Dmg! -39.46875 ~ -39 En!

"Canis takes the fast initiative, using multiple STAB SE moves to tear into the Tirtouga like a knife through butter. Lincoln is no slacker either, though; a tactful play by Gem leaving the HP gap near identical. It could be anyone's game right now, but with the switch in favour of Canis, can Gem reprise victory?"

---------------------------------

Round 4 Ends!

---------------------------------

Post-Round Information:
Arena:
The Sunlight is getting Harsh... (1 R.)

Petilil (Lily) [F]
HP:
13
En: 65
Base Stats: 1/2/3/2/35/1/1
Stat Changes: +5 Acc. Spe *2 (70)
Abilities: Chorophyll/Own Tempo
Other: None


Tirtouga (Lincoln) [M]
HP:
16
En: 22
Base Stats: 4/4/2/2/19/1/2
Stat Changes: -10 Eva.
Abilities: Solid Rock/Sturdy
Other: None

GemOfTheDay Orders
Canis Majoris Orders
I Ref
 
I reffed the last round twice. I am tired and lazy, so I'll give you the run down;

- Petilil used Endure, it didn't matter because the Mega Aqua Jet was not strong enough to KO.
- Magical Leaf crit'd unneccesarily, kerbstomping the Tirtouga rather than simply knocking it out.
- The sun went down.

---------------------------------

Round 5 Ends!

---------------------------------

Post-Round Information:

Petilil (Lily) [F]
HP:
5
En: 47
Base Stats: 1/2/3/2/35/1/1
Stat Changes: +5 Acc. Spe *2 (70)
Abilities: Chorophyll/Own Tempo
Other: Cannot Endure (1 R.)


Tirtouga (Lincoln) [M]
HP:
-8 (KO'd)
En: 5
Base Stats: 4/4/2/2/19/1/2
Stat Changes: -10 Eva.
Abilities: Solid Rock/Sturdy
Other: Fainted!

GemOfTheDay Sends Out, Attaching Item as necessary
Canis Majoris Orders
GemOfTheDay Orders
I Ref
 
"I removed the threatening Tirtouga.... you can destroy the rest of their team.... Jet.... Black Hawk..."
Synthesis > Worry Seed > Stun Spore
IF damaging Bug-Type move A2 or A3, change that action to Protect and push back ONCE.
IF Safeguard is used at any action, change A3 to Ingrain.
 
18:05 Onion_Bubs Credit for this script goes to Charmander. Now attempting to fetch Psyquic's data ...
18:05 Onion_Bubs Could not find data for Psyquic.


Pre-Round Information:

Petilil (Lily) [F]
HP:
5
En: 47
Base Stats: 1/2/3/2/35/1/1
Stat Changes: +5 Acc.
Abilities: Chorophyll/Own Tempo
Other: Cannot Endure (1 R.)


Cupra (Cuirve) [F]
HP:
77
En: 87
Base Stats: 3/2/2/2/44/1/1
Stat Changes: None
Abilities: Shield Dust
Other: None

---------------------------------

Round 6 Starts!

---------------------------------

Action 1:
Cupra:
Uses Psychic! (5.5-1= 4.5 En) (Crit. <625, rolled 8844) (7+3+(2-2)*1.5) 10 Dmg! Petilil Fainted!

End of Round-ing:
Cupra:
-4.5 ~ -5 En!
Petilil: 10 Dmg!


"A quiet finishing blow sending the young Petilil home. But this gives Canis the opportunity to again send out in his own favour. How will our contestants fare?"

---------------------------------

Round 6 Ends!

---------------------------------

Post-Round Information:

Petilil (Lily) [F]
HP:
-5 (KO'd)
En: 47
Base Stats: 1/2/3/2/35/1/1
Stat Changes: +5 Acc.
Abilities: Chorophyll/Own Tempo
Other: Fainted!


Cupra (Cuirve) [F]
HP:
77
En: 82
Base Stats: 3/2/2/2/44/1/1
Stat Changes: None
Abilities: Shield Dust
Other: None

Canis_Majoris Sends Out, Specifying Items
GemOfTheDay Orders
Canis_Majoris Orders
I Ref
 
i swear i responded earlier.

anyways...
close combat -> close combat + close combat -> cooldown (close combat + close combat)

if protect/evasive action a2, use bug bite that action and push back.
 

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