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#1 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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There are many terms created by Smogon to describe various team types, Pokemon roles and relationships. Terms like "check" and "counter" can be hotly debated when the principle disagreement is nothing more than a different understanding of the definitions. These officially undefined terms can lead to confusion when it comes to projects trying to research particular team types or Pokemon. The purpose of this thread is to have the community come together to decide on an official definition of these terms.
I'm going to put my own understanding as a place-holder (some probably won't be accurate) and will edit the post as others contribute. If there are any terms I am missing please let me know. This builds off of this dictionary.
Counter
Check
Scarfwynaut's post is a good reference as it was used by Antar for forming his current check/counter statistics. (The thread itself is generally useful)
Full Stall
Semi-Stall
Quick Stall
Bojangles's and Fireburn's featured RMT gives a more indepth and accurate explanation of Quick Stall. (Which I probably butchered trying to sum it up)
Hyper Offense
Standard Offense
Bulky Offense
This link gives some more flushed out definitions of the substyles of Offense.
Balance
Baton Pass Teams
I'm considering Smash/Quiver Pass as just another form of support. (and won't mention it here unless you guys say otherwise)
Gravity Teams
DragMag
Synergy
Anti-Lead
Weather War
Core
Glue
Clean Up
Scouting
Dry Passing
Double Switching
4 Moveslot Syndrome
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
Last edited by Melee Mewtwo; Mar 29th, 2013 at 2:30:14 PM. |
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#2 |
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I hax people in real life
Join Date: Dec 2007
Posts: 1,822
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I'm not sure how much of this is necessary beyond check and counter, as those are the terms we use when discussing suspects and benefit from explicit definitions.
stuff like pivot, core, glue, wall breaking, stall breaking, etc. probably don't need to be explicitly defined, as that doesn't really aid discussion much. everyone has a pretty general idea of what they mean, but if we start assigning explicit definitions especially for flexible things there can be confusion. example: to you (according to this post anyway), scouting is the use of volt switch, u-turn, or baton pass to see your opponent's action and then "pivot" away. to me, scouting also includes using protect against possible choiced mons, using substitute in the face of walls to see what they do, hell it even could mean spamming draco meteor to see what your opponent decides to bring in. it's hard to agree on one exact meaning, and even when you do, you don't really gain much from it. is there really a reason to differentiate between sweeping and cleaning? |
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#3 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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Like I said these are just place holder and probably many are flawed.
This just doesn't apply to Suspect Testing, the Defense of the Titans project, for example, had a difficulty in setting the rules for those wishing to research the viability of full stall on the ladder as there was disagreement and uncertainty on what separated full stall from semi-stall. Officially defining these terms help those unfamiliar with the concept understand and capable to contribute. (Maybe someday we will research potential pivots to top threats or something)
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#4 | |
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Join Date: Sep 2011
Posts: 74
Currently in the land of ragequit
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Quote:
Also I really hate people calling checks counters. |
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#5 | |
Join Date: Mar 2012
Posts: 337
Where the ocean bleeds into the sky
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Quote:
So the correct line should be imo,"they have decent defensive synergy to allow their sweepers to create set up opportunities or to check a alarmingly dangerous threat,but cannot be dry switch constantly due to lack of investment"
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#6 |
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I hax people in real life
Join Date: Dec 2007
Posts: 1,822
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let me clarify. an informal glossary could be helpful to newer players, but you should emphasize that all the definitions are subject to interpretation. the purpose of adding terminology to a discussion is to facilitate it, and branding definitions as "official" does anything but. if you make this distinction and cut out some of the superfluous terms (see: stall breaking and wall breaking, sweeping and cleaning), and keep it from being overly specific or convoluted, then it could be a good project.
projects such as defense of the titans can officially define their relevant terminology in the OP of their threads, where that terminology is applicable and an official definition helps to clarify. I really don't like the idea of having blanket definitions though. |
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#7 | |
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Live for the nights you can't remember
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#8 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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Actually, the Defense of the Titans Project spent a good portion of a thread (a popularity poll asking if it should be continued where the stiff rules were brought into question) trying to figure out how it would officially define the Full Stall teams it wanted to limit participants to. It ended up deciding to add a rule where participants could share their team and have Alexwolf decide if it met the requirements. This is a pretty subjective way to handle the situation and having a clear line separating Full Stall and Semi-Stall would have helped. (since after the rule was added, many newer players kept on asking if their team was Stally enough or not)
Here's the thread for reference: http://www.smogon.com/forums/showthr...3475404&page=2 Now, I'm not going to try to limit each playstyle to a specific formula or something but I think a clear definition to help put the box around the idea would be useful in general. I don't see how having a clear, accurate definition of popular terms would be a problem for newer players as it would just be a tool to help them understand vague concepts. (Plus it'll put many a silly check vs counter debate to rest) Anyways, I can change it to unofficial glossary or something if that's what you guys want. I'm not trying to write the rules myself, just trying to get them written. Edit: I'm editing the small changes you guys are suggesting but if you ever want to completely redefine it feel free to do so. Again, these are all just placeholder and probably flawed. (Plus they don't really go into much depth so they may not clear things up much)
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
Last edited by Melee Mewtwo; Feb 28th, 2013 at 5:55:05 PM. |
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#9 |
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Join Date: Feb 2013
Posts: 53
Kansas City
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I'd like to see Pursuit get mentioned in the Trapping section. You currently only have abilities/moves which make it so that the opponent can't switch, but more often when people talk about "trapping" they're referring to the ability of CBTar or Scizor to kill switching pokemon with Pursuit.
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#10 |
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Join Date: Oct 2010
Posts: 478
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How exactly are you going about this? Are you looking for input? How long are you looking to make these individual sections?
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FaceFaceFace: "Genesect is like the Terminator. Scary when he's coming after you, absolutely lovely with ridiculous punch-lines when he's on your side." |
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#11 |
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Signed and Sealed in Blood I would die for you
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Join Date: Jan 2010
Posts: 1,033
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Be sure to acknowledge this somehow because it's one of our "introductory" articles from the front page. There is a fair amount of overlap so you'll probably save a lot of effort.
I haven't looked over much, but under double switching make sure to note that quite often the reason a double switch is so appealing is because in addition to the reward of the advantage vs the predicted switch, the risk of bringing your pokemon in worst case scenario (a wrong prediction) isn't bad to start with. |
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#12 |
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Join Date: Jan 2011
Posts: 696
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Do you think that this thread should include less common and more special term like Hazing or PHazing? Hazing is more or less dead, the last time we have seen this was on a ADV Weezing, but Phazing occures from time to time. Those terms we usually mention in one go with trapping, so it does not look like it is too much out of place.
Also, we probably all agree on Booming being nerfed to the point of undesirability and needs no explaination. Does it? |
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#13 |
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Join Date: Dec 2011
Posts: 126
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Is this really neccesary? In the end I think alot of these terms come down to peoples personal opinion.
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PS name- uberscape
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#14 |
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Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
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Moderator
Join Date: Jul 2010
Posts: 2,253
GONER
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Dry Switching isn't really a term and should be removed.
However, Dry Passing is. It's the use of Baton Pass in a fashion similar to U-turn or Volt Switch, aimed at maintaining an advantageous match-up rather than passing boosts. It's more common in ADV.
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#15 |
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Join Date: Jun 2012
Posts: 298
At home
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why isn't tank and wall there
many people confuse the two i.e. tentacruel also there's a grammar error under 'double switching': it says 'this is may...'
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http://prntscr.com/sxnd3 | http://prntscr.com/tprhc (13:00:26) ±Porygon: Your rank in Battle Factory is 1/422 [1180 points / 7 battles]! SCREW SMORGERN, THE MODS ARE GAY especially Jirachi, i checked the rules and insulting a set that indeed sucks is okay smogoners are bootlickers, sucking up to mods and giving them luvdiscs and rates but not to unbadged ppl who don't bootlick despite them posting a similar rmt earlier |
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#16 | ||||
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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Quote:
Quote:
Quote:
@rest: I made (or in the process of doing) the minor changes you guys brought up. If a term wasn't added it was because it was already in the onsite article. Edit: Changed title by general agreement
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
Last edited by Melee Mewtwo; Mar 1st, 2013 at 12:45:56 PM. |
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#17 |
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Join Date: Aug 2010
Posts: 1,475
Caroline du Nord
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I definitely like this, as I feel like it'll help some newer players understand what's going on around them on irc and the forums. Because let's be honest, how many new players are actually gonna go to the articles page, find the dictionary, and look through it?
I haven't finished reading all of your definitions yet Melee, but I agree with most of them so far. The only real thing that bothers me here is Stathakis' concern: The title "Official Definitions" really makes this seem like it's Smogon-approved, THESE are the definitions everyone will use from now on. I support changing the word "Official" in the title.
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Messidor |
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#18 | ||
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Join Date: Jan 2013
Posts: 271
Heil calculus!
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Nice Job. I really like the idea of a glossary like this. A standard is good than having to argue meanings every time we are in a discussion.
(I'm digging scald btw, lol +1 to you) My only complaint here is that you define counter with an offensive mindset. Quote:
we must remember that there are many offensive/defensive/support/annoy roles pokemon may play. It must not focus solely on survivng a switch in and forcing the mon out. Some pokemon like suicide leads and spikers don't care if you K.O them the next turn as long as they get their stuff done. This is especially true against HO teams. For example Ferrothorn plays a support/annoy role? how do we counter it? Rocky Helmet Xatu. It will outright stop it dead in it's tracks and threaten it out with a heat wave. There is just simply nothing ferrothorn can do in such a situation. So I propose you amend that definition to something much simpler and fundamental. My take: Quote:
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Birkal: NO ONE ESCAPES THE SWIRLIE |
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#19 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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I was going to copy-paste your definition but since it could also apply to checks I just stuck a "may also apply to preventing support pokemon from fulfilling their role" in both. However, I'm interested in hearing what you guys think concerning check/countering support mons. For example, would Heatran be a check or counter to Ferrothorn in your opinion? It can switch into all of its attacks (lol bulldoze) and roast it with a fire STAB but that doesn't stop it from laying Spikes. Then you also have to consider whether or not Starmie could be considered a check/counter since it can spin those Spikes even though it can't come in on Ferro. Xatu is a clear cut counter but where are we going to draw the line?
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#20 |
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Join Date: Apr 2009
Posts: 208
Poison Life, Poison Live!
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Here are my thoughts on supporters:
Counter: Capable of switching in on the supporter with relative impunity and outright preventing the supporter from achieving/maintaining its primary goal (i.e., Magic Bounce Xatu > Spikes Ferrothorn, or DrizzleToed > DroughtTales). May or may not threaten to KO, but limits the supporter's options to such a degree that they've no choice but to switch. Check: Capable of switching in on the supporter with relative impunity, but incapable of outright preventing the supporter from achieving/maintaining its primary goal (i.e., Heatran > Spikes Ferrothorn, or Heatran > DroughtTales). Must threaten to KO. In the Xatu > Ferro scenario, Ferro's attempt to lay Spikes (its primary goal) is made moot as Xatu switches in and deflects them. In the Heatran > Ferro scenario, Heatran isn't able to stop Ferro from achieving its goal, but does scare it out after the fact. When DrizzleToed switches in, DroughtTales' primary goal (setting up Sun) is immediately shattered and replaced with Rain. Heatran, on the other hand, only tanks Ninetales' attacks and threatens a KO; Sun stays up, and Ninetales' goal is still achieved. If a Pokémon can neither outright prevent the supporter's goal from being achieved nor withstand the supporter's attacks and threaten to KO back, it's neither a check nor a counter. Starmie, for instance, can only clean up the field after the fact, and cannot outright combat Ferrothorn's Spikes whilst maintaining momentum; at the very least, Ferrothorn checks Starmie by the definition I've proposed. It can take Starmie's hits all day, and can easily KO it with Power Whip, but Ferro doesn't outright prevent Starmie from Spinning and clearing the field. Sure, Iron Barbs are a deterrent, and Ferro can lay Spikes again immediately afterwards, but Ghost-types are the only ones capable of truly preventing a Rapid Spin and thus countering a Rapid Spin Supporter.
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I wish The Koffings had actual albums released, with music like this. Then my life would be complete. <3 |
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#21 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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So then outside of Xatu, Ferrothorn has no counters? By the definition this would be true but then that would mean that just about nobody uses any actual counters to the #2 most used Pokemon in the OU metagame. I'm not saying it's wrong, just that it sounds weird as not even Terrakion is as difficult to counter. I think the problem is that supporting threats are very different from offensive threats. A team lacking a counter or at least sufficient checks to an offensive threat, like Terrakion, runs a heavy risk of outright losing the game whereas a team with just one single check to Ferrothorn (let's say Heatran) doesn't necessarily risk losing the game to every Ferrothorn. Things like Terrakion pose a direct threat and must be directly checked/countered whereas things like Ferrothorn pose mostly an indirect threat. Perhaps being able to handle the support indirectly is enough to consider it checked/countered? A team with Starmie isn't going to have a hard time dealing with Spikes neither will one packing multiple members with Levitate, flying typing, and/or Magic Guard.
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#22 |
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Join Date: Dec 2011
Posts: 122
Minnesota
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I am wondering if there can be a definition for gravity teams?
Here is my definition. Gravity teams: A team style that is, in the community, under the same boat as baton pass teams. These teams are centered around the move gravity and use it's effects and tend to run similar to standard offense or full stall based on the effects it wants to use. There are two types of gravity teams, however this just dictates which effect of gravity has a bigger focus. Offensive gravity teams use gravity's enhanced accuracy and removal of ground immunities to hit opponents with more power and better coverage from ground moves to succeed. Defensive gravity teams use the now unavoidable spikes and toxic spikes to rack up more residual damage than that of normal full stall teams but still plays out the same. |
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#23 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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I'd consider Gravity to just be another form of support like Smash Pass, Hazards, Screens, etc. Full Baton Pass Teams are particular in that their method of winning and team build isn't even remotely similar to any of the other, more standard, playstyles. I don't think Gravity support really deserves a separation especially since it is considered even more gimmicky than TR.
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#24 |
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Join Date: Oct 2010
Posts: 478
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Full Gravity teams are technically a thing and while it's non-existent (I don't think I've ever seen one besides the one I ran in early BW1) I feel like if you're going to include full Baton Pass teams Gravity and Trick Room deserve definitions. We have a Gravity article on-site and building teams around Trick Room and Gravity drastically changes what you use in them. I can write up some rough definitions for both (though Ninetale3 got Gravity pretty well already) later tonight.
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FaceFaceFace: "Genesect is like the Terminator. Scary when he's coming after you, absolutely lovely with ridiculous punch-lines when he's on your side." |
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#25 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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Oh okay, I'll add Ninetale3's definition to the list then. I'm still curious to hear more input concerning the difference between a check and a counter for support Pokemon. Should we focus only on the direct threat they may have (their offensive/defensive capabilities) or on the indirect threat they may pose (the ability to lay hazards or set up Screens for example) or a mix of the two?
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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