Ullar
card-carrying wife-guy
Time to begin this rental tourney! Let's keep it a clean match, fellas!
TEAM PWNEYOLO:
(Sneasel) YOLO (F)
Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack
Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Snatch
Ice Shard
#Egg#
Fake Out
Pursuit
Assist
#TM/HM#
Protect
Substitute
Endure
Double Team
Toxic
Dig
Brick Break
Low Sweep
Torment
Aerial Ace
#Event/Tutor#
Low Kick
Ice Punch
Foul Play
Sleep Talk
Counter
Moonlight
(Medicham) YOLO (M)
Nature: Jolly (+Spe, -Spa.)
Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power (Grass, 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Reversal
Recover
#Egg#
Fake Out
Bullet Punch
Drain Punch
#TM/HM#
Protect
Substitute
Focus Punch
Rock Tomb
Light Screen
Reflect
Brick Break
Double Team
Low Sweep
Rock Slide
Toxic
Return
#Event/Tutor#
Zen Headbutt
Magic Coat
Pain Split
Sleep Talk
Trick
Counter
Endure
(Chandelure) YOLO (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Pain Split
Shadow Ball
Overheat
#Egg#
Haze
Clear Smog
Acid Armor
Endure
#TM/HM#
Protect
Substitute
Toxic
Double Team
Safeguard
Hyper Beam
Fire Blast
Flame Charge
Trick Room
Energy Ball
SolarBeam
Taunt
Hidden Power (Fight, 7)
Rest
Psychic
#Event/Tutor#
Heat Wave
Trick
Sleep Talk
Dark Pulse
TEAM CANIS MAJORIS:
Arbok (M)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Unnerve
Unnerve (Innate):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 6/6
MC: 40 (0)
DC: 5/5
Attacks:
#Level Up#
Ice Fang
Thunder Fang
Fire Fang
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Crunch
Stockpile
Swallow
Spit Up
Acid Spray (1 MC)
Coil (1 MC)
Gastro Acid (1 MC)
Gunk Shot (1 MC)
Haze (1 MC)
#Egg#
Disable (Free)
Poison Fang (Free)
Spite (Free)
Switcheroo (3 MC)
#TM/HM#
Protect
Substitute
Toxic (2 MC)
Dig (2 MC)
Torment (2 MC)
Bulldoze (2 MC)
Poison Jab (2 MC)
Rest (2 MC)
Sleep Talk (3 MC)
Snore (3 MC)
Earthquake (2 MC)
Rock Slide (3 MC)
Dragon Tail (2 MC)
#Event/Tutor#
Iron Tail (2 MC)
Seed Bomb (2 MC)
Endure (3 MC)
Chandelure (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40 (0)
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Overheat (1 MC)
Shadow Ball (1 MC)
Pain Split (1 MC)
Memento (1 MC)
#Egg#
Endure (Free)
Haze (Free)
Clear Smog (Free)
#TM/HM#
Protect
Substitute
Calm Mind (2 MC)
Toxic (2 MC)
Telekinesis (2 MC)
Taunt (2 MC)
Incinerate (2 MC)
Energy Ball (2 MC)
Rest (2 MC)
Sunny Day (2 MC)
Fire Blast (2 MC)
Psychic (2 MC)
Solarbeam (2 MC)
Heat Wave (2 MC)
Double Team (2 MC)
#Event/Tutor#
Dark Pulse (2 MC)
Heat Wave (2 MC)
Spite (2 MC)
Trick (2 MC)
Pain Split (2 MC)
Drifblim (M)
Nature: Mild (+SpAtk, -Def)
Type: Ghost / Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Flare Boost (DW-Unlocked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 40 (0)
DC: 5/5
Attacks:
#Level Up#
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow (1 MC)
Spit Up (1 MC)
Shadow Ball (1 MC)
Amnesia (1 MC)
Explosion (1 MC)
#Egg#
Destiny Bond (Free)
Disable (Free)
Hypnosis (Free)
Weather Ball (3 MC)
#TM/HM#
Protect
Substitute
Calm Mind (2 MC)
Silver Wind (3 MC)
Charge Beam (2 MC)
Acrobatics (2 MC)
Embargo (2 MC)
Thunder Wave (2 MC)
Fly (2 MC)
#Event/Tutor#
Bind (2 MC)
Icy Wind (2 MC)
Knock Off (2 MC)
Magic Coat (2 MC)
Recycle (2 MC)
Mud-Slap (3 MC)
Pain Split (2 MC)
Tailwind (2 MC)
Now for the rules!
[RNG: 2/2]
Just in case it wasn't obvious.
Canis sends out his first mon with item
Pwne sends out, equips and orders
Canis orders
TEAM PWNEYOLO:
(Sneasel) YOLO (F)
Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack
Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Snatch
Ice Shard
#Egg#
Fake Out
Pursuit
Assist
#TM/HM#
Protect
Substitute
Endure
Double Team
Toxic
Dig
Brick Break
Low Sweep
Torment
Aerial Ace
#Event/Tutor#
Low Kick
Ice Punch
Foul Play
Sleep Talk
Counter
Moonlight
(Medicham) YOLO (M)
Nature: Jolly (+Spe, -Spa.)
Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power (Grass, 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Reversal
Recover
#Egg#
Fake Out
Bullet Punch
Drain Punch
#TM/HM#
Protect
Substitute
Focus Punch
Rock Tomb
Light Screen
Reflect
Brick Break
Double Team
Low Sweep
Rock Slide
Toxic
Return
#Event/Tutor#
Zen Headbutt
Magic Coat
Pain Split
Sleep Talk
Trick
Counter
Endure
(Chandelure) YOLO (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Pain Split
Shadow Ball
Overheat
#Egg#
Haze
Clear Smog
Acid Armor
Endure
#TM/HM#
Protect
Substitute
Toxic
Double Team
Safeguard
Hyper Beam
Fire Blast
Flame Charge
Trick Room
Energy Ball
SolarBeam
Taunt
Hidden Power (Fight, 7)
Rest
Psychic
#Event/Tutor#
Heat Wave
Trick
Sleep Talk
Dark Pulse
Wiki Berry
Spell Tag
Aspear Berry
Nomel Berry
Rowap Berry
Scope Lens
Water Gem
Normal Gem
Kebia Berry
Mental Herb
Spell Tag
Aspear Berry
Nomel Berry
Rowap Berry
Scope Lens
Water Gem
Normal Gem
Kebia Berry
Mental Herb
TEAM CANIS MAJORIS:
Arbok (M)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Unnerve
Unnerve (Innate):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 6/6
MC: 40 (0)
DC: 5/5
Attacks:
#Level Up#
Ice Fang
Thunder Fang
Fire Fang
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Crunch
Stockpile
Swallow
Spit Up
Acid Spray (1 MC)
Coil (1 MC)
Gastro Acid (1 MC)
Gunk Shot (1 MC)
Haze (1 MC)
#Egg#
Disable (Free)
Poison Fang (Free)
Spite (Free)
Switcheroo (3 MC)
#TM/HM#
Protect
Substitute
Toxic (2 MC)
Dig (2 MC)
Torment (2 MC)
Bulldoze (2 MC)
Poison Jab (2 MC)
Rest (2 MC)
Sleep Talk (3 MC)
Snore (3 MC)
Earthquake (2 MC)
Rock Slide (3 MC)
Dragon Tail (2 MC)
#Event/Tutor#
Iron Tail (2 MC)
Seed Bomb (2 MC)
Endure (3 MC)
Chandelure (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40 (0)
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Overheat (1 MC)
Shadow Ball (1 MC)
Pain Split (1 MC)
Memento (1 MC)
#Egg#
Endure (Free)
Haze (Free)
Clear Smog (Free)
#TM/HM#
Protect
Substitute
Calm Mind (2 MC)
Toxic (2 MC)
Telekinesis (2 MC)
Taunt (2 MC)
Incinerate (2 MC)
Energy Ball (2 MC)
Rest (2 MC)
Sunny Day (2 MC)
Fire Blast (2 MC)
Psychic (2 MC)
Solarbeam (2 MC)
Heat Wave (2 MC)
Double Team (2 MC)
#Event/Tutor#
Dark Pulse (2 MC)
Heat Wave (2 MC)
Spite (2 MC)
Trick (2 MC)
Pain Split (2 MC)
Drifblim (M)
Nature: Mild (+SpAtk, -Def)
Type: Ghost / Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability:
Flare Boost (DW-Unlocked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 40 (0)
DC: 5/5
Attacks:
#Level Up#
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow (1 MC)
Spit Up (1 MC)
Shadow Ball (1 MC)
Amnesia (1 MC)
Explosion (1 MC)
#Egg#
Destiny Bond (Free)
Disable (Free)
Hypnosis (Free)
Weather Ball (3 MC)
#TM/HM#
Protect
Substitute
Calm Mind (2 MC)
Silver Wind (3 MC)
Charge Beam (2 MC)
Acrobatics (2 MC)
Embargo (2 MC)
Thunder Wave (2 MC)
Fly (2 MC)
#Event/Tutor#
Bind (2 MC)
Icy Wind (2 MC)
Knock Off (2 MC)
Magic Coat (2 MC)
Recycle (2 MC)
Mud-Slap (3 MC)
Pain Split (2 MC)
Tailwind (2 MC)
Bug Gem
Salac Berry
Cell Battery
Grepa Berry
Kelpsy Berry
Water Gem
Magost Berry
Charcoal
Apicot Berry
Wacan Berry
Salac Berry
Cell Battery
Grepa Berry
Kelpsy Berry
Water Gem
Magost Berry
Charcoal
Apicot Berry
Wacan Berry
Now for the rules!
Let's flip a coin to see who sens out first. Heads means Pwne, Tails means Canis!Da Rulez said:3v3 Rentalmon Singles
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Switch: OK
AND ALL THAT JAAAAAZZ
[RNG: 2/2]
Just in case it wasn't obvious.
Canis sends out his first mon with item
Pwne sends out, equips and orders
Canis orders