ASB Factory Tournament R1: SubwayJ vs Matezoide

And due to TIO's absence, and a fair amount of free Scolipedes for a certain referee, and blackmail involving a bloody Munna foot covered in spiderweb, I'll be overseeing this villainous rampage between SubwayJ and Matezoide, an unfortunately close match that will inevitably lead to the torture of many unwanted factory Pokemon.

The Rules
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref. five day dq for me

Team SubwayJ:

Hmph. SubwayJ's team is well-known throughout the tournament circle as being one of the stronger teams out there, with access to three very powerful Pokemon, despite its slight weakness to water. Perhaps he even has a slight weakness to water, because the factory-edition Toxicroak is lacking its signature Dry Skin. In exercising his absurd love of evolving Pokemon, his team has no not-fully-evolved Pokemon. This two facts together could only mean one thing: SubwayJ still harbors his undeserved grudge towards the cute little Hoenn Pokemon, Clamperl. You see, my children, one day, long ago, SubwayJ still held his beloved Clamperl dearly. In a key fight, however, Clamperl failed him at the last moment, and SubwayJ was enraged, casting him out onto to the streets furiously, with only Clamperl's DeepSeaTooth to protect it against the dangerous world. Months later, Clamperl returned as a vagabond Huntail, eager to please its master once again, and SubwayJ reluctantly accepted the stronger version. Now, he fights in the Tournament, promoting his thoughtless love of only strong Pokemon.

Penny the Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch

#Egg#
Counter
Disable
Endure
Pursuit

#TM/HM#
Protect
Substitute
Sunny Day
Taunt
Ice Beam
Thunderbolt
Shadow Ball
Sludge Wave
Flamethrower
Rock Slide
Surf
Dragon Tail
Smack Down
Reflect
Bide

#Event/Tutor#
Moonlight
Sucker Punch

Total Moves: 36

Sheldon the Gliscor (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +14% Accuracy

Type: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Poison Heal
Poison Heal (Innate):
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Night Slash
X-Scissor
U-Turn
Sky Uppercut
Guillotine
Swords Dance

#Egg#
Counter
Feint
Power Trick

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Torment
Façade
Aerial Ace
Stone Edge
Fling
Endure
Defog

#Event/Tutor#
Aqua Tail
Roost
Sky Attack
Stealth Rock
Tailwind

Total Moves: 39

Amy the Toxicroak (F)

Nature: Hasty
+15% Speed, +11% Accuracy, -1 Defense

Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Anticipation
Anticipation (Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab
Sludge Bomb
Venoshock

#Egg#
Bullet Punch
Counter
Fake Out
Feint
Me First
Vacuum Wave

#TM/HM#
Protect
Substitute
Earthquake
Sunny Day
Torment
Stone Edge
Rock Slide
Endure

#Event/Tutor#
Drain Punch
Dual Chop
Gunk Shot
Ice Punch
ThunderPunch
Snatch
Bounce

Total Moves: 33
-Rindo Berry
-Chesto Berry
-Psychic Gem
-Ghost Gem
-Nevermeltice
-Electric Gem
-Power Bracer
-Red Card
-Dark Gem
-Mago Berry


Team Matezoide:

Munna are usually carefree creatures with little worries, but their blood runs cold at the mere thought of the name Matezoide (because Munna can read thoughts). Never before has a single man committed such genocide against Pokemon, leaving a bloody trail of mutilated Munna corpses wherever he finds them. He will spend days camping out at the Dreamyard, mercilessly slaughtering all those who pass through his domain. He is often known for blackmailing Munna trainers by sending them bloody Munna bits in the mail. It is unknown how such an obvious criminal found admittance into the tournament - but he picked a suitable Munna grinding-machine in the form of Spiritomb. How expected.

Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse

#Egg#
Disable
Razor Wind
Flail

#TM/HM#
Protect
Substitute
Endure
Bide
Ice Beam
Hidden Power Grass (7)
Double Team
Scald
Dive
Rest
Surf
Rain Dance
Hyper Beam
Toxic

#Event/Tutor#
Draco Meteor
Bounce
Outrage
Signal Beam
Sleep Talk

Spiritomb (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Ghost / Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Pressure
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 90
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
DC: 5/5

Attacks:
#Level Up#
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Dark Pulse
Memento
Nasty Plot

#Egg#
Destiny Bond
Grudge
Imprison

#TM/HM#
Protect
Substitute
Endure
Shock Wave
Hidden Power Fighting (7)
Shadow Ball
Psychic
Torment
Will-O-Wisp
Telekinesis
Rest
Rain Dance
Taunt


#Event/Tutor#
Pain Split
Snatch
Sleep Talk
Foul Play
Spite

Magneton (-)

Nature: Timid
+15% Spe, -1 Attack, +11% Accuracy

Type: Electric / Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 5
SpD: 3
Spe: 81 (+)
Size Class: #
Weight Class: #
Base Rank Total: #

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Tri Attack
Metal Sound
Tackle
Sonic Boom
ThunderShock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Electro Ball
Discharge
Zap Cannon
Magnet Rise
Lock-On
Flash Cannnon

#Egg#

#TM/HM#
Protect
Substitute
Endure
Agility
Refresh
Thunder
Thunderbolt
Rain Dance
Volt Switch
Reflect
Light Screen
Hidden Power Grass (7)
Explosion
Rest

#Event/Tutor#
Gravity
Magic Coat
Sleep-Talk
Signal Beam
Iron Defense
-Macho Brace
-Sticky Barb
-Kelpsy Berry
-Brightpowder
-Water Gem
-Leppa Berry
-White Herb
-Quick Claw
-Ring Target
-Salac Berry


Conflip=Matezoide
Order of Operations
1. Matezoide sends out his Pokemon, and item.
2. SubwayJ sends out his Pokemon, item, and gives orders.
3. Matezoide orders.
4. I speedref with no flavor
 
"That Clamperl story is SOOOO untrue, but I enjoyed it nevertheless!"

GO SHELDON WITH A MAGO BERRY!



Sheldon's Commands: Toxic (self)-Stealth Rock-Sky Uppercut
***If Magic Coat is used A2 or A3 use Dig that action and push actions back
***If Supersonic is used and you are faster, Dig that action and pushback
 


Just take it easy for now, Alex.

Agility (Boosting) -> Magnet Rise -> Reflect

If Gravity A1 would make the Stealth Rock crash before reaching our side of the field (Even if costing extra EN), use it A1 and change the following actions to Flash Cannon -> Reflect

>Implying that would work
 

Orcinus Duo

Banned deucer.
Pre-Round Information:
Arena: ASB Arena!

Gliscor [M]
HP:
100
En: 100
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: None


Magneton [F]
HP:
90
En: 100
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc
Abilities: Sturdy
Item: Brightpowder
Other: None

-------------------------------------------

Round 1 Starts!

-------------------------------------------

Who do you think I am, Leethoof?

-------------------------------------------

Round 1 Ends!

-------------------------------------------

Post-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Gliscor [M]
HP:
100
En: 75
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN


Magneton [F]
HP:
85
En: 78
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc, +1 Speed (1r)
Abilities: Sturdy
Item: Brightpowder
Other: Reflect 5a, Magnet Rise 4a

Action 1:
Gliscor uses Toxic (self) –7 en
Magneton uses Agility (Boosting) -7 en

Action 2:
Magneton uses Magnet Rise -5 en
Gliscor uses Stealth Rock -12 en

Action 3:
Magneton uses Reflect -10 en
Gliscor uses Sky Uppercut -6 en
To hit 105
To crit 6869
(4.5-1)*1.5=5.25

Between Rounds: Nothing.

End of Round-ing:
Gliscor:
-25 en
Magneton: -22 en


Matezoide's up!
 
Gliscor doesnt gets STAB on Sky Uppercut and his Attack is the same as Magneton's defense. Also, because of Bright Powder, it could have missed.



This is hard, but we must continue.


Agility (Boosting) -> Flash Cannon -> Flash Cannon


If Taunt, use Magic Coat that action, but only once.
If U-Turn, use Protect the first time, SuperSonic the second and Protect the third, pushing back everytime. Do not activate if U-Turn manages to hit you.
 

Orcinus Duo

Banned deucer.
Pre-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Gliscor [M]
HP:
100
En: 75
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN


Magneton [F]
HP:
85
En: 78
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc, +1 Speed (1r)
Abilities: Sturdy
Item: Brightpowder
Other: Reflect 5a, Magnet Rise 4a

-------------------------------------------

Round 2 Starts!

-------------------------------------------

Chili powder
From Wikipedia, the free encyclopedia


Chili powder for sale in Bolivia
Chili powder (also powdered chili or chile powder) is the dried, pulverized fruit of one or more varieties of chili pepper, sometimes with the addition of other spices (when it may be known as chili powder blend). It is used as a spice to add pungency or piquancy and flavor to dishes. In American English the name is usually spelled "chili", or, less commonly, "chile". In British English the spelling "chilli" (with two "l"s) is used consistently.
Chili powder is sometimes known by the specific type of chili pepper used (such as cayenne pepper). It is used in many different cuisines, including Tex-Mex, Indian, Chinese, Korean and Thai.
Chili powder blend is composed chiefly of chili peppers and blended with other spices including cumin, oregano, garlic powder, and salt.[1][2] The chilis are most commonly either red chili peppers or cayenne peppers, which are both of the species Capsicum annuum; many types of hot pepper may be used, including ancho, jalapeño, New Mexico, and pasilla chilis. As a result of the various potential additives, the spiciness of any given chili powder is variable.
Chili powder blends are especially popular in American cuisine, where they are the primary flavor ingredient in chili con carne. The first commercial blends of chili powder in the U.S. were created by D.C. Pendery and William Gebhardt for this dish.[3] Gebhardt opened Miller's Saloon in New Braunfels, Texas. Chili was the town's favorite dish. However, chili peppers could only be found at certain times of the year. Gebhardt imported some ancho peppers from Mexico and ran the peppers through a small meat grinder three times and created the first commercial chili powder, which became available in 1894.[4]
[edit]
-------------------------------------------

Round 2 Ends!

-------------------------------------------

Post-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Gliscor [M]
HP:
91
En: 66
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN


Magneton [F]
HP:
71
En: 57
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc, +1 Speed (2r)
Abilities: Sturdy
Item: Brightpowder
Other: Reflect 2a, Magnet Rise 1a

Action 1:
Magneton uses Agility (Boosting) -7 en
Gliscor uses Sub (15) -12 en

Action 2:
Magneton uses Flash Cannon -5 en
To crit 8963 no
(8+3+3)=14 dmg
Gliscor uses Dig -9 en
To hit 7448
To crit 1407
(4+3-1)*2.25=13.5 dmg

Action 3:
Magneton uses Flash Cannon -9 en
Sub dies
Gliscor chills +12 en

WHY ARE YOU STALLING

IT IS A GLISCOR

VS A MAGNETON

THIS ACTUALLY INFURIATES ME

Between Rounds: Nothing.

End of Round-ing:
Gliscor:
-9 en, -9 hp
Magneton: -21 en, -14 hp


Jay's up!
 
Taunt-Earth Power-Earth Power
***If Magic Coat on Taunt, use Earth Power that action and Push Back
***If Light Screen A1, change A3 to Earth Power+Earth Power
 

Orcinus Duo

Banned deucer.
Pre-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Gliscor [M]
HP:
91
En: 66
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN



Nidoqueen [F]
HP:
100
En: 100
Base Stats: 3/3/4/3/66/3/4
Stat Changes: -10 Eva
Abilities: Sheer Force (Not Enabled)
Item: Nevermeltice
Other:


Magneton [F]
HP:
71
En: 57
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc, +1 Speed (2r)
Abilities: Sturdy
Item: Brightpowder
Other: Reflect 2a, Magnet Rise 1a

-------------------------------------------

Round 2 Starts!

-------------------------------------------

Blue raspberry flavor
From Wikipedia, the free encyclopedia
Blue raspberry is a common flavoring for candy, snack foods, sweet syrups and soft drinks. It is more commonly used in the United States, as a sweet flavoring. The flavor originates from Rubus leucodermis, more commonly known as the "Whitebark Raspberry" or "Blue Raspberry" for the blue-black color of its fruit.[1]
Food products labeled as Blue Raspberry flavor often contain a bright blue food coloring,[2] the most common being Brilliant Blue FCF (although this coloring is not accurate to the real-life color of the fruit).
[edit]

-------------------------------------------

Round 2 Ends!

-------------------------------------------

Post-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Nidoqueen [F]
HP:
60
En: 84
Base Stats: 3/3/4/3/66/3/4
Stat Changes: -10 Eva
Abilities: Sheer Force (Not Enabled)
Item: Nevermeltice
Other: -1 Acc (1r), -1 SpD (1r)


Magneton [F]
HP:
6
En: 44
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc, +1 Speed (1r)
Abilities: Sturdy
Item: Brightpowder
Other: -1 SpD

Action 1:
Magneton uses Mirror Shot -4 en
To hit 881
To crit 6188
To effect 9904
(7+3+3)=13
Nidoqueen uses Taunt -10 en

Action 2:
Magneton uses Flash Cannon -5 en
To crit 4907
To effect 151
(8+3+3)=14
Nidoqueen uses Earth Power -6 en
To hit 2945
To crit 8
To drop 461
(9+3+1.5-1+3)*2.25=34.875

Action 3:
Magneton uses Mirror Shot -4 en
To crit 8776
To effect 546
(7+3+3)=13
Nidoqueen uses Earth Power -10 en
To hit 5849
To crit 5739
To drop 7792
(9+3+1.5-1)*2.25+1.75=29.875

Between Rounds: Nothing.

End of Round-ing:
Nidoqueen:
-26 en, -40 hp
Magneton: -13 en, -65 hp


Matezoide’s up!
 


MICHAEL BAY!



Explosion*3


Nidoqueen is under the effects of a protective/evasive move, use Magnet Bomb that action.
If Moonlight, use Flash Cannon that action.
 
Orcinus asked me to ref this because he is a lazy bastard.

Pre-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Nidoqueen [F]
HP:
60
En: 84
Base Stats: 3/3/4/3/66/3/4
Stat Changes: -10 Eva
Abilities: Sheer Force (Not Enabled)
Item: Nevermeltice
Other: -1 Acc (1r), -1 SpD (1r)


Magneton [F]
HP:
6
En: 44
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc, +1 Speed (1r)
Abilities: Sturdy
Item: Brightpowder
Other: -1 SpD

The rolls were public. No crits or Sp.Def drops


Action 1

Nidoqueen used Moonlight - 16 energy
+25 HP

Magneton used Flash Cannon - 5 energy
(8 + 3 + 3) + 1,75 = 15,75 damage

Action 2

Nidoqueen used Protect - 9 energy

Magneton used Magnet Bomb - 3 energy
(6 + 3 - 1,5) = 7,5 damage

Action 3

Nidoqueen used Moonlight - 16 energy
+25 HP

Magneton used Flash Cannon - 5 energy
(8 + 3 + 3) + 1,75 = 15,75 damage


Post-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Nidoqueen [F]
HP:
79
En: 43
Base Stats: 3/3/4/3/66/3/4
Stat Changes: -10 Eva
Abilities: Sheer Force (Not Enabled)
Item: Nevermeltice
Other:


Magneton [F]
HP:
6
En: 31
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc
Abilities: Sturdy
Item: Brightpowder
Other:
 
Switching back to Gliscor!

Mate already said on irc he's not switching so...

Fire Fang-Chill-Fire Fang
***If Protective/Evasive action is used Successfully, use Chill that action, and pushback if on A1
***If successful explosion A2 or A3 then Roost that action.
 

Orcinus Duo

Banned deucer.
Pre-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Nidoqueen [F]
HP:
79
En: 43
Base Stats: 3/3/4/3/66/3/4
Stat Changes: -10 Eva
Abilities: Sheer Force (Not Enabled)
Item: Nevermeltice
Other:


Gliscor [M]
HP:
91
En: 66
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN


Magneton [F]
HP:
6
En: 31
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc
Abilities: Sturdy
Item: Brightpowder
Other:


-------------------------------------------

Round 4 Ends!

-------------------------------------------

this match hurts me

jay you should just forfeit on principle

-------------------------------------------

Round 4 Ends!

-------------------------------------------


Post-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Gliscor [M]
HP:
69
En: 68
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN


Magneton [F]
HP:
1
En: 2
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc
Abilities: Sturdy
Item: Brightpowder
Other:

Action 1:
Magneton uses Endure -15 en
Gliscor uses Fire Fang -5 en
To hit 5427
To burn 9885 no

Action 2:
Gliscor chills +12 en
Magneton uses Flash Cannon -5 en
To crit 6327
To effect 6255
(8+3+3)=14

Action 3:
Gliscor uses Fire Fang -5 en
To hit 1868
To burn 3487
Magneton uses Flash Cannon -9 en
To crit 8176
To effect 7407
(8+3+3)=14


Between Rounds: Nothing.

End of Round-ing:
Gliscor:
+2 en, -22 hp
Magneton: 1 hp, -29 en
 

Orcinus Duo

Banned deucer.
Pre-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Nidoqueen [F]
HP:
79
En: 43
Base Stats: 3/3/4/3/66/3/4
Stat Changes: -10 Eva
Abilities: Sheer Force (Not Enabled)
Item: Nevermeltice
Other:

Arena: ASB Arena! Rocks on Matezoide's field.

Gliscor [M]
HP:
69
En: 68
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN


Magneton [F]
HP:
1
En: 2
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc
Abilities: Sturdy
Item: Brightpowder
Other:

-------------------------------------------

Round 4 Ends!

-------------------------------------------

it's dead thank god it's dead

-------------------------------------------

Round 4 Ends!

-------------------------------------------


Post-Round Information:
Arena: ASB Arena! Rocks on Matezoide's field.

Gliscor [M]
HP:
71
En: 65
Base Stats: 3/5/1/3/110/3/3
Stat Changes: +14% Acc
Abilities: Poison Heal
Item: Mago Berry
Other: BPSN


Magneton [F]
HP:
ded
En: 2
Base Stats: 2/3/5/3/81/2/4
Stat Changes: +11% Acc
Abilities: Sturdy
Item: Brightpowder
Other:

Action 1:

Action 2:

Action 3:


Between Rounds: Nothing.

End of Round-ing:
Gliscor:

Magneton:
 

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