Go Back   Smogon Community > Site & Projects > Create-A-Pokémon Project > CAP Process Archive
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools
Old Mar 4th, 2013, 10:06:12 PM   #1
Birkal*
We have the technology.
is a member of the Smogon Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a Contributor to Smogon Media
 
Birkal's Avatar
 
Super Moderator
Join Date: Oct 2010
Posts: 3,070
The
Default CAP 5 - Part 6 - Stat Spread Submissions

sorry, I got distracted by the art thread

Now we move into stat spread submissions! This is where we as a community get a chance to make our own stat spreads, comment on those made by others, and ultimately vote on what stats CAP 5 will have. Let's take a look at our BSR rating limits that we established in the previous thread:

Limits:

Quote:
Originally Posted by Fat DetriotLolcat
Physical Sweepiness: Limit is 145
Physical Tankiness: Limit is 135
Special Sweepiness: Limit is 75
Special Tankiness: Limit is 245

The BSR lower limit is 250, and the upper limit is 320.
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!

BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.

A spreadsheet for calculating the biases can be found here. The formulas themselves can be found here. Do not use the BSR calculator on-site, as it is designed for DPP BSR. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. At any rate, you must have the stat rating values listed correctly in your submission or it will be ignored for slate.

Here is CAP 5 so far:

Quote:
Originally Posted by Fat Base Speed View Post
Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:
  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
Primary Ability: Harvest
__________________
Birkal is offline  
Old Mar 4th, 2013, 10:09:16 PM   #2
srk1214
Supreme Master of Trivia
 
srk1214's Avatar
 
Join Date: May 2010
Posts: 824
Default

WIP:

90/100/60/45/130/75 (BST: 500)

PT: 99.7571 - Below Average (barely lol)
ST: 209.068 - Fantastic
PS: 132.263 - Good
SS: 72.5607 - Poor

BSR: 274.007 - Good
__________________
Best. Match. Ever.

http://www.pokemonshowdown.com/replay/ou11554542

To see the other best match ever, go to DetroitLolcat's signature.

Last edited by srk1214; Mar 4th, 2013 at 10:50:33 PM. Reason: woopsie daisy wrong generation calc xD
srk1214 is offline  
Old Mar 4th, 2013, 10:11:44 PM   #3
Nyktos
Custom Loser Title
is a Community Contributor
 
Nyktos's Avatar
 
Join Date: Aug 2008
Posts: 332
Default

Final Submission: 109 HP / 105 Atk / 52 Def / 50 SpA / 135 SpD / 44 Spe (495 BST)

PT: 100.21
ST:
244.71
PS:
96.02
SS:
63.87
BSR:
268.25

Justifications
Attack
Special Attack
Physical bulk
Special bulk
Speed


Calculation Compendium
Offensive calcs
Defensive calcs

Last edited by Nyktos; Mar 8th, 2013 at 10:43:40 AM.
Nyktos is offline  
Old Mar 4th, 2013, 10:17:26 PM   #4
Deck Knight
Jigen Makkoto
is a Forum Moderatoris a Contributor to Smogon Media
 
Deck Knight's Avatar
 
Moderator
Join Date: May 2005
Posts: 6,887
Massachusetts
Default

Final Submission:

83 HP / 92 Atk / 73 Def / 42 SpA / 156 SpD / 89 Spe (BST 535)

PT: 114.153
ST: 237.46
PS: 137.421
SS: 73.6857

Overall BSR: 305.962

Stat Reasoning:

Now, as everyone knows, I make Stats with a spread in mind.

CAP 5 @ Sitrus / Enigma Berry
EVs: 252 HP / 100 Atk / 156 SpD Careful
Stats: 370 HP / 245 Atk / 182 Def / 108 SpA / 425 SpD / 214 Spe.
Potential Set: (Note: Movepool is not decided at this stage all moves are speculative.)
-Power Whip
-Crunch
-Wish
-Rapid Spin

HP / Def / SpD:

HP:

The HP was selected primarily for the size of Wish, should CAP 5 get it. 83 is perfect for most sun threats, which lie in in the 73-80 range thanks to Veusaur and Ninetales, and of course Dugtrio would also appreciate a Wish. However, the HP is too small to really aid other playstyles. Most Rain Pokemon have more bulk in their HP and a far superior Wish option in Vaporeon, while many Sand threats like Tyranitar, Hippowdon, and Landorus have HP's that start at 89 and climb up to and past 100. While CAP 5 is likely to invest in HP, it maxes at 370, which is enough for a 185 HP Wish. This is generally not enough healing for the very offensive Pokemon that eat HP through Life Orb (Terrakion/Keldeo's Base HP is 91, Hydreigon's 92, and most of the frailer Life Orbers are too, well, frail.) or for the very bulky invested defensive Pokemon like Politoed (Base 90), Vaporeon (Base 130), Jellicent/Tyranitar (Base 100), Hippowdon/Garchomp (Base 108), Mamoswine (Base 110), or Gastrodon (Base 111) of those styles.

To be sure such a Wish could still be used, but again Vaporeon is infinitely superior on Rain as a status-immune Wishpasser, and Sand Pokemon rarely get even 50% healing from CAP 5's Wish, nor do they like the additional Ice and Fighting weaknesses (along with limited offensive presence) CAP 5 would bring to their teams. Ground and Water resistances along with Dark STAB are not as helpful on a team with Landorus and Tyranitar as they are on a Sun team.

Def / SpD:

This left Defense and Special Defense, and I particularly like what these calcs do with Sitrus Berry or Enigma Berry.

Sample Sitrus/Enigma interactions


I'll get to why these berries are better than LumRest when I get into Attack. the summary is that CAP5 needs the stated Attack investment for the guaranteed 2HKO on Latias, so although you could Max/Max+ CAP 5 and try to tank with LumRest, Latias would start presenting problems.

An interesting note is how CAP 5 interacts with Landorus-T, which can technically 2HKO CAP 5 through Sitrus on this spread. The Calc is:

Landorus-T (OU Rock Polish) Stone Edge 59.45 - 70% Earthquake 44.32 - 52.43%

So if Earthquake hits 48, and then 52 it can KO. It can't KO through hazards though, and Stone Edge cannot 2HKO through Sitrus, though it can through Enigma as it isn't SE. Scarf Lando OHKOs with U-turn and Superpower both.

To address why LumRest will not be overpowered with such a high ST, I have tried to build this set to raise the viability of other berries, and additionally I have engineered it so that specific support moves that may be useful later will benefit primarily Sun Pokemon. To do this I had to lower HP and raise Special Defense. I think as a pivot to glue Sun together, Wish is a perfectly viable move to consider when creating a spread, and the lower HP compared to defenses makes Horn Leech marginally more formidable as a STAB because it heals an absolute number of HP. The general physical frailty also allows Pokemon with as low as 100 Base Attack like Scarf Victini to have a minimum 97% Chance to OHKO with U-turn.

Finally about the actual SpD number. Defenses in Pokemon have a lot more latitude than other stats. Several Pokemon have 150+ Physical defenses and are not even close to overpowered (Aggron, Cloyster, Steelix, Bastiodon, Regirock), I'm essentially trying to create a Pokemon like that with an emphasis on Special Defense.

For a more full picture, here are selections from this spread's Defensive Calcs:

Defensive Calcs (Assumes Sunny Day)
Defensive Calcs (Assumes Rain Dance)


Attack / Speed:

Now for an explanation on relevant offenses. Basically, I did not want CAP 5 to have a viable Choice Band set, so I set its Attack to below 95, and its Speed to below 90. At 89 Speed, Politoed would have to invest 156 EVs to outrun CAP 5. Politoed is not going to give up over half its EVs in bulk on a Specs Set just to hit CAP 5 twice under any realistic scenario. 89 Is also an excellent speed because of several threats sitting just above it at 90 Speed, Lucario and Roserade - both have Super-effective STAB attacks against CAP 5, and Roserade also has Sun Weather Ball. By making it impossible for CAP 5 to tie these Pokemon, the viability of any choice set is reduced.

The maximum speed is also important here, as a +Spe CAP5 can outrun +SpA Hydreigon - and it will have a few EVs to spare to invest in offense or defenses. The speed also comfortably outruns all defensive variants of Rotom-W. In order to outspeed all +Spe Base 70s, 104 EVs are needed. The final off-effect is is makes certain CB Ferrothorn's Gyro Ball always OHKOs, though the standard Ferrothorn's Gyro Ball cannot 2HKO through Sitrus and rarely through Leftovers.

As far as the attack itself, it can take on Latios fairly easily, but it needs investment to really take on Latias. Here are a few relevant STAB Calcs assuming offensive coverage of Power Whip / Crunch /Low Kick (as a move over Wish or Spin) / and the mentioned EVs (245 Atk):

Sample Offensive Calcs


Alternate Spread:

Given the general power of LumRest, I have devised an additional Sun Support set that is more offensive in nature.

CAP 5 @ Lum Berry
EVs: 120 HP / 252 Atk / 136 SpD Careful
Stats: 337 HP / 283 Atk / 182 Def / 108 SpA / 420 SpD / 214 Spe.
Potential Set: (Note: Movepool is not decided at this stage all moves are speculative.)
-Horn Leech
-Sunny Day
-Rest
-Punishment

A set designed with CM Latias in mind. It is capable of switching in, setting up sun, and avoiding a 2HKO from Sun-boosted HP Fire. Should you come in on the Calm Mind in the Sun, use Rest immediately, since you can survive the 2HKO, but it's less likely with hazard damage. If Latias goes for the second CM, Punishment effortlessly OHKO's it. In any other weather, use Sunny Day to get your sun back. Horn Leech is a bit riskier since it gets only marginal healing. The best part is, even though you're opening up the fire weakness in Sunny Day, Harvest makes this set work because it essentially makes Lum Berry permanent. If you set up Sun you will always be status immune, even if you get statused before or after Rest. The Lum Berry will always grow back. Additionally since there are so may Sun Pokemon with Sunny Day, and CAP5 offers a suitable threat to Tyranitar (Low Kick would be needed to OHKO, however Horn Leech 2HKOs CBTar after SR. It requires some smart play, but since Sunny Day activates after Tar switches in, overpowering it with your Sun special attackers will be easier. You can also Sub to eat the first Superpower, and then Horn Leech comfortably 2HKOs. There is some 4MSS syndrome, but the idea here is pick your targets. Punishment/Crunch beats Latis, Low Kick beats Tar, Horn Leech expedites beating Toed and is generally the most helpful.)

This set has to be more wary of Specs Latios, since Specs DM can 2HKO with Hazards up, so unlike the first set (assuming Sitrus) it can't come in with impunity [this is arguably an asset overall], however it can tank the attack if it is already in, and Punishment does cleanly 2HKO all variants of Latios. The low PP is an issue, but Horn Leech on the other end addresses that.

Once in, this set threatens Politoed with a combination of status immunity and healing, being able to shrug off even SpecsToed attacks via Horn Leech healing enough to keep out of KO range (watch out for Focus Blast's SpD drop.) It's true Politoed can try and outspeed with 156 EVs in Spe and 100 in HP, which will allow it to avoid a chance of OHKO after Stealth Rock (and KO CAP 5 with Ice Beam if SR is on our side of the field) - but that's a generally assinine thing to do because absolutely nothing valuable but CAP 5 sits at 214 Spe. It won't stop people from trying it, but it causes Politoed to lose to other things. You can circumvent this entirely by running 148 Atk and 104 Spe EVs, but that makes the matchup with CM Latias harder by allowing Latias to Recover-stall out Punishment's PP reliably - it needs the BP boost to reliably 2HKO.

In general with LumRest, do not assume you can switch in unscathed. Unlike Sitrus, the set doesn't have anything approximating passive healing, so it can tank easily once in, but is harder to get in safely against highly specific, damage-boosted threats.

The set itself is much more a hybrid of offense and defense. It rarely gets OHKOs, however it has a multitude of 2HKOs and its Horn Leech can break SubDisable Gengar's Sub. Here are some relevant offensive and defensive calcs:

Offensive Calcs
Defensive Calcs (Assume Sun)


I'm trying not to be too overgrown in the calcs, but I think its important to represent threats that may rise based on CAP 5's usage, and in this set particularly since it offers sun support. While it could theoretically be used as a Spinner in other weathers, as you see from the defensive calculations, LumRest is hardly invulnerable (and HATES HP loss from Sandstorm), and even if you used the more defensive spread above, you still have a lot of issues due to limited power. This set is particularly good for picking off the Psychic-type Calm Minders in the metagame, and using a combination of Lum Rest and Horn Leech on switch-ins to stay healthy. Low Kick could be used over Sunny Day or even Horn Leech to change some matchups (particularly against Tyranitar and other Dark types, but as you can see from the offensive calculations, even EVs for Attack CAP 5 is not even remotely close to a sweeper.

Conclusion:

This spread steps all over Lati@s and Politoed, but does so in a way that affords it few other niches. It is not strong enough to be an offensive powerhouse. Its speed acts much better as a floor than it does a ceiling. It does not have enough physical bulk to be a general wall. Its entire spread is geared around support to and from Sun Pokemon with the maximum number of potential options.

Aesthetically it is actually rather balanced, having a huge special defense offset by a small but existent Special Attack exactly 50 points below its Attack. It is a Pokemon geared around a single defining strong point customized to aid a specific style of play, and I hope it earns your votes.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|

Last edited by Deck Knight; Mar 8th, 2013 at 6:37:42 AM.
Deck Knight is online now  
Old Mar 4th, 2013, 10:21:12 PM   #5
capefeather
Here's my mega plan: YOU DIE
is a Forum Moderatoris a Community Contributoris a Battle Server Moderator
 
capefeather's Avatar
 
Moderator
Join Date: Apr 2009
Posts: 2,636
I'm a super fighting robot from the year 2010
Default

Final Submission

"Vaporeon of the sun"

95 HP / 100 Atk / 60 Def / 50 SpA / 130 SpD / 65 Spe

PT: 103.6304949955 (Above Average)
ST: 216.1776890862 (Fantastic)
PS: 116.7426879311 (Above Average)
SS: 72.789163561 (Poor)
BSR: 271.2012056165 (Good)
BST: 500

I say "Vaporeon of the sun" because I used the Eeveelution base stats as a base and adjusted them. When Harvest won the poll, I knew I wanted to use Vaporeon as a base. However, I guess that this result is kind of different from Vaporeon... Anyway, because of this methodology, this spread:
  • only has one stat over 100! Outstanding
  • has a lower BST than Kitsunoh! Excellent
  • works with the ability we chose! ~SPARKLING~

The last point is very, very important to the reasoning behind this submission, so please keep it in mind!

HP / Defense
HP / Special Defense
Attack
Overall special tanking capability
Speed
Special Attack


I'm aware that I'm probably taking some significant risks here, but I am anticipating a wave of similar spreads that are similar to each other, and I feel that it would benefit the process as a whole to have this option available. I'm not sure there's anything I could really change about this submission without messing something up.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty.

<+joshe> im a registered sex offender for up to calc 3

<%V4> Naruto is climaxing!

<+Reflect_Suicune> i was thining of fucking jellicent for some reason

Last edited by capefeather; Mar 7th, 2013 at 10:37:32 PM. Reason: more/rearranged explanations for the final submission
capefeather is offline  
Old Mar 4th, 2013, 10:31:53 PM   #6
alexwolf
King of Conquerors
is a Community Contributoris a Contributor to Smogon
 
alexwolf's Avatar
 
Join Date: Jul 2009
Posts: 3,758
Greece
Default

Final Submission:

91 HP / 82 Atk / 66 Def / 34 SpA / 140 SpD / 112 Spe


PT: 110.156 (Above Average)
ST: 226.007 (Amazing)
PS: 144.401 (Good)
SS: 69.1701 (Poor)

BSR: 297.506 (Good)
BST: 525

Reasoning:
  • Why this PT and ST?
...

  • Why this Speed?
...

  • Why this PS and SS?
...


Possible Sets:

Fast Pivot

EVs: 252 HP / 8 Atk / 248 Spe with a Jolly Nature
Stats: 386 HP / 202 Atk / 168 Def / 93 SpA / 316 SpD / 354 Spe
Possible moveset: Power Whip or Horn Leech / Crunch or Punishment / Rest / Rapid Spin
Item: Lum Berry

What this set does


Bulky Pivot

EVs: 252 HP / 164 Atk / 80 SpD / 12 Spe with a Careful Nature
Stats: 386 HP / 241 Atk / 168 Def / 93 SpA / 369 SpD / 263 Spe
Possible moveset: Power Whip or Horn Leech / Payback or Pursuit / Rest or Sub / Rapid Spin
Item: Lum Berry / Sitrus Berry

What this set does


Finally, before i finish, i want to explain why there was some poll jumping in my reasoning section. The moves i took as givens are Punshment, Crunch, Power Whip, Rapid Spin, and Rest, which i got the idea from irc that everyone agrees that the CAP should have. So i felt that i could include those moves to show some specific examples, to better make my point. However, that's not to say that if any of those moves isn't picked my stat spread won't be good, as every stat that was chosen has a general purpose.

So my stat spread will create a fast, specially bulky, and somewhat versatile pivot to handle Water-types and Lati@s mainly, which is exactly what sun teams need!



__________________
Part of the OU QC team, message me for a check!


Last edited by alexwolf; Mar 7th, 2013 at 6:03:21 PM.
alexwolf is offline  
Old Mar 4th, 2013, 10:43:23 PM   #7
DarkSlay
 
DarkSlay's Avatar
 
Join Date: Aug 2009
Posts: 1,188
Location: CAP, C&C, or RMT!
Default

FINAL SUBMISSION

DarkSlay's CAP5 Stat Spread Submission
NOTE: TL;DR version of descriptions can be found at the end. Please read if you have the time, though!

HP: 90
ATK:
95
DEF: 68
SpA: 40
SpD: 145
SPE: 87

PT:
112.51
ST:
232.119
PS: 141.548
SS: 71.0547

BST: 525
Overall BSR: 302.44

INTRODUCTION:

Hello everyone, DarkSlay here with another go at a stat submission for our beloved CAP projects. This time, we've selected a concept that specifically is tailored to deal with certain threats in an effort to change the metagame literally - type usage, to be exact. We have the threat lists, we have our goal (to increase the usage of Sun through eliminating Rain and the Lati twins), and we have our primary ability. One question now remains: how are we going to accomplish our offensive and defensive goals? How will we help Sun teams conquer in the OU tier through CAP5, and how will we eliminate our targets? My stat spread is specifically designed to not only pertain to the concept, but allow the player to customize the Pokemon so that he can deal with our intended targets in different ways. It has the option to add on extra defense through EV's to ease hits from Lati@s just enough. It also has the ability to run enough offensive EV's to guarantee certain KO's against those same Pokemon. Essentially, this spread's main focus is to show that there is more than one way to deal with targets without straying away from the concept.

THE STATS:

HP: As some of you may or may not be aware, CAP projects in the past have predominantly featured projects with a high level of HP, due to the general "overall" bulk the CAP receives as a result. I am a proponent of increasing the individual defensive stats, especially in cases where we're looking for polarization, rather than increasing the HP stat. We know that the community wants to beat opposing types that commonly specialize in Special attacks (Water, Psychic, Ghost, Electric), while having a vulnerability towards typings that rely on Physical attacks (Steel, Fighting, Bug, etc.). To me, this dictates a sub-100 base HP stat. However, since CAP5 has been primarily discussed as a "bulky" answer to some of the top threats we're trying to face, it's also important that it can tank a few resists and neutral attacks in the process. Therefore, an HP stat of 90 seems optimal in this situation. If one were to define a 90 base HP value, it would probably be "average" or "solid". Not bad, but not great either. It allows for polarization while still maintaining a solid, bulky build. To me, per the concept, that's what we need.

ATK: It seems that the consensus of the community is that CAP5 will threaten opposing targets physically rather than specially, since most targets have decent SpD bulk naturally and/or access to Calm Mind. To this, I can agree with. However, in order for the concept to be successful, we must also tailor our offensive stats so that it doesn't become offensive enough in all situations. Therefore, without investment, I firmly believe that 2HKO's should be the goal against the Lati twins, and that kind of power is definitely enough to deal with targets. With investment, we should also be able to score near-guaranteed OHKO's barely. As a result, 95 is an ideal Attack stat in which we can guarantee certain KO ranges against some of the bigger threats we're trying to defeat. Here are some STAB calculations against some of our biggest targets:
Attack Calcs (Neutral Nature)

DEF: Like we've previously discussed, we're aiming for a lower physical defense value due to our desired checks/counters relying on the Physical spectrum (with exception of some of the more popular Fire types, which is a powerful typing in general anyway). Therefore, a low Defense stat is desired. 68 is definitely below average, where super effective Physical moves will more often than not gravely injure CAP5. I don't have a terrible amount more to say about this, since...yeah, obviously 90/68 defenses equate to our checks and counters winning against CAP5 physically. That said, here's a few (read: very few) calcs to back up my point at CAP5's lowest defensive investment:
Defense Calcs (Neutral Nature)

SpA: Oh thank goodness, a short section without need for calculations. We've pretty much determined that CAP5 is not going to have a competitively viable Special Attack, and 40 pretty much ensures that. Mine is "higher" than others for flavor reasons, mostly. 40 is a number that's common on some Pokes without it being too low. Enjoy this break from reading!

SpD: This is CAP5's largest stat, and for good reason: our desired targets are Special Attack monsters. Lati@s, Politoed, Rotom-W, Thundurus-T, Jolteon, and the slew of other Pokemon we want to lower in usage all rely on powerful/boosted STAB attacks that are in the Special category. While our typing does help us alleviate the Water and Psychic issue slightly, we still must deal with the common coverage moves these Pokemon possess, namely neutral moves like Dragon. However, we must also realize that too big of a Special Defense stat could hurt the ability of some of our selected checks and counters as well. When stat spreads were first being developed, a lot of spreads had the bulk to survive Heatran's Fire Blast in certain situations. That's not good. Therefore, combined with the rather average 90 HP stat, a 145 SpD stat gives CAP5 ample amount of bulk to survive monstrous hits from Draco Meteors and the like while its other attributes, like Harvest, peacefully cooperate as a unit to take out our targets. Not only that, but since all the stats emphasize customization, there's a good chance that all of the neutral/resisted attacks we want to tank will be tailored to prevent OHKO's and 2HKO's any which way we see fit. Here's a good number of calcs demonstrating the magnitude of CAP5's Special bulk with zero investment:
Special Defensive Calculations (Neutral Nature)

SPE: I've been asked to provide good analysis as to why my selected speed of 87 was chosen as the correct Speed for CAP5, so here we go! Apologies for the wall of words, but it's necessary.

First things first, let's focus on why I selected 87 in the first place. Historically, I take great care into selecting the Speed stat, as it's arguably the most influential stat in determining which Pokemon can do (or not do) something against the CAP project. We want to out-speed Pokemon we absolutely don't want to have any advantage over us, while we want to be slower than Pokemon that are unnecessary per the concept, are 100% dealt with in other ways, are threats to the project because of their Speed, or a combination of these factors. Our targets are Water, Psychic, Electric, and Ghost types. Most popular Electric types are fast, but we deal with them defensively well enough. Ghost are either fast and frail (Gengar) or bulky and slow (Jellicent), the former being dealt with offensively while the latter should be slower than CAP5. Water types like Politoed are also generally slow, and I agree that we need to be faster than Politoed.

Where the buck stops in terms of which Pokemon we should absolutely out-Speed, though, should be Rotom-W. Rotom-W is a very unique Pokemon, in that it runs a variety of sets with different roles to take out the same targets (seem familiar?). Rotom-W, however, is infamous for a few major things, mainly Volt Switch and Will-O-Wisp. The former is all about easing prediction for the opponent. If Rotom-W is faster, it has the ability to freely switch out against all non-Ground match-ups and scout most of the opponent's actions on that same turn. Therefore, if Rotom-W out-speeds CAP5, it still succeeds in its job as a scout/momentum shifter and will make life harder for CAP5 as opposed to it being slower. Second point is Will-O-Wisp: If Rotom-W is faster, CAP5 is more susceptible to burns. Simple as that. While CAP5 can run Lum, facing off against Rotom-W teams (Rain teams) will require Lum, limiting item options for dealing with other threats to Sun. I don't think we want that. Anything faster than Rotom-W is either wanted to be faster or irrelevant to the concept, point blank. My set deals with Lati@s in other ways, and both of them are offensive threats to CAP5 that can win only through damage, so speed is irrelevant in these match-ups. Nothing else should be out-sped. Meanwhile, being slower than certain targets makes facing our selected victims tougher for CAP5. It has the potential, in fact, to not change the role of certain Pokemon for Rain teams (Rotom-W in general) and allow Rain/targets to be more successful
against CAP5/Sun. That should be reason enough to set an appropriate benchmark.

One last thing I want to address in terms of Speed: common sets that do not run certain EV spreads for Speed are irrelevant. This concept is all about changing the metagame. If CAP5 can adapt, so can our targets. If Rotom-W doesn't normally go 252 Timid, that does not mean it never will. Instead of focusing on what's popular now, we should be focusing on the Pokemon themselves and make the player choose what he or she thinks is an appropriate investment for CAP5. What 87 Speed does, though, is guarantee that there is a possibility for CAP5 to always be faster than Rotom-W. If the player desires this and/or if the metagame shifts, that should be an available option.

TL;DR:
...
__________________
[23:49:15] <orcinus> potato potato
[23:49:16] <orcinus> that really
[23:49:23] <orcinus> doesn't have the same effect as when you say it out loud

Last edited by DarkSlay; Mar 8th, 2013 at 5:41:12 PM.
DarkSlay is offline  
Old Mar 4th, 2013, 10:46:09 PM   #8
Pwnemon
 
Pwnemon's Avatar
 
Join Date: Aug 2010
Posts: 4,168
Maryland
Default

Final Submission

110 HP / 105 ATK / 60 DEF / 35 SpA / 125 SpD / 35 Spe (BST 475)

PT: 115.6968
PS: 87.3985
ST: 238.3497
SS: 49.8265
BSR: 259.7695

OK Reasoning:

First, the most important thing I think about this CAP that we need to realize: we can't just throw in another high-powered Pokemon and expect to achieve the concept. I used a really stupid analogy on IRC that people seemed to get: imagine OU as a pond. If we throw a big fat log in the pond, the water level will rise, but nothing will sink and nothing will disproportionally rise. If we drop some small, really dense rocks on certain targets of flotsam, they will fall and others will rise to take their place. In the same way, if we just drop a Pokemon with a good power level, it will fail to specialize, and threats will adapt around it rather than rising or falling. You can see this with the reintroduction of Garchomp: it was a generically powerful Pokemon, but it had no real counters, so the metagame shifted around it, but specific usages did not. Mamo rose a bit, but things remained pretty sturdy overall. We need to make something that does not just bump up the power level of OU a bit, but nukes certain Pokemon to oblivion and has not much of an answer for the rest of the meta (but still admirably supports its playstyle). This is the justification behind such a tailored (not BSR abusing, sheesh) spread.

In general, the spread was designed very intentionally so that there are three good stats to invest in: Atk, SpD, Def, (everyone will invest in HP) and you only get to pick one. I made it this way so that the CAP's role is as customizable for your team as possible; either as a big fatass wall that can tank special attacks or a Pokemon that can take hits and dish them back with some respectability, and it can choose to either be a fucking massive special wall or a good mixed wall (110/60 is surprisingly strong invested).

Basically, I want to give our CAP as many ways as possible to do its job of countering the latis, and provide it with some berry versatility while we're at it. I'm afraid that none of the faster spreads would be able to run Rest in their movepool, because they would be virtually impossible to KO, and while the middling speed spreads don't really run into this problem, middling speed is so... middling. I'll be honest, I took it as a personal challenge to make a stat spread that could function perfectly well within ten points of the low boundary for BSR, and I know I succeeded.

I'm going to cut the crap here and be candid: I made this stat spread almost entirely with our big three in mind. That is, CAP5 can counter the Latis with almost any set, as long as none of them are 252 Atk Lum. If 252 Atk Lum could beat our big three, we would have to remove rest from the movepool, at least in my opinion. That's because 252 Atk Lum sets would kind of derail our concept by becoming, instead of a niche counter, a strong attacker that is rarely ohkoed, and I don't want that. I want the spread to have to work to do what it does, so it can't do other things besides.

Quote:
252 Atk (custom) Crunch vs. 4 HP / 0 Def Latios: 140-166 (46.35 - 54.96%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 4+ SpD (custom): 186-220 (43.86 - 51.88%) -- guaranteed 2HKO after Stealth Rock (adjusted for two hits)
So as you can see, while 252 Atk is the only spread that reliably KOes Latias, it comes at a price: namely, the price of being able to switch in—If you carry lum.

If CAP5 runs Sitrus, it will survive and OHKO.
If CAP5 invests in Special Defense, it can Rest and tank Latios DM forever. It loses a decent amount of power, but it will never die.
Quote:
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 136+ SpD Claydol: 168-198 (39.62 - 46.69%) -- 32.42% chance to 2HKO after Stealth Rock (adjusted for two hits)
If CAP5 runs some sort of sitrus + max SpD subseed set? It lives. (and 2hkoes with crunch)
Quote:
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Claydol: 205-243 (48.34 - 57.31%) -- guaranteed 2HKO after Stealth Rock (NOT adjusted)
So with my spread, we can give CAP5 rest without worrying at all about lumrest 252HP/252Atk becoming the standard set and being able to wall everything. It will still be a good set in its own right, too—just unable to switch in on Specs Latios. Oh, and for all the above sets vs toed:
Quote:
252 Atk (custom) Power Whip vs. 252 HP / 0 Def Politoed: 428-506 (111.45 - 131.77%) -- guaranteed OHKO252+ SpA Choice Specs Politoed Ice Beam vs. 252 HP / 4+ SpD (custom): 192-228 (45.28 - 53.77%) -- guaranteed 2HKO after Stealth Rock
The same exact scenario occurs. A sitrus attacker, a special wall with lum, or a special wall with Sitrus can all beat Politoed, but 252 Atk Lum cannot:
Quote:
252+ SpA Choice Specs Politoed Ice Beam vs. 252 HP / 252+ SpD Clefable: 158-188 (37.26 - 44.33%) -- 2.34% chance to 2HKO after Stealth Rock (2% fatality on the lum wall, sue me)
I'm still by all means convinced that lum+attack will be a good set. but i'm not worried about it dominating, because it downgrades our status on our two most important targets from "counter" to "check." This will, I hope, pigeonhole our CAP into its desired roles instead of letting it grow into some monster we never expected (like Tomohawk did when we had a similar concept of 'beat exca and blaziken').

As for the speed: I wanted to drop it low enough so that investment in it is in no way a possibility in any way, shape, form, etc. Fast HydraRest with good defensive stats has been proven, in manaphy, to be broken (even in gen IV), and that thing doesn't have Rapid Spin. The middling speeds were OK, but being able to outrun Politoed would ruin the whole point I made above; you would no longer need to survive and 2hko, you could run lum+attack and still demolish politoed. So I figured, why not drop the speed pretty damn low? The only benchmark I wanted to beat was Wobbuffet, and that's just because I hate seeing him in OU and don't want to encourage his use :P.

The SpA, as everyone else has said, is supposed to be a joke. 35 was aesthetically pleasing and looked less retarded than my original 30, plus it made the BST a pretty 475 and kept Special Sweepiness in "bad" range.

The last stat to address, oh boy: Defense. Remember, in Doug's post, there were three main goals for our CAP, and the third was to remove hazards. That's where my Defense comes in. Basically, spinning is a sac of momentum while the opponent switches to the Pokemon that best threatens your team. There are a couple pokemon that are absolute behemoths to a sun team, and I wanted to be able to beat as many as possible with one set assuming no prior damage (ie they came in on a spin):
Quote:
252 SpA Keldeo Secret Sword vs. 252 HP / 212 Def Clefable: 312-368 (73.58 - 86.79%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 44+ SpD Clefable: 283-335 (66.74 - 79%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Kyurem-B Outrage vs. 252 HP / 212 Def Clefable: 297-351 (70.04 - 82.78%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 212 Def Clefable: 310-366 (73.11 - 86.32%) -- guaranteed 2HKO after Stealth Rock (superpower KOes but is taught how to Duggy)
Basically, the defense was chosen so that, should you choose a dedicated Rapid Spinner Lum purely defensive set, you will lose momentum to the minimum possible amount of Pokemon while you spin, while being within the realm of reason (but you will sacrifice your ability to full stop Latis and Politoed if they are Specs sets, and your offense will be pretty weak).
__________________
[11:56pm] Pwnemon: statutory rape and all
[11:56pm] bmelts: i have such a huge boner right now

[9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out

Last edited by Pwnemon; Mar 8th, 2013 at 9:22:47 PM.
Pwnemon is offline  
Old Mar 4th, 2013, 10:54:11 PM   #9
Birkal*
We have the technology.
is a member of the Smogon Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a Contributor to Smogon Media
 
Birkal's Avatar
 
Super Moderator
Join Date: Oct 2010
Posts: 3,070
The
Default

Final Submission

Co-written by Birkal and ginganinja

115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
(BST 500)

BSR

Let's chat about Speed. I chose 55 Spe (same as Machamp and Blissey) because it's essentially useless, but can have use if you're looking to do something specific. Max speed hits 209 or 229, depending on whether you run a boosting nature or not. Essentially, you can choose to outrun uninvested Tyranitar, Politoed, and even Heatran if you like. I think it's healthy to have some utility for speed, because it allows CAP 5 to outspeed specific threats if the team calls for it, but does not force it. If your sun team has problems with Bulky Politoed, it might not be amiss to invest in that extra speed to beat it. It's definitely not as optimal as investing in bulk, but the option is available to keep opponents on their toes.

Naturally, it outspeeds defensive threats like Ferrothorn, Chansey, Forretress, Bronzong, Donphan, Reuniclus, Hippowdon, and Slowbro. This is also better than some of the spreads that completely sacrifice speed to favor other sets; those spreads will likely require EVs to outspeed some of these threats to use whatever support moves it may have.

• • •


The focus of my spread is that CAP 5 will have to choose what it wants to beat with its EVs and berry selection. You can outpace some of those defensive threats if you choose to invest in the EVs. Otherwise, you can invest in some bulk. Below are some calculations that work off of two spreads: Physically Bulky and Specially Bulky. Both assume sunlight.

Physically Bulky Calculations

There's a lot of cool stuff you can do with this spread defensively. Notably, you can survive against non-Specs Keldeo and CB Haxorus Outrage. Combine this with the possibilities of Harvest with LumRest, pinch berries, or Cutsap Berry, and there are some effective tactics you can pull off here. Going physically bulky doesn't sacrifice special bulk either. CAP 5 can still hold its own against most variants of Politoed and tank any hit from Latios. This spread allows CAP 5 to be an overall stop to many offensive threats while under the sun (the ones listed above are merely the close calls; CAP 5 can wall a plethora of other moves with this spread), which is something most sun teams would appreciate greatly in a defensive pivot.

Specially Bulky Calculations

This set sacrifices some situations against physical attackers for sheer special bulk. Going toe-to-toe with Latios is no small feat, but this set accomplishes it. Specs HP Fire in the sun is the only move that can 2HKO, which takes a lot of relief off of sun teams in particular. SubCM Latias is useless against this set, especially in tandem with Lum Berry under the sun. It even has the potential to take on Heatran in the sun, which is pretty impressive, considering CAP 5 is Grass-type. All special attackers are forced into Focus Blast if they're looking for a 2HKO, and that gives sun teams some flexibility in terms of fishing for a miss or misprediction.

Berry Specific Calculations

The above spreads are more of me and ginganinja messing around with CAP 5's tanking abilities more than anything. The exception is the Sitrus set; a spread of 252 HP / 180+ SpD can be utilized to guarantee its activation after Latios uses Hidden Power Fire on the switch in. It's a legitimate spread for those considering Sitrus Berry, and allows you to allocate a bit more into defense as a mixed wall. Pinch berries are plausible if you have a very specific goal in mind for CAP 5, but typically they are inferior to other sets due to their risky nature. We partially intended it that way; we don't want CAP 5 to go for a sweep. However, the option is available if you need to get in one last Rapid Spin with Cutsap. Finally, those resist berry are silly calculations, but we thought it'd be good to include them just to show how versatile you can get with berries if you really want to suit a specific need on your sun team. With Tanga Berry, for example, CAP 5 can survive any U-turn in the game with a defensive spread. You can also use Chople to get a leg up on Terrakion, and Occa to cement a victory against Heatran. We even included a calculation for Yache Berry against Kyurem-W, and CAP 5 can still tank Choice Specs Blizzard with ease. These stats are pretty much novelty, but they affirm to us that CAP 5 is ridiculously good as is, which is why we're against making it even better with higher speed and attack stats.

• • •


And now, for some offensive calculations. These are all presumed on the defensive sets. I hope we have no intention of CAP 5 getting any set up moves, so I'm working without any EV investment in Attack. I didn't run any Special Attack calculations, because it is more or less useless. HP Fire under the sun can 2HKO Scizor, I think. But we're slower than any set it's going to run besides Life Orb Swords Dance, and +2 Bullet Punch isn't going to be a lot of fun for CAP 5 anyways.

Offense on Bulky Sets Calculations

2HKOs pretty much all bulky waters. 2HKOs both Latis. That suits our Threats Discussion pretty darn well. I don't want to raise this any higher, because it's mostly unnecessary. Again, CAP 5 can choose to invest Atk EVs to net some OHKOs, but it's generally going to want to tank the hits and retaliate back with its excellent STABs. This attack stat capitalizes on the offensive preciseness that our STABs give us in terms of what we wish to threaten. We threaten just that, and not much else.
__________________

Last edited by Birkal; Mar 7th, 2013 at 11:33:54 PM.
Birkal is offline  
Old Mar 4th, 2013, 11:39:18 PM   #10
The Reptile
 
The Reptile's Avatar
 
Join Date: Sep 2011
Posts: 696
Gotta Go Goat!
Default

WIP

108 HP / 80 ATK / 55 DEF / 35 SPA / 130 SPD / 102 SPE

PT: 105.2490 Above Average
ST: 235.4968 Amazing
PS: 127.6642 Good
SS: 69.4218 Poor
BSR: 290.2597 Good
BST: 505

Justifications (Also WIP)
HP / Def / SpD

Last edited by The Reptile; Mar 6th, 2013 at 1:15:13 AM.
The Reptile is offline  
Old Mar 4th, 2013, 11:39:34 PM   #11
DetroitLolcat
It's Great! To Be! A Michigan Wolverine!
is a Community Contributoris a Tiering Contributor
 
Join Date: Apr 2010
Posts: 1,842
Default

Okay, I guess I should give a few pointers to all you stat spread submitters so we can get some direction going with this thread. Obviously, there are five stat limits to adhere to in order to be slated, but just having a legal entry is not sufficient to ensure being slated.

What I'm looking for in a slate-worthy spread is valid competitive reasoning. Just give enough reasons why your spread is going to fulfill the concept, and there's a good chance it will live to see another thread. Specific calculations, both offensive and defensive, for the Pokemon that we want to threaten or be threatened by can only help one's case, especially when the numbers are unorthodox. Although I've never seen unorthodox stats as too much of an optics issue, if your stats don't end in 0 or 5 it's usually a good idea to explain why. I'm obviously not mandating rounded stats nor is that going to be a major criterion for selection, but it's just good form to justify any unusual looking stats.

On BSR abuse, please stay away from it. It's entirely proper to ride a limit or two, as that's the purpose of the limits. It's perfectly reasonable to select a BSR just under 320 or just over 250, but it's not acceptable to submit egregious HP values such as 150 or 160 (or 151!!!!!!!!!!) and drop Defense below 40 just to make the BST prettier while maximizing Stat Limits. If you're just abusing the limits and find that just about every one of the five limited stats is teetering on the limit, then you need to rethink your spread. Remember, we're building a Pokemon, not a hyper-competitive war machine perfectly optimized to destroy its competition.

Also, remember if that the words Final Submission do not appear in your post, it's not going to end up on the slate. This is to identify between WIP (While In Progress) spreads that are still searching for improvements and commentary versus slate-ready spreads looking for evaluation.

Most importantly, comment on each other's spreads! Every constructive comment makes this discussion that much better, and in the end it's more about how well our deliberation goes than who wins the poll. Don't withhold your comment because you fear it might harm your submission, and don't be afraid to compliment each others' spreads. Though we all have the individual goal of winning the final poll, our goal as a community is to build the best Pokemon we can build. Also, please hop on IRC for constructive criticism. Polls are often won or lost by who receives the most input from their peers on IRC, so don't be afraid to ask a veteran or two about your stat spread. You can always find knowledgeable people on #cap, so if you want a leg up in the Stat Submissions/Polls that's the place to be.

I'll be posting evaluations and commentary of each Final Submission on a daily basis, so look out for that. Not every post in this thread needs to be a submission, and over time this thread should hopefully shift from everyone posting their spreads to everyone commenting on each other's. I'll also point out if a spread fails to meet the limit so the poster can correct that.

Here's to a great discussion!
__________________
Favorite Pokemon-Swampert- formerly OU and staying that way.


Cats are awesome, the best kind of cat is the Detroit Lion!
Lolcat Nuzlocke Story
http://www.pokemonshowdown.com/replay/ou11556879
DetroitLolcat is online now  
Old Mar 4th, 2013, 11:55:15 PM   #12
alexwolf
King of Conquerors
is a Community Contributoris a Contributor to Smogon
 
alexwolf's Avatar
 
Join Date: Jul 2009
Posts: 3,758
Greece
Default

Just a little heads-up to everyone that has an Attack stat close to 103, just make it 103 if possible, as with 103 Attack the CAP always 2HKOes max HP Latias after lefties and without SR with Crunch (53.29 - 63.18%).
__________________
Part of the OU QC team, message me for a check!


Last edited by alexwolf; Mar 5th, 2013 at 12:24:48 AM.
alexwolf is offline  
Old Mar 5th, 2013, 3:15:28 AM   #13
erisia
(macho) brace yourselves
is a Community Contributoris a Contributor to Smogon
 
erisia's Avatar
 
Join Date: Nov 2011
Posts: 860
Default

Final Submission:

75 HP / 110 Atk / 63 Def / 30 SpA / 170 SpD / 70 Spe (518 BST)

PT: 92.4721
ST:
243.657
PS:
135.855
SS: 54.4513
BSR:
282.334

We're going into uncharted territory with that Special Defense stat... only Regice and Shuckle in all of history can best it! Reasoning for each of these stats will be posted below.

Here's some current sets I'm considering! I'll be using them in the calcs below.

item: Sitrus Berry
nature: Adamant
evs: 252 HP / 252 Attack / 4 Spe

item: Lum Berry
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe

item: Lum Berry
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

What's up with those defensive stats...

What about that Speed...

And what about those offenses?

Okay, that should be just about everything. Let me know what you guys think!
__________________
Check out Slowmons: A new metagame where the slowest Pokémon moves first!

Last edited by erisia; Mar 8th, 2013 at 8:03:35 PM.
erisia is offline  
Old Mar 5th, 2013, 5:50:09 AM   #14
ginganinja
Delena 4ever
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Server Moderator
 
ginganinja's Avatar
 
Moderator
Join Date: Apr 2009
Posts: 3,147
In Love
Default

Capefeather I just have a small question regarding your speed on CAP 5. I understand that outrunning Specs Toed is very important for you, however I am not sure if CAP 5 would be able too, without losing a massive amount of its bulk which would impact on its ability to then check Specs Toed.

The problem I can forsee is Specs Toed simply running max speed Modest therefore outspeeding and 2KOing CAP 5, which is sorta rendering your speed stat moot. If 75 speed isn't letting you outspeed Specs Toed (which from what I read seemed to be the point of that speed number) then why use that speed in the first place. Do you have plans to address max speed Specs Toed via your EV spread (this goes for everyone else including Deck Knight who picked 75 speed or more to "outrun" Specs Toed), or were you unaware that Specs Toed can and does run that much speed. (I personally run HP but whenever I run into 252 Speed Specs Toed on the ladder it screws me over).
__________________


ginganinja is offline  
Old Mar 5th, 2013, 8:52:34 AM   #15
Qwilphish
 
Qwilphish's Avatar
 
Join Date: Apr 2012
Posts: 156
-1 Attack
Default

Final Submission:

90 HP / 95 Atk / 70 Def / 40 SpA / 140 SpD / 75 Spe
510 BST

PT:115.6976 Above Average
ST:224.4887 Fantastic (trololol)
PS:111.7203 Above Average
SS:62.91288 Poor
BSR:274.7695 Good

Now that the stats are out on the floor, time for some reasonings. First up is SPEED.

Since it seems that speed is going to be the biggest controversy when it comes to the stats this time around let's get it out of the way first. 75 speed lies right between that sweet spot of Politoed's 70 speed and Heatran's base 77 speed. I can already here people screaming as to why I would want to outspeed Politoed but not Heatran. First off, with Politoed we are supposed to, more or less, attack/kill/murder/massacre it. Since Politoed isn't the most speedy pokemon around, I don't see any problems with outspeeding it. I've heard some opposition on IRC about toed trying to speed creep us because we only have 5 base stats up on him, meaning that Specs 'Toed will need to invest 44 Speed Ev's to try to outspeed us. The problem with this is that the 'Toed user is now at a significant disadvantage compared to us as we can invest 4 Ev's to speed creep him, and so on and so forth.

Underspeeding Heatran however, is another story. Heatran, due to our typing alone, make it one of the most reliable checks to our CAP. Some people have mentioned on IRC about giving 'Toed Low Kick as a coverage move because of it's variable power and semi-lack of consistency (as shown in Deck's Stat Spread). If this goes in place, I would like to make sure that one of our greatest checks is not going to lose one-on-one with us sometimes.

We Outspeed: Politoed; Tyranitar; Hippowdown; Abomasnow; Scizor; Breloom;
Forry/Ferro/Jelli/Blobs; Skarmory; Gastrodon

Who Outspeeds Us: Ninetales; Lati@s; Rotom-W; Dragonite; Pixies; Salamence; Mamoswine; Toxicroak; Lucario; Landorus(-T); Infernape; Venusaur- Outside of Sun; Toxicroak

One point that I really want to make across is this speed's ability to tackle on every weather starter besides Sun (which is good), without outspeeding any major threat that we wouldn't have with 70 Speed besides breloom and other randoms. By being able to help aid the weather war (but not single handily stop it as shown with Physically bulky stats)we help sun, and thus fulfill our concept.

We also get outsped by Rotom-W with no investment. While we risk the burn if we go above 86 just to try to speed creep Rotom-W we now outspeed a myriad of other randoms that turn us from being a shaky counter to a full blown counter. Such pokemon include, Venusaur, Toxicroak, Dragonite, Mamoswine, Rotom-W, and Gyarados. Not to mention, if we were to go 5 base stats above Rotom-W to try and dissuade it from speed creeping us (as I did with Politoed) then now we outspeed base 90's naturally which just adds onto the pokemon we can outspeed, and increase our sweeping potential.

A strange, but valid, point to make also with 75 speed is that while the speed isn't "fast", it isn't deathly slow like conk and reuniclus. This "speediness" will deter people from using CAP on a TR team in conjunction with our attack stat, or even worse *shudders* a sun TR team. Speaking of attack......

Second Verse same as the first, this time with ATTACK AND SP.ATTACK

With Attack, I didn't want for CAP 5 to fall under the category of a generic sun sweeper, (especially with Harvest as our primary ability) so I gave it an attack stat that isn't great but is usable to kill the targets intended. Combined with the speed given it will be very difficult to try to push harvest to its limits and boost both its attack and speed to try and prepare for a sweep. I chose the specific 95 Attack because it was the minimum to 2HKO 252/0 Lati@s with no investment after stealth rock. Other fun tidbits of calcs is that it will OHKO Politoed with Power Whip after rocks most of the time.

Let's stop talking and get onto the Calcs because that is why you're even here.

*Calc'd using 0 Atk investment

Attacking Calcs


40 Sp.Attack is mostly filler, but luckily, it has ONE use!

252 SpA (custom) Hidden Power Fire vs. 252 HP / 0 SpD Scizor in sun: 276-328 (80.23 - 95.34%) -- guaranteed 2HKO !!!! So don't go getting any crazy ideas now! (although you can go modest and life orb.... please don't, at that point it's not even worth it)

Finally, we are down to the final three stats. HP AND DEFENSE AND SP.DEFENSE

And so, we are left off at HP and the defenses. 90/140 Sp.Defense puts us auspiciously close to the [B~AMAZING~[/B] range.
So we want to theaten Latias? Specs HP Fire in the sun isn't even a guaranteed 2HKO, however Latios's Specs HP Fire IS a guaranteed 2HKO in the sun, so unfortunately we are a shaky check to those with HP Fire. If Latios only has Draco Meteor, we basically hard counter it.
Against Politoed, Specs Focus Blast unfortunately 2HKO's us *just* barely, however Poli needs to hit two Focus Blasts in a row to try and kill us, which as shown with the given calc above, is VERY difficult for it to do. Other Focus Blast, 'Toed can barely touch us, even with Ice Beam.

And off to the calcs once again!

Specially Bulky- Calc'd with 252 HP/252 Sp.Def+


With Defense, it comes with a few niche surviving/ OHKO's. Most of the examples are just bare minimum neutral hits, and thus CAN be taken, but are not advised to take. HP also comes into account, as I did not feel as if it were to be fair to give CAP 5 a high HP and a low defense, so I took the middle ground and went for average HP and below average defense. As bug types are the most obvious counters to us, I wanted to make it so that nearly every bug move will either OHKO or leave us with low HP afterwards.
As I mentioned previously, outspeeding the weather inducers not ending with tales helps us AID the weather war. This defense spread shows how we can't straight out defeat every weather inducer as we get heavily dented by both Tyranitar and Hippowdon, doing over 50% with any super effective hit.
Note with the Dragons- This shows how we would rather stay out of Dragon's way not ending in "as" as most moves OHKO us with max HP investment.

Physically Bulky- Calc'd with 252 HP/0 Defense


With that, this concludes this tour of CAP 5's possible spread, and what I believe is to be the most effective and efficient spread out there. Thank you for reading this monstrosity of a spread and I'll see you guys next time.

Main Points - TL;DR

Last edited by Qwilphish; Mar 8th, 2013 at 10:22:53 PM.
Qwilphish is offline  
Old Mar 5th, 2013, 9:36:08 AM   #16
reachzero
the pastor of disaster
is a Community Contributoris a Tiering Contributoris a Super Moderator Alumnusis a Battle Server Moderator Alumnus
 
reachzero's Avatar
 
Join Date: Oct 2008
Posts: 1,479
Long Island, New York
Wink Base Stats you would gladly marry

Final Submission:

100 HP / 105 Atk / 55 Def / 50 SpA / 140 SpD / 65 Spe (BST 515)

PT: 99.03701
ST: 239.6697
PS: 121.7599
SS: 72.78916

Overall BSR: 286.775

Stat Reasoning:

I felt it was important to give CAP5 the ability to do what it had to do working with the most natural EV spread possible--252 HP/252 SpD/6 (anything) Careful--while putting it in the right ballpark in terms of speed to move up to speed-creep what it chooses to, while retaining its capacity to meet its baseline goals (i.e., beating Lati@s and Politoed).

For instance, one could choose to speed-creep the major benchmark for OU slow Pokemon (CB Tar, Jellicent, Specs Toed, etc.), 180, by investing to get up to 181 speed. This would produce the following spread, the subject of all future damage calculations.

CAP 5 @ Lum Berry
EVs: 252 HP / 196 SpD / 60 Spe Careful
Stats: 404 HP / 246 Atk / 146 Def / 122 SpA / 401 SpD / 181 Spe


HP / Def / SpD:

100 HP/140 SpD gives CAP5 a clear and emphatic focus on taking special attacks, allowing it to tank Latios' Draco Meteor without a problem (50% - 58.9%). Latios can't guarantee a 2HKO with Life Orb HP Fire in Sun (43.6% - 51.5%). Since this spread can 2HKO even max HP Latias, this ensures that CAP5 will virtually always beat the Lati@s twins. This spread also means that CAP5 does great against Politoed, taking only 27.2% - 32.2% from Modest Specs Hydro Pump, and only 39.1% - 46% even if switching in on Specs Ice Beam. On the other hand, SpD Heatran does 46.5% - 55.4% in Sun to CAP5 with Lava Plume, meaning that CAP5 cannot stall out Heatran, an important consideration when discussing very large STank numbers (barring Leech Seed, which we'll talk about in the movepool stage, no doubt).

100 HP/55 Def gives up PTank comparable to that of Tentacruel, another Pokemon focused on SpD. Obviously Scizor can OHKO it easily with U-turn, but can also 2HKO it with Bullet Punch (64.9% - 76.5%) even if CAP5 is faster. Switching into CB Tyranitar is not an option, as CAP5 takes 44.1% - 52% from Choice Band Crunch and OHKOed by Stone Edge, but CAP5 could switch easily into SpD Tyranitar or weak attackers like Hippowdon.

Making CAP5 much weaker in its physical defenses means that many Pokemon can severely threaten it with even neutral attacks, while allowing it to wall the threats it is designed to counter.


Attack / Speed:

105 base attack is a logical number in that it allows CAP5 to 2HKO max HP Latias with uninvested Crunch (54.4% - 64.3%) and possibly OHKO max HP Politoed with Power Whip (89.1% - 105.2%). CAP5 2HKOs physically defensive Jellicent with Power Whip (68.48 - 80.89%). Interestingly, 105 is just enough attack to break SubCM Jirachi's Subs most of the time, doing (24.5 - 28.96%) to max HP Jirachi with Crunch.

65 Speed is carefully chosen. With no speed investment, CAP5 would naturally outspeed similarly uninvested Tyranitar and Jellicent, and tie with Scizor and Vaporeon. More importantly, it lets CAP5 get right into the middle of the speed creep game with Politoed, Tyranitar, Jellicent, Scizor, etc. Politoed can outcreep CAP5 by virtue of being naturally faster, but in the process will end up giving up a lot of bulk that will make it easier to kill for the rest of CAP5's team. I feel that 65 is an excellent fit in terms of dealing with the threats we have chosen, while remaining slower than Heatran. This is one of the major distinctives of my stat spread.

(thanks to Deck Knight, from whom I shamelessly pilfered the format)

Conclusion:

This spread allows CAP5 to hands-down counter the Lati@s twins and Politoed, while opening the door for physical threats to hurt it badly even with neutral attacks. It has enough attack to handily dispose of the threats it covers, but not enough to attack everything indiscriminately. Its speed is exactly sufficient to cover the slower section of OU, where Politoed and many of the other Water-type denizens dwell. It maintains a comfortably sane BST, 515, a number already familiar from a Pokemon with a similar role, Tentacruel. This is a stat spread you can believe in, that you can leave as a legacy for your children.
__________________
Quote:
Originally Posted by Fat Aeroblacktyl View Post
who the hell is reachzero
Answer not a fool according to his folly, lest you be like him yourself.
Answer a fool according to his folly, lest he be wise in his own eyes.

(Proverbs 26:4-5)
reachzero is offline  
Old Mar 5th, 2013, 9:44:22 AM   #17
alexwolf
King of Conquerors
is a Community Contributoris a Contributor to Smogon
 
alexwolf's Avatar
 
Join Date: Jul 2009
Posts: 3,758
Greece
Default

I am not going to comment on any slow stat spread that has below 71 Speed, as 71 Speed is the minimum needed to outspeed most defensive Pokemon. And if we can't even outspeed defensive Pokemon, this limtis greatly the chances that we will have to attack or heal. So on to the spreads with 75 Speed or more:

- Deck Knight: Good spread overall, and with this Speed stat you can make sure that Specs Politoed won't have an easy time speed creeping the CAP. However, i don't see why your spread favors Sitrus Berry and Enigma Berry over LumRest. With a simple 252/252+ spread, the CAP is never 2HKOed by Specs Latios's DM after SR, almost never 2HKOed by Specs Politoed's Ice Beam after SR (5.86% chance), and can simply stall out Focus Blast with Rest as the CAP is faster and Rest has more pps while Focus Blast has attrocious accuracy. And because LumRest is such a reliable healing and status immunity tool, i don't see the CAP easily giving it up, just to avoid a 2HKO from LO/Specs Latios's HP Fire under sun, which Heatran can easily take anyway.

- capefeather: I definitely like the concept, so props for that. Although i believe that the ST is a bit low, you explained well why this happens (to not allow the CAP to counter everything it wants to with only one set), meaning that you have a solid reasoning. My main problem with your spread is the Speed. If you aim to outspeed Specs Politoed 75 Speed is just not enough, as Politoed can easily Speed creep or even max out the Speed. So why don't you stretch your Speed a bit until your reach the limit of PS? Finally, as i said 103 Attack allows the CAP to 2HKO 252 Latias after lefties, so there is that too.

- DarkSlay: OK spread overall, can't go in details without the explanation though.

- The Reptile: Your first damage calcs look fine, but the second not. Specs Focus Blast always 2HKOes after SR and 88.28% of the time without SR. This would be fine if the CAP could outspeed Politoed, but as i mentioned again, 75 Speed is just not enough to take care of Politoed, which can easily use more Speed. What's more, Ice Beam from SpecsToed has a 5.86% chance to 2HKO the CAP after SR, so i definitely suggest to use a bit more Special Defense to avoid this. To sum it up, i would suggest raising a bit the ST in order to always avoid the 2HKO from Specs Politoed's Ice Beam after SR, and increasing the Speed to avoid getting outsped by speed creeping Politoed.

- Oglemi: The PT is wayyy too big imo. I would suggest removing some Defense and putting it to Speed to have more insurance against Politoed. Also as i said to others, you could consider using 103 Attack instead of 100 to always 2HKO 252 HP Latias with Crunch. Will comment more after i see your reasoning.

- erisia: Will wait for a complete reasoning, however the ST seems too much, and the Speed could use a little boost as Politoed can easily Speed creep (if this matters for your spread, if not then fine).
__________________
Part of the OU QC team, message me for a check!


Last edited by alexwolf; Mar 5th, 2013 at 10:05:51 AM.
alexwolf is offline  
Old Mar 5th, 2013, 10:39:37 AM   #18
Imanalt
RHYDON RHYDON RHYDON RHYDON RHYDON RHYDON
is a Battle Server Moderator
 
Imanalt's Avatar
 
Join Date: Apr 2010
Posts: 1,407
VT, USA
Default

Final Submission

81/107/76/42/143/76
PT
: 116.9
ST: 215.2
PS: 143.2
SS: 69.7
BSR: 294.4

Justifications:
Lets start out simple with the defenses. 81/76/143 stats. I wanted to keep my hp low to increase the gain from maximizing hp and not investing in defenses, because i feel that a 252 hp/252+ atk spread allows us to simultaneously be able to tank the hits from rain pokemon and lati@s, while still being able to apply enough offensive pressure to allow sun teams to grab an advantage. Basically I went with enough bulk to always be able to survive dragon pulse from any boost level of latias, meaning it should ALWAYS be able to check it.
Code:
+6 4 SpA Latias Dragon Pulse vs. 252 HP / 0 SpD Cap 5: 309-364 (84.42 - 99.45%) -- guaranteed 2HKO
It also can easily survive one specs latios draco meteor, and can survive 2 scarfed dmeteors, allowing for it to be able to always beat scarf and put specs into a situation where it dies to either sucker punch if it stays in, or pursuit if it switches.
Code:
252 SpA Latios Draco Meteor vs. 252 HP / 0 SpD Cap 5: 169-199 (46.17 - 54.37%)
-2 252 SpA Latios Draco Meteor vs. 252 HP / 0 SpD Cap 5: 84-100 (22.95 - 27.32%)
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 0 SpD Cap 5: 252-297 (68.85 - 81.14%)
Obviously, Specs latios is a problem, but being able to avoid the 2hko from draco meteor is just not realistic, and we still are in a position where we have a good chance to threaten it, even if you lose a lot of hp in the process. I also kept the special bulk down at a low enough level that an offensive heatran in neutral weather can almost always ohko with fire blast.
Code:
252+ SpA Heatran Fire Blast vs. 252 HP / 0 SpD Cap 5: 318-374 (86.88 - 102.18%) -- 87.5% chance to OHKO after Stealth Rock
The Defense stat was chosen to guarantee that Jolly Life Orb breloom will always oho with mach punch after stealth rocks.
Code:
252 Atk Life Orb Technician Breloom Mach Punch vs. 252 HP / 0 Def Cap 5: 322-382 (87.97 - 104.37%) -- guaranteed OHKO after Stealth Rock
A low hp stat also has the added bonus of encouraging 252/0 hp spreads, as it means you get a higher percentage boost from the investment.

Now onto the Attacking stats. Again for attack I worked primarily off of lati@s. 107 attack is essentially the minimum to ohko latios with no hazard damages. This also has the nice effect of always ohko'ing a switching cmlatias with two stealthrock damages with pursuit:
Code:
252+ Atk Cap 5 Sucker Punch vs. 4 HP / 0 Def Latios: 302-356 (100 - 117.88%) -- guaranteed OHKO
252+ Atk Cap 5 Pursuit vs. 252 HP / 0 Def Latias: 276-326 (75.82 - 89.56%)
The attack is also enough to nearly always ohko Defensive politoed with power whip, and always ohko specs politoed with leaf blade should it have that:
Code:
252+ Atk Cap 5 Leaf Blade vs. 252 HP / 0 Def Politoed: 356-422 (92.7 - 109.89%) -- guaranteed OHKO after Stealth Rock
252+ Atk Cap 5 Power Whip vs. 252 HP / 252+ Def Politoed: 326-386 (84.89 - 100.52%) -- 87.5% chance to OHKO after Stealth Rock
The Special attack is mainly filler, keeping it low enough that Scizor won't be ohko'd by hidden power fire, and it also allows me to get a nice round number for my bst (525), which is always nice for optics.

The speed is 76 to make it as hard as possible for specs politoed to speedcreep you, while still keeping cap 5 slower than hearten.
__________________
ASB profile

zfs: we are the knights who say nidoking

http://pastebin.com/FrNB3Vg3

21:15 Cathy GreatSage is a known spammer

Last edited by Imanalt; Mar 7th, 2013 at 5:28:24 PM.
Imanalt is offline  
Old Mar 5th, 2013, 11:49:26 AM   #19
capefeather
Here's my mega plan: YOU DIE
is a Forum Moderatoris a Community Contributoris a Battle Server Moderator
 
capefeather's Avatar
 
Moderator
Join Date: Apr 2009
Posts: 2,636
I'm a super fighting robot from the year 2010
Default

So about max Speed Choice Specs Politoed... The way I see it, CAP 5 will always be in some amount of trouble against such powerful super-effective attacks without a Sitrus Berry, especially considering Focus Blast 2HKOes even stuff like reachzero's spread. So while I think that outrunning Politoed could be worthwhile so that the speed creeping pressure is more on it than on CAP 5, there's little point in trying to go all the way with the special bulk as well. I get the low speed + high special bulk angle, too, and I don't think that 70+ speed + high special bulk is really worth it, so I guess 70+ speed + lower special bulk is just what I have chosen.

While I have those calcs against Life Orb Latios, obviously that's not an entirely consistent scenario, and it wasn't meant to be. I've put Life Orb Latios and Choice Specs Politoed in the same boat, really, in that you could perhaps beat them without Sitrus, but it would probably help greatly. Plus, that first Sitrus Berry is free regardless of the weather, and a Speed creeping Politoed has a greater chance of being wrecked by Power Whip. tbh I still am still thinking about the Speed stat and possibly the Attack stat, which is why I haven't marked the submission as final, but atm 75 seems like the Speed level with the fewest potential side effects.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty.

<+joshe> im a registered sex offender for up to calc 3

<%V4> Naruto is climaxing!

<+Reflect_Suicune> i was thining of fucking jellicent for some reason
capefeather is offline  
Old Mar 5th, 2013, 12:33:57 PM   #20
jas61292
likes his numbers
is a Forum Moderatoris a Community Contributoris a Battle Server Moderator
 
jas61292's Avatar
 
Moderator
Join Date: Sep 2010
Posts: 2,297
Strong as a Corsola
Default

So, I want to comment on something that is strangely common considering how the stat limit discussion went. When trying to decide on what our Physical Sweepieness should be, there were two main camps: those who wanted fast speed, and those who wanted slow speed. Yet, now that we are on to submissions, a very large number of people are just going with medium speeds, and based on the explanations I have seen, both here and in the last thread, this makes absolutely no sense to me.

The main goal of the fast speed side was to outspeed Latios and Latias so that you don't need the ridiculous Special bulk to beat them. On the other side, the slow speed side was all about how we are going to beat what we want to beat defensively, and so outspeeding those Pokemon is of little to no advantage, whereas outspeeding things we want to be countered by (Scizor, Heatran, etc) has definite negatives. So, I have to say I am flabbergasted by the number of people that ar putting speed above that of Politoed and Heatran and the like, but below Latios and Latias. What exactly are we expected to gain from this?

Now, looking at capefeather's, for example, he stated that with his spread we would be a shaky check to the most powerful of Latios, and that beating Politoed is more important, so outspeeding it is necessary. However, this is predicated on having comparatively low special bulk. Even then, the chosen speed stat is to force one specific Politoed set, which only accounts for around 25% of Politoed, to invest slightly in speed, which, as ginganinja brought up, is not exactly that bad. Politoed will not hesitate to do it if it needs to, and it will not be that disadvantaged. Max Spe Specs Toed was the only Politoed set I ran for the longest time, and I can assure you, it is not somehow a hindrance to have to run it. In general, what I am trying to say is that outspeeding Politoed is really not unnecessary, and the idea of forcing it to invest is supurfluous at best.

Even with that said, this shaky reasoning is only even the smallest bit sensible on capefeather's spread, where special bulk is notably lower than the other submissions. In other cases where the spreads are made to straight up wall Latios, this becomes completely ridiculous. The notion that we can wall arguably the greatest Special Attacker in the entire tier, but need speed help to beat a fairly mediocre Special Attacker is utterly absurd. It is a case of outspeeding it solely for the sake of outspeeding it, and when we have counters who are slower that we want to lose to, this is not the kind of attitude we should have.

Now, I don't want this to be taken as an attempt to try and force people into slow spreads. All I am trying to say here is that middle of the road speeds seem rather useless for the path we are going down. Maybe there is some other important reasoning I have yet to come across, but if you have the stats to tank Latios, but claim that you can't beat the comparatively pathetic Politoed without speed, I think you need to find some greater reasoning than that.
__________________
<Destiny_Warrior> jas will you do the dramatic reading
<jas61292> I can't do anything dramatically. Not the actor type
<Kadew> type tldr prc posts dramatically, then
<Kadew> I'm sure you can manage that .
jas61292 is offline  
Old Mar 5th, 2013, 1:08:45 PM   #21
ganj4lF
Nobody is safe from the power of science!
is an official Team Rateris a Community Contributor
 
ganj4lF's Avatar
 
Join Date: Jun 2011
Posts: 710
Italy
Default

I agree wholeheartedly with ginga and jas; I'm not going to post a spread of mine since the ones already proposed are very similar to the one I'd propose; however, I would not be concerned too much in outspeeding Toed (unless one goes for the 110 base Speed benchmark, which even if I don't like it, is reasonable in a sense, but is clearly not related to Toed) since SpecsToed can easily run 252 Spe (which is not uncommon at all), and if we want to fulfill our Lati check role, we need the investment in special bulk. We can still hit ridiculously hard on the switch even uninvested, and some of the proposed spreads aren't even 2HKO'd by Specs Ice Beam (prolly noone is, if one chooses to run Sitrus). I'm not blaming those 75 Spe at all, just I'd like the submitters to elaborate a bit more on that choice in light of ginganinja's suggestion.
__________________
Counter that Pokemon project: Mk III & Warstory | Mk IV
RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts)


Not accepting rating requests anymore. Sorry!
ganj4lF is offline  
Old Mar 5th, 2013, 2:18:27 PM   #22
capefeather
Here's my mega plan: YOU DIE
is a Forum Moderatoris a Community Contributoris a Battle Server Moderator
 
capefeather's Avatar
 
Moderator
Join Date: Apr 2009
Posts: 2,636
I'm a super fighting robot from the year 2010
Default

I'm glad that we've had a better discussion on the middling Speed ranges after the fast ranges were so thoroughly settled. I'm sure that more people will eventually come in and have better explanations for the 71-80 Speed range, and I'm sure that DarkSlay has something good going with his aim of outrunning all Wash Rotom. As for me, I have conceded and lowered the Speed a bit. I still think that 60+ is important for various reasons, but outrunning Politoed naturally looks less attractive than it did before. I think it would only be worth it on a spread if it outruns Wash Rotom like DarkSlay's spread.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty.

<+joshe> im a registered sex offender for up to calc 3

<%V4> Naruto is climaxing!

<+Reflect_Suicune> i was thining of fucking jellicent for some reason
capefeather is offline  
Old Mar 5th, 2013, 3:38:41 PM   #23
nyttyn
 
nyttyn's Avatar
 
Join Date: Sep 2010
Posts: 642
Caw!
Default

Final Submission

100 HP / 80 Atk / 50 Def / 35 SpA / 120 SpD / 115 Spe
500 BST

90.5701 PT Below Average
206.906 ST Fantastic
141.278 PS Good
70.8094 SS Poor
271.346 BSR Good



Explination:
Long version



Shortpoints:
  • craptacular physical defense
  • live resisted hits and meh to medium neutral, die to strong stab neutral, die to weakness
  • great special defense
  • speed racer, outspeed latis
  • 115 spe looks nice and doesn't outspeed anything relevant past the latis
  • don't bother with meaty wishes, CAP5 will never have the time to do it. Spread discourages them in fact, this is good
  • no awkward stat #s. 0s and 5s baby!
  • 2hko every lati set except calm mind, still a 60% chance of 2hkoing calm mind after rocks
  • shrug off the damage with lumrest
  • survive at least one specs meteor with a comfy coushin of HP left
  • eat two sitrus afterwards and then you have enough HP to survive another meteor, giving you a chance to retaliate
  • 500 bst! how can you not love 500 BST?
__________________
http://i.imgur.com/M88s8ua.gif

Last edited by nyttyn; Mar 8th, 2013 at 11:30:24 PM. Reason: FINAL DESTINAT-i mean submission
nyttyn is offline  
Old Mar 5th, 2013, 4:22:42 PM   #24
ganj4lF
Nobody is safe from the power of science!
is an official Team Rateris a Community Contributor
 
ganj4lF's Avatar
 
Join Date: Jun 2011
Posts: 710
Italy
Default

Quote:
Originally Posted by Fat nyttyn View Post
90 HP / 80 Atk / 50 Def / 35 SpA / 130 SpD / 115 Spe

encourage 252 spdef / 252 spe / 4 hp
I realize this is just a WIP, but I can't see how your spread encourages 252 SpD over 252 HP. Let's take SpecsToed's Ice Beam as benchmark:

252+ SpecsToed Ice Beam vs. 0 HP / 252+ SpD CAP5: 158-188 (49.22 - 58.56%)
252+ SpecsToed Ice Beamvs. 252 HP / 0+ SpD CAP5: 192-228 (50 - 59.37%)

So you gain a minuscule amount of special bulk (like...0.5%? or something like that), but...lose quite a bit of physical bulk (okay, CAP5 won't be ever staying in on physical mons, but still...):

248+ Atk Gyarados Waterfall vs. 252 HP / 0 Def CAP5 in rain: 158-186 (41.14 - 48.43%)
248+ Atk Gyarados Waterfall vs. 0 HP / 0 Def CAP5 in rain: 158-186 (49.22 - 57.94%)

The example is completely random, it was just to show how the loss of very minimal special bulk can help CAP to take physical resisted attacks quite a bit better. I'd go 252 HP / 252 Spe almost blindly seeing your spec, maxing Special Defense makes close to no sense to me.
__________________
Counter that Pokemon project: Mk III & Warstory | Mk IV
RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts)


Not accepting rating requests anymore. Sorry!

Last edited by ganj4lF; Mar 5th, 2013 at 6:13:58 PM. Reason: typo
ganj4lF is offline  
Old Mar 5th, 2013, 5:37:56 PM   #25
Admiral_Stalfos19
 
Admiral_Stalfos19's Avatar
 
Join Date: Mar 2008
Posts: 379
Google it
Default

Needs more fastmons :/

88HP/75Atk/61Def/35SAt/154SDf/130Spe

Physical Tankiness: 100.1771 (Above Average)
Special Tankiness: 243.6314 (Fantastic)
Physical Sweepiness: 136.1366 (Good)
Special Sweepiness: 71.8508 (Poor)

BST: 543
BSR: 299.4041 (Good, nudging on Very Good)

Proper explanations will come shortly, but for now, some key points about this spread.

* Physical Tankiness is akin to Shiftry's
* 2HKO's standard Latios with an invested Crunch the vast majority of the time (this can only be avoided if Lady Luck absolutely despises of the CAP5 user). Also outspeeds it without having to use Jolly as its nature, and can take 1.5 Draco Meteors from Specs varients with ease.
* Outspeeds Politoed even if it tries to run Choice Scarf (which is rare and unorthodox for a Politoed, I know, but let's be safe :3). Also outspeeds Starmie, Ttar w/ a DD/Scarf, Dugtrio and both Lati twins of all things noteworthy. This is of course assuming Jolly and full EV investment.
* Has 3 multiples of 5 in stats (apparently its what people like for whatever reason :/)
* SAt sits at 35 to stop CAP5 users from getting any ideas w/ Hidden Power.
__________________
Colossoil +5 vs 60...ish: The War Saga

Episode 1: A Fresh Start
Episode 2: Wings of Conflict: Coming WHEN IT'S DONE!!
Admiral_Stalfos19 is offline  
Closed Thread Smogon Community > Site & Projects > Create-A-Pokémon Project > CAP Process Archive

Tags
bessel's inequality, bw2, cap5, detroitlolcat

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 1:58:34 AM.