This is the first team I have put up on here to be rated. I have been doing pretty well with this team, but I'm relatively new to competitive Pokemon; so I probably over looked a fair few things. This team is meant to be a trick room team that is also capable of operating outside of trick room. I found through prior attempts that the problem with most trick room teams is that once trick room is done or the trick room setter is KO'ed the sweepers are too slow to do anything. Also, trick room teams are usually weak to dark type attacks; so this team is meant to fix both of those issues while checking common weather threats.
The Team
Jirachi @ Leftovers
Serene Grace
Brave Nature(+Atk, -Spe); 252 HP, 252 Atk, 4 Def
Moveset:
1. Stealth Rocks
2. Iron Head
3. Fire Punch
4. Trick Room
My idea behind this Jirachi was to use it as a lead in most cases. The first job is to set up Stealth Rocks and then if possible Trick Room to let me switch into either Conkeldurr or Heatran. I gave it STAB Iron Head to take advantage of Serence Grace and cause flinching to prevent the other team from setting up. I originally wanted to throw on Thunder Wave to spread around paralysis, but decided to have a Jirachi that can handle Steel, Ice and Grass-types would be helpfully in keeping the pace of the game in my favor.
Conkeldurr @ Flame Orb
Guts
Naughty Nature(+Atk, -SpD); 136 HP, 252 Atk, 120 Spe
Moveset:
1. Mach Punch
2. Hammer Arm
3. Ice Punch
4. Facade
This is meant to be my physical sweeper on the team. I know putting 120 EV's in speed seems counter-inuitive to using a trick room team, but I found that putting those EV's in defense or special defense left it too slow outside of trick room. I also realize Adamant nature would probably be better for Conkeldurr, but I really just enjoy having a naughty Conkeldurr and the difference is negligible as far as I can tell. I also thought about opting for a sub-focus punch Conkeldurr, but in practice this never seemed to workout for me so I decided to go with a more conventional set of moves. Ice punch is there to deal with common dragon threats like Dragonite, Salamance, Haxorus, etc. I'm sure facade is probably a replaceable move I just cannot decide what to put in its place.
Dragonite @ Life Orb
Multiscale
Quiet Nautre(+SpA, -Spe); 4 HP, 252 Atk, 252 SpA
Moveset:
1. Draco Meteor
2. Flamethrower
3. Extreme Speed
4. Superpower
First off, this is my favorite Pokemon of all time and almost always finds a spot on a team I create. Here it is meant to serve as a mixed sweeper and a wall breaker. Flamethrower and Superpower give it excellent opportunity to break through Ferrothorn, Forretress, Blissey, Skarmory and Amoongus. So far, the only trouble I have had is against Heatran and Jellicent, but those are handled by my other Pokemon. Life orb + STAB boosted Draco Meteor doesn't need any justification really. Extreme Speed was thrown in there to be able to finish off low-health sweepers and punish revenge killers. The decrease in speed is helpful for when I have trick room up and outside of trick room still provides with enough speed so that Dragonite isn't crippled. I really cannot say enough about how good Dragonite is.
Gastrodon @ Leftovers
Strom Drain
Quiet Nature(+SpA, -Spe); 124 HP, 252 SpA, 132 SpD
Moveset:
1. Surf
2. HP Grass
3. Earth Power
4. Recover
Gastrodon is on here to provide a check against the ridiculously popular rain teams in the OU metagame. I originally opted for a Tentacruel with rain dish, but it had huge struggles against Rotom-W and couldn't check foes like Starmie. Gastrodon will render Rotom-W almost useless unless it has HP Grass and can 2HKO Politoed most of the time. It also provides a pretty good check against sunny day and sandstorm teams with a strong STAB Surf and STAB Earth Power.
Gengar @ Life Orb
Levitate
Timid nature(+Spe, -SpA); 4 Def, 252 SpA, 252 Spe
Moveset:
1. Shadow Ball
2. Focus Blast
3. HP Fire
4. Protect
Gengar serves as my late-game sweeper or a check to rapid spinners. I was going to go for a more physical late game sweeper like Lucario, Terrakion, Gyarados or Salamance. I immediately crossed Salamance off the list because then I would have two Pokemon with a 4x weakness to ice moves. I stayed away from Terrakion and Lucario because I already had a fighting-type and two Pokemon with steel in their typing. I ended up opting for Gengar just because of its amazing base speed and special attack. I would have chosen Alakazam, but he wouldn't have served the added purpose of being a rapid spin blocker.
Heatran @ Air Balloon
Flash Fire
Modest nature(+SpA, -Atk); 128 HP, 128 Def, 252 SpA
Moveset:
1. Flamethrower
2. Earth Power
3. HP Ice
4. Dark Pulse
Heatran is on the team to provide a check, mainly, against sun teams who would otherwise give this team an extremely hard time; also Heatran is hell for the very rare hail based teams. My original thought was to be able to use it in case Dragonite was not able to break through popular walls like Ferrothorn or Forretress. Much like Dragonite, Heatran is just a very strong and versatile Pokemon that didn't have any trouble finding a spot on this team.
Any suggestions would be greatly appreciated. I'm also a little skeptical myself of whether or not this is even a trick room team. It works very well with trick room up and I wanted it to not appear to be a trick room team until I actually used the move.