Hold on for the Ride!: Clutch VS GemOftheDay

Here we are, at the kick off of Clutch's ASB career! He will be battling GemOftheDay for the title of... Coolest... Champion... Guy. Yes! The winner will earn the title of "Coolest Champion Guy"! The rules of the battle are as follows:

3v3 Singles battle
3 day DQ time
5 chills and 2 recoveries
2 subs per player
switch = OK
unown soup

Unown Soup is a stadium specified by the following rules:

Field Type = Neutral
Complexity = Moderate
Format = Multiples!!!
No Restrictions

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.


Yes sir, this is the best stadium in existence.

Clutch's team includes:

Treecko

Treecko [The Captain] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW) Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Double Kick (Egg)
Dragonbreath (Egg)
Magical Leaf (Egg)
Leech Seed (Egg)
Crunch (Egg)
Grass Knot (TM)
Rock Slide (TM)
Flash (TM)
Aerial Ace (TM)
Brick Break (TM)


Pichu

Pichu [The Professor] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod (DW) Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Thunderpunch (Egg)
Present (Egg)
Fake Out (Egg)
Reversal (Egg)
Charge (Egg)
Thunderbolt (TM)
Swagger (TM)
Double Team (TM)
Toxic (TM)
Thunder Wave (TM)


Buizel

Buizel [The Doctor] (M)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW) Type: Innate
Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 98 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Sonic Boom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Aqua Ring (Egg)
Odor Sleuth (Egg)
Slash (Egg)
Switcheroo (Egg)
Aqua Tail (Egg)
Ice Beam (TM)
Double Team (TM)
Rain Dance (TM)
Toxic (TM)
Swagger (TM)


GemOftheDay's team consists of:


Cupra [cuivre] (F)
Nature: Adamant(+Atk, - SpA)
Type:Bug - Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Close Combat
megahorn
Hydro pump

Protect
Psychic
Safeguard

Ralts (Esponce) (M)
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic - psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: 2 (+)
Def: 1
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak

telekinesis
theif
facade
thunder wave
toxic

Bronzor (Coracier)
Nature: Relaxed (+ Def, -Spe, -10% evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW locked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
size class: 1
weight class: 4 (5 with heavy metal)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
psywave
iron defense
faint attack
safeguard


no egg moves. these are tutor moves
ancient power
signalbeam
recycle
stealth rock
trick


Earthquake
Payback
Gyro ball
trick room
Flash cannon


Here's how it'll go.
Clutch will send out a Pokemon WITHOUT an item (it was unspecified).
GemOftheday will do the same and attack three times.
Clutch will retaliate.
Inverse, repeat.

Let's get this show on the road!
 
""Coolest Champion Guy? Obviously that's going to be me."

Come on out, Captain!


Treecko (M) Mild

It's game time!
 

Alright, let's get this thing going. CUIVRE, COME ON OUT!


Why me?


Because, you have a super effective STAB on him.


Bud i don't stab aneewone.


No, same type at-- nevermind. Just bite him.


Bud whadiff he wons?


Ugh... forget it. Coracier, you try.


I knew you would do that.​
sending in Bronzor @ nothing.


Gyro ball -> signal beam -> gyro ball
 
Pre Round
GemOftheDay
Coracier the Bronzor

1/4/1/3/20
HP=90
Energy=100%

Status: Fresh!

Clutch
The Captain the Treecko

2/1/4/2/70
HP=90
Energy=100%

Status: Fresh!

Turn 1
The Captain uses Grass Knot!
(-5 energy)
Hit: Yes
Crit: [625<=no crit]=2605=no crit
Damage: [8+3+6-4.5]*0.67=8.375

Coracier uses Gyro Ball!
(-6 energy)
Hit: Yes
Crit: [625<=no crit]=2518=no crit
Damage: [10+3+1.5-1.5]=13

Turn 2
The Captain uses Dragonbreath!
(-5 energy)
Hit: Yes
Crit: [625<=no crit]=5140=no crit
Damage: [6+6-4.5]*0.67=5.025
Effect: [3000<=no effect]=9534=no effect

Coracier uses Signal Beam!
(-6 energy)
Hit: Yes
Crit: [625<=no crit]=7701=no crit
Damage: [8+1.5-3]*1.5=9.75
Effect: [1000<=no effect]=4944=no effect

Turn 3
The Captain uses Grass Knot!
(-5 energy)
Hit: Yes
Crit: [625<=no crit]=2662=no crit
Damage: [8+3+6-4.5]*0.67=8.375

Coracier uses Gyro Ball!
(-6 energy)
Hit: Yes
Crit: [625<=no crit]=2230=no crit
Damage: [10+3+1.5-1.5]=13


Post Round
GemOftheDay
Coracier the Bronzor

1/4/1/3/20
HP=69
Energy=82%

Status: Fresh!

Clutch
The Captain the Treecko

2/1/4/2/70
HP=54
Energy=85%

Status: Fresh!
 
Pre Round
GemOftheDay
Coracier the Bronzor

1/4/1/3/20
HP=69
Energy=82%

Status: Fresh!

Clutch
The Captain the Treecko

2/1/4/2/70
HP=54
Energy=85%

Status: Fresh!

Turn 1
The Captain uses Dragonbreath!
(-5 energy)
Hit: Yes
Crit: [625<=no crit]=6278=no crit
Damage: [6+6-4.5]*0.67=5.025
Effect: [3000<=no effect]=9578=no effect

Coracier uses Stealth Rock!
(-12 energy)
Hit: Yes
Stealth Rocks are floating around The Captain!

Turn 2
The Captain uses Grass Knot!
(-5 energy)
Hit: Yes
Crit: [625<=no crit]=7446=no crit
Damage: [8+3+6-4.5]*0.67=8.375

Coracier uses Gyro Ball!
(-6 energy)
Hit: Yes
Crit: [625<=no crit]=1454=no crit
Damage: [10+3+1.5-1.5]=13

Turn 3
The Captain uses Dragonbreath!
(-5 energy)
Hit: Yes
Crit: [625<=no crit]=7871=no crit
Damage: [6+6-4.5]*0.67=5.025
Effect: [3000<=no effect]=4778=no effect

Coracier uses Gyro Ball+Gyro Ball combo!
(-27 energy)
Hit: Yes
Crit: [625<=no crit]=9=Yes
Damage: [22.5+3+3+1.5-1.5]=28.5


Pre Round
GemOftheDay
Coracier the Bronzor

1/4/1/3/20
HP=51
Energy=37%
Status: Must Cooldown!

Clutch
The Captain the Treecko

2/1/4/2/70
HP=13
Energy=70%
Status: Stealth Rocked!
 
Pre Round
GemOftheDay
Active
Cuivre the Cupra

3/2/2/2/44
HP=90
Energy=100%

Status: Fresh!

Bench
Coracier the Bronzor

1/4/1/3/20
HP=51
Energy=37%
Status: Fresh!

Clutch
The Captain the Treecko

2/1/4/2/70
HP=13
Energy=70%
Status: Stealth Rocked!

Turn 1
Cupra used Bug Bite!
(-3 energy)
Hit: Yes
Crit: [625<=no crit]=2762=no crit
Damage: [6+3+4.5-1.5]*1.5=18

Treecko fainted!


Post Round
GemOftheDay
Active
Cuivre the Cupra

3/2/2/2/44
HP=90
Energy=97%

Status: Fresh!

Bench
Coracier the Bronzor

1/4/1/3/20
HP=51
Energy=37%
Status: Fresh!

Clutch
The Captain the Treecko

2/1/4/2/70
HP=KO
Energy=KO

Status: Fainted!

Time for Clutch to send out a new Pokemon and order!
 
Pre Round
GemOftheDay
Active
Cuivre the Cupra

3/2/2/2/44
HP=90
Energy=97%

Status: Fresh!

Bench
Coracier the Bronzor

1/4/1/3/20
HP=51
Energy=37%
Status: Fresh!

Clutch
The Doctor the Buizel

3/1/2/2/98
HP=78
Energy=100%

Status: Stealth Rocked!

Turn 1
The Doctor used Rain Dance!
(-9 energy)
It started to rain!

Cuivre used Sunny Day!
(-10 energy)
The sun started to shine bright!

Turn 2
The Doctor used Aqua Tail!
(-6 energy)
Hit: [9000<=no hit]=9212=no hit
The Doctor's attack missed!

Cuirve used Megahorn!
(-7 energy)
Hit: [8500<=no hit]=2066=Yes
Crit: [625<=no crit]=1013=no crit
Damage: [12+3+4.5-1.5]=18

The sun shines bright!

Turn 3
The Doctor used Pursuit!
(-5 energy)
Hit: Yes
Crit: [625<=no crit]=6513=no crit
Damage: [4+4.5-3]*1.5=8.25

Cupra used Bug Bite!
(-3 energy)
Hit: Yes
Crit: [625<=no crit]=6762=no crit
Damage: [6+3+4.5-1.5]=12


The sun shines bright!

Post Round
GemOftheDay
Active
Cuivre the Cupra

3/2/2/2/44
HP=82
Energy=77%

Status: Sunny (1 turn)!

Bench
Coracier the Bronzor

1/4/1/3/20
HP=51
Energy=37%
Status: Fresh!

Clutch
The Doctor the Buizel

3/1/2/2/98
HP=48
Energy=80%

Status: Stealth Rocked!

PS I would like to notify you that the arena is INDEED Unown Soup! Use and abuse it!
 
EDIT: reordered

unknown s (solar beam) -> megahorn + megahorn -> cooldown (megahorn)
if buiziel is under the evasive effects of dive after a2, safeguard the first instance and chil the rest.
 

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