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Frosty and Texas in a 1v1 flash

Stratos

Banned deucer.
LE RULES:

1vs1 FE Flashie
Training Match!
DQ: 1 day
Arena: ASB
Subs: 3
2 recovery, 5 chill
Item: Training

LE FROSTY'S POKE:

302.gif

Sableye (Zant) (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC:Not Aplicable
MC:0
DC:5/5

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fake Out
Fury Swipes
Detect
Shadow Sneak

Recover
Trick
Sucker Punch
Feint
Metal Burst

Substitute
Protect
Taunt
Torment
Payback


knock off
faint attack
punishment
shadow claw
power gem
confuse ray
foul play
zen headbutt
shadow ball
mean look
counter
Endure
Magic Coat
Low Kick
Ice Punch
Focus Punch
Pain Split

LE TEXAS'S POKE:

229-male-frame1.png

Houndoom, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndoom
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot
Foul Play
Inferno

Counter
Sucker Punch
Super Fang

Rest
Will-o-wisp
Shadow Ball
Dark Pulse
Sludge Bomb
Taunt
Endure
Sleep Talk
Hidden Power Ice (7)
Solarbeam
Double Team
Hyper Beam
Total moves: 29

tex
frosty
me
 
Exp. Share

Flamethrower ~ Inferno ~ Flamethrower

IF Metal Burst AND you are not Taunted THEN Taunt Sableye that action and push back
IF Metal Burst AND you are Taunted THEN Solarbeam that action and push back
IF Metal Burst (Stall) AND you are Taunted THEN Dark Pulse that action and push back
 
Prankster 20hp Substitute - COMBO (Focus Punch + Focus Punch) - cooldown
IF Inferno misses THEN Focus Punch a2 and a3´


Exp. Share too.
 
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HP: 90
EN: 100
OTHER: none
VS
229-male-frame1.png

HP: 100
EN: 100
OTHER: none

Sab used sub!
-18 EN

Dog used Flamethrower!
crit = 7895 = hell no
dmgS = [10+3+3] = 16
-6 EN

Sab started focusing!

Dog used inferno
hit = 6055 = n
-6 EN

Sab used FUCK YOU PUNCH
crit = 3473 = n
dmgH = [15*2.25+3]*1.5 = 55.125
-42 EN

dog used flamethrower
-sub
-6 en

sab cooled

302.gif

HP: 70
EN: 40
OTHER: none
VS
229-male-frame1.png

HP: 45
EN: 82
OTHER: none
 
Fake Out - Low Kick - Low Kick
IF Taunt A2 or A3 AND Houndoom isn't taunted THEN Taunt and push back
IF Double Team A2 or A3 AND Houndoon isn't taunted THEN Taunt and push back
 
inb4 miss

302.gif

HP: 70
EN: 40
OTHER: none
VS
229-male-frame1.png

HP: 45
EN: 82
OTHER: none
Fake out
crit = 5962 = n
dmgH = [4+3] = 7
-4 EN

flinch

low kick
crit = 7461 = n
dmgH = [8+3]*1.5 = 16.5
-6 EN

FIERY HELL OF A THOUSAND FURIES
hit = 744 = y
crit = 6389 = n
dmgs = [10+10+3+3] = 26
-26 EN

dmgS = 2

low kick
crit = 8859 = n
dmgH = [8]*1.5 = 12
-10 EN

cool

dmgS = 2

no miss

302.gif

HP: 40
EN: 20
OTHER: burn baby burn
VS
229-male-frame1.png

HP: 9
EN: 56
OTHER: none
 
302.gif

HP: 40
EN: 20
OTHER: burn baby burn
VS
229-male-frame1.png

HP: 9
EN: 56
OTHER: none

Endure
-15 EN

Torment
-9 EN

dmgS = 2

Flamethrower
failed, torment

Night shade
8 hp doom
-4 EN

dmgS = 2

chill
+12 en

struggle
dmgS = [5+1.5] = 6.5
dmgH = >1
Houndoom fainted!

dmgS = 2

FROSTY WINNER GG

ME: 2 uc
Frosty: 1 CC
Sableye: 4 MC 1 KOC
Texas: 1 CC
Houndoom: 4 MC
 
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