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#276 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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What Luck is saying is that people shouldn't care about how a movepool is created. They should only care about that a movepool contains all the attacking moves under the skies, and not useless moves such as Sand-attack, Splash, Tackle, or Bug Bite. The problem is: NO POKEMON IS LIKE THAT. Not even Gengar, which people say has a huge movepool. Look at its level-up and egg moves; most of them suck.
Now, if with your post, you're saying "I don't give a fuck about how the other Pokemon's movepools are", that's where I don't agree with you. What we've created (and creating) are POKEMON. Since they are Pokemon, they need to conform with the already-existing Pokemon in everything. We SHOULD care about how the already-existing Pokemon's movepools are. Search as hard as you like, and you will never find a Pokemon having more than 6 viable moves altogether in the level-up and egg moves lists. But maybe your argument is "But we didn't know this when we created Syclant, and we voted for those moves". First of all, now we know about them. And secondly, Syclant was the first Pokemon that was created, which means that people were basically in the dark when voting for particular moves. This further implies that we can now look at Syclant and decide for ourselves whether the voting produced what we wanted or not. Anyway, I just wanted to put things in perspective. In my opinion, Syclant's egg move list (and its level-up list, too, to an extent, even though I didn't complain about it) is ridiculous. Not even Mew learns the amount of attacking moves Syclant learns, (and Mew learns EVERY TM) and that insults my intelligence, basically.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#277 | |
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Join Date: Dec 2004
Posts: 518
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They are exceptions to rule all time ditto,smeragle,wobuffett,mew movepools are not like others so i can't why breaking norm is earth shattering. I am strongly against making change after the fact unless it is having some large impact.Change movepool for aesthetic reasons is not a good reason to change things.I agree with movepool is overkill but there is no "Real" need change it.The change suggested would make the poke a complete different poke than what people voted on which is a bad move.Small tweaks for balance should be the goal. X-Act i am happy you are part process and your impact on project should lead more realistic movepools and that in turn should lead to better balance poke but I take the voting part very serious and change(big change) should be last resort. I do agree movepool should be revised if Syclant was a.Unbalanced b.Not filling its in intend role Syclant is so far is doing what people wanted it do.One small change The"Tail Glow Issue" has been mention quite a bit but other than people seem perfect fine with it.
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A counter must be able to both switch into the pokémon it's supposed to counter, with little to no risk to itself, and also pose an immediate threat to said pokémon. |
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#278 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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What (I think) X-Act wanted to do with the Lv up movepool was not to remove, but to reorganize.
From what I understand he does want to change the egg movepool a bit, but so long as it is agreed and voted on i do not see any problems with this. Any changes WILL be voted on before being finalised.
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#279 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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I don't want to change Syclant either.
I think eric put it better than anyone else. He said that Air Slash, Crunch, Counter and Spikes are quite rare. That means that if they (or three of them) are removed, Syclant would barely be affected at all, the movepool would conform to how it usually is and everyone would be happy. I don't want to change how Syclant plays if possible.
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#280 |
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Join Date: Dec 2004
Posts: 518
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I will put this way,The focus should be more if tail glow or some other move making syclant imbalance ,than it has too many attacking moves and does not fit ideal pokemon movepool.Leaving it as is makes what people wanted.As long it is what general consensus(in a vote) wants a i am fine with what happens but a change to fit a ideal movepool when is unnecessary when they are pokes with weird movepools.Either way (change or no change)is fine for me but we should always hesitate to change something that was voted on if their is no real need too.
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A counter must be able to both switch into the pokémon it's supposed to counter, with little to no risk to itself, and also pose an immediate threat to said pokémon. |
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#281 |
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Join Date: Sep 2006
Posts: 2,679
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Luck.... we were listing all competitively viable Egg Moves willynilly. We wanted Syclant to have the option to do everything. We now know this is wrong, and a majority of people did not care about the Egg Moves outside of Earth Power, SuperPower, and Tail Glow. Go read the old thread if you want to see how haphazardly we made this.
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#282 | |
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Join Date: Dec 2004
Posts: 518
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Quote:
One half me agrees and half me is defending the process of making these pokes and the small harmless flaw are part of dna of syclant but i guess i have to view this as alpha or beta testing not as a final product backtract thing.
__________________
A counter must be able to both switch into the pokémon it's supposed to counter, with little to no risk to itself, and also pose an immediate threat to said pokémon. |
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