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#26 |
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CAP 8 Playtesting Expert
Join Date: Nov 2007
Posts: 669
It's a showdown.
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That actually sounds like a good idea. Maybe Scarab Cloud or something. I dunno. Then there'd be the question of why the scarabs aren't getting the way of the battle. But I'd think most of the opposition to Air Lock is in how the name doesn't fit.
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#27 |
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Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
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That's called "Pulling a white smoke"
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#28 |
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Join Date: Dec 2007
Posts: 597
Calgary, Alberta
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Air Lock
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#29 | |
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Join Date: Feb 2006
Posts: 933
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Quote:
"Aura of Anubis" "Grave Aura" Something along these lines?
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Friend Code: 0130 1238 8236 |
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#30 | |
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Join Date: Sep 2006
Posts: 2,679
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Quote:
And to MwL, tombs are air-tight (theoretically). Therefore, weather cannot go inside the tomb. Cloud Nine is more ignorance of the weather, while Air Lock is more weather does not exist here (Rayquaza and upper atmosphere). |
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#31 |
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Join Date: Jan 2005
Posts: 632
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Well, the problem I have with Air Lock, is that it's Rayquaza's signature ability. So if we give it to someone else, it should atleast be some kind of special poke =/ Also, changing the name would result in 3 abilities that do the same thing. Kind of an overkill.
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Not cool enough for a signature |
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#32 |
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Join Date: May 2007
Posts: 270
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Like in the last voting thread, I'm voting Air Lock.
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#33 |
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CAP 8 Playtesting Expert
Join Date: Nov 2007
Posts: 669
It's a showdown.
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That's an awesome idea for an ability name: Airtight Tomb. Of course, it doesn't really sound that much like an ability name, but hey.
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#34 |
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Join Date: Feb 2006
Posts: 933
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That's why I like Dry Skin. While the water absorbing part might not perfectly match a mummy, the easily caught on fire part does. I would just say change the ability to Fire Weakness, Bug Absorbtion (like absorbing scarabs and such), but I don't know how much we want to keep making new abilities.
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Friend Code: 0130 1238 8236 |
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#35 |
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Join Date: Jul 2007
Posts: 138
In the center of the sun, nice and toasty.
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Shed Skin
This fits with the mummy look, and is a pretty good ability. This, however, will make sleep-talking a bit more difficult.
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#36 |
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Join Date: Feb 2006
Posts: 933
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Shed Skin is already his primary ability. We're voting on secondary abilities now.
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#37 |
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Join Date: Feb 2008
Posts: 170
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do you mean to say "no second ability?"
Also, we can call the ability "sealed tomb." |
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#38 |
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It's only after we've lost everything that we're free to do anything.
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Super Moderator
Join Date: Jan 2008
Posts: 3,229
Home: Goshen Scout Reservation
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Just thought i should point out, Shed skin shouldn't effect sleep talking, as the effect disappears at the end of the turn, so you will know weather or not you are still asleep when you attack
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#39 | |
Moderator
Join Date: Nov 2006
Posts: 6,602
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Ah fuck it, Rayquaza won't die just because he lost his ability. Go Air Lock. |
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#40 |
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Join Date: Sep 2006
Posts: 2,679
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Just like Parasect didn't die again because Breloom got Spore (I said again! I know it still sucks, it just doesn't suck x2). And other moves and abilities that I can't be bothered to think of right now. Yeah, uniqueness is something that disappears from Pokemon as generations go on. They are meant to be unique for the generation they were created in (excluding RBY, there were too many fish and birds there), not for all future generations.
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#41 |
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Join Date: Nov 2007
Posts: 1,749
Skatepark.
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Dry Skin
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#42 |
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Join Date: May 2007
Posts: 544
United Kingdon
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Stick with Shed Skin in my opinion.
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FC: 3737 6960 3175 |
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#43 | |
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Join Date: Feb 2007
Posts: 572
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Well, I was a Dry Skin suporter, but know I think that would be broken (rain dance teams ftw) Insomnia is boring. More than 2 abilities is always nice. Entomb could be good, but the thought of a return to RBY-esque Wrap makes me shudder.
Ergo, Airlock. However, I agree on the name change. Signature move is signature move. How about Desert Aura? Restores all weather to the pristine days and clear nights of the Desert. Also, on a side note, are we actually going to end up designing a whole game? A create a town poll woudl be interesting...
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#44 |
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Join Date: Jul 2007
Posts: 1,084
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dry skin
I personally don't like any of the abilities but air lock is sorta wtf since it seems completely random, like giving chlorophyll to swampert or something. Last edited by Bogmire; Feb 24th, 2008 at 2:42:28 PM. |
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#45 |
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Join Date: Jan 2007
Posts: 1,370
Austin
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No Ability
Shed skin is fine. |
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#46 |
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Join Date: Jul 2007
Posts: 958
Hogwarts
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Air Lock doesn't make sense to me.. a mummy can't negate rain, sun, hail or sand.
Entomb / Snare Trap is my vote.
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#47 |
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The very best...
Join Date: Oct 2007
Posts: 1,654
The road less travelled
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Hmm... I'm pressed here.
I really like Shed Skin, as it's like the perfect ability for him. I'm having trouble deciding whether or not I want a second ability yet. ._. |
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#48 |
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Join Date: Jul 2007
Posts: 354
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No Ability
He needs rest for recovery, so insomnia doesn't fit. Dry skin does make sense in the fire areas, but not the water areas -- he'd rot. Snare trap and Air lock both make a bit of sense for the theme -- but I'd just pass on both of those. |
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#49 |
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Join Date: Oct 2006
Posts: 370
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No Ability
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#50 |
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Join Date: Aug 2007
Posts: 317
#vark
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No Ability
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