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#51 |
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Join Date: Dec 2007
Posts: 747
Avatar by Yamipoli
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What should the main Fighting STAB move be??
-Hammer Arm Which, if any, of the Elemental Punches does this get?? -ThunderPunch -FirePunch Does this get Recovery outside of Rest?? -No Does this get Will-o-Wisp?? -Yes Hammer Arm is perfect for this. ThunderPunch and Fire Punch for coverage, but no Ice Punch for pwnage. No Recovery and I want Will-o-Wisp for versatility. |
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#52 |
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kuahahahaha
Join Date: Oct 2006
Posts: 1,118
India
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This thing is NOT getting Rapid Spin Nihilus. Lots of things make sense, such as a Slacking Off Snorlax, but when they're too overpowered they are not implemented.
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[23:11:41] <@LightWolf> Oda rested on the seventh chapther, and saw it was good |
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#53 |
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Join Date: Sep 2006
Posts: 2,679
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Okay, Dig is mainly because of Cooper. He pointed out that Mummies should have complete control over the Desert. There's also the fact that he needs to dig to get out of the tomb. Digging isn't always down.
I think I will throw in Sky Uppercut as a breeding move (if possible). It's largely inferior to the other Fighting moves I mentioned, which all have at least 100 BP. Force Palm isn't going on the movepool because Revenge fits much better and has the same stats, just a different side effect. I think I'm going to remove Nasty Plot from the movepool. I much prefer to keep Aura Sphere, Shadow Ball, and Earth Power as thematic moves. As I was planning the learn set, I realized I could make it tell a story: Beginning of movepool is when he is trapped in the tomb. Once the Eye moves come in, someone has broken in. Mummy learns Ancient Power, evolves and goes to town on these guys, which is why Revenge is there instead of Force Palm. Hyper Voice, Shadow Punch, Icy Wind, and Power Whip is him chasing these people around. Moonlight is when he breaks out of the pyramid. He then gains control over the desert, which is where Earth Power, Shadow Ball, and Aura Sphere come in. Hypnosis and Nightmare are on there as a pair. Once again, Cooper's suggestion and it makes sense, sort of. I would not be opposed to removing these though. |
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#54 |
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Join Date: Jan 2007
Posts: 1,370
Austin
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Hammer Arm.
Only Ice Punch. Moonlight. No WoW. |
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#55 | |
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Join Date: May 2007
Posts: 1,317
Guam
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Quote:
no force palm? come on! it would be perfect for a poke like this. i would take out hypnosis for force palm. it seems much fairer. Last edited by nihilist; Mar 1st, 2008 at 11:23:43 PM. |
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#56 |
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coolcoolcool
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Join Date: Dec 2005
Posts: 5,353
Plano, TX
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Meh, Hyper Voice doesn't make too much sense, since its mouth seems to bandaged up.
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#57 |
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I'm the Best. You're a Towel.
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Join Date: Dec 2005
Posts: 3,279
Manchester, England, UK
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What should the main Fighting STAB move be??
-Close Combat -Cross Chop -Dynamic Punch -Hammer Arm -Super Power It's either Super Power or Hammer Arm. Since its Speed isn't too appealing Hammer Arm would be fine, but Super Power seems more fitting for some reason. Which, if any, of the Elemental Punches does this get?? -Fire Punch -Ice Punch -ThunderPunch Does this get Recovery outside of Rest?? -Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun) -No Does this get Will-o-Wisp?? -Yes -No
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UK VGC 2009 - Top 32 UK VGC 2010 - Top 32 UK VGC 2011 - Top 8 | UK Nationals: 1-Up Events 2011 - Top 4 I chase the dream, not the competition. |
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#58 |
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Join Date: Aug 2007
Posts: 105
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Personally, I like Superpower and Hammer Arm. Super Power seems like it would be better on a sort of mixed set, while Hammer Arm would probably be better in general. If I'm only picking one, it's definitely Hammer Arm, but Superpower does seem like it has potential. I don't like Dynamicpunch because without No Guard, it will never hit, ever, basically eliminating it from his possible fighting moves. I don't like Close Combat and Cross Chop because they seem like they might be too powerful. I don't think we want a Physical Suicune.
I don't see the flavor behind Fire or Thunder punches. Fire Punch really doesn't make sense. That being said, Ice Punch doesn't really seem to help this guy against much he really needed help against. "Coverage" isn't really much of a matter, because there's only 0 pokemon that this guy doesn't hit for neutral or super-effective. While it gives him some game against the Dragons, I think they all crush him with STAB dragon moves anyways. Garchomp seems like he does. Edit: Yes, because there's still not much of a good reason why not for me yet. No. I don't like him becoming a huge inflicter, especially with tank-like defenses and a nice HP stat to accompany his offensive power. If you hit all their physical attackers with Will-o-Wisp, then you can more easily set up to BulkySweep. That seems like a problem. Plus the Dusknoir arguments, though this guy seems different from Dusknoir in a few important ways. I also wonder about Hyper Voice. Based on the pokemon that learn it, I really don't think a Mummy deserves it. Aren't his lungs supposed to be rotting? You need lungs to have a huge voice. Also, Roar fits this problem as well, though I guess that's slightly more understandable. I don't like Hypnosis. It doesn't make sense to me, and I think it might make this guy better than a lot of pokemon it shouldn't be better than. Destiny Bond? Really? Ok. I'm also wary about Night Shade's power. Since he's also Fighting type, any Normal type trying to resist it would probably meet doom. I don't think the other pokemon with access to that type of move can use it effectively, but I think this pokemon could. I'm not quite certain behind the flavor of learning Poison Jab, but it seems like a fine attack, considering how Poison hits Grass pokemon, and that's all. Force Palm seems like a fine addition. The paralysis chance would definitely help this pokemon, and it could realistically acquire it, being a Fighting type and a Humanshape. I'm not sure how huge that paralysis chance will affect him, though. Finally, if he's getting moves like Scary Face and Glare, shouldn't he learn Leer at some point early on? Last edited by tgva8889; Mar 3rd, 2008 at 12:35:31 AM. |
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#59 | ||
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Join Date: Sep 2006
Posts: 2,679
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Quote:
Edit: Quote:
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Last edited by Hyra; Mar 1st, 2008 at 11:35:21 PM. |
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#60 | |
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Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
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Diamond: Rinneth (3222 2619 1334) Platinum: Remilia (5328 9611 0881) White: Hijiri (3138 5947 0732) I can clone in B&W now. PM/VM if you need any. Everything I ever RNG'd is here What you buying stranger? |
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#61 |
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Join Date: Aug 2007
Posts: 1,971
My Soul, Your Beats!
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...I'm having trouble seeing how Sky Uppercut fits. Yes, it's floating, but the existing users of Sky Uppercut have legs. Sky Uppercut is described as "an uppercut thrown as if leaping into the sky." How is this Pokemon going to jump without legs?
Force Palm, on the other hand, capitalizes on our Pokemon's notable arms, its low Speed, and Glare. Like I said when I first suggested the move, I would really like to see it as an egg move.
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Creator of the DPP Pokemon Resource, the one thing no Trainer should be without! (eventually... maybe) My YouTube Channel My Blog (VERY, VERY small, ATM) |
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#62 | |
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Join Date: Mar 2007
Posts: 354
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What should the main Fighting STAB move be??
-Hammer Arm Which, if any, of the Elemental Punches does this get?? -Ice Punch Does this get Recovery outside of Rest?? -Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun) Does this get Will-o-Wisp?? -No 1. Cross Chop, Superpower, and Dynamic Punch should be included as well, but Hammer Arm is my preferred choice if I must choose. Revenge should definitely be in too. 2. I've got nothing wrong with bringing the Dragons down. Still iffy on this one though. I feel like Gliscor should be a counter. Not sure if Ice Punch is overpowering, probably not though. Oh and Fire doesn't fit a Mummy, and Thunderpunch hurts Gyara too much for my liking 3. I like Moonlight. I think it fits and without WoW, it won't replace Dusknoir. 8 PP is enough of a hinder for me. 4. No. Quote:
*EDIT* I realize i am overly influenced by Zelda and the humping ReDeads
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Orange Shorts Brawl FC: 3007 - 7788 - 8856 Last edited by XCPetro5678; Mar 1st, 2008 at 11:45:35 PM. |
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#63 | |
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Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
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Quote:
If it's have Glare, why have Force Palm anyway?
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Diamond: Rinneth (3222 2619 1334) Platinum: Remilia (5328 9611 0881) White: Hijiri (3138 5947 0732) I can clone in B&W now. PM/VM if you need any. Everything I ever RNG'd is here What you buying stranger? Last edited by Gothic Togekiss; Mar 1st, 2008 at 11:45:52 PM. |
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#64 | |
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Join Date: Nov 2007
Posts: 670
In the ICBB Submarine with Blu, Darkrai6875, forbidden and Pokeguy for flaming.
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What should the main Fighting STAB move be??
-Close Combat -Cross Chop -Dynamic Punch -Hammer Arm -Super Power Arm moves. Which, if any, of the Elemental Punches does this get?? -Fire Punch -Ice Punch -ThunderPunch Dragons + Gyara Does this get Recovery outside of Rest?? -Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun) -No Dosen't make it overpowered imho. Agreeing with people that most people would rather use shedrest. Does this get Will-o-Wisp?? -Yes -No All ghosts except froslass get this... Does it get Power Whip and Grass Knot? -Yes -No I'd vote yes but I just dont seem to get how it uses these exactly. Does this get Rapid Spin? -Yes -No Quote:
Does this get Hypnosis? -Yes -No WoW is enough. How many people actually use Dusknoir? It'd be good to slap WoW on there and see how it goes compaired to dusknoir. The whole "This will make 'Noir useless" Argument is made retundent unless you actually use noir on your team. I could say that "Infernape makes blaziken retundent, bann it". All this would do is put noir down into the realm of BL.
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#65 |
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Join Date: Dec 2006
Posts: 318
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What should the main Fighting STAB move be??
-Close Combat -Hammer Arm Which, if any, of the Elemental Punches does this get?? -Ice Punch -ThunderPunch -it's a mummy- it'll burn... Does this get Recovery outside of Rest?? -Yes, move is Moonlight Does this get Will-o-Wisp?? -Yes
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Heart Gold FC 0475 1223 5795 Black FC: 3911 7242 5677 |
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#66 |
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Join Date: Sep 2006
Posts: 2,679
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CardsoftheHeart, please do not get that picky. If we felt like judging every move down to the semantics of FLAVOR text, we would have a much smaller movepool. Nintendo is even less stringent than us, letting things with moves names that are unreasonable go, such as Fly Dodrio and Focus Punch Togekiss. There is a time and place to be uber meticulous, it is when you are buying a used car (sorry, but those commercials are stuck in my head and I used the same opener).
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#67 |
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Join Date: Feb 2008
Posts: 1,217
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Heh, wonder who started all this Force Palm nonsense...
I really think it would be a good move for it, and IMO it would work better over Revenge. If redundancy is a problem, why not use Force Palm instead of Revenge? I think it is apparent that there are plenty of people who would like Force Palm on our new Pokémon, and it is a much more competitive move than Revenge if you ask me. But you're in charge; do what you want bro. If it wasn't for you we wouldn't even have this organized. EDIT: >_> Whoops. If it is a choice between Sky Uppercut and Force Palm I'd think ramming your palm into someone is more plausible on a mummy as opposed to flying in the sky towards someone. Last edited by Pulse; Mar 1st, 2008 at 11:51:53 PM. |
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#68 |
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Join Date: Aug 2007
Posts: 1,971
My Soul, Your Beats!
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Doesn't discount the fact that the natural users of Sky Uppercut have legs. Of course, now that I think about it, such an uppercut wouldn't actually require the user to leap into the air. Still, Mummy doesn't fit in with the other users of the move; I don't think of them as really "tankish," do you?
EDIT: You can't get rid of Revenge. It's practically a mummy trademark. EDIT2: If you're concerned with redundancy, Makuhita has Force Palm and Revenge as an egg move.
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Creator of the DPP Pokemon Resource, the one thing no Trainer should be without! (eventually... maybe) My YouTube Channel My Blog (VERY, VERY small, ATM) Last edited by CardsOfTheHeart; Mar 1st, 2008 at 11:53:39 PM. |
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#69 |
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Join Date: Feb 2008
Posts: 1,217
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I wasn't really concerned with it, but I'm not running the show. I'm fine with either Sky Uppercut and/or Force Palm, but in my opinion Force Palm fits the role/theme/playing style much better.
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#70 |
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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I think Hypnosis fits with the eye, but I still wouldn't want this to get the move.
What about Yawn? That fits with the sleeping mummy theme, and is less powerful than Hypnosis. Also, other walls get Yawn, and can use it; since they have the staying power to pull it off.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#71 | |
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Join Date: Aug 2007
Posts: 105
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The difference is that this guy gets STAB fighting moves on a 105 base stat. Blissey does not get STAB and gets a pitiful 75 base stat. So Blissey with Shadow Ball and Seismic Toss would need Calm Mind to even get close to the damage this guy would deal with Hammer Arm, or even Brick Break, against most important pokemon. If it sounded like I was saying Night Shade was overpowered, that's not what I meant. I was more saying that it could potentially pose a problem. Considering his stats, types, and moves, it gives him the ability to be somewhat unwallable. Not that Night Shade does a huge amount of damage, but an automatic 100 damage can be rather helpful, as Blissey proves by having Seismic Toss so darn often. The wondering of Destiny Bond was more a "Does this even make any sense at all?" wonder than a power-related concern. Can this guy not lay Stealth Rocks for an important reason? Also, Crush Grip and/or Wring Out for flavor reasons? Or maybe Mega Punch? Considering all the normal Fighting-type punch moves it gets, I imagine Mega Punch would fit on just fine. If it's getting Mach Punch, then maybe Bullet Punch also makes sense. |
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#72 |
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Join Date: Aug 2007
Posts: 1,971
My Soul, Your Beats!
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Perhaps I'm a little too enthusiastic about the Force Palm v. Glare and Body Slam v. Thunder Wave parallel, but I just have trouble seeing how Sky Uppercut works for Mummy and how Mummy fits in with the other users of the move. It's probably a moot point seeing as how Hammer Arm would probably be used more often than those two, but when something like that happens, the decision for me comes down to flavor. Force Palm fits better IMO.
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Creator of the DPP Pokemon Resource, the one thing no Trainer should be without! (eventually... maybe) My YouTube Channel My Blog (VERY, VERY small, ATM) |
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#73 | ||
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Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
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Okay, how bout this? Get rid of Night Shade and Nasty Plot and slap Force Palm and Sky Uppercut.
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Diamond: Rinneth (3222 2619 1334) Platinum: Remilia (5328 9611 0881) White: Hijiri (3138 5947 0732) I can clone in B&W now. PM/VM if you need any. Everything I ever RNG'd is here What you buying stranger? Last edited by Gothic Togekiss; Mar 2nd, 2008 at 12:20:22 AM. |
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#74 | |
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Join Date: Aug 2007
Posts: 105
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Also, about moves being directly better than Revenge...Drain Punch? Edit: Hammer Arm isn't strictly better than Sky Uppercut. Hammer Arm lowers speed. That speed reduction could be rather important in a fight, especially against Ghost pokemon. Last edited by tgva8889; Mar 2nd, 2008 at 12:20:24 AM. |
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#75 |
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Join Date: Dec 2007
Posts: 1,810
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Moonlight Recovery
Hammer Arm + Cross Chop Fire and Ice punch Give it mach punch, no shadow sneak
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