Go Back   Smogon Community > Site & Projects > Create-A-Pokémon Project
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old Mar 25th, 2008, 5:05:28 PM   #51
X-Act
np: Biffy Clyro - Shock Shock
is a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus
 
X-Act's Avatar
 
Join Date: Feb 2006
Posts: 4,679
Malta
Default

But I already said that Garchomp would not lose Draco Meteor! I said that the only moves that should be removed are Stone Edge, Fire Blast and Flamethrower, and from a select few Pokemon only (specifically Pokemon that do not get STAB on these moves but that get too good a coverage with them).

I think my suggestions are cautious enough. I could have suggested to change the type chart and to change the Pokemon's base stats, for instance, but I didn't. The reason why I chose Stone Edge and Fire Blast is because I calculated their average damage against all Pokemon, and they came among the top. When I saw the number of Pokemon that learned them, I realised this was unfair. Flamethrower is there because it doesn't make sense to remove Fire Blast without removing Flamethrower with it.
__________________
http://users.smogon.com/X-Act

For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet!

Last edited by X-Act; Mar 25th, 2008 at 5:09:42 PM.
X-Act is offline   Reply With Quote
Old Mar 25th, 2008, 5:56:43 PM   #52
Time Mage
 
Time Mage's Avatar
 
Join Date: Jul 2007
Posts: 935
Granada, Spain
Default

The point is not asking if those changes are reasonable: They are. The point is asking: Will a random user think it is reasonable, or will he/she complain about Garchomp not being Garchomp, just because it doesn't have Stone Edge, Fire Blast and Flamethrower?

Brain brought a very important point up: Your new metagame not only has to be balanced and fun, it has to be accepted enough. It's not fun to make a great game that nearly no one plays.
__________________
D/P FC: 2749 8421 3675
Time Mage is offline   Reply With Quote
Old Mar 25th, 2008, 6:01:34 PM   #53
latinoheat
 
latinoheat's Avatar
 
Join Date: Dec 2004
Posts: 1,921
Default

Quote:
Originally Posted by Fat Helios View Post
Well, If Garchomp, salamence and dragonite lost their ability to use Outrage/Draco Meteor and their booster moves, it'd be pretty noticeable, or if heracross lost it's ability to use close combat and brick break (this is an extreme case). It's like Time Mage said, people won't have the patience to adjust to the changes. The way the CAP will probably nerf garchomp is by making a counter that is to garchomp, as gliscor is to heracross.
I was under the impression that the first CAP-scylant was started with the intention of it being a garchomp counter.
Look how that ended up, a fragile bug who cannot switch into any of Garchomp's offensive moves, sustitute and is still beaten by Scarfchomp.
latinoheat is offline   Reply With Quote
Old Mar 25th, 2008, 6:30:36 PM   #54
DougJustDoug**
Knows the great enthusiasms
is a member of the Smogon Site Staffis an Artistis a Programmeris a Smogon IRC SOpis an Administratoris a Battle Server Admin Alumnusis a Tiering Contributor Alumnus
 
DougJustDoug's Avatar
 
Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
Default

Quote:
Originally Posted by Fat latinoheat View Post
I was under the impression that the first CAP-scylant was started with the intention of it being a garchomp counter.
Look how that ended up, a fragile bug who cannot switch into any of Garchomp's offensive moves, sustitute and is still beaten by Scarfchomp.
I personally advocated that Syclant be a Garchomp counter. I wanted very badly for that to happen. I argued loud and long that it should be a Garchomp counter. But, to be fair, that was NEVER a stated goal of that project. In fact, IIRC, I was very much in the minority with my opinion. I think because I argued for it so much, some people like yourself actually thought it was a project goal. It really wasn't.

And yes, you are right, Syclant can't do much to stop Garchomp.
__________________
My Art Thread: ArtJustArt - The Art of DougJustDoug
DougJustDoug is offline   Reply With Quote
Old Mar 25th, 2008, 6:33:35 PM   #55
X-Act
np: Biffy Clyro - Shock Shock
is a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus
 
X-Act's Avatar
 
Join Date: Feb 2006
Posts: 4,679
Malta
Default

If that random user complains that Garchomp doesn't have Fire Blast, he would also complain about the existence of Syclant.

You brought up the issue about people seeing Syclant and quitting in the other thread. The main point of the CAP server is to play with fake Pokemon, right? If a person does not even accept fake Pokemon such as Syclant, how can he ever accept Garchomp without Fire Blast? Not every person out there wants to play with or against fake Pokemon, whether we like it or not. However, those that do want to play with fake Pokemon have a huge chance to also accept slight, prudent alterations in the regular Pokemon. That's what I'm saying.

Ultimately I know that my posts are probably going to be useless, but I felt the need to voice my opinion, as I thought that this opportunity to make the game more enjoyable was too good to miss. I'll respect the opinion of the majority and that of Doug, though (even though the research time devoted for this thing could have been used for something else lol).
__________________
http://users.smogon.com/X-Act

For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet!
X-Act is offline   Reply With Quote
Old Mar 25th, 2008, 7:15:35 PM   #56
Hyra
 
Hyra's Avatar
 
Join Date: Sep 2006
Posts: 2,679
Default

I agree that if we start tinkering with movepools, we can create a more balanced metagame.

However, it just causes confusion. On the few times I go back to play ADV, I throw Special moves on Physical Pokemon thinking the split exists. This is the same thing that will happen on the CAP server if we mess with movepools. To us, its not that bad. But it takes its toll on people who switch back and forth between the two metagames. Currently, they just have to account for Syclant (and soon to be Revenankh). They can take a fully operational team from the normal server and play against us if they feel like it. The changes you are proposing will most likely remove this fluidity (since you want to remove some of the most common moves from some of the most common Pokemon.)

It's just an additional barrier we don't need, similar to a password to get onto the server.
__________________
Quote:
Originally Posted by Fat Acura View Post
When I was like five I had this nightmare. Every boy in school had to be 'circumcised' by this weird penis-chopping machine. Throughout my childhood, I was scared of penis-chopping machines.
Hyra is offline   Reply With Quote
Old Mar 25th, 2008, 7:19:09 PM   #57
Time Mage
 
Time Mage's Avatar
 
Join Date: Jul 2007
Posts: 935
Granada, Spain
Default

It's the sum of all changes what worries me. Yes, I am aware that I complained about people quitting when they saw Syclant, but if, on top of that, some pokémon lost some very useful moves, then maybe those who were reluctant but ultimately stayed would leave.

Besides, a new pokémon condenses all the changes in itself, so if you know about it, you know what changes to expect. Several changes here and there require more memory and attention, even if individually they aren't many.


I'll reiterate it: I'd love to play with those changes. Specially, the changes to the Poison type, attack-wise. And, in fact, if other people think those changes would be OK, I wouldn't mind trying them out, since I'm pretty sure I would have more fun with them.

And speaking of other people... VOICE YOUR OPINION! X-Act and me have already exposed our arguments, but we are not the only ones interested in the project, right? Let me hear your opinions!
__________________
D/P FC: 2749 8421 3675
Time Mage is offline   Reply With Quote
Old Mar 25th, 2008, 9:56:22 PM   #58
chronostrike
 
chronostrike's Avatar
 
Join Date: Feb 2008
Posts: 170
Default

I think making poison super effective against and resistant to dragon would be overall good for the metagame, and it would be a small, easy to remember change. I don't think that it would cause any reduction of variety either. Mence, Chomp, Nite would all still be great choices for a team, and Drapion, Venusaur, Toxicroak would become more useful. It's important to note, though, that poison's target pool would be contained within ice, and most dragons carry EQ. That means that only Weezing and /grass really have a chance of switching in (although any poison with good Def now has a chance against Outrage).

Here's how I see it:
-Poison types will increase as revenge killers against dragons
-dragons (not chomp) will have the most to fear from random sludge bombs hidden on unusual pokemon
-use of steels will increase to protect dragons, use of waters for the same purpose will drop
-Weezing walls all physical dragons and most mixed
-Kingdra gets a second weakness
-Psychic gains ground as an attacking type

As for poison SE vs water, I think it is a very bad idea because it affects far too many pokemon and would completely rearrange the metagame.
chronostrike is offline   Reply With Quote
Old Mar 25th, 2008, 10:19:49 PM   #59
Dane
 
Dane's Avatar
 
Join Date: Feb 2006
Posts: 933
Default

Maybe I'm just tired, but I don't understand what you mean by "Psychic gains ground as an attack type".

Also, if Poison becomes SE against Dragon, do you honestly think other Pokemon will be used more? I doubt it, Gengar usage will just go up exponentially. Maybe just make Poison resist Dragon, but not be SE against it. This yields the desired result of poison being better, but mostly just grants a boone to the more defensive ones.
__________________
Friend Code: 0130 1238 8236
Dane is offline   Reply With Quote
Old Mar 25th, 2008, 10:22:51 PM   #60
Gothic Togekiss
 
Gothic Togekiss's Avatar
 
Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
Default

I say making Poison resist and be super effective towards dragon is sorta weird. Kinda wish poison attacks weren't based on natural poisons so we can put that Poison beat Steel types to the test.

Also...can we give Dragon in terms of typing a chance? Everyone seen afraid of it and well...I think we can make a balanced dragon type.
__________________
Diamond: Rinneth (3222 2619 1334)
Platinum: Remilia (5328 9611 0881)
White: Hijiri (3138 5947 0732)
I can clone in B&W now. PM/VM if you need any.
Everything I ever RNG'd is here
What you buying stranger?
Gothic Togekiss is offline   Reply With Quote
Old Mar 25th, 2008, 10:28:04 PM   #61
latinoheat
 
latinoheat's Avatar
 
Join Date: Dec 2004
Posts: 1,921
Default

ice should resist dragon and that is all.
latinoheat is offline   Reply With Quote
Old Mar 25th, 2008, 10:31:42 PM   #62
Magmortified
CAP 8 Playtesting Expert
 
Magmortified's Avatar
 
Join Date: Nov 2007
Posts: 669
It's a showdown.
Default

Quote:
Originally Posted by Fat Dane View Post
Maybe I'm just tired, but I don't understand what you mean by "Psychic gains ground as an attack type".
I believe it means, "Psychic becomes better to use as an attacking type when Poison becomes more prominent."

I think a big question on changing around movepools (and especially messing with the type chart) is if it really meets the goals of the CAP project. I mean, yeah, part of the effort is to create a balanced metagame. But it's also a learning and understanding experience in creating Pokemon to understand what makes things tick. Will a Fire Blast-less Garchomp help reach both goals? Or will it focus more on one aspect than all the others?
Magmortified is offline   Reply With Quote
Old Mar 25th, 2008, 10:42:47 PM   #63
Dane
 
Dane's Avatar
 
Join Date: Feb 2006
Posts: 933
Default

Ahhh, ok. That makes more sense. I thought it meant that it gained the ground typing... I think I should just go to sleep now.

BUT one thing to add: If we do change things around, we'd have to do all new CAP analysis pages for them. That's the entire point of doing an analysis page for the newly created Pokemon, right? To act like the standard pages and help new players learn how to use them? So if we change types, attacks, etc, we'd need to make new pages.
__________________
Friend Code: 0130 1238 8236
Dane is offline   Reply With Quote
Old Mar 26th, 2008, 12:00:09 AM   #64
Helios
 
Helios's Avatar
 
Join Date: Jan 2008
Posts: 158
Default

Actually, mountaineer syclant can switch into stone ege. And changing the type charts and what not WILL help, since it explores what makes ifferent pokemon good/crap. Removing stone ege an fire blast from garchomp may help, since it allows us to see why ifferent pokemon might not be as goo as they coul be.

Stupi '1)' key on't work properly
Helios is offline   Reply With Quote
Old Mar 26th, 2008, 12:52:51 AM   #65
Deck Knight
Jigen Makkoto
is a Forum Moderatoris a Contributor to Smogon Media
 
Deck Knight's Avatar
 
Moderator
Join Date: May 2005
Posts: 6,846
Massachusetts
Default

For the record I am against changing anything related to existing pokemon and the type chart, If you want a Mod server with all those chages, I suggest Amazing Ampharos'.

This ceases to be a server about building competitive-battle worthy pokemon when we change the fundamental dynamics of how things are damaged (e.g. type charts.) You can no longer gauge the effectiveness of a counter in a real situation when you grant it resistances, SE's, or weaknesses where it does not have them in any actual battle scenario you will ever run into, e.g. Sludge Bomb hitting Mence Super-Effective.

Our new pokemon may be theoretical, but we cease to be concerned about changing the metagame one pokemon at a time when we alter things that intrinsically affect every single pokemon new or existing.

If we wanted to create a new type chart among our projects, we should have named our endeavor "Create a New Metagame " not "Create a Pokemon."
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
Deck Knight is offline   Reply With Quote
Old Mar 26th, 2008, 7:49:27 AM   #66
X-Act
np: Biffy Clyro - Shock Shock
is a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus
 
X-Act's Avatar
 
Join Date: Feb 2006
Posts: 4,679
Malta
Default

I don't agree to change the type chart.

The problem with Dragon is that its moves deal too much damage. As I said before, compare the Dragon attacks in DP to the Dragon attacks in ADV. In ADV, Dragon attacks mostly sucked. In DP, Dragon attacks rule. ADV and DP both have the same type chart, so the problem is not the type chart; the problem is the Dragon attacks.

Likewise, the Poison types can be improved by creating more powerful Poison attacks and give them to some of our new Pokemon. We did create a new ability; I'd assume creating new moves is thus also allowed.
__________________
http://users.smogon.com/X-Act

For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet!
X-Act is offline   Reply With Quote
Old Mar 26th, 2008, 8:17:19 AM   #67
eric the espeon
maybe I just misunderstood
is a Pokémon Researcheris a Contributor to Smogonis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
 
Join Date: Aug 2007
Posts: 3,695
Default

Quote:
Likewise, the Poison types can be improved by creating more powerful Poison attacks and give them to some of our new Pokemon. We did create a new ability; I'd assume creating new moves is thus also allowed.
This does fit with CAP, new moves are ok IMO so long as only CAP pokemon get them. Makeing a perfict garchomp/salamence counter would be able to fit with our goals, makeing a new poison pokemon with a 140 base power attack with no bad side effects could work, as far as i see its only changeing existing (and the type chart) pokemon that we are against.

Also thank you for makeing your Def evs thingy i have found it extremely useful. Your guides are also exelent.

what do people think about makeing new items? e.g. defencive choice items or a non-choice item that boosts speed a little? how would we do polls for these? should we do a poll to dicide weather to make them?
__________________
For people who like storing things: The Box
Reading and LC? LCF, LC Guide, LC Analyses
Good channels: #littlecup, #C&C, #1v1, others
And for SCMS editors: SCMS group
ete on IRC. Goodbye Smogon. Good luck, was fun while it lasted.

Last edited by eric the espeon; Mar 26th, 2008 at 8:26:01 AM.
eric the espeon is offline   Reply With Quote
Old Mar 27th, 2008, 8:11:53 PM   #68
Darkflagrance
 
Darkflagrance's Avatar
 
Join Date: Jul 2007
Posts: 763
Default

What about creating moves so that the balance that already exists between moves is merely maintained?

There already exist a slew of 80, 90 and 95 based power special moves for Fire, Ice, Water, Lightning, Ghost, Dragon, Grass, Psychic, Ground, Bug, Dark, and Poison. Would it then be too unbalancing or too novelty to create similar moves like a generic, non-100% accurate version of Aura Sphere, or maybe Physical versions of these moves for types that already have Special Versions of them (for example, physical fire move with Flamethrower's base power)?

These moves might be available exclusively to Smogon CAP's, or perhaps released as extra [balancing] factors into whatever new metagame that would have a revamped poison-type is created.
__________________
90% of posts are empty and devoid of meaning.

Quote:
Originally Posted by Fat Marx
Culture is, for the enormous majority, the training to act as a machine.
Darkflagrance is offline   Reply With Quote
Old Mar 31st, 2008, 3:11:26 PM   #69
DougJustDoug**
Knows the great enthusiasms
is a member of the Smogon Site Staffis an Artistis a Programmeris a Smogon IRC SOpis an Administratoris a Battle Server Admin Alumnusis a Tiering Contributor Alumnus
 
DougJustDoug's Avatar
 
Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
Default

It looks like most of the primary discussion for this workshop has trailed off. I have made some changes to the document and I have posted it as a semi-permanent Announcement in this Forum. I think that is more appropriate than a sticky. If we build a general information/resource sticky, then I might move it there.

I will leave this workshop thread open, if we ever decide to revisit the document again.
__________________
My Art Thread: ArtJustArt - The Art of DougJustDoug

Last edited by DougJustDoug; Mar 31st, 2008 at 8:25:54 PM.
DougJustDoug is offline   Reply With Quote
Old May 1st, 2008, 11:02:01 AM   #70
DougJustDoug**
Knows the great enthusiasms
is a member of the Smogon Site Staffis an Artistis a Programmeris a Smogon IRC SOpis an Administratoris a Battle Server Admin Alumnusis a Tiering Contributor Alumnus
 
DougJustDoug's Avatar
 
Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
Default

A question came up the the SQSA thread regarding CAP pokemon passing egg moves. Here was my answer:

Quote:
Originally Posted by Fat DougJustDoug View Post
This question has not been answered specifically, but we have somewhat addressed it at a higher level. In the CAP project mission statement, we have language that mentions that we will not change the existing game and mechanics of Pokemon, we will only add to it. If egg moves were passed, that effectively changes existing pokemon movepools.

Therefore, CAP pokemon cannot pass any egg moves.

However, this question has made me consider altering a few phrases of the mission statement to make this general concept a little clearer. Right now, it refers mostly to mechanics, and not the pokemon themselves. I'll probably propose some wording changes in the mission statement workshop thread. If you wish to comment further on this issue, do so in that thread.
I propose we add a bullet item to the "What we are NOT" list at the top of the mission statement.
  • We are NOT interested in changing existing ingame Pokemon. This includes their typing, movepools, abilities, breeding characteristics, etc.

Comments?
__________________
My Art Thread: ArtJustArt - The Art of DougJustDoug
DougJustDoug is offline   Reply With Quote
Old May 1st, 2008, 11:58:32 AM   #71
Time Mage
 
Time Mage's Avatar
 
Join Date: Jul 2007
Posts: 935
Granada, Spain
Default

Sounds perfectly reasonable to me.
__________________
D/P FC: 2749 8421 3675
Time Mage is offline   Reply With Quote
Old May 1st, 2008, 12:03:43 PM   #72
eric the espeon
maybe I just misunderstood
is a Pokémon Researcheris a Contributor to Smogonis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
 
Join Date: Aug 2007
Posts: 3,695
Default

fine.
__________________
For people who like storing things: The Box
Reading and LC? LCF, LC Guide, LC Analyses
Good channels: #littlecup, #C&C, #1v1, others
And for SCMS editors: SCMS group
ete on IRC. Goodbye Smogon. Good luck, was fun while it lasted.
eric the espeon is offline   Reply With Quote
Old May 1st, 2008, 3:29:31 PM   #73
Hyra
 
Hyra's Avatar
 
Join Date: Sep 2006
Posts: 2,679
Default

sure
__________________
Quote:
Originally Posted by Fat Acura View Post
When I was like five I had this nightmare. Every boy in school had to be 'circumcised' by this weird penis-chopping machine. Throughout my childhood, I was scared of penis-chopping machines.
Hyra is offline   Reply With Quote
Old May 1st, 2008, 10:54:21 PM   #74
Darkflagrance
 
Darkflagrance's Avatar
 
Join Date: Jul 2007
Posts: 763
Default

It preserves balance. Maybe one day when X-Act finishes balancing the other pokemon by removing Stone Edge from them all we can go back and look at this situation.
__________________
90% of posts are empty and devoid of meaning.

Quote:
Originally Posted by Fat Marx
Culture is, for the enormous majority, the training to act as a machine.
Darkflagrance is offline   Reply With Quote
Reply Smogon Community > Site & Projects > Create-A-Pokémon Project

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 6:51:09 PM.