|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 |
|
np: Biffy Clyro - Shock Shock
![]() ![]()
Join Date: Feb 2006
Posts: 4,679
Malta
|
But I already said that Garchomp would not lose Draco Meteor! I said that the only moves that should be removed are Stone Edge, Fire Blast and Flamethrower, and from a select few Pokemon only (specifically Pokemon that do not get STAB on these moves but that get too good a coverage with them).
I think my suggestions are cautious enough. I could have suggested to change the type chart and to change the Pokemon's base stats, for instance, but I didn't. The reason why I chose Stone Edge and Fire Blast is because I calculated their average damage against all Pokemon, and they came among the top. When I saw the number of Pokemon that learned them, I realised this was unfair. Flamethrower is there because it doesn't make sense to remove Fire Blast without removing Flamethrower with it.
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! Last edited by X-Act; Mar 25th, 2008 at 5:09:42 PM. |
|
|
|
|
|
#52 |
|
Join Date: Jul 2007
Posts: 935
Granada, Spain
|
The point is not asking if those changes are reasonable: They are. The point is asking: Will a random user think it is reasonable, or will he/she complain about Garchomp not being Garchomp, just because it doesn't have Stone Edge, Fire Blast and Flamethrower?
Brain brought a very important point up: Your new metagame not only has to be balanced and fun, it has to be accepted enough. It's not fun to make a great game that nearly no one plays.
__________________
D/P FC: 2749 8421 3675 |
|
|
|
|
|
#53 | |
|
Join Date: Dec 2004
Posts: 1,921
|
Quote:
Look how that ended up, a fragile bug who cannot switch into any of Garchomp's offensive moves, sustitute and is still beaten by Scarfchomp. |
|
|
|
|
|
|
#54 | |
|
Knows the great enthusiasms
![]() ![]() ![]() ![]() ![]() ![]()
Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
|
Quote:
And yes, you are right, Syclant can't do much to stop Garchomp.
__________________
My Art Thread: ArtJustArt - The Art of DougJustDoug |
|
|
|
|
|
|
#55 |
|
np: Biffy Clyro - Shock Shock
![]() ![]()
Join Date: Feb 2006
Posts: 4,679
Malta
|
If that random user complains that Garchomp doesn't have Fire Blast, he would also complain about the existence of Syclant.
You brought up the issue about people seeing Syclant and quitting in the other thread. The main point of the CAP server is to play with fake Pokemon, right? If a person does not even accept fake Pokemon such as Syclant, how can he ever accept Garchomp without Fire Blast? Not every person out there wants to play with or against fake Pokemon, whether we like it or not. However, those that do want to play with fake Pokemon have a huge chance to also accept slight, prudent alterations in the regular Pokemon. That's what I'm saying. Ultimately I know that my posts are probably going to be useless, but I felt the need to voice my opinion, as I thought that this opportunity to make the game more enjoyable was too good to miss. I'll respect the opinion of the majority and that of Doug, though (even though the research time devoted for this thing could have been used for something else lol).
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
|
|
|
|
|
#56 |
|
Join Date: Sep 2006
Posts: 2,679
|
I agree that if we start tinkering with movepools, we can create a more balanced metagame.
However, it just causes confusion. On the few times I go back to play ADV, I throw Special moves on Physical Pokemon thinking the split exists. This is the same thing that will happen on the CAP server if we mess with movepools. To us, its not that bad. But it takes its toll on people who switch back and forth between the two metagames. Currently, they just have to account for Syclant (and soon to be Revenankh). They can take a fully operational team from the normal server and play against us if they feel like it. The changes you are proposing will most likely remove this fluidity (since you want to remove some of the most common moves from some of the most common Pokemon.) It's just an additional barrier we don't need, similar to a password to get onto the server. |
|
|
|
|
|
#57 |
|
Join Date: Jul 2007
Posts: 935
Granada, Spain
|
It's the sum of all changes what worries me. Yes, I am aware that I complained about people quitting when they saw Syclant, but if, on top of that, some pokémon lost some very useful moves, then maybe those who were reluctant but ultimately stayed would leave.
Besides, a new pokémon condenses all the changes in itself, so if you know about it, you know what changes to expect. Several changes here and there require more memory and attention, even if individually they aren't many. I'll reiterate it: I'd love to play with those changes. Specially, the changes to the Poison type, attack-wise. And, in fact, if other people think those changes would be OK, I wouldn't mind trying them out, since I'm pretty sure I would have more fun with them. And speaking of other people... VOICE YOUR OPINION! X-Act and me have already exposed our arguments, but we are not the only ones interested in the project, right? Let me hear your opinions!
__________________
D/P FC: 2749 8421 3675 |
|
|
|
|
|
#58 |
|
Join Date: Feb 2008
Posts: 170
|
I think making poison super effective against and resistant to dragon would be overall good for the metagame, and it would be a small, easy to remember change. I don't think that it would cause any reduction of variety either. Mence, Chomp, Nite would all still be great choices for a team, and Drapion, Venusaur, Toxicroak would become more useful. It's important to note, though, that poison's target pool would be contained within ice, and most dragons carry EQ. That means that only Weezing and /grass really have a chance of switching in (although any poison with good Def now has a chance against Outrage).
Here's how I see it: -Poison types will increase as revenge killers against dragons -dragons (not chomp) will have the most to fear from random sludge bombs hidden on unusual pokemon -use of steels will increase to protect dragons, use of waters for the same purpose will drop -Weezing walls all physical dragons and most mixed -Kingdra gets a second weakness -Psychic gains ground as an attacking type As for poison SE vs water, I think it is a very bad idea because it affects far too many pokemon and would completely rearrange the metagame. |
|
|
|
|
|
#59 |
|
Join Date: Feb 2006
Posts: 933
|
Maybe I'm just tired, but I don't understand what you mean by "Psychic gains ground as an attack type".
Also, if Poison becomes SE against Dragon, do you honestly think other Pokemon will be used more? I doubt it, Gengar usage will just go up exponentially. Maybe just make Poison resist Dragon, but not be SE against it. This yields the desired result of poison being better, but mostly just grants a boone to the more defensive ones.
__________________
Friend Code: 0130 1238 8236 |
|
|
|
|
|
#60 |
|
Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
|
I say making Poison resist and be super effective towards dragon is sorta weird. Kinda wish poison attacks weren't based on natural poisons so we can put that Poison beat Steel types to the test.
Also...can we give Dragon in terms of typing a chance? Everyone seen afraid of it and well...I think we can make a balanced dragon type.
__________________
Diamond: Rinneth (3222 2619 1334) Platinum: Remilia (5328 9611 0881) White: Hijiri (3138 5947 0732) I can clone in B&W now. PM/VM if you need any. Everything I ever RNG'd is here What you buying stranger? |
|
|
|
|
|
#61 |
|
Join Date: Dec 2004
Posts: 1,921
|
ice should resist dragon and that is all.
|
|
|
|
|
|
#62 | |
|
CAP 8 Playtesting Expert
Join Date: Nov 2007
Posts: 669
It's a showdown.
|
Quote:
I think a big question on changing around movepools (and especially messing with the type chart) is if it really meets the goals of the CAP project. I mean, yeah, part of the effort is to create a balanced metagame. But it's also a learning and understanding experience in creating Pokemon to understand what makes things tick. Will a Fire Blast-less Garchomp help reach both goals? Or will it focus more on one aspect than all the others? |
|
|
|
|
|
|
#63 |
|
Join Date: Feb 2006
Posts: 933
|
Ahhh, ok. That makes more sense. I thought it meant that it gained the ground typing... I think I should just go to sleep now.
BUT one thing to add: If we do change things around, we'd have to do all new CAP analysis pages for them. That's the entire point of doing an analysis page for the newly created Pokemon, right? To act like the standard pages and help new players learn how to use them? So if we change types, attacks, etc, we'd need to make new pages.
__________________
Friend Code: 0130 1238 8236 |
|
|
|
|
|
#64 |
|
Join Date: Jan 2008
Posts: 158
|
Actually, mountaineer syclant can switch into stone ege. And changing the type charts and what not WILL help, since it explores what makes ifferent pokemon good/crap. Removing stone ege an fire blast from garchomp may help, since it allows us to see why ifferent pokemon might not be as goo as they coul be.
Stupi '1)' key on't work properly |
|
|
|
|
|
#65 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,846
Massachusetts
|
For the record I am against changing anything related to existing pokemon and the type chart, If you want a Mod server with all those chages, I suggest Amazing Ampharos'.
This ceases to be a server about building competitive-battle worthy pokemon when we change the fundamental dynamics of how things are damaged (e.g. type charts.) You can no longer gauge the effectiveness of a counter in a real situation when you grant it resistances, SE's, or weaknesses where it does not have them in any actual battle scenario you will ever run into, e.g. Sludge Bomb hitting Mence Super-Effective. Our new pokemon may be theoretical, but we cease to be concerned about changing the metagame one pokemon at a time when we alter things that intrinsically affect every single pokemon new or existing. If we wanted to create a new type chart among our projects, we should have named our endeavor "Create a New Metagame " not "Create a Pokemon."
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
|
#66 |
|
np: Biffy Clyro - Shock Shock
![]() ![]()
Join Date: Feb 2006
Posts: 4,679
Malta
|
I don't agree to change the type chart.
The problem with Dragon is that its moves deal too much damage. As I said before, compare the Dragon attacks in DP to the Dragon attacks in ADV. In ADV, Dragon attacks mostly sucked. In DP, Dragon attacks rule. ADV and DP both have the same type chart, so the problem is not the type chart; the problem is the Dragon attacks. Likewise, the Poison types can be improved by creating more powerful Poison attacks and give them to some of our new Pokemon. We did create a new ability; I'd assume creating new moves is thus also allowed.
__________________
http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
|
|
|
|
|
#67 | |
|
maybe I just misunderstood
![]() ![]() ![]()
Join Date: Aug 2007
Posts: 3,695
|
Quote:
Also thank you for makeing your Def evs thingy i have found it extremely useful. Your guides are also exelent. what do people think about makeing new items? e.g. defencive choice items or a non-choice item that boosts speed a little? how would we do polls for these? should we do a poll to dicide weather to make them?
__________________
For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group Last edited by eric the espeon; Mar 26th, 2008 at 8:26:01 AM. |
|
|
|
|
|
|
#68 | |
|
Join Date: Jul 2007
Posts: 763
|
What about creating moves so that the balance that already exists between moves is merely maintained?
There already exist a slew of 80, 90 and 95 based power special moves for Fire, Ice, Water, Lightning, Ghost, Dragon, Grass, Psychic, Ground, Bug, Dark, and Poison. Would it then be too unbalancing or too novelty to create similar moves like a generic, non-100% accurate version of Aura Sphere, or maybe Physical versions of these moves for types that already have Special Versions of them (for example, physical fire move with Flamethrower's base power)? These moves might be available exclusively to Smogon CAP's, or perhaps released as extra [balancing] factors into whatever new metagame that would have a revamped poison-type is created.
__________________
90% of posts are empty and devoid of meaning. Quote:
|
|
|
|
|
|
|
#69 |
|
Knows the great enthusiasms
![]() ![]() ![]() ![]() ![]() ![]()
Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
|
It looks like most of the primary discussion for this workshop has trailed off. I have made some changes to the document and I have posted it as a semi-permanent Announcement in this Forum. I think that is more appropriate than a sticky. If we build a general information/resource sticky, then I might move it there.
I will leave this workshop thread open, if we ever decide to revisit the document again.
__________________
My Art Thread: ArtJustArt - The Art of DougJustDoug Last edited by DougJustDoug; Mar 31st, 2008 at 8:25:54 PM. |
|
|
|
|
|
#70 | |
|
Knows the great enthusiasms
![]() ![]() ![]() ![]() ![]() ![]()
Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
|
A question came up the the SQSA thread regarding CAP pokemon passing egg moves. Here was my answer:
Quote:
Comments?
__________________
My Art Thread: ArtJustArt - The Art of DougJustDoug |
|
|
|
|
|
|
#71 |
|
Join Date: Jul 2007
Posts: 935
Granada, Spain
|
Sounds perfectly reasonable to me.
__________________
D/P FC: 2749 8421 3675 |
|
|
|
|
|
#72 |
|
maybe I just misunderstood
![]() ![]() ![]()
Join Date: Aug 2007
Posts: 3,695
|
fine.
__________________
For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
|
|
|
|
|
#73 |
|
Join Date: Sep 2006
Posts: 2,679
|
sure
|
|
|
|
|
|
#74 | |
|
Join Date: Jul 2007
Posts: 763
|
It preserves balance. Maybe one day when X-Act finishes balancing the other pokemon by removing Stone Edge from them all we can go back and look at this situation.
__________________
90% of posts are empty and devoid of meaning. Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
|
|