|
|||||||
|
|
Thread Tools |
|
|
#26 |
![]()
Join Date: Mar 2005
Posts: 1,178
|
The only way to deal with Ho-oh is through rock moves as you illustrated. While perhaps nobody would truly use Ho-oh as a special tank, perhaps some numbers would help clear things up:
Milotic, sitting there with a pretty base 100 special attack compared to its fellow bulky waters, with no EVs invested in Special Attack, using Surf against a 0/0 Ho-oh: 39.66-47.59%. Also something to keep in mind is that Milotic, when burned, will take about the same damage from physical attacks in general as when it is not burned due to the extra 12% loss in HP per turn. Suicune and Swampert, with lower SAtk stats, will be doing even less to Ho-oh. Anything physical that can come in and threaten Ho-oh has to worry about a 50% burn and an 80% accurate move to scare Ho-oh off.
__________________
Deviantart |
|
|
|
|
#27 |
|
Join Date: Jan 2006
Posts: 50
England
|
@ eric: To take advantage of all the things you're listing that Ho-oh has over Snorlax it would need far more than 4 moves. It's very limited and each set is easier than it looks to counter. Ho-oh can't be both a sweeper and a wall, and when it tries to go half way between them it loses so much usefulness (read comment in first post - 0 attack EV Sacred Fire sucks despite Ho-oh's naturally high attack stat). I don't think this would break OU in the slightest and I'm not seeing many strong reasons for it to remain an Uber. I really think it should be tested asap.
Don't underestimate the huge number of things that don't care about Ho-oh. Kingdra with Chesto Berry running dragon dance, waterfall, outrage and rest would probably dominate most ho-oh based teams, but that's just one example out of quite a lot. I'm going so I guess you naysayers can have a party until I get back tomorrow. (:P) @ipl: You bring up some fine points, but Toxic and a lot of Set-up Water types still do a fine job of countering it too. More tomorrow, I guess.
__________________
http://www.last.fm/user/Jetx |
|
|
|
|
#28 |
|
Join Date: Feb 2008
Posts: 16
|
Many people say that Sacred Fire is a very good move for Ho-Oh. But if Sacred Fire is the only reason to keep Ho-Oh uber, couldn't we just ban the move Sacred Fire? Without Sacred Fire, Ho-Ohs best physical Stab becomes Aerial Ace. It would not be like banning Swords Dance and Yache Berry from Garchomp, just to keep it OU, but more like with the Latis, where Soul Dew would be banned if it coud be balanced in OU otherwise. Couln't we do the same thing as we do with the Latis, with Ho-Oh? Compleatly ban Sacred Fire, just like we would compleatly ban Soul Dew?
And it would be wrong to only think about the uber sets for Ho-Oh while discussing this, Ho-OH has a huge movepool, so many new sets could be made. I support testing Ho-Oh for a month, to se how good it is. |
|
|
|
|
#29 | |
|
Join Date: Aug 2005
Posts: 2,439
Dagobah m i rite?
|
Quote:
__________________
4639 6767 1236
0217 3425 8379 1636 2204 6115 |
|
|
|
|
|
#30 |
|
Hmmm... A name for the plan...
![]() ![]() ![]() ![]()
Join Date: Aug 2007
Posts: 6,937
Sea Forest
|
In general we're not banning moves if pokemon get them legitimately glutexo. I mean we always could have banned swords dance on Garchomp. >>
|
|
|
|
|
#31 | |
|
Join Date: Jun 2005
Posts: 1,715
|
^ also, if you want to get technical about it, Smeargle gets Sacred Fire too, and since it isn't broken we can't blame Sacred Fire for Ho-oh's status, whatever that may be.
Quote:
__________________
Analyzing battle data for luck factors... |
|
|
|
|
|
#32 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Ho-oh can also Roost in the face of a Stone Edge, halving its damage. You can Stone Edge Ho-oh a Maximum of 4 times. Just throwing Protect on Ho-oh allows it to remove 25% of your chances to take it out.
Most Water types cannot get past Ho-Ohs Roost. It can also Thunder them into oblivion. Remmber Thunderbolt and Thunder? Yeah, Ho-Oh has them. And 110 Base SA. This thing is Salamence with infinitely better defenses, especially special defense. And its 106 HP/154 SDef. Snorlax Special tankiness on X-Act's calculator: Rank 8: Amazing, 212. Ho-oh Special tankiness: Rank 8: Amazing, 219 Oh yeah, and Ho-oh has Immunity to Ground and resists Fighting, and can't be burned, and has a massive movepool. Did you know that Ho-oh can Calm Mind? Unless you think AmnesiaLax will make a comeback... Ho-oh comes in on Earthquake, and Close Combat. Ho-oh comes in on basically every Infernape set, it comes in with ease on HP Ice Heatran. It comes in with ease on basically anything that doesn't have a somewhat powerful Stone Edge on its standard set. Only Stealth Rock keeps it down, and a team with Ho-oh would employ at least 2 spinners. You want to see Bullet Punch Scizor die off? Let Ho-oh in. He'll take out it and everything else out. Ho-oh also has Screens and Thunder Wave. Ho-oh has Base 90 speed, meaning +Speed versions can beat non-natured base 100s. So yeah, Ho-oh is a monster.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Oct 8th, 2008 at 6:43:04 PM. |
|
|
|
|
#33 |
|
Join Date: Jan 2008
Posts: 39
Plano, TX
|
Remeber Ho-oh got Earth Power from Platinum too.
|
|
|
|
|
#34 | ||
|
Join Date: Jun 2005
Posts: 1,715
|
Quote:
Quote:
all you're doing is listing a bunch of different positive aspects of Ho-oh and making it sound really scary, which is fine, but doesn't say anything regarding Ho-oh's status as an uber.
__________________
Analyzing battle data for luck factors... |
||
|
|
|
|
#35 |
|
Join Date: May 2006
Posts: 259
|
id rather have stealth rock banned opposed to ho-oh OU
and yes, to a small extent i think they are mutually exclusive..
__________________
'The world is so exquisite, with so much love and moral depth, that there is no reason to deceive ourselves with pretty stories for which there's little good evidence. Far better, it seems to me, in our vulnerability, is to look Death in the eye and to be grateful every day for the brief but magnificent opportunity that life provides.' |
|
|
|
|
#36 |
|
Join Date: Sep 2008
Posts: 128
Ad infinitum et ultra
|
Ho-oh is definately not OU, it's stats are far too good and Sacred Fire is a beastly move. It would completely centralize the metagame, and you never mention that it is as specially defensive as lugia!
__________________
죽을 래? |
|
|
|
|
#37 |
|
Join Date: Jun 2005
Posts: 1,715
|
you'd rather remove something from the game than add to it? >_>
__________________
Analyzing battle data for luck factors... |
|
|
|
|
#38 | |
|
Hmmm... A name for the plan...
![]() ![]() ![]() ![]()
Join Date: Aug 2007
Posts: 6,937
Sea Forest
|
Quote:
Personally, I think it's extremely impressive that milotic is walled by a 0/0 fire pokemon. -.- |
|
|
|
|
|
#39 | |
|
Banned deucer.
Join Date: Jun 2008
Posts: 2,183
Edmonton
|
Quote:
As well, Rain is the dominant weather in Ubers by far, so Sacred Fire looses power. Though in the hands op a pro, it's as (or more) deadly as Lugia, but this is like Latios and Latias. They serve similar, but subtly different roles. I'd be all for some testing. Edit: cool 800 posts ^__^ |
|
|
|
|
|
#40 |
|
Join Date: May 2006
Posts: 1,095
toronto, canada
|
apparently most people did when they banned garchomp... and Ho-oh would centralize OU to no end. every team woluld be FORCED to have a bulky water, a sleath rocker, AND a faster pokemon who can OHKO
|
|
|
|
|
#41 |
|
Banned deucer.
Join Date: Jun 2008
Posts: 2,183
Edmonton
|
Don't most teams carry a bulky water and Stealth rock user anyway?
Doesn't Ho-oh have T-Bolt anyway? And finding something faster is not all that hard. (base 90?) Last edited by Olie; Oct 8th, 2008 at 7:44:05 PM. |
|
|
|
|
#42 | |||
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Quote:
Quote:
Quote:
Bulky Waters do not counter Ho-oh. It has Thunderbolt. The standard bulky water most people use is Gyarados, and Gyara is OHKO'd by Tbolt.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|||
|
|
|
|
#43 |
|
Hmmm... A name for the plan...
![]() ![]() ![]() ![]()
Join Date: Aug 2007
Posts: 6,937
Sea Forest
|
^Well, actually there is an SR used who can take sacred fire and doesn't fear burn-- Heatran. Granted, Ho-Oh can promptly blast the shit out of it with Earth Power/Earthquake, seeing as they are Ho-Oh's most likely secondary offensive moves. Meanwhile heatran can't do anything to Ho-Oh bar exploding.
|
|
|
|
|
#44 |
|
Join Date: Apr 2007
Posts: 467
|
Ok I believe that Ho-oh is OU for many reasons.
Deck Knight in particular, you have never discredited the toxic bulky water argument. This would kill Ho-oh 99% of the time. Sacred Fire is good, but 8 pp and only (lol only) 50% chance make it and iffy move to begin with. You make it sound like sacred fire is a 200 bp 45 pp move with 100% chance to burn. Your argument is easily applied to sacred fire. "Just add protect" and the pp of sacred fire is depleted. Ho-oh just suffers from the existence of stealth rock and 4 slot syndrome. If Ho-oh walls, it does nothing to heatran or bulky waters. If it tanks, it is killed by rocks as it switches in and out and by faster rock users. If it sweeps, well, choice users die in 2 switches, or are forced out by either a bulky water or heatran move depending, and if mixed, it dosen't pack enough of a punch to take out any common walls. This is not and uber pokemon and the only arguments I'm hearing for uberness are not backed with calcs and are all related to sacred fire.
__________________
If you would like help on any aspect of team building, would like me to rate a team, or have a non postable team you would like me to take a look at, I am just one pm away. |
|
|
|
|
#45 |
|
Hmmm... A name for the plan...
![]() ![]() ![]() ![]()
Join Date: Aug 2007
Posts: 6,937
Sea Forest
|
^Excuse me? Can't take out common walls? Let's see Blissey/Skarmory/Forretress/Celebi/Gliscor/Hippo/Tentacruel switch in and try and stop a non-choice Ho-Oh. If we're talking about a mix set with something like Sacred Fire/Overheat/Hidden Power [Grass/Ice]/Earthquake, bulky waters are about the only thing you can switch in.
Let me ask you honestly, do you really want your bulky water to be facing a 50% chance of burn everytime it has to switch in on Ho-Oh? That's worse than facing veil-hax. I think you're underestimating A burnt Vaporeon or Suicune is not going to be happy trying to do it's normal walling duties witht h 12% damage each turn. |
|
|
|
|
#46 | ||||
|
Join Date: Jun 2005
Posts: 1,715
|
Quote:
Quote:
Quote:
Quote:
Basically his strengths are huge and in the same vein as DualScreen Deoxys-S there are possibly enough different options with this guy that we're missing something absolutely rape that could be found out after a week of testing that would clearly make it uber. I just think the same exact thing applies to his weaknesses as well though.
__________________
Analyzing battle data for luck factors... |
||||
|
|
|
|
#47 | |
|
Join Date: Jun 2007
Posts: 3,099
Falling, falling, into darkness
|
Quote:
Or something like that. |
|
|
|
|
|
#48 |
|
Join Date: Jan 2008
Posts: 869
|
If Ho-Oh is made OU, then that means all teams almost require Stealth Rock and at least 2 Physical Rock typers... That's overcentralizing: (Remember Garchomp? Each team needed at least 2 Ice Users and was very hard to counter. People built teams based around Garchomp.)... Besides, Ho-Oh is even more demanding.
Its mediocre speed allows Punishment to kill off faster Psychic/Ghost threats such as Gengar, Azelf, Starmie and Alakazam, barring any of them carrying HP Rock (or Power Gem on Starmie). As long as it switches into something such as a slow type, such as Bronzong, it can easily finish Zong off with STAB Sacred Fire, and of course, crippling nowadays overused Steels such as Scizor/Foretress. Anything that isn't killed will also likely to be burnt to the high burning chance of Sacred Fire. Since it has RECOVER and ROOST, it can easily restore the HP that is lost on Stealth Rock if switched in properly. If the team doesn't have Stealth Rock, then Ho-Oh wins. Stealth Rock is almost essential as Ho-Oh's massive Special Defense can take a few Special Attacks from things like Suicune without dying. Earthquake can be effective against Heatran/Magnezone and other Rock types. Zen Headbutt can be useful in taking Fighting/Poisons, and Whirlwind is there if needed to shoo something away. Dugtrio can't trap him due to Flying type, and if your Rock users are out, then you're screwed. He's staying in Uber.
__________________
Liu Yi Fei = Hot |
|
|
|
|
#49 |
|
Join Date: Sep 2008
Posts: 1,492
|
i'm not completely against testing ho-oh in OU, but i am 99% positive that it will prove too powerful for the standard environment.
even if it has to switch into stealth rocks it can easily roost off the damage. plus sacred fire is an amazing move, almost nothing can in on it safely, except heatran (who's killed by EQ), guts users(who i will cover later) and bulky waters (who cant touch Ho-oh's crazy sp. def). its seems that because of ho-oh's awesome special defense it would be ideal use physical attackers against it, however sacred fire's burn rate will severely hurt any physical attacker. well what about guts users, lets take a look at all ou and bl guts users and see how they pair up against ho-oh. i'll assume adamant 252hp/252attack/4speed on ho-oh and the standard set for the guts pokemon. Heracross- sacred fire does 152%-178.5% to 4/0 heracross so it is definately not a counter hariyama- sacred fire does 39.7%-46.7% to 76/252+ hariyama and aerial ace does 48.2%-56.7%. A possible counter if ho-oh doesnt carry a boosting item but if you add life orb to those calcs it is an easy 2ko even with only sacred fire. machamp- sacred fire does 56.8%-66.7% to 252/0 machamp easy 2ko meaning machamp is definately not a counter ursaring-sacred fire does 59.6%-70.1% another easy 2k0 as i said earlier i wouldnt completely be against testing him (i wouldnt be against testing mewtwo either) but im pretty sure that we have more important things to do |
|
|
|
|
#50 |
|
Join Date: Sep 2007
Posts: 2,011
minnesooooota
|
Uh... welcome to the metagame?
__________________
Aldaron: what umbarsc you are not allowed to be scandinavian Aldaron: i love scandinavians Aldaron: you can be Mexican |
|
|
| Thread Tools | |
|
|