|
|||||||
| View Poll Results: what should be secondary ability? | |||
| No Secondary Ability |
|
67 | 37.85% |
| No Guard |
|
20 | 11.30% |
| Shockproof |
|
30 | 16.95% |
| Solid Rock / Filter |
|
7 | 3.95% |
| Intimidate |
|
0 | 0% |
| Special Intimidate |
|
13 | 7.34% |
| Trace |
|
9 | 5.08% |
| Limber |
|
11 | 6.21% |
| Marvel Scale |
|
13 | 7.34% |
| Guts |
|
7 | 3.95% |
| Voters: 177. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#26 | |
|
I'm...feeling...faint...
Join Date: Jul 2007
Posts: 1,227
|
Quote:
Really, you can make that argument for any type. There is no single typing combination that could possible allow our Pokemon to counter, or at least check EVERY threat in the CAP metagame. However, thanks to certain abilities, we can actually get closer to that goal. Thus, I think voting No Secondary Ability is a complete waste. It's fine if you think Shockproof isn't the right choice for secondary ability, but leaving it just one ability limits its potential to truly be a "decentralizer". By the way, I voted Shockproof. I think RB made a good point when bringing up Bronzong's Heatproof. |
|
|
|
|
|
#27 |
|
RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
![]() ![]() ![]() Join Date: Dec 2007
Posts: 5,238
|
If Zapdos was so centralizing, it would be higher than #5, and two of the other top 5 deal with Zapdos while just doing their normal jobs. So that's not exactly centralizing.
Also, where do we have to check every Pokemon? We only need to check the majority of the top 5 (Stratagem, Tyranitar, Fidgit). Mission accomplished.
__________________
ᕦ(ò_óˇ)ᕤ
ᕦ(ò_óˇ)ᕤ |
|
|
|
|
#28 |
|
Join Date: Jul 2008
Posts: 111
|
I voted NSA. It's time we got a CAP with only one ability. One ability tends to become the standard and Unaware is already kick ass. I doubt that Shockproof would make Mr. Fishy decent Zapdos counter anyway, since a neutral STAB Thunderbolt off 125 base SpA still hurts like a mother.
|
|
|
|
|
#29 |
|
Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
|
I voted No Secondary Ability, although I'm moderately disappointed that a Psych Up ability isn't an option. To me, that would've been the one to pair with Unaware.
|
|
|
|
|
#30 |
|
Join Date: Oct 2007
Posts: 314
USA
|
I'm voting No Guard, but will be happy with anything not called shockproof. Lets not go down this kind of road again like with syclant.
|
|
|
|
|
#31 |
|
Join Date: May 2006
Posts: 65
BC,Canada
|
No second ability.
Unaware is too good to be dropped anyways (in most cases) |
|
|
|
|
#32 |
|
maybe I just misunderstood
![]() ![]() ![]()
Join Date: Aug 2007
Posts: 3,695
|
IMO Zappy is not massively strong in itself, but is used a lot due to metagame influences. The abundance of Revvy/Bulky Waters/Scizor/Gyra/Luke/ect is the man reason for Zappy being popular.
And we don't want to make a Water/Fighting that can take on a top class Electric/Flying.. really how does that look? Voted NSA
__________________
For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
|
|
|
|
#33 | |
|
Join Date: Aug 2007
Posts: 571
London
|
Quote:
__________________
If I haven't seen further, it's because giants were standing on my shoulders... |
|
|
|
|
|
#34 |
|
It's only after we've lost everything that we're free to do anything.
![]() ![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Jan 2008
Posts: 3,230
Home: Goshen Scout Reservation
|
Ummmmm, no I'm not. I just think that if bronzong can have a special ability that allows him to take on heatran, than CAP6 should be allowed to have an ability to take on Zapdos
|
|
|
|
|
#35 | |
|
Join Date: Aug 2007
Posts: 571
London
|
Quote:
The two situations shouldn't even be compared since Shockproof still leaves CAP6 vulnerable to one of Zapdos' STABs so Doesn't allow CAP6 to take on Zapdos. Bearing that in mind, Shockproof doesn't really benefit CAP6. Without Unaware it is unable to withstand boosted attacks from several of the top 10 and many other OU pokemon who like to stat up. On top of that there is the shaky wisdom of nullifying a CAP's weakness with a custom Ability.
__________________
If I haven't seen further, it's because giants were standing on my shoulders... |
|
|
|
|
|
#36 | |
|
It's only after we've lost everything that we're free to do anything.
![]() ![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Jan 2008
Posts: 3,230
Home: Goshen Scout Reservation
|
Quote:
__________________
Alder: N, even if we don't understand each other, that's not a reason to reject each other. There are two sides to an argument. Is there one point of view that has all the answers? Give it some thought.
Last edited by RBG; Dec 11th, 2008 at 12:00:58 PM. |
|
|
|
|
|
#37 |
|
Join Date: Oct 2006
Posts: 1,191
½gone
|
voted limber. it's relatively unobtrusive, and gives people the option to just run roar zapdos or something
__________________
pretentious like a 7th son infectious like h1n1 |
|
|
|
|
#38 | |
|
Join Date: Aug 2007
Posts: 571
London
|
Quote:
Actually, read your post 'take on Zapdos' is Exactly what you said. And the Bronzong situation does not hold true for CAP6. Whatever stat spread it gets, it cannot OHKO Zapdos at full health. Against Bold variants of Zap it does not even come close. Avalanche is the most powerful Physical Ice move at 120BP and that does not OHKO. Its negative priority means CAP6 must survive 2 Thunderbolts or a Thunderbolt and a HP Flying, or worst case scenario, 2 HP Flyings. Without a Stat Spread chosen we can't say for sure but I don't Think it can do that. Regarding your last sentence you're missing the point I'm trying to make. I Know only CAP6s with Shockproof will have the weakness removed. I'm saying that it's unwise to give a CAP such a contrived Ability in the first place. Alot of people said Mountaineer was fanboyish and made Syclant look bad. People would say the same if this got Shockproof. There's really no reason a Water/Fighting pokemon should be 'shockproof', so to alot of people, giving CAP6 Shockproof will look very much like we CAPpers just wanted to fiddle with the Type Chart. I believe tennisace said something like 'We voted CAP6 Water/Fighting, deal with it'. It's ridiculous to expect CAP6 to defend well against Electric/Flying. We chose a type, now we have to stick to it.
__________________
If I haven't seen further, it's because giants were standing on my shoulders... |
|
|
|
|
|
#39 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,455
Italy
|
Agreeing with RBG here. Many apparently novelty sets can work very well because the opponent is misguided into thinking it has the best option. Just two examples.
Infernape can run a quite powerful pure special-attack set, which theoretically would be walled by Blissey completely. But who in his right minds would switch a Blissey into Infernape? Most Infernapes carry Close Combat, so she wont dare. That Infernape is not using Close Combat actually, but its very presence in the movepool aids him even if he does not choose it. Also Mixgross (Meteor Mash/Earthquake/Grass Knot/Hidden Power Fire) can work thanks to a similar trick. Most people fear the CB or Agility set, and so switch into Skarmory, since even CB Thunderpunch may fail to 2HKO. But most of the times they will rarely expect over 60% damage from a surprise HP Fire. An even more amusing present for Hyppowdon, Swampert (Grass Knot) and Scizor (again HP Fire). Of course, you eschew great moves like the elemental punches, Explosion, Agility. But even if apparently inferior the surprise value do really compensate for this. So, even if Unaware is the best option, Shockproof could be a neat surprise since everyone will expect the former. EDIT: I dont think it would seem fanboyish, at least I think it is less fanboyish than giving an ability only for the sake of the artwork - as many people suggested to do now and before. With this idea in mind, even Battle Armor Pyroak could be seen as a fanboyish "OMFG I hate hax so much I dont want my wall fucked by CHs". Of course, this is not my opinion about Pyroak, and since I try to be consistent, I think I should not be against Shockproof too. It is just a directly beneficial ability for a pokemon. Not that strange, really. We created it? Who cares? We already created pokemon, moves, abilities. Nothing new. It is an ad-personam ability? Again, who cares? Mountaineer wasnt? Persistent Wasnt? Technician wasnt? And, about existing pokemon, Serene Grace Skymin, anyone? really, a lot of pokemon, CAPs and not, have ad-personam abilities, be them unique or not. Last edited by zarator; Dec 11th, 2008 at 12:36:00 PM. |
|
|
|
|
#40 | |
|
Join Date: Aug 2007
Posts: 571
London
|
Quote:
We know that Flying is a good STAB on the CAP server and the advent of a 4th Flying weak CAP means it will only get more prevalent. The fact that CAP6 can't OHKO Zapdos means that Shockproof variants must survive 2 SE attacks in order to beat the sparky bird. I won't do damage calcs since the HP and SpDef are quite varied amongst the submitted sets but off 125SpA, Zapdos will surely 2HKO with HP Flying. Edit: zarator what do you mean they are ad-personam Abilities? You can only have an ad-personam argument. Please elaborate.
__________________
If I haven't seen further, it's because giants were standing on my shoulders... Last edited by jagged_angel; Dec 11th, 2008 at 12:46:01 PM. |
|
|
|
|
|
#41 | ||||
|
Join Date: Jul 2007
Posts: 5,591
^ brought to you by Cartoons!
|
Quote:
Quote:
Quote:
Quote:
|
||||
|
|
|
|
#42 |
|
Join Date: Oct 2006
Posts: 1,191
½gone
|
shockproof doesn't really allow cap 6 to check zapdos, it just means zapdos isn't a surefure check to cap 6. we are only beating zapdos in special situaitions, eg it switches in with sr up
__________________
pretentious like a 7th son infectious like h1n1 |
|
|
|
|
#43 | |
|
It's only after we've lost everything that we're free to do anything.
![]() ![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Jan 2008
Posts: 3,230
Home: Goshen Scout Reservation
|
Quote:
And don't try to apply logic to Pokemon. We've disproved that quite a bit. Punching Wooper? And this is a LOT more tame than Syclant/Mountainer. We are not removing a weakness when it switches in, INCLUDING a 50% Stealth Rock weakness. To my knowledge, this isn't even removing the chance of paralysis working. If we were giving it Volt Absorb or Motor Drive, i would have to agree with you, but a heatproof knockoff is perfectly fine. After all, the Mindgames of having 2 abilites means it can check most of the major threats, but not counter thema ll at the same time. |
|
|
|
|
|
#44 | |
|
Join Date: Aug 2007
Posts: 571
London
|
Quote:
__________________
If I haven't seen further, it's because giants were standing on my shoulders... Last edited by jagged_angel; Dec 11th, 2008 at 1:04:40 PM. |
|
|
|
|
|
#45 | |
|
It's only after we've lost everything that we're free to do anything.
![]() ![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Jan 2008
Posts: 3,230
Home: Goshen Scout Reservation
|
Quote:
And only 20% HP Flying is something most people are willing to take a chance on. Bring on the mindgames! Thats why i play. |
|
|
|
|
|
#46 |
|
Join Date: Jul 2007
Posts: 5,591
^ brought to you by Cartoons!
|
I was specifically talking about bold zapdos variants, obviously it stands no chance against offensive zapdos, who btw carries HP grass alot. Even with my spread bold zapdos is not OHKOing (and for that matter 2HKOing) 0hp/0spdef variants with thunderbolt, meaning it'd be a 3hko. A calm version of mine WOULD be taking those hits like a champ, and I have one of the more average spdefs.
And what's wrong with being a check on all the top 5? We have not completely conformed to the concept, we are likely going to have a nearly pure counter for tyranitar, and we've extended our thoughts to the top 10. Shockproof is just as justifiable as Unaware. Of the top 10, let alone the top 5, Rev is the only one who it would be useful for, as all the other boosters it can counter save tech versions of stratagem with calm mind, who you probably want to avoid anyways. And shockproof is pretty much only useful for defensive zapdos ?_? |
|
|
|
|
#47 | |
|
Join Date: Aug 2007
Posts: 571
London
|
Quote:
__________________
If I haven't seen further, it's because giants were standing on my shoulders... |
|
|
|
|
|
#48 |
|
Join Date: Jul 2007
Posts: 5,591
^ brought to you by Cartoons!
|
Defensive Zapdos is the most used atm, so I do think that's useful. But I admit I put 0 thought into that last paragraph :S. But I'm going to have to agree with RBG; you yourself are claiming how situational shockproof would be, so if all CAP6's are pretty much going to be assumed to be unaware, then shockproof is nice for mindgames.
|
|
|
|
|
#49 |
|
Join Date: Aug 2007
Posts: 571
London
|
I think that if this has any impact on the gameplay of Zapdos users, it'll be to make them A) use more offensive Zapdos or B) run HP Flying. Either way, Shockproof becomes not so useful.
__________________
If I haven't seen further, it's because giants were standing on my shoulders... |
|
|
|
|
#50 |
|
Want my opinion?
![]() ![]() ![]() ![]()
Join Date: Mar 2007
Posts: 2,917
|
You're jumping around with your arguments so much. Either the ability it too overpowering, or there's no reason not to add it.
It's not like the ability is going to get its feelings hurt if it's used less than Unaware. It's ANOTHER OPTION. If we have the option to give this thing two choices for ability, there's no reason not to do so, especially for such an inane reason as "it won't ever get used." Let's say we do pick it to be a second option and it never gets used... SO WHAT??? There's absolutely no downside to putting it as a second option. It's just that, AN OPTION. I'd rather it be an option and be picked 0% of the time rather than it not be an option at all. "It won't ever get used" is just a stupid reason to vote NSA. |
|
|
![]() |
| Thread Tools | |
|
|