The addition of the move 'Trick' to the movepools of several Pokemon was one of the biggest changes made to the metagame as a result of the release of Pokemon Platinum. Beforehand, the only Pokemon that you may occasionally have seen in OU carrying the move was Alakazam. Alakazam's relative rarity and few other distinguishing features other than Trick over the much more popular Azelf made Trick relatively easy to predict and prepare against accordingly. However, now, a large number of top-tier OU threats have recieved the move. The fact that these Pokemon have much more diverse movepools than the aforementioned Alakazam that allow them to distinguish themselves in the OU tier whether or not they are using Trick makes it much harder to switch in some form of check to said Pokemon without risking being crippled by some undesirable item. The fact that these Pokemon are also seen considerably more than Alakazam was before Platinum was introcuced also makes it considerably more threatening.
For reference, here are probably the only Pokemon who you will commonly see in the OU tier who have the option of carrying the move, and the percentage of the time which they carry it.
#10 Gengar: 20%
#11 Metagross: 17.2%
#13 Bronzong: 12.5%
#14: Celebi: <8.7%
#15 Jirachi: 35.1%
#16 Azelf: 9.2%
#17 Starmie: 11.6%
#27 Rotom-H: 41.9%
#37 Cresselia: 11.2%
If playing the suspect ladder, Latias is the most notable user of the move Trick, however it is used so rarely as to not come up on the list of commonly used moves. As you can see, these new threats have large enough movepools to be threatening without necessarily using the move Trick. (Alternatively, it could be interpreted that Trick isn't considered useful, though I'm sure most people that have played with and against Trick that this is not the case) However, despite this, I don't need to tell you that Trick is capable of ruining a large number of switch-ins into each of these Pokemon with very little difficulty- I'm sure you've experienced it yourself. It is particularly damaging to full-blown stall teams; locking any form of wall into one move is going to cause an awful lot of problems, as they cannot heal themselves or set up anything without making themselves total set-up bait.
One of the main things that is necessary to prove to make something like what I am proposing feasible is that Trick is any more problematic than any other move that these Pokemon can use to severely damage their counters. 'Sure, Trick lets Gengar beat Blissey, but so does Focus Punch!' 'Metagross can Thunderpunch/Hidden Power Fire Skarmory, it doesn't need Trick to beat it!' Whilst this is certainly true to an extent, it doesn't take into account the fact that Trick is capable of hurting pretty much anything that switches in that doesn't have a very similar or the same item. For example, whilst Metagross would theoretically need Grass Knot, Thunderpunch and Ice Punch to get around Swampert, Skarmory and Gliscor, Tricking a Choice item allows it to beat any of these Pokemon with minimal need for prediction as well as used moveslosts. At the very least, it wil make it harder for them to set up on you or heal themselves, allowing you to kill them much more easily. This is obviously more of a problem for stall teams, where nothing likes Choice items at all, so 'prediction' goes out of the window.
The reason I made this thread was to discuss the potential effects and problems that may arise as a result of a 'Trick clause'. Personally, I'm thinking something like this;
'Only one Pokemon on either team may have used the moves 'Trick' or 'Switcheroo' in order to swap their items. In the case of both Pokemon recieving the same item after the use of the move, or the move fails due to the ability 'Sticky Hold', the clause is not activated and so the moves may be used again. After the Pokemon that recieved an item from Trick has fainted, the other player is free to use Trick again.
I have no doubt that several people will believe that this is a stupid idea that is even less workable than testing Stealth Rock. I know for a fact that several people found the concept of banning the move entirely hilarious, after Obi mocked someone's reasoning for banning Stealth Rock by applying his reasoning to Trick. However, I would note that there is actually a precedent for clausing a move or a group of moves like I am proposing here, in the widely-accepted Sleep Clause, as well as Item Clause which I believe was proposed to be tested by Tangerine as a standard clause in order to reduce the dominance of offensive teams as well as the power of Trick. There is no precedent for banning a move entirely, and I would not support such a move with regards to Trick, as I believe it is a very valuable move that allows some Pokemon to get past others that they didn't have a chance of doing otherwise.
In conclusion, I know that I'm not the only person who has had trouble dealing with the significant increase in the usage of the move 'Trick', despite having changed my team extensively in an attempt to fix it. I would also encourage people to approach this idea with an open mind, and not to just dismiss it as 'just another ban/clause/etc', which I am sure is what will be many people's general attitude to this idea otherwise.
For reference, here are probably the only Pokemon who you will commonly see in the OU tier who have the option of carrying the move, and the percentage of the time which they carry it.
#10 Gengar: 20%
#11 Metagross: 17.2%
#13 Bronzong: 12.5%
#14: Celebi: <8.7%
#15 Jirachi: 35.1%
#16 Azelf: 9.2%
#17 Starmie: 11.6%
#27 Rotom-H: 41.9%
#37 Cresselia: 11.2%
If playing the suspect ladder, Latias is the most notable user of the move Trick, however it is used so rarely as to not come up on the list of commonly used moves. As you can see, these new threats have large enough movepools to be threatening without necessarily using the move Trick. (Alternatively, it could be interpreted that Trick isn't considered useful, though I'm sure most people that have played with and against Trick that this is not the case) However, despite this, I don't need to tell you that Trick is capable of ruining a large number of switch-ins into each of these Pokemon with very little difficulty- I'm sure you've experienced it yourself. It is particularly damaging to full-blown stall teams; locking any form of wall into one move is going to cause an awful lot of problems, as they cannot heal themselves or set up anything without making themselves total set-up bait.
One of the main things that is necessary to prove to make something like what I am proposing feasible is that Trick is any more problematic than any other move that these Pokemon can use to severely damage their counters. 'Sure, Trick lets Gengar beat Blissey, but so does Focus Punch!' 'Metagross can Thunderpunch/Hidden Power Fire Skarmory, it doesn't need Trick to beat it!' Whilst this is certainly true to an extent, it doesn't take into account the fact that Trick is capable of hurting pretty much anything that switches in that doesn't have a very similar or the same item. For example, whilst Metagross would theoretically need Grass Knot, Thunderpunch and Ice Punch to get around Swampert, Skarmory and Gliscor, Tricking a Choice item allows it to beat any of these Pokemon with minimal need for prediction as well as used moveslosts. At the very least, it wil make it harder for them to set up on you or heal themselves, allowing you to kill them much more easily. This is obviously more of a problem for stall teams, where nothing likes Choice items at all, so 'prediction' goes out of the window.
The reason I made this thread was to discuss the potential effects and problems that may arise as a result of a 'Trick clause'. Personally, I'm thinking something like this;
'Only one Pokemon on either team may have used the moves 'Trick' or 'Switcheroo' in order to swap their items. In the case of both Pokemon recieving the same item after the use of the move, or the move fails due to the ability 'Sticky Hold', the clause is not activated and so the moves may be used again. After the Pokemon that recieved an item from Trick has fainted, the other player is free to use Trick again.
I have no doubt that several people will believe that this is a stupid idea that is even less workable than testing Stealth Rock. I know for a fact that several people found the concept of banning the move entirely hilarious, after Obi mocked someone's reasoning for banning Stealth Rock by applying his reasoning to Trick. However, I would note that there is actually a precedent for clausing a move or a group of moves like I am proposing here, in the widely-accepted Sleep Clause, as well as Item Clause which I believe was proposed to be tested by Tangerine as a standard clause in order to reduce the dominance of offensive teams as well as the power of Trick. There is no precedent for banning a move entirely, and I would not support such a move with regards to Trick, as I believe it is a very valuable move that allows some Pokemon to get past others that they didn't have a chance of doing otherwise.
In conclusion, I know that I'm not the only person who has had trouble dealing with the significant increase in the usage of the move 'Trick', despite having changed my team extensively in an attempt to fix it. I would also encourage people to approach this idea with an open mind, and not to just dismiss it as 'just another ban/clause/etc', which I am sure is what will be many people's general attitude to this idea otherwise.