Caelum
qibz official stalker
Initially the discussion was just going to be on individual infrequently used moves with a separate thread for each move but I figured those threads wouldn't get enough discussion so I combined it into a giant thread. This is kind of meant to be a fun thread too ;)
This is a competitive discussion of infrequently used moves. Please, don't bring up shit like Absorb or Astonish just because they are infrequently used in competitive play. Also, I ask you avoid things like Dragon Rush - at least make the moves interesting!
I picked a couple of lesser used moves (this definition is open to interpretation - but try to be reasonable. Don't list Draco Meteor or something) that I've used competitively / seen used and made some comments on them. Feel free to contribute other moves or experiences you've had with the ones I've listed. I'm also linking the page on the move in case people aren't aware of the moves so ignorance isn't really an excuse here.
Gravity: Probably one of the most interesting underutilized moves. I decided to bring this up because of ET's video posted (thread is "Ho-oh is not uber (lol)" ). I'm asking is Gravity competitively viable? With Spikes, Stealth Rock, and Toxic Spikes support this move can be devastating on stall-ish teams. Robbing things like Gyarados, Bronzong, and Cresselia of their immunity to Toxic Spikes / Spikes can be quite devastating. Unfortunately, Levitate is also cancelled so Gengar can then absorb Toxic Spikes as well. It's not utilized much, partially because of the limited number of Pokemon that can use it (let alone effectively); but I'm asking do you think it is usable to begin with? I personally believe so, setting up entry hazards and then using Gravity could be a very potent strategy for some stall oriented teams. Offensively Gravity doesn't have much use, it removes Earthquake immunities and what not, but this isn't really as effective as removing immunities to entry hazards. Also, move like Thunder and Blizzard become more usable under the effects of Gravity. However, Gravity is a limited number of turns so it's questionable just how useful those few turns could possibly be. Thoughts - is it competitively viable or just a novelty move?
Block: This is occasionally seen (albeit rarely) on Pokemon such as Calm Mind Bronzong and while it has some use, overall I don't feel it's particular effective. Usually, you'll be switching in something with a favorable match-up and then Blocking as they switched to a counter. It's not particular useful to Block your counter. However, it can work on something like Calm Mind Slowbro if you opponent decides to go to some weak wall like Swampert to set up Stealth Rock first before going to their counter. Overall, somewhat usable but not really viable.
Charm: Extremely undervalued move that sees very little use. Charm really works best on stall teams with entry hazards on the field such as Stealth Rock and Spikes to take advantage of the switches it will cause. It's mostly useful on special walls that can take special hits with ease but have trouble taking physical hits. Arguably the best user is Blissey (I suggest using Charm with Flamethrower in case Scizor / Lucario decide to be cute and stay in even after you have charmed them on the switch in). Latias (assuming it becomes OU), Umbreon, Togekiss, and Gardevoir are also excellent users of the move since they can also use the free-turn on the switching opponent to set-up something or support the team. All around, in my opinion, a very underestimated move.
Lunar Dance / Healing Wish : I have no experience with these moves so I can't honestly comment but I've seen them occasionally used. These appear to be novelty at best but I suppose could have some utility.
There are some other moves I could bring up but I don't want this to be an annoyingly large wall of text so I'll leave it at that. So, anyone here utilized some rarely used moves rather effectively care to share :D.
This is a competitive discussion of infrequently used moves. Please, don't bring up shit like Absorb or Astonish just because they are infrequently used in competitive play. Also, I ask you avoid things like Dragon Rush - at least make the moves interesting!
I picked a couple of lesser used moves (this definition is open to interpretation - but try to be reasonable. Don't list Draco Meteor or something) that I've used competitively / seen used and made some comments on them. Feel free to contribute other moves or experiences you've had with the ones I've listed. I'm also linking the page on the move in case people aren't aware of the moves so ignorance isn't really an excuse here.
Gravity: Probably one of the most interesting underutilized moves. I decided to bring this up because of ET's video posted (thread is "Ho-oh is not uber (lol)" ). I'm asking is Gravity competitively viable? With Spikes, Stealth Rock, and Toxic Spikes support this move can be devastating on stall-ish teams. Robbing things like Gyarados, Bronzong, and Cresselia of their immunity to Toxic Spikes / Spikes can be quite devastating. Unfortunately, Levitate is also cancelled so Gengar can then absorb Toxic Spikes as well. It's not utilized much, partially because of the limited number of Pokemon that can use it (let alone effectively); but I'm asking do you think it is usable to begin with? I personally believe so, setting up entry hazards and then using Gravity could be a very potent strategy for some stall oriented teams. Offensively Gravity doesn't have much use, it removes Earthquake immunities and what not, but this isn't really as effective as removing immunities to entry hazards. Also, move like Thunder and Blizzard become more usable under the effects of Gravity. However, Gravity is a limited number of turns so it's questionable just how useful those few turns could possibly be. Thoughts - is it competitively viable or just a novelty move?
Block: This is occasionally seen (albeit rarely) on Pokemon such as Calm Mind Bronzong and while it has some use, overall I don't feel it's particular effective. Usually, you'll be switching in something with a favorable match-up and then Blocking as they switched to a counter. It's not particular useful to Block your counter. However, it can work on something like Calm Mind Slowbro if you opponent decides to go to some weak wall like Swampert to set up Stealth Rock first before going to their counter. Overall, somewhat usable but not really viable.
Charm: Extremely undervalued move that sees very little use. Charm really works best on stall teams with entry hazards on the field such as Stealth Rock and Spikes to take advantage of the switches it will cause. It's mostly useful on special walls that can take special hits with ease but have trouble taking physical hits. Arguably the best user is Blissey (I suggest using Charm with Flamethrower in case Scizor / Lucario decide to be cute and stay in even after you have charmed them on the switch in). Latias (assuming it becomes OU), Umbreon, Togekiss, and Gardevoir are also excellent users of the move since they can also use the free-turn on the switching opponent to set-up something or support the team. All around, in my opinion, a very underestimated move.
Lunar Dance / Healing Wish : I have no experience with these moves so I can't honestly comment but I've seen them occasionally used. These appear to be novelty at best but I suppose could have some utility.
There are some other moves I could bring up but I don't want this to be an annoyingly large wall of text so I'll leave it at that. So, anyone here utilized some rarely used moves rather effectively care to share :D.