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#1 |
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Yes please!
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Join Date: Aug 2007
Posts: 1,497
my avatar > yours
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Is it alright if I start this tournament? I talked to Earthworm already and he said he'd approve, now I just wanted to make sure that the community members approve of the tournament. If you have any comments or concerns feel free to post in this thread.
- I planned on this being a 64-128 man tournament, depending on how many people want to participate. 64 will be the starting number. - I figure this will be a good way to advertise the server a bit, and give people some incentive to learn this metagame. - I was thinking maybe putting a limit on the Created Pokemon being used so that people unfamiliar to the metagame don't get overwhelmed by a team of 6 created pokemon. I think 2-3 per team seems like a fairly reasonable number.
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Zing! Last edited by SoT; Mar 22nd, 2009 at 3:52:37 AM. |
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#2 |
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Join Date: Dec 2008
Posts: 1,394
Myyyyy Precciousssssss.....
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I like the idea. I ususally use 2-3 CAPs on my teams, so I think 3 should be the limit. But that's just me.
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"I can't pretend to be much of a judge of poetry, I'm an English teacher, not a homosexual." - Stephen Fry in A Bit of Fry and Laurie An RU team. |
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#3 |
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Join Date: Oct 2008
Posts: 2,780
Location: Alaska, USA Occupation: Gamer Gamerscore: 84319
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Sounds good, but you might be pushing it a bit with the participation number.
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Now playing: Minecraft, Street Fighter x Tekken |
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#4 |
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Yes please!
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Join Date: Aug 2007
Posts: 1,497
my avatar > yours
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By the time Sign Up's are completed I'm sure it'll be close to being settled. And with everyone practicing for the first round we'll have an extended deadline for the first round. That's what I thought at least.
Also, Tennisace and Magmortified, would you guys be willing to help out with this?
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Zing! |
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#5 |
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i don’t have to wait for nobody, i move when i wanna move
Moderator
Join Date: Mar 2008
Posts: 1,665
manchester / YORKSHIRE REPRESENT
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would it be necessary to include created pokemon in your team to participate?
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free rodan
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#6 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,696
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I was wondering how long till someone picked up this idea again, yes please go for it.
However IMO the limit to how many CaPs per team is not a good idea, we had a massive PR thing (CaP Clause) about it for ladder a while ago and it was dismissed. People can adapt to as many CaPs as you can use. It will just make the less common CaPs even rarer.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#7 |
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Join Date: Jan 2009
Posts: 299
Credit to Lorak for the avatar!
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Awrgh, all the sitewide tournaments hold like 10 people and fill up in three minutes, whereas CAP's tournament has so many? In my opinon, the number's a bit high...but I think we could do it. As for the limit of CAP Pokemon, 3 is the most I think is really viable on any given team for maximum effectiveness.
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#8 |
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Banned deucer.
Join Date: Jun 2008
Posts: 2,182
Edmonton
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I'd love to play just to get a general feel of what playing CaP is like.
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#9 |
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Join Date: Mar 2009
Posts: 143
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I just started on the CAP server with Kit, but I think I should be able to get a hang of some other Caps by the time the tournament comes by.
And hey guys, I finally registered for here! :D |
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#10 |
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I'm...feeling...faint...
Join Date: Jul 2007
Posts: 1,228
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I think it is about time that we have another one of these tournaments, but I think we should keep it on hold until Kitsunoh playtesting ends (which is a little less than a week from now).
I also oppose putting a limitation on the number of CAP pokemon being allowed in the tournament. Really, this is a tournament, and I think familiarizing oneself with the 7 CAP pokemon is a skill that should be rewarded by this tournament. |
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#11 |
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Yes please!
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Join Date: Aug 2007
Posts: 1,497
my avatar > yours
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Alright, so then I'll hold off until the playtesting ends. Do you guys have any other comments/concerns about this?
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Zing! |
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#12 |
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wubwubwub
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Join Date: May 2006
Posts: 3,130
wubwubwub
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That cap sounds about right....A 64 person tournament is a lot tougher to keep track of than you'd think lol.
Also, I don't see the point on putting a limit on the number of CAP Pokemon per team. They were designed with game balance in mind. Why would someone even join this tournament if they had no idea what the CAP Pokemon were?
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NIGMAN: JRRRR IS A SHIT NIGMAN: HO ESLE THINK IT?? |
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#13 |
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Join Date: Mar 2007
Posts: 398
Vancouver, BC
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It sounds good to me. Also, I think that having at least 1 CAP poke would be good to promote the CAP metagame. Also, replying to jrrrrrr's post above, people shouldn't really join the tournament if they didn't know what CAP pokemon were.
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#14 |
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Yes please!
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Join Date: Aug 2007
Posts: 1,497
my avatar > yours
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The last one had a ton of people participating in it, I think that had 128, if I'm not mistaken, so that's why I said 64 or 128. Also, since most oppose the CaP pokemon limit, that ideas a no-go. Thanks for feedback!
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Zing! |
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#15 |
Moderator
Join Date: Jul 2008
Posts: 2,476
somewhere but nothere
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In, definitely. I support a limit of 2.
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#16 |
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Yes please!
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Join Date: Aug 2007
Posts: 1,497
my avatar > yours
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If anything I think the limit would be 3. 1/2 a team seems like a good enough reason, but as others stated above, some of the less seen CaP's would probably be seen even less through the course of the tournament.
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Zing! |
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#17 |
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Join Date: Jan 2009
Posts: 71
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i'm in.. i say there should be no limit
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~Even though i know,
I'll never be your Hero, I'll keep holding on~ |
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#18 | |
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Join Date: May 2008
Posts: 1,010
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No limit would be chaotic. Two is a perfect number. This has the cyber seal of approval, SoT.
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Quote:
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#19 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
![]() ![]() ![]() Join Date: Dec 2007
Posts: 5,344
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Darkie and I had clearance to run this after you left, so if you're going to be back we're willing to help out. 64 sounds like a good number, it's what we had last time and I doubt we'll get 128.
Also I think that a limit is totally stupid, since the whole point of playing in the CAP metagame is to play in the CAP metagame on the ladder. Unless you want to use the testing period metagame, use an unlimited number of CAPs. In reality people who use all CAPs are at a disadvantage to people who don't. All the information necessary is in one thread which is stickied, and people in the know are totally willing to answer any and all questions pertaining to the metagame.
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ᕦ(ò_óˇ)ᕤ
ᕦ(ò_óˇ)ᕤ |
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#20 |
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Join Date: Mar 2008
Posts: 1,006
infiltrating smogon....
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I'm glad we're gonna being having one of these again. I entered the first one and didn't get to participate because i didn't show(damn internet connections). This might be my second chance to take part in it.
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Previously know as The_Hybrid Server Shoddy username: Hybrid, Infiltrator. |
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#21 |
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Join Date: Mar 2009
Posts: 2,243
Calgary, Alberta
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I support this idea. We havn't had one in a while.
I'm totally in this. But, make the rule 0-2/3 caps. What if nobody wants to use them? Or is it a must?
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DougJustDoug: Fuzznip -- you are more altruistic than I am. http://fc02.deviantart.net/fs41/f/20...urple_hill.png |
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#22 |
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indulges in unsavory behavior
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Moderator
Join Date: Aug 2007
Posts: 2,746
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This sounds like fun, I've never played CAP before but I'd enter just for the hell of it.
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#23 |
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Join Date: Jul 2008
Posts: 76
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Questions
1. Double Elimination? 2. Can we wait 1-2 weeks after playtesting (to further test CAP pokes against Kits) 3. Best of 3? |
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#24 |
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Yes please!
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Join Date: Aug 2007
Posts: 1,497
my avatar > yours
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1) Single Elim
2) We'll see, not sure yet. 3) Between you and your opponent, if you want to Bo3 of it, nothing stopping you.
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Zing! |
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#25 |
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Join Date: Jul 2008
Posts: 76
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Okay, the only problem I have with Single Elim is the fact that you can lose to hax, which is unpreventable.
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