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Old May 4th, 2009, 9:54:13 PM   #2501
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Originally Posted by Fat sk7731 View Post
Greetings, Smogon newbie here. I signed up to voice this problem I've having, specifically with 4.2 of RNGReporter. I'm having problems getting a shiny egg from the spreads I'm receiving. I followed the directions properly, entered in the correct info, synched with the DS, tappings, etc. I only was able to get 2 shiny eggs, out of 11 attempts. The monster seed is throwing me off, in 4.1 once I have entered the correct IVs of the captured poke, I got my initial seed immediately. I used Dppt Egg (International), using my Japanese Ditto to obtain shiny eggs.

My first attempt and use of RNGReporter I was aiming for shiny adamant Beldum. I failed to get a shiny but it was the correct nature, so it may have been human error on my part. From then on I was able to get shiny eggs. Now on 4.2, I can't seem to get a fix on the correct spreads. After I get my initial seed, I tried out the shortest taps from the generated spreads. I did not look for any specific IVs or nature, just went for the shortest taps from the list. I keep getting non shinies with incorrect natures, sometimes even incorrect genders. I am using Excel to keep track of my taps and Notepad to list how many I need to do and MetalKid's IV Calculator. Is the RNGReporter giving me false positives when I enter the IVs? It shouldn't give me a initial seed if I'm entering incorrect IVs. Sorry for the wordiness but this is very frustrating. I have wasted too many hours. Mingot, if you don't mind, please reupload 4.1?

I can try to make some attempts, to show what I'm doing wrong and try some attempts on 4.1 for comparison, if Mingot reuploads it.
Or maybe you just messed up. Keep tying and don't blame something else for your mistakes in counting or doing something else wrong.
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Old May 4th, 2009, 10:03:22 PM   #2502
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So how do you reset for IVs/Shinyness for legends?
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Old May 4th, 2009, 10:05:36 PM   #2503
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So how do you reset for IVs/Shinyness for legends?
Same thing as eggs, but when you save in front of them, you only need to get the right delay. You also manually advance the RNG to the frame you need.
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Old May 4th, 2009, 10:23:53 PM   #2504
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Originally Posted by Fat LightningFusion View Post
Same thing as eggs, but when you save in front of them, you only need to get the right delay. You also manually advance the RNG to the frame you need.
Well I'm kind of wondering about this too, I'm about to SR for Azelf. Catch a pokemon, check IV's, find spread under Method J, advance with Poketch... then?
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Old May 4th, 2009, 10:25:48 PM   #2505
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No.

Advancing the RNG for captured Pokemon is nothing like advancing it for eggs. Check out the parts of the OP related to advancing the RNG.
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Old May 4th, 2009, 10:31:40 PM   #2506
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Update on my earlier issues: I changed the date but used the same seed and I hit my spread on my third try. Don't really know what to take from that, I'm happy though.
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Old May 4th, 2009, 11:04:09 PM   #2507
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if you save after the day care gets the egg but before you get the egg, and the nature is wrong, do you have to restart the whole thing?
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Old May 4th, 2009, 11:07:47 PM   #2508
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Originally Posted by Fat shinyratatta View Post
if you save after the day care gets the egg but before you get the egg, and the nature is wrong, do you have to restart the whole thing?
Yes, nature is set when the old man gets the egg.
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Old May 4th, 2009, 11:08:23 PM   #2509
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ok so you have to repeat the proccess over and over to get the nature you want
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Old May 4th, 2009, 11:11:25 PM   #2510
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Originally Posted by Fat shinyratatta View Post
ok so you have to repeat the proccess over and over to get the nature you want
You should SR when you find your initial seed and generate your list. If the first one isn't the nature/ability you want or isn't a reasonable number of taps, do it again until it is. Then all you have to do is not mess up the tapping.
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Old May 4th, 2009, 11:14:51 PM   #2511
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ok thanks i get it all now.
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Old May 4th, 2009, 11:22:03 PM   #2512
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Funny, going back and forth on a page with a battle message should advance the PNRG by two, correct? I did so 410 times (along with my two turns and the 128 steps with 5 pokémon, would result in 827), but the highest frame to the Shaymin I caught is... 117... How come 820 became 110?
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Old May 4th, 2009, 11:26:49 PM   #2513
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does switching to the step counter affect anything? I don't want to have to actually count each individual step...
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Old May 4th, 2009, 11:29:26 PM   #2514
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Quote:
Originally Posted by Fat Arael View Post
Funny, going back and forth on a page with a battle message should advance the PNRG by two, correct? I did so 410 times (along with my two turns and the 128 steps with 5 pokémon, would result in 827), but the highest frame to the Shaymin I caught is... 117... How come 820 became 110?


Areal: I was doing the same thing for my zapdos, and the first time I had the same result, where I came up short. The battle a trainer message does not affect the RNG, only caught a pokemon does. Suggestion to speed it up is catch like 5 pokemon on one day.


Supe: no
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Old May 4th, 2009, 11:31:51 PM   #2515
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Thanks, Light. I was almost doing the same mistake again, lol.

EDIT: Errm, I did as you said, but only the last pokémon is shown on Journal...
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Old May 5th, 2009, 12:01:36 AM   #2516
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Quote:
Originally Posted by Fat LightningFusion View Post
Areal: I was doing the same thing for my zapdos, and the first time I had the same result, where I came up short. The battle a trainer message does not affect the RNG, only caught a pokemon does. Suggestion to speed it up is catch like 5 pokemon on one day.

Supe: no
Lightning has done some more testing and verified that trainer defeats do not advance the RNG, only wild captures. I can't seem to make wild defeats even show up on the journal at will, so it makes those hard to test. I do have one from a long time ago showing, but could not reproduce.

Going to update the OP advancement list to specify only "Captured" pokemon and remove referenced to defeated until we can figure that out. Thanks, LF!

Quote:
Originally Posted by Fat Arael View Post
Thanks, Light. I was almost doing the same mistake again, lol.

EDIT: Errm, I did as you said, but only the last pokémon is shown on Journal...
Thanks for the catch, I am going to update the OP.
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Old May 5th, 2009, 12:07:24 AM   #2517
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So here's a less complex question...

You know how you can make note of the time that you got a certain shiny spread that you would like to re-use again? How specifically do you have to know the time to pull this off? Minutes, or seconds?
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Old May 5th, 2009, 12:10:27 AM   #2518
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Originally Posted by Fat Tase View Post
So here's a less complex question...

You know how you can make note of the time that you got a certain shiny spread that you would like to re-use again? How specifically do you have to know the time to pull this off? Minutes, or seconds?
You probably need to know all of it, the full date and estimated delay. I don't know, and won't do it since I can use RNG reporter.
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Old May 5th, 2009, 12:11:00 AM   #2519
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Hey, I'm trying to get this to work for IV breeding, but I'm having a bit of trouble (even at the calibration step). I thought I'd list out exactly what I'm doing so people can point out exactly where I'm messing up.

1) I've synched the DS clock with my computer's clock to the second.
2) I have an egg at the daycare center. I stand in front of him, and turn off the DS when the clocks reaches the next minute (ex: 18:57:00)
3) I put in my AR + Pokemon game, and press start at 18:58:00, then repeatedly press A (until I get the egg) [Unsure on this step, do I need to start AR at a particular time?]
4) I catch a pokemon, do an IV check using AR.
5) I open RNG Reporter -> Initial Seed Finder, enter the nature/IVs and date (2009-05-04), and I choose 18:57:00 for the time [is this the right time to enter?]
6) Press Find
7) I then use Method Breeding (DPPt), with the Seed (Hex) entered (it automatically appeared after I did the initial seed finder), and I press Generate. (ID and SID is also entered).

Haven't tried the next step, because my 'delay' and 'seconds' seem way off from the typical..
Reposting in case it was missed.
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Old May 5th, 2009, 12:12:59 AM   #2520
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Quote:
Originally Posted by Fat Tase View Post
So here's a less complex question...

You know how you can make note of the time that you got a certain shiny spread that you would like to re-use again? How specifically do you have to know the time to pull this off? Minutes, or seconds?
You would need to reproduce the exact seed again- minutes seconds and delay. Correct me if I'm wrong though, I'm not 100% sure.
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Old May 5th, 2009, 12:14:44 AM   #2521
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Originally Posted by Fat LightningFusion View Post
You probably need to know all of it, the full date and estimated delay. I don't know, and won't do it since I can use RNG reporter.
So just what the RNG reporter fields require? Or do you think I'd need to time it a certain way too (besides aforementioned delay)? I know you can use RNG Reporter, and in fact I am, but I figured for example, I find like a 2-tap spread that I'd like to abuse in the future. So I make note of the info so I can come back to it for other pokes. That's easier than SRing for days for a target spread again that could be in the upper hundreds.

EDIT: thanks oddsok, when I get a spread worth doing this for I'll try it out.
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Old May 5th, 2009, 1:40:53 AM   #2522
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For some strange reason my delay is changing from even to odd after each reset. I haven't saved or anything like that and I end up with a delay of 620 one reset, 627 the next. It it very odd.

Is there anything I can do to test what would change the offset from odd>even or visa versa? I think it would be very helpful if we could figure out how to control our delay more so than is possible now.
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Old May 5th, 2009, 1:45:52 AM   #2523
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Originally Posted by Fat oddsok View Post
For some strange reason my delay is changing from even to odd after each reset. I haven't saved or anything like that and I end up with a delay of 620 one reset, 627 the next. It it very odd.

Is there anything I can do to test what would change the offset from odd>even or visa versa? I think it would be very helpful if we could figure out how to control our delay more so than is possible now.
Try playing around with a GBA Cart in the GBA Slot. I heard that can stableize your delay to odd or even. I get odd Delay, even after saving, but if I put a GBA game in, I get even.
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Old May 5th, 2009, 1:47:28 AM   #2524
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I think oddsok's game changed based upon the save, like even at first, then after a save it changes to odd. Mine functions like yours does though, Darkprophet.
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Old May 5th, 2009, 2:47:23 AM   #2525
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Wow, this has really come along since the time that I made my program! Great work, everyone! I've got a few questions for you all regarding IV Breeding:

1. Would you all say that there is more work to be done, but less harsh timing/precision/"randomness" (i.e. landing on a certain fraction of a second) involved for IV breeding with the DP PRNG as opposed to with the Emerald PRNG? It would seem like your rapid button tapping will typically be at very similar paces, although if it's even a slight bit off of your "typical" pace, it won't work, right?

2. So, the offset is essentially how many steps the various visible NPCs took between appearing in Solaceon and ending the dialogue with the old man to accept the egg? Therefore, if it's not the number you're looking for, you reset without having to ride around and hatch the egg, change the clock back to what it was on that "failed attempt", and try again?

3. Are there any specifics about when/where to catch a Pokémon after receiving the egg in the calibration step?

4. When changing the time on the DS, if you type in "12:00" (just an example) for the time and tap "Confirm", does it immediately become 12:00:00 the instant you release the tap on "Confirm", or is there some kind of delay like there is on a PC?

5. What is it about a chained shiny that makes it unable to assist in calculating your SID?

Thanks!
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