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Old Sep 14th, 2010, 5:50:54 PM   #27451
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@reklaw vahn: The few short "guides" do tell what you're supposed to do (since I didn't get any help either but got things working), but I guess it's not extremely clear. I'll try to clarify things.

You only have to hit A once. Or... probably the better way to put it is... only the first A matters. You can hit A to connect to Pokewalker whenever you want and it won't change anything. The only A that matters is the first A when you enter the game. I.e. that happens before the continue screen. That's what a delay of 0 means.

For natures, RNG Reporter currently does not directly support how to find out nature "very easily" but it can be done with the Researcher option. Here is what you need to do to find out nature:
1. Copy your seed (and note your Wondercard Frame).
2. Paste your seed into Researcher. Select IRNG.
3. In Custom 1, change the calculation to 32bit, %, and 24. i.e. 32bit of the pid mod 24.
4. Change your max frames to at least a few thousand (optional, but the nature you want might not be available if you don't advance enough frames).
5. Click Generate.

I'm assuming you know this already, but the number of pokemon you need to catch to advance to the frame you need is (wanted frame +1 ) /2. e.g. If I need to get to frame 11, I need to catch (11 + 1)/2 = 6 pokemon. You can test it out yourself by listing out what frame each pokemon caught will be on. For Frame 11, it'd be:
1st Pokemon -> 1st frame
2nd Pokemon -> 3rd Frame
3rd Pokemon -> 5th frame
4 -> 7
5 -> 9
6 -> 11 (so you see the 6th pokemon you catch will be on frame 11).

Now back to researcher. Each pokewalker-to-DS connection advances the IRNG by 192. Each pokemon caught advances IRNG by 1. Each "Return from stroll" (as opposed to Receive Gift) seems to advances IRNG by an additional 40 (though I seem to be getting something inconsistent... so maybe don't mess with that for now?). The Custom 1 column (32 bit mod 24) tells you what nature your pokemon is going to be based on which IRNG frame you're at.

Go here to convert nature # to nature: http://www.smogon.com/ingame/rng/pid_iv_creation (as you can see, you cannot get a quirky nature for walker pokemon because mod 24 only has a maximum value of 23).

E.g. if you only caught one pokemon, and send it back to DS via Receive Gift, your pokemon will be on your seed's frame 1, and your pokemon's nature will be the nature number (i.e. Custom 1 value) of IRNG Frame 193 (1 Connection + 1 pokemon = 192 + 1 = 193).

(Just another example)
If you want to catch a pokemon on frame 9, you will need to catch (9+1)/2 = 5 pokemon, so if you do some simple math, you'll see that you need at least 2 walker-to-DS connections. Catch 3 pokemon, transfer back, and then catch 2 more. You can always "Receive Gift" WITHOUT catching (and thus transferring) any pokemon, and IRNG will still advance 192. That's how you advance the IRNG to get the nature you want (and that's also why I suggested to generate a few thousand frames).

Assuming you didn't do any empty Receive Gifts...
1st pokemon will still IVs of Wondercard Frame 1, nature of IRNG Frame 193. (192 + 1)
2nd pokemon will have IVs of Wondercard Frame 3, nature of IRNG Frame 194. (192 +2)
3rd pokemon will have IVs of Wondercard Frame 5, nature of IRNG Frame 195. (192 + 3)
4th pokemon will have IVs of Wondercard Frame 7, nature of IRNG Frame 388. (192 + 192 + 4 ->remember 2 connections.)
5th pokemon will have IVs of Wondercard Frame 9, nature of IRNG Frame 389. (192 + 192 + 5)
6th pokemon will have IVs of Wondercard Frame 11, nature of IRNG Frame 390. (192 + 192 + 6)

If you did 1 empty Receive Gift before catching your first pokemon, then your 1st 6 pokemon will, instead have natures of IRNG Frames 385, 386, 387, 580, 581, 582 (just added 192 to each).

There are some additonal info, but that's probably enough for now. Hope that helps.

EDIT: Also, in case it wasn't clear in the "guides" (in quotes just because it's more like pieces of info here and there not all together). To get a delay of 0, you need to change your year. Each additional year decreases delay by 1, so when you're searching for a spread, you have to make sure you're only searching for delays of 0 to 99 (starting year 2000), since you can only change your DS time to year 2000 to 2099.

Last edited by Chinese Dood; Sep 14th, 2010 at 6:02:41 PM.
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Old Sep 14th, 2010, 9:37:55 PM   #27452
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Method 1 Pokemon aren't Wild or Sweet Scented Pokemon correct? Just wanted to double check.
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Old Sep 14th, 2010, 9:50:11 PM   #27453
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Quote:
Originally Posted by Fat Champloo View Post
Method 1 Pokemon aren't Wild or Sweet Scented Pokemon correct? Just wanted to double check.

Ya they are gifted pokemon like the daycare man gives you the poke the sinjoh ruin poke is given to you. That sorta thing ya know?
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Old Sep 14th, 2010, 9:51:40 PM   #27454
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Originally Posted by Fat Osostewie View Post
Ya they are gifted pokemon like the daycare man gives you the poke the sinjoh ruin poke is given to you. That sorta thing ya know?
Got it! I'm just going to take a crack at Capture RNGs. So I just want to make sure I'm getting all the right information :)

Thanks
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Old Sep 14th, 2010, 10:07:20 PM   #27455
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Originally Posted by Fat Champloo View Post
Got it! I'm just going to take a crack at Capture RNGs. So I just want to make sure I'm getting all the right information :)

Thanks
Ya captures are my favorite because you only have to hit your delay once!
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Old Sep 14th, 2010, 10:14:49 PM   #27456
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Originally Posted by Fat Osostewie View Post
Ya captures are my favorite because you only have to hit your delay once!
Ya hopefully I can get a grasp of it....I got breeding down like it's no tomorrow...pray for me O_o....lol
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Old Sep 15th, 2010, 3:16:40 AM   #27457
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Quick Questions...

I think this is a bit old, but is there a way to RNG the Mirage Island event in Emerald?

I haven't RNG'd Emerald yet, but is it harder than in 4th Gen. ?
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Old Sep 15th, 2010, 5:24:55 AM   #27458
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Hmm, so I've tried to get close to my target delay: 811 (I chose this because the frame is 1 there.) And so far I've managed to hit 810 and 812, and all results which were very close, but I only got even numbers, and my target delay is odd, how do I change this? I'm using the first gen of DS if you were wondering.
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Old Sep 15th, 2010, 5:26:52 AM   #27459
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You should try inserting a GBA Pokémon game in your DS, it should change the results.
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Old Sep 15th, 2010, 5:29:24 AM   #27460
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Quote:
Originally Posted by Fat Umbreon91 View Post
You should try inserting a GBA Pokémon game in your DS, it should change the results.
Do I do this during the Pikatimer countdown or is it okay to insert it before I start the countdown?
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Old Sep 15th, 2010, 5:32:33 AM   #27461
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I done the caliberation steps and my seconds value is 12 and dealy range is about 605-607,I'm trying to rng capture bbut the time finder guide is not very clear could someone explain to me what to do ?? Also i'd like to know whats a spread
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Old Sep 15th, 2010, 6:27:45 AM   #27462
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Quote:
Originally Posted by Fat Kiebin View Post
Do I do this during the Pikatimer countdown or is it okay to insert it before I start the countdown?
You put the game in before turning the DS on.
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Old Sep 15th, 2010, 1:28:14 PM   #27463
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I read the Dpp cature guides, and it stated that walking 128 steps will advance the frame by the number of Pokemon in my party.

Does that mean that if I walk 5 steps, no frames will be advanced at all?

Sorry, it's a bit confusing. :p I'm trying to capture Dialga in pokemon diamond without the rebattle code, and I enter the battle by pressing the "up" button to walk up to him instead of the "a" button.
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Old Sep 15th, 2010, 1:41:58 PM   #27464
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Quote:
Originally Posted by Fat shella View Post
I read the Dpp cature guides, and it stated that walking 128 steps will advance the frame by the number of Pokemon in my party.

Does that mean that if I walk 5 steps, no frames will be advanced at all?

Sorry, it's a bit confusing. :p I'm trying to capture Dialga in pokemon diamond without the rebattle code, and I enter the battle by pressing the "up" button to walk up to him instead of the "a" button.
The step counter is based upon where you save. So say you save and have 123 steps on the counter, then if you take 5 steps the frame will advance when you take the 5th step. However, since you don't know where the step counter is at, you need to take exactly 128 steps to ensure that you advance the frame the correct amount. Don't worry about the step you take towards Dialga, just make sure you are saved at the point where you step forward once and the battle is initiated.
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Old Sep 15th, 2010, 1:46:52 PM   #27465
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Thanks riddlinkid, that helped a lot! :D

Edit: When is Mesprit considered a wandering Pokemon in Pokemon Diamond? Not when I first meet Dialga, right?
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Old Sep 15th, 2010, 1:55:06 PM   #27466
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Originally Posted by Fat shella View Post
Thanks riddlinkid, that helped a lot! :D

Edit: When is Mesprit considered a wandering Pokemon in Pokemon Diamond? Not when I first meet Dialga, right?
No problem. Mesprit is only a roamer if you have gone into the cave and pressed A in front of it to release it.
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Old Sep 15th, 2010, 5:04:02 PM   #27467
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I'm currently trying to get a delay of 574, but keep hitting 573. My calibrated delay is 495. Should I even be trying to hit this delay since it's even numbered?
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Old Sep 15th, 2010, 5:08:38 PM   #27468
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Originally Posted by Fat letsgocraaaazy View Post
I'm currently trying to get a delay of 574, but keep hitting 573. My calibrated delay is 495. Should I even be trying to hit this delay since it's even numbered?
Use a delay of 573. You will never hit 574 unless you insert a cart. Just change add one to the year your currently using so that the target delay will be 573.
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Old Sep 15th, 2010, 5:10:22 PM   #27469
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Originally Posted by Fat Frozen_Spirit View Post
Use a delay of 573. You will never hit 574 unless you insert a cart. Just change add one to the year your currently using so that the target delay will be 573.
So in other words, change the year to 2011?
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Old Sep 15th, 2010, 5:15:59 PM   #27470
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So in other words, change the year to 2011?
Yes. You could change it to 2009 if you would rather hit delays of 575
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Old Sep 15th, 2010, 5:19:16 PM   #27471
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Quote:
Originally Posted by Fat Frozen_Spirit View Post
Yes. You could change it to 2009 if you would rather hit delays of 575
Awesome. Thanks a bunch.
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Old Sep 15th, 2010, 6:07:36 PM   #27472
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Say I want a pokemon with a specific hidden power..Is there any way I could control this when I'm trying to RNG for its IV's?
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Old Sep 15th, 2010, 6:11:35 PM   #27473
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Say I want a pokemon with a specific hidden power..Is there any way I could control this when I'm trying to RNG for its IV's?
I find it easier to obtain a desired Hidden Power when the parents have the appropriate IVs in the required stat.
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Old Sep 15th, 2010, 6:15:14 PM   #27474
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Quote:
Originally Posted by Fat Champloo View Post
I find it easier to obtain a desired Hidden Power when the parents have the appropriate IVs in the required stat.
Well I used a Ditto with IV's of 30, 3, 30, 31, 31 and 31. I have all the second parents IV's listed at 2 (Since I don't know its exact IV's).
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Old Sep 15th, 2010, 6:18:17 PM   #27475
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Originally Posted by Fat letsgocraaaazy View Post
Well I used a Ditto with IV's of 30, 3, 30, 31, 31 and 31. I have all the second parents IV's listed at 2 (Since I don't know its exact IV's).
You really should figure out the 2nd Pokemon's IVs. Just collect your egg take your parents out verify the IVs and turn your game off WITHOUT SAVING.

Then you'll know exactly what will be inherited and if it will produce a desired Hidden Power.
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