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#1076 |
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Join Date: Jan 2009
Posts: 385
India,Gurgaon,Haryana
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ok i fixed that.
anyways lets a say i caught a pokemon with sweet scent and now want to check the IV's. so do i have to have an AR or how can i check them?
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FC is 3136 9667 4806 i EV train the NON hack way i do not have a AR or Pokesav my GMT is +5:30 please check ou my trade thread Mario Kart FC is 3867 6714 3653 |
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#1077 | |
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Let the music play!
Join Date: Dec 2004
Posts: 3,730
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Use the simple questions thread for questions like this. Thanks.
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Quote:
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#1078 | |
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Join Date: Jul 2007
Posts: 58
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Quote:
Here is a video which shows the mystery gift algorithm in action: http://rapidshare.com/files/173485208/MG.avi and an explanation: http://www.pokecommunity.com/showthread.php?t=163030 |
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#1079 |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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And any idea what puts the values into the two locations given that lead to their seeding or the ARNG?
If those numbers could, in any way, be correlated back to the initial seed that LCRNG and IRNG use then it might actually be possible to do a soft hack check on them.
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#1080 | |
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Join Date: Jul 2007
Posts: 58
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Quote:
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#1081 |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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He'll probably want the magic numbers for MT, which is at least linked. I spoke with him a bit ago and he put me right on the wondercards. :)
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#1082 |
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Spammer
Join Date: Mar 2008
Posts: 8,781
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So I have to follow the same steps for D/P o.o?
It doesn't change anything?
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Battle FC: 2192 8744 5970 / Trade FC: 4168 5630 8453
Holy cake! I have 389 Pokémon in my thread and still counting!! Rules for battle me!! |
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#1083 |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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Yes, same steps. No it does not change anything.
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#1084 |
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Spammer
Join Date: Mar 2008
Posts: 8,781
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Alright, thank you Mingot.
So it doesn't matter if I hit the option of "Plat Egg PID (normal)" Right? Thanks for the awesome program =)
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Battle FC: 2192 8744 5970 / Trade FC: 4168 5630 8453
Holy cake! I have 389 Pokémon in my thread and still counting!! Rules for battle me!! |
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#1085 |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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Thats the one you want to choose. The next version renames all options to DPPt, but it is not out yet. Thanks :)
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#1086 |
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Join Date: Jan 2008
Posts: 1,353
Wetter, Germany
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So I have just one question about the RNG Reporter:
What should I fill in here? http://img24.imageshack.us/img24/541...eichnenvcv.jpg This box confuses me :s |
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#1087 |
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Join Date: Jul 2008
Posts: 2,063
Birmingham, UK
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You don't need to fill anything in there :)
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[Suit Up! A Trade Thread][I UTUBE][Battle Clauses]
Soul Silver: 5285 4173 9336 White: 1549 4547 9864 |
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#1088 |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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Nothing at all. Don't over think the directions, just follow them.
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#1089 |
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Join Date: Jan 2008
Posts: 1,353
Wetter, Germany
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Ok, thanks =) I will just try it on D/P.. Hope it will work
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#1090 |
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Join Date: Jul 2007
Posts: 123
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This is all so confusing to me. ?_? Can someone please tell me what RNG stands for before I start to try to comprehend how all of this works? And can someone please give me link to threads that include information that'll be useful to me?
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#1091 |
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Join Date: Mar 2008
Posts: 2,301
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Really?
Check the first page of this thread, okay?
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Coming back with a vengeance. 2013. |
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#1092 | |
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Join Date: Mar 2009
Posts: 23
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Quote:
also my own generator now outputs the same numbers as mingot's does. Decided to go for C++ because the STL-Map seems rather nice for it - also my other pokemon-related-tools were written in C++ Code:
typedef map<uint32_t,uint32_t> t_mersenneTable;
t_mersenneTable createInitialMTable(uint32_t seed){
t_mersenneTable myTable;
{ // insert seed
pair <uint32_t,uint32_t> myEntry;
myEntry.first=0;
myEntry.second=seed;
myTable.insert(myEntry);
}
uint16_t tableIndex;
map<uint32_t,uint32_t>::iterator lastPos=myTable.begin();
for (tableIndex=1;tableIndex<=623;tableIndex++){
pair <uint32_t,uint32_t> myEntry;
myEntry.first=tableIndex;
myEntry.second=((lastPos->second / (1<<30)) xor lastPos->second) *0x6C078965 + tableIndex;
myTable.insert(lastPos,myEntry);
lastPos++; // advance iterator
}
//t[n] = (( upper 2bits of t [n-1] ) xor t [n-1]) * 0x6c078965 + n
return myTable;
}
uint32_t getPreRandom(t_mersenneTable* currentTable){
uint32_t currentIndex=currentTable->rbegin()->first+1;
uint32_t temp_h=0;
uint32_t randomNumber;
temp_h = temp_h + ((*currentTable)[currentIndex-624] & 0x80000000); // front bit
temp_h = temp_h + ((*currentTable)[currentIndex-624+1] & 0x7FFFFFFF); // back
// temp_h is equivalent to k[0]
randomNumber=(*currentTable)[currentIndex-227] xor (temp_h / 2)
xor ((temp_h % 2) * 0x9908B0DF);
// last xor only useful if temp_h is even.
{ // insert into table
pair <uint32_t,uint32_t> myEntry;
myEntry.first=currentIndex;
myEntry.second=randomNumber;
currentTable->insert(myEntry);
}
return randomNumber;
}
uint32_t temper(uint32_t randomNumber){
uint32_t temp;
temp = randomNumber;
temp = temp xor ((temp >> 11)); // (equivalent to ( / 0x800)
temp = temp xor ((temp << 7) & 0x9D2C5680); // equivalent to ( * 0x80)
temp = temp xor ((temp << 15) & 0xEFC60000); // equivalent to ( * 0x8000)
temp = temp xor ((temp >> 18));
return temp;
}
@mingot: Thanks for posting the example code. I really helped finding the flaws in my stuff. TCC |
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#1093 |
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Join Date: Jul 2007
Posts: 123
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Is there any way to do any of this without a Pokesav or another cheat device? How about for non-bred Pokemon?
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#1094 |
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Join Date: Jul 2007
Posts: 123
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#1095 | |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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Quote:
@ TCC It looks very nice and clean :)
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#1096 |
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Join Date: Mar 2007
Posts: 1,661
WONDERLAND!
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after lots of procrastination I finally gave a shot at this with my Pearl gme and finally got the bold female shiny feebas I always wanted on my second try. :)
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#1097 |
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Join Date: Aug 2008
Posts: 1,958
Texas.
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my bro just missed barely. I'm working on a longer tapping spree of 789. much better then the orriginal one I was going for(5989)
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#1098 |
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Join Date: Nov 2007
Posts: 1,989
Lima, Perú
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It has been a LONG time since I bred anything but as soon as I read that this was possible to do on D/P I had to try it.
I managed to lock myself on a Shiny-Adamant-Technician-Scyther-egg after only 300+ taps and 9 coin flips :D Now if only the RNG that generates the IVs of eggs was figured out too this would be a breeze but for now I'm SRing the good old fashioned way as always. Thanks to everyone that make this possible.
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Ψ I am a Pastafarian and proud of it! Copy and paste this if you think that religious signatures are dumb too. Ψ Pokémon Diamond FC: 4167 2980 7937 |
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#1099 |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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It's been figured out, just waiting on documentation and new software (which is really done now so just documentation). Warning -- It's not like Emerald and it WILL test your patience and sanity. Some with good parents will likely opt to continue the old fashioned way.
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#1100 |
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Join Date: Aug 2008
Posts: 1,958
Texas.
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my brother just did 316 taps, and 5 coin flips, just like the app said. but he didn't get a shiny sheildon like he was breeding for. what's the cause?
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