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Old Jan 7th, 2010, 6:33:53 PM   #13376
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Quote:
Originally Posted by Fat pastel View Post
I've been re-doing the calibration phase for catching pokemons, and here is what I've been getting:

Second Delay
11 602
11 602
11 600
11 610
11 608
11 600
11 598
11 594
11 604
11 606
11 602
11 608
11 618
11 610
11 612
11 596
11 594
11 612

So, should I keep doing that until I get the same delay, or should i select a neutral point, like 600, 602, 606, 608, and hope I get that delay?
thank you in advance.
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Old Jan 7th, 2010, 6:37:24 PM   #13377
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Quote:
Pastel
That's good data. Just find your average and stick with that. Keep writing down delays for a while because it might centralize, or shift even more as you get better at it.
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Old Jan 7th, 2010, 6:38:25 PM   #13378
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ohh OK, I'll keep trying.
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Old Jan 7th, 2010, 6:38:37 PM   #13379
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Anybody have a good rhythm that gets them just the right delay? And is the newer version better at finding the IV's and Nature and Delay you want?
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Old Jan 7th, 2010, 6:39:32 PM   #13380
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Quote:
Originally Posted by Fat pastel View Post
ohh OK, I'll keep trying.

Oh, nah. You can probably just find the average from that list you posted and start RNGing from there. But keep writing your delays down as you go along, so you'll notice if your "average delay" starts shifting significantly.

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Old Jan 7th, 2010, 6:41:50 PM   #13381
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that was what i meant. xD

thank you.
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Old Jan 7th, 2010, 6:45:12 PM   #13382
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GM-
I listen to a song called "Marty" by a band called "Five Iron Frenzy". Gets me 491 in HG like nothin' doin'
You do know that I was talking about how fast/slow you be slapping the "A" button, right?
Cause if you press "A" the same time everytime or for a couple of delays, you won't have any problems. Amirite?
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Old Jan 7th, 2010, 7:05:29 PM   #13383
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Quote:
Originally Posted by Fat The Giritina-man View Post
You do know that I was talking about how fast/slow you should be slapping the "A" button, right?
Cause if you press "A" the same time everytime or for a couple of delays, you won't have any problems. Am i right?
No because how do you know if you didnt press them all at the exact time?
And you should be mashing the "A" Button as fast as you can untill you press Continue
And the way I do it is I just Reset at the same time everytime and I usually get it in about 2-4 Tries :)
And if you cant hit your delay I always Reset exactly when I press start on my Timer and when the Timer hits 1:00 and see what Delay I did hit and change my Delay to that :)
EDIT: This is what you were asking right......?
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Old Jan 7th, 2010, 7:08:46 PM   #13384
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I'm just looking for an easy way to get some good RNG Pokes for my game. Especially when there's a WC download in the mix right now.
But yea, I was trying to see how fast one presses A to get the desired Delay.
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Old Jan 7th, 2010, 7:10:30 PM   #13385
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Quote:
Originally Posted by Fat The Giritina-man View Post
I'm just looking for an easy way to get some good RNG Pokes for my game. Especially when there's a WC download in the mix right now.
But yea, I was trying to see how fast one presses A to get the desired Delay.
I used to button mash, but it was fairly inacurate for me, but I've been tapping to the beat of that one song and getting great results now.
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Old Jan 7th, 2010, 7:12:27 PM   #13386
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I have a question about RNGing for wild pokemon

I recently RNGed a drifloon and it worked perfectly, but now I am about to try for a Spiritomb
First off, can you RNG for an Odd Keystone activated Spirtomb? It's not on the Method J/Method 1 charts in the guide, so I don't know is it was left out on accident, implied in the "Sweet Scented Wild Pokemon" or if it is impossible.
Secondly, if Spiritomb can be RNGed, how do you deal with NPC movements? Drifloon was easy because there were no NPCs, but there a quite a few on the Spiritomb route.
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Old Jan 7th, 2010, 7:14:47 PM   #13387
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Quote:
Originally Posted by Fat themoonglows View Post
I have a question about RNGing for wild pokemon

I recently RNGed a drifloon and it worked perfectly, but now I am about to try for a Spiritomb
First off, can you RNG for an Odd Keystone activated Spirtomb? It's not on the Method J/Method 1 charts in the guide, so I don't know is it was left out on accident, implied in the "Sweet Scented Wild Pokemon" or if it is impossible.
Secondly, if Spiritomb can be RNGed, how do you deal with NPC movements? Drifloon was easy because there were no NPCs, but there a quite a few on the Spiritomb route.
yes you can i recently did it, the monster frame for spiritomb is 1 like most other method J pokemon, the moving NPCs are mostly trainers so use you VS. seeker to battle them and that will keep them from moving.
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Old Jan 7th, 2010, 7:18:05 PM   #13388
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So would I battle all trainers, save by the odd keystone shrine-thing, then begin the soft-reset cycle?
What if not all of the trainers want to fight?
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Old Jan 7th, 2010, 7:19:39 PM   #13389
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another quick question from me.
when you are walking somewhere like water, appart from advancing frame by 1 each step, does the 128step effect counting the pokemons in the party work too? or is it just in random floor?
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Old Jan 7th, 2010, 7:23:08 PM   #13390
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Quote:
Originally Posted by Fat themoonglows View Post
So would I battle all trainers, save by the odd keystone shrine-thing, then begin the soft-reset cycle?
What if not all of the trainers want to fight?
Oh, no, he actually meant to just use the Vs Seeker in order to stop them from moving so they quit screwing with your frame!
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Old Jan 7th, 2010, 7:25:08 PM   #13391
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Quote:
Originally Posted by Fat themoonglows View Post
So would I battle all trainers, save by the odd keystone shrine-thing, then begin the soft-reset cycle?
What if not all of the trainers want to fight?
you will notice some of the trainers follow specific patterns of movement like the runners run in the same pattern those you don't have to worry about and any NPC that moves in a pattern just fight the ones that have random movement. First place the odd keystone in the well or whatever it is then do the talk to 32 people thing until the event is activated then fight the random moving NPCs then begin your cycle of soft resets to hit your delay
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Old Jan 7th, 2010, 7:25:37 PM   #13392
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Nevermind, you answered me

And will an AR code screw it up (I have one for automatic spiritomb activation)
So can I just activate that, save, quit, take out ar (I don't like it in while I'm RNGing) then go back in, battle the random-moving trainers, save by keystone-place, then configure the time and all that other stuff
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Old Jan 7th, 2010, 7:27:03 PM   #13393
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Quote:
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Okay, and last question
I don't have to worry about the joggers, right? because they're on a predetermined path
no i mentioned that in the post above this one
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Old Jan 7th, 2010, 7:30:58 PM   #13394
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Quote:
Originally Posted by Fat themoonglows View Post
Nevermind, you answered me

And will an AR code screw it up (I have one for automatic spiritomb activation)
So can I just activate that, save, quit, take out ar (I don't like it in while I'm RNGing) then go back in, battle the random-moving trainers, save by keystone-place, then configure the time and all that other stuff
AR won't hurt anything. Just remember to list that as a code you used if you ever trade it.
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Old Jan 7th, 2010, 7:31:58 PM   #13395
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Yeah, that's a no brainer
Thank you very much, I think I'll go make my first attempt now
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Old Jan 7th, 2010, 8:11:42 PM   #13396
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The wierdest thing: I can't find an encounter code for Feebas in Platinum and Serebii sad it was in Mt. Coronet BF1. Anyone else had this problem?
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Old Jan 7th, 2010, 8:44:25 PM   #13397
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he is used like sort of the RS one, but with a greater range.
you gotta fish for him, i think with the second rod, i cant remember.
feebas is much better to breed, since it's almost impossible to catch him. can takes hours to catch a single one.
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Old Jan 7th, 2010, 8:47:28 PM   #13398
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It's the super rod and if it's like Ruby/Sapphire, then all I need to do is keep fishing in different spots. Won't be that hard (especially since it's only location is BF1 of Mt. Coronet).
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Old Jan 8th, 2010, 12:01:23 AM   #13399
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It's the super rod and if it's like Ruby/Sapphire, then all I need to do is keep fishing in different spots. Won't be that hard (especially since it's only location is BF1 of Mt. Coronet).
Yeh but the area is ALOT bigger and he only appears in 4 tiles that change daily, basically just while surfing fish each tile about 4 times, if your lucky you will find one quickly, but there is a possibility the last 4 tiles you search could contain it.
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Old Jan 8th, 2010, 12:14:12 AM   #13400
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Is it possible to get "profiles" for ID/SID combinations in the next rev of RNG Reporter? With HG/SS coming up I'll be goin from 2 to 4 games to check results for shiny eggs, and since the data from the RNG reporter is stored as a registry file rather than in the config it's a little tedious to retype multiple ID/SIDs to generate shiny egg results for.

short: ID/SID profiles for more/different results in RNG Reporter, trade eggs to shiny result game.

Great app, I appreciate the time you all have put into this.
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