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Old Jan 27th, 2010, 1:30:37 PM   #14026
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Yes, perfect, thanks Bitter.
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Old Jan 27th, 2010, 2:39:12 PM   #14027
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Originally Posted by Fat RockinX View Post
I haven't checked in a while, so I'm wondering if reliable RNG-advancing methods have been discovered for HGSS.
Reposting. I'd like to know if walking is my only option here.
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Old Jan 27th, 2010, 4:16:12 PM   #14028
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Since yesterday I tried to RNG a Cleffa on my Emerald. Still no good results after hours of trying to RNG. I'm actually wondering if I do everything right. It's my first time so maybe I missed something.

I've read the RNG guide for Emerald. I took this one that's on the list of the RNG guide:
Frame: 944
Time: 0.15.73
Spread: B / 19 / A / 30 / 30 / B

I know parent A is the Clefairy in the first slot and parent B in the second slot. Parent A has 30 in Def and Parent B has 31 in HP and 30 in Speed. So that should be fine.

What I do is saving before the DayCare Man while he has my Egg with a female Calm Cleffa. I SR and at the same time I start the stopwatch. I push A as fast as I can and talk till the DayCare Man says: 'Take good care of it.'
I wait till my stopwatch reached 15 seconds and end the conversation with the DayCare Man.
After this I hatch my Egg ofcourse and hopes I succesfully RNGed.

My question is: Am I doing this right?
Because I ain't sure after hours of trying...
Ofcourse this spread has a frame. I havn't read anything/a lot about frames. Is there anything Ive to do with frames?

Thanks for helping me. =)
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Old Jan 27th, 2010, 5:24:46 PM   #14029
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Can someone please explain how to rng abuse for method one pokemon on Emerald? I seem to have trouble with this
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Old Jan 27th, 2010, 5:45:17 PM   #14030
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Quote:
Originally Posted by Fat Misdreavus View Post
I'm pretty sure that this is the best one:

Timid
31/22/30/31/31/31 (HP Ice 70)
seed: A21504F7, frame: 146 (on method J), delay: 1261 (for 2010)

Synchronize is not needed. :)
I don't know how you found that, but thanks

Quote:
Originally Posted by Fat Miilanda View Post
Since yesterday I tried to RNG a Cleffa on my Emerald. Still no good results after hours of trying to RNG. I'm actually wondering if I do everything right. It's my first time so maybe I missed something.

I've read the RNG guide for Emerald. I took this one that's on the list of the RNG guide:
Frame: 944
Time: 0.15.73
Spread: B / 19 / A / 30 / 30 / B

I know parent A is the Clefairy in the first slot and parent B in the second slot. Parent A has 30 in Def and Parent B has 31 in HP and 30 in Speed. So that should be fine.

What I do is saving before the DayCare Man while he has my Egg with a female Calm Cleffa. I SR and at the same time I start the stopwatch. I push A as fast as I can and talk till the DayCare Man says: 'Take good care of it.'
I wait till my stopwatch reached 15 seconds and end the conversation with the DayCare Man.
After this I hatch my Egg ofcourse and hopes I succesfully RNGed.

My question is: Am I doing this right?
Because I ain't sure after hours of trying...
Ofcourse this spread has a frame. I havn't read anything/a lot about frames. Is there anything Ive to do with frames?

Thanks for helping me. =)
not 15 seconds, 15.7333 to be exact. Maybe that's you're problem because everything else seems fine to me. Try using emloop too, that helps a lot.

Quote:
Originally Posted by Fat Jigglez View Post
Can someone please explain how to rng abuse for method one pokemon on Emerald? I seem to have trouble with this
There's a bunch of guides if you haven't found one yet. Also, the question above you is a pretty good guide in itself.
Basically, what you do is stand next to the pokemon you're catching, or interacting with, whatever. Save. SR at the same time as starting a stop watch. Mash A until you get to the phrase before the IV's are created. Press A on the time for your frame.
To find the time for your frame, just take the frame and divide by 60.


My question is if that Buneary next to the daycare counts as a NPC.
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Old Jan 27th, 2010, 7:21:07 PM   #14031
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Quote:
Originally Posted by Fat imapedarsag View Post
not 15 seconds, 15.7333 to be exact. Maybe that's you're problem because everything else seems fine to me. Try using emloop too, that helps a lot.
Yeah I know it's 15.73.. =)

Right now I'm trying the emloop. This does help me more then a simple stopwatch. Thanks. =)




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My question is if that Buneary next to the daycare counts as a NPC.
Nope, it doesn't.
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Old Jan 27th, 2010, 9:26:54 PM   #14032
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I ran into a problem for once while breeding. I am breeding for Nidoran(F), and I have my parents ready to go and everything. When I used the seedfinder to find my abilty/nature/gender, I manage to get get the first 2, but instead I get Nidoran(M); even from a spread that is only meant to be competely female! The only one's I've done so far is all female, and all male, and I still get male. I'm wondering if their factor is different from the other pokemon. I'm going to try the other gender spreads such as F/M/F/F, etc and see if I can get a female.
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Old Jan 27th, 2010, 10:56:46 PM   #14033
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Hey guys, I was wondering if it is possible to RNG an egg in your game, then trade it to someone elses.
If it is, do you put their IDs into RNG reporter, your IDs, or some weird combo that gives them a shiny egg?
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Old Jan 27th, 2010, 10:59:18 PM   #14034
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Quote:
Originally Posted by Fat themoonglows View Post
Hey guys, I was wondering if it is possible to RNG an egg in your game, then trade it to someone elses.
If it is, do you put their IDs into RNG reporter, your IDs, or some weird combo that gives them a shiny egg?
Yes you can. You simply RNG a shiny egg for their game on your game, then trade it over.
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Old Jan 27th, 2010, 11:32:32 PM   #14035
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Originally Posted by Fat pikachu25 View Post
Yes you can. You simply RNG a shiny egg for their game on your game, then trade it over.
I've been testing that with someone. We tried:
My IDs then trading: Looked shiny on hatch screen. turned unshiny in summary
Their IDs: No shininess at all
My ID, their SID: It was shiny... but we did it again and it was unshiny. Was it a random "encounter" or a screw up on the second one?
My SID, their ID: unshiny

I can't think of any other way to do it...
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Old Jan 27th, 2010, 11:34:37 PM   #14036
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I have a question. Im still confused aobut getting pokemon with flawless IV's by hatching. Could somebody explain it to me in simple terms and then how to do it in the game by RNG
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Old Jan 27th, 2010, 11:35:53 PM   #14037
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Quote:
Originally Posted by Fat themoonglows View Post
I've been testing that with someone. We tried:
My IDs then trading: Looked shiny on hatch screen. turned unshiny in summary
Their IDs: No shininess at all
My ID, their SID: It was shiny... but we did it again and it was unshiny. Was it a random "encounter" or a screw up on the second one?
My SID, their ID: unshiny

I can't think of any other way to do it...
I have done it multiple times, you use thier ID and SID, trade the egg, it will hatch normal (because the egg has your IDs still, it doesnt change til after the animation) then when you check its summary it will be shiny
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Old Jan 27th, 2010, 11:36:57 PM   #14038
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Quote:
Originally Posted by Fat Newts_Ute View Post
I have done it multiple times, you use thier ID and SID, trade the egg, it will hatch normal (because the egg has your IDs still, it doesnt change til after the animation) then when you check its summary it will be shiny
Really? because that's the exact opposite of what happened when we did that...
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Old Jan 27th, 2010, 11:46:47 PM   #14039
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Did the egg hatch with the correct Nature, Gender and ability? If not you messed up.
If yes, the game your trading it to has given you Incorret IDS
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Old Jan 27th, 2010, 11:49:01 PM   #14040
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we're trying once more... I know I did the taps right because it was only 8 this time
And her IDs are right because I have one of her pokemon and checked them myself

EDIT: That last one, which I KNOW I did correctly, came out unshiny
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Old Jan 28th, 2010, 12:50:36 AM   #14041
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When calculating a seed, I know what the delay is, but what are the seconds supposed to be? I get a TOTALLY different number of seconds every time I calculate my seed. I can get a constant delay, but the seconds are always off.
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Old Jan 28th, 2010, 1:08:41 AM   #14042
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Can pokeRNG be used to search dppt breeding spreads?

Edit: And wow Luminary, thanks for that info. Knowing that earlier would have saved me so much grief -.- ...
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Old Jan 28th, 2010, 1:25:34 AM   #14043
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Quote:
Originally Posted by Fat RockinX View Post
When calculating a seed, I know what the delay is, but what are the seconds supposed to be? I get a TOTALLY different number of seconds every time I calculate my seed. I can get a constant delay, but the seconds are always off.
I went through this as well. I missed the fact that "seconds" is not how many seconds it took you from reset to continue. It's literally "seconds" as in time, time on the DS clock. So if you reset at 12:00, and hit "continue" at 12:00 and 15 seconds, the seconds should be 15. If you reset at 12:00, 30 seconds, and hit "continue" at 12:00 and 45 seconds, your "seconds" will be 45. I hope this explains it.

Perhaps this part of the RNG article could be improved to reinforce the fact that "seconds" is not just delay in a different unit of measurement.
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Old Jan 28th, 2010, 1:28:13 AM   #14044
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Quote:
Originally Posted by Fat Evil Murkrow View Post
Can pokeRNG be used to search dppt breeding spreads?
yes input 0 instead of 1 i think
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Old Jan 28th, 2010, 1:30:56 AM   #14045
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Quote:
Originally Posted by Fat Luminary View Post
I went through this as well. I missed the fact that "seconds" is not how many seconds it took you from reset to continue. It's literally "seconds" as in time, time on the DS clock. So if you reset at 12:00, and hit "continue" at 12:00 and 15 seconds, the seconds should be 15. If you reset at 12:00, 30 seconds, and hit "continue" at 12:00 and 45 seconds, your "seconds" will be 45. I hope this explains it.

Perhaps this part of the RNG article could be improved to reinforce the fact that "seconds" is not just delay in a different unit of measurement.
Thanks!
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Old Jan 28th, 2010, 1:32:11 AM   #14046
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Yeah, I went through the seconds problem too. So, can JavaRNG find breeding spreads as well, because I don't think so?
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Old Jan 28th, 2010, 1:47:26 AM   #14047
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Say my target frame is 33, and is also the first frame with the desired nature. If I use a synchronizer, do I need to advance the frames?
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Old Jan 28th, 2010, 1:51:52 AM   #14048
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Yes, the synchronizer modifies what the frames are. It doesn't guarantee that you'll get something of that nature. I assume since you're talking Synchs, you're doing a Method J capture. Make sure you have a synch selected in the drop-down menu in RNG reporter below Method J. This will show the changes with the Synch. Then you can find the lowest frame with the correct encounter slot (or if you're doing a legend, the lowest frame), then you advance the frame enough so that the Monster frame (2 for sweet scent in grass, 1 for most stationary legends [I'd check the guide for exact ones]) takes you to your target frame.
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Old Jan 28th, 2010, 1:59:07 AM   #14049
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Quote:
Originally Posted by Fat timetwister View Post
Yes, the synchronizer modifies what the frames are. It doesn't guarantee that you'll get something of that nature. I assume since you're talking Synchs, you're doing a Method J capture. Make sure you have a synch selected in the drop-down menu in RNG reporter below Method J. This will show the changes with the Synch. Then you can find the lowest frame with the correct encounter slot (or if you're doing a legend, the lowest frame), then you advance the frame enough so that the Monster frame (2 for sweet scent in grass, 1 for most stationary legends [I'd check the guide for exact ones]) takes you to your target frame.
AHH! I had forgotten legendaries in HGSS are Method J and not Method 1 :X Thank you for reminding me.
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Old Jan 28th, 2010, 2:02:17 AM   #14050
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Originally Posted by Fat RockinX View Post
AHH! I had forgotten legendaries in HGSS are Method J and not Method 1 :X Thank you for reminding me.
Oh, it's in HGSS. Nevermind, some of those are method K, though I don't know which ones, you'd need to check the RNG research thread for that.
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