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#1 | |||
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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This is where we discuss the general goal of the pokemon we create in CAP 8. The Concept will be a guiding force throughout the ensuing project, to ensure the the final result is a cohesive competitive pokemon. Any discussions, suggestions, or submissions in later topics, that do not support the spirit of the Concept, will be moderated by the Topic Leader.
Concepts must be presented as high-level descriptions of a general idea. They cannot be detailed pokemon designs. Since we have polls to determine each aspect of the pokemon, we cannot allow any specific features of the pokemon to be determined by the details of the Concept. We intentionally have many rules regarding Concept submissions. If you are not prepared to read and understand all the rules, then don't bother making a submission. These rules are made to help narrow the field of concepts down to those that have been carefully designed. This is not meant to be easy for everyone -- a good, legal Concept requires a lot of thought and careful wording. Concept Content Rules The following rules must be followed when submitting a Concept:
Concept Submission Format Use this format for all concept submissions: Quote:
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Concept Examples It is the submitter's responsibility to figure out how to make a legal submission within the rules listed above. Do not complain about the difficulty of making a submission in this thread. There are many, many legal concepts that can be presented within the rules. Here are few examples of good and bad Concepts from previous projects: Good Concepts from Past ProjectsHere's a sample of a legal Concept post. This is not an actual submission. I'm just using it to illustrate the format and legal content: Quote:
Please try to remember that we are simply pointing the project in a general direction, we are not trying to decide anything right now. We have several weeks of polls ahead of us where EVERYTHING about this pokemon will be dissected, discussed, voted, and decided. The Concept is a very basic guide for the creation process. It is hard to provide solid concept descriptions without basically designing the entire pokemon right off the bat. Submissions should be written and chosen very carefully, to avoid these problems. |
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#2 |
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I'm...feeling...faint...
Join Date: Jul 2007
Posts: 1,227
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On another note, if your concept was deleted, it was because it was illegal according to the rules stated in the OP. DO NOT, under any circumstances, repost your concept or complain in this thread. If you do not like this stipulation, then do not bother posting a concept. Thanks, and good luck coming up with some creative concepts, guys!
Also, regarding the new justification rule: Simply copying and pasting the name of one of three categories for your justification will not cut it. Look at example submission in the OP to get a better idea of what entails a proper justification. Last edited by Bass; Apr 6th, 2009 at 11:23:06 PM. |
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#3 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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Concept: Para-busing tank.
General Description: Paralysis is one of the most crippling statuses in the game. It reduces an opponents speed by an amazing 75%, allowing even your slowest heavy hitters to pile onto your opponent's pokemon, particularly those frail sweepers who rely heavily on hit and run tactics. Additionally it gives them a 25% attack to be incapable of any attack. The idea would be to abuse all elements of paralysis and go in a direction most of the other CAPs have avoided. Justification: There are many slow wallish pokemon that can paralyze an opponent but they generally come in two flavors: They either require stat-up to deal damage or they have a questionable offensive (or defensive) type or stats. The end goal of this concept is to make a pokemon that can paralyze often and abuse it to its fullest extent either through further move reduction options, free Leftovers turns, flinching attacks, or simply raw brute force applied to a formerly viable check. Eliminating the "speed-speed-speed" mindset of the metagame would open more opportunities for pokemon with other selling points. How powerful is paralysis? The goal of this concept will be to push it to its limits. Will there suddenly be an onslaught of Limber/Quick Feet/Natural Cure pokemon and clerics? Will Gyro Ball pick up steam? Will EVs change to reflect bulk over speed? Hopefully we can see which of these effects come to pass. Explanation: The onset of Toxic Spikes and in CAP specifically, Fidgit has led I think to an overemphasis on Toxic status. Many teams now purposely run entire lineups of Levitators, Flyers, and Steel types simply to make the effect of Toxic Spikes nil. It would be interesting to see what would happen if paralysis were feared status #1, as it was in RBY. Really this could go in a variety of directions given the moves that grant paralysis effects. For instance, the pokemon could have No Guard utilized with Zap Cannon or Serene Grace with Dragonbreath, Body Slam, or Discharge. Such strategies have already been proven useful ala Scarf Jirachi and Haxkiss.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#4 |
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Join Date: Mar 2009
Posts: 143
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Concept: Tag Team Partner
Description: A Pokemon that, when paired up with certain pokemon(s), accomplishes its own role (depending on the pokemon paired with) to a greater or more successful degree, or helps the pokemon on its team accomplish roles it would otherwise have difficulty filling. Justification: Learning how pokemon "combos" actually work could be a great learning experience. We have all seen Gyarados and Electivire, Skarmory and Blissey, and all those successful combos, but by making a pokemon specifically to be a partner with one or more pokemon could expand the metagame, allowing for easier usage and even greater viablity of niches otherwise difficult to pull off, and possibly through this process realize what other combinations of pokemon we as a community have been missing out on that could make the metagame more variable and even enjoyable. Explanation: This is the kind of pokemon that could go in one of many directions. I personally feel that it should be a balanced sort of pokemon, nothing to extreme physically or defensively, but able to adjust to whatever pokemon it is paired up with. Typing should be something that has a few resistances, so that it can aid in switching between partnered pokemon, but as far as weaknesses go that isn't too big of a concern, but let's try not to have psychic or flying weak like the 6 of the other 7 caps (but that is a sacrifice I am willing to make). This in my opinion could be a really fun concept to work with.
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I will be gone until the weekend. If need to contact me, PM me and I will get back to you asap. Last edited by Joatmon; Apr 6th, 2009 at 11:48:30 PM. |
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#5 |
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EAT A DICK
Join Date: Apr 2008
Posts: 956
New Jersey
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I made this concept with Mag, so give him credit on this as well.
Name: The Pivot Point General Description:This Pokemon would help add a new element to making offensive teams. Instead of going full glass cannon or bulky offense, it would be possible to structure a team around this Pokemon and use it strategically to keep the momentum of the battle going in your favor. Justification: This Pokemon wouldn't be a wall. Nor would it encourage walls. This would take some hits and allow your offensive team a base to build itself around. Essentially the glue that holds everything together while your other Pokemon do their jobs. Ideally, it would also be able to dish out some damage, so as to hold momentum. It would definitely give a positive effect on the metagame. Explanation: It will make the other Pokemon's job easier through support, yet it will still be able to keep itself on the offense with decent enough attacks. But its primary function would be to - through typing, stats, or combination of both, be the glue of the team that holds everything together to your advantage.
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Last edited by Plus; Apr 6th, 2009 at 11:52:11 PM. |
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#6 |
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Join Date: Jan 2008
Posts: 869
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Name: Surprise Factor
General Description: A Pokemon who can do multiple kinds of tasks, make the opponent have little idea what it's up to and surprise the opponent. Justification: Currently a lot of Pokemon just follow the specific sets, and occasional you will see a surprise... I don't doubt the same for this Pokemon will be following sets too, but the difference is that this Pokemon will be capable of dealing out many different type of surprises to the opponent that the opponent will have no idea of what's coming until some move has been used. This Pokemon will add a whole new level of surprise factors as the point is to have the opponent have no idea what is coming from it and a very hard time predicting, which is also a large part of today's metagame. Explanation: This Pokemon is very flexible on how to use it, and can be used for almost all spectrums in the Metagame. It is a good idea to give it a large movepool so it will be capable of executing many things, weather offensive, defensive, support, set-up, or cleric, but try to make it a jack of all trades but a master of none so it is not overpowered due to its ability of accomplishing so many things. The idea is to give the opponent a surprise factor, and any player that isn't fully prepared for this will still go down.
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Liu Yi Fei = Hot Last edited by 1059860; Apr 6th, 2009 at 11:54:32 PM. |
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#7 |
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CAP 8 Playtesting Expert
Join Date: Nov 2007
Posts: 669
It's a showdown.
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Supporting my/Plus' concept. :D I think this could add an interesting new detail to things. Also, it helps support offense in a more tangible manner than scouting does. So that's cool.
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#8 |
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Join Date: Mar 2008
Posts: 1,006
infiltrating smogon....
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Concept: Ultimate Wall Breaker/Mixed Attack.
Description: A Pokemon with all large movepool baring some of the most useful physical and special attacking moves in the metagame, along with the stats to abuse them. Justification: In the CAP metagame, stall has become increasingly powerful, especially with the introduction of Arghonaut, who has severely crippled the sweeping ability of stat booster. A stall-dominated metagame is really not something I want to see. Historically, the best stall-breakers have been mixed attackers, to hit both physical and special walls incredibly hard. For this reason, I think that a new mixed attacker would be a very nice addition to the current metagame. Explanation: This Pokemon will be able to destroy the defensive walls there is in the current Metagame. Being able to take down the most dominant defensive and special walls like Swampert, Skarmory, Blissey, and Co. CAP8 should also beable to hold its own against Arghonaut without any nessary Stat boosts.
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Previously know as The_Hybrid Server Shoddy username: Hybrid, Infiltrator. |
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#9 |
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Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
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Name: Spinning Stall-breaker
General Description: A Pokemon that has access to Rapid Spin and strong offensive stats, with the movepool to help the Pokemon get through a Stall team. Justification: Has a positive effect on the metagame: The CAP metagame is currently biased considerably in favour of stall teams. Infernape alone is not a sufficient counter to these stall teams, and with Revenankh available, using Rapid Spin is hardly viable. This Pokemon should be able to use it's good Speed and offensive stats (likely using mixed attacking sets) to beat Spin-blockers like Revenankh as well as walls such as Hippowdon and Blissey. Explanation: The Spinning Stall-breaker would likely resemble Infernape in many ways. It would probably have to use both of it's offensive stats to beat walls such as Skarmory and Blissey, and at the same time, should be able to Rapid Spin (which, as anyone knows, helps very much against stall). It would need to be able to beat the common Ghosts one-on-one, meaning it would probably need to be able to hit them for super effective damage. It would use a wide movepool, and if possible, two good STABs. It should also be relatively safe from entry hazards, if possible.
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows |
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#10 |
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Join Date: Jul 2008
Posts: 399
Texas
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Name: THE Anti-lead
General Description: This pokemon should be designed to be able to handle the top leads, not only KO'ing them but being able to consistently stop them from getting their jobs done. Justification: The lead is easily one of, if not, the most important pokemon on any team. All of a sudden though there has been a drop in the creativity of these leads. All of a sudden everyone is using either Metagross, or Azelf. These pokemon can get their jobs done consistently and effectively, often either stopping the opposing pokemon from setting up, or setting their teams up. The creation of an anti-lead pokemon, a pokemon that is able to stop the most common leads could diversify the metagame through the use of new, more creative leads. Explanation: I am really tired of seeing a Metagross lead almost half the teams out there, it's just plain disturbing. Seriously there are tons of other options out there to use. Why does everyone use Jirachi and Azelf? Because they can get the job done almost every time. But what if they couldn't? People would pretty much be forced to think of new more creative methods to get their particular lead's job done. I've seen alot of discussion on the topic on Stark about the role of the lead in todays current metagame and it has become pretty obvious through that thread and just plain playing that suicide leads and bulky leads SR leads are the most common out there. All that they can do is discuss and theorymon though. We can actually do something. Last edited by SEO; Apr 7th, 2009 at 12:09:13 AM. |
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#11 |
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Join Date: Apr 2009
Posts: 36
Some where over the rainbow maybe?
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I am who I am, I am what I have done. - Marche Radiuju Last edited by Lostmyth; Apr 7th, 2009 at 2:43:45 PM. Reason: added more detail |
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#12 |
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Join Date: Jun 2008
Posts: 536
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Okay, once again, it's concept time:
Concept: Bad, but in a Good Way Description: A Pokemon that is built specifically to use and abuse a poor typing combination, hindering abilities, or underused moves (one, or a combination of any of the three). Justification: This concept is, obviously, to help the community to learn about the affects of unorthodox stratgies on the metagame, as well as test the viability of moves and abilities that get no use on the server. Depending on how successful the project is, it could also provide new niches in the metagame, or have a positive affect on our metagame. Explanation: Why doesn't Regigigas get any use? It has great raw stats, but a combination of horrible movepool and a terrible ability sets it firmly in the current NU. Change aspects of either of these could radically affect how it is played. For example, Trick Room and Protect to stall, or a less terrible ability to abuse it's massive attack stat. Another example could be Sableye, whose Stall ability could allow it to abuse "powered up if hit prior to moving" (albeit, Sableye needs better stats). This was already used when Skill Link Icicle Spear Cloyster was used to counter Garchomp, all that was needed was a creative solution. Why can't this work again? I propose we focus on one, MAYBE two of the above topics, create something viable out of it, and see how it affects the metagame.
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Obligatory Link to ASB Team! |
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#13 |
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Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
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How is this different from Arghonaut?
So far, I'm really liking Plus/Mag's submission, Joatmon's, and my own, by default. The Pivot Point idea is of particular interest, although I'm not quite sure I understand it. Is this a kind of Vaporeon / Fidgit / Celebi idea?
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows |
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#14 |
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Join Date: Jun 2007
Posts: 1,000
in the garage
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To be honest, I'm not wholly familiar with the last few CAPs since I haven't been playing Pokemon period, but from what I've gathered, Arghonaut's M.O. is to counter a lot of big threats. My idea is supposed to be a generic check against a specific strategy that I feel is generally a negative thing in its current state.
Does Arghonaut (inadvertently or not) accomplish what I'm trying to describe? Possibly, but that wasn't the intent. Correct me if I don't have my facts straight here.
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butts
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#15 |
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Join Date: Jan 2009
Posts: 214
New Zealand
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1059860's "Suprise Factor" seems interesting. I was going to submit something simmilar, but I was beat to it.
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#16 |
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Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
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Arghonaut is a Water/Fighting with high defenses as well as Unaware. It has the offenses to pose a threat in itself and it can support with moves like Recover and Roar. It stops most threats that rely on stat-boosts, like Salamence, Metagross, etc.
http://www.smogon.com/forums/showpos...8&postcount=13 This sounds almost identical to your concept. Correct me if I'm wrong.
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows |
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#17 |
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Join Date: Jun 2007
Posts: 1,000
in the garage
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Well, it's not exactly what I was trying to describe (I'll elaborate if anyone cares, though I might not be able to explain it very well), but it's close enough. I guess I can't complain if my idea is already there, though. Thanks for the heads-up on that.
Maybe I'll write up something new later.
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butts
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#18 |
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Join Date: Oct 2008
Posts: 1,221
In a cold pizza induced euphoria
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Name: Its Just a Phaze
General Description: A phazer that can be used to interrupt late game sweepers and baton pass chains, as well as being able to abuse entry hazards. Justification: Late game sweeping is one of the most used tactics in the current metagame. Phazers are an undervalued but still useful aspect to stall, balanced, and offensive teams. With the durability and stall tactics they utilise they can entirely cripple many teams. A primary factor that is occasionally overlooked is the phazers ability to instantly stop the majority of late game sweepers. Interrupting DD Outrage from Salamence can be the difference between a teams survival and its defeat. And having the ability to slowly kill Pokemon with entry hazard damage can be the most effective way to revenge kill. Phazers can be the some of the most lethal Pokemon in the metagame, without using a single attack, which is why I suggest a phazer for the CAP 8. Explanation: Some preliminary ideas would obviously be stats wise this Pokemon would be defensive in nature. Speed would not be an important stat as the Pokemons job isnt offensive. Moves like Curse or Calm Mind could be effectively used to increase the Pokemons chance of stall. Helpful abilities could be Immunity, Shed Skin, Marvel Scale, and others that stop status from effectively destroying the Pokemons chances of phazing for long periods of time by toxic stall. Priority moves could be extremely helpful if a Pokemon switches in after a long phaze and is weakened but has the possibility to recover or sweep. Last edited by Solstice; Apr 7th, 2009 at 1:28:45 AM. |
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EAT A DICK
Join Date: Apr 2008
Posts: 956
New Jersey
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Quote:
Now, think of that duty Celebi carries to that team, and apply it to most teams in the metagame. That is what our concept is about.
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#20 |
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Join Date: Jan 2009
Posts: 214
New Zealand
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IMO, this is concept quite bad, but I may as well give it a shot.Here goes nothing.
Name: Your best friend, Their worst enemy. General Description:A pokemon that can toy around with the oponent's strategy, and control the flow of the match. Justification:Introduces a new niche in the metagame:How many pokemon can take a situation and turn the tables around for your benifit?(seriously, I don't know).This pokemon could take advantage of sweeps, stall, or various other strategys, and make it your opponents worst nightmare. Allows us to learn more about the metagame:By alowing us to see the ups and downs of a certian strategy by finding a new way to stop it. Explanation:IMO, this would be an intresting addition to the CAP Metagame. And what could possibly be more evil than screwing up an opponent's strategy. Move restriction could work here. Also, just the pure joy of toying with your opponents strategy takes the cake for me! |
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#21 |
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Join Date: Mar 2009
Posts: 430
Mexico
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Name: The Giant Trap
General Description: A Pokemon that, through movepool, abilities or any other mean, makes the opponent think twice before switching Justification: Well, its obvious what these concept tries to do: decrease the number of switches during matches. The reason for me to choose to ask for this is mainly the amount of time many games take, why? Because, after a lot of experience and learning, some players here have become so good that they know EXACTLY what will happen, and thus, they switch to have a Pokemon more.....suitable for the situation. Now, for itself, this is not something bad, however, it becomes tedious when both player switch so constantle that the damage they do to each other is too slow to make the game progress at a good pace. To avoid this, I suggest making this CAP the ultimate trapper, somethin that will make the opponent think "If I stay, I might cause some damage, or may risk myself to be cripled, but if I switch, I might let my opponent get ready for a sweep". Now, Im not suggesting making another Dugtrio, that would be pointless. My suggestion is making more of a pokemon with the ability to either a) Cause some great damage of fleeing opponents (maybe by giving him a strong Pursuit) or B) Giving him the means to Ko 2-3 Pokes if the opponent switches on a bad moment Explanation: The idea is just to make the game flow swiftly, make switches less constant so the games become much faster. Im 90% (notice I didnt say 100%) sure that the CAP metagame would be greatly benefitted by a trapper outside of Dugtrio`s fragility. Last edited by Gir!; Apr 7th, 2009 at 2:06:28 AM. Reason: Slight typing error |
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#22 |
Join Date: Feb 2009
Posts: 2,070
Way past cool
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Name: Antibiotic
General Description: A Pokemon that doesn't mind, resists and/or benefits from having status. Justification: The current metagame is centered around offense. Status moves will easily cripple most offensive Pokemon out there. A burn, paralysis or worse, freeze hax can bring sweeps to a grinding halt. Having a good counter for status in general will make status less likely to ruin an offensive team. Explanation: The main methods of status countering are typing and more importantly, ability. Types such as Steel and Ground make the Pokemon naturally immune to commonly used status moves. Abilities are much more important because they can easily do things typing can't. Abilities that can be used include Guts, Flash Fire, Hydration, Immunity and Leaf Guard, among others. Base stats should be reasonably bulky, to allow a RestTalk set to be reasonable.
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To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong. The first thing you must do to live a life of power is to find courage. You must be ready to reach beyond the boundaries of Time itself. And to do that, all you need is the will to take that first step.... Last edited by DougJustDoug; Apr 8th, 2009 at 10:30:48 AM. Reason: ok |
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#23 | |
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just came to say hello
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#24 |
Join Date: Feb 2009
Posts: 2,070
Way past cool
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I said status MOVES. Ground makes a Pokemon immune to Thunder Wave, the most commonly used paralysis inducing move. I rephrased the sentence talking about typing though.
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To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong. The first thing you must do to live a life of power is to find courage. You must be ready to reach beyond the boundaries of Time itself. And to do that, all you need is the will to take that first step.... |
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#25 |
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Join Date: Jan 2009
Posts: 4,359
Deity of Misfortune
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Concept: All-Weather Tank
Description: A Pokemon that can effectively survive a good number of hits in any weather, and deal reasonable damage to the current metagame. Justification: Auto-Weather, in paticular Sandstorm, can make life just that bit harder for tanks. In a large majority of battles sandstorm is present, damaging your walls but giving a well prepared opponent boosts and not damaging there team. Explanation: A pokemon with the ability to use any weather to its advantage would be a fun thing to follow. It would pose a challenge, but one that could be solved as a community. Typing would most likely end up as Rock/Ice, though the many brains of CAP could find something unique. The art would be very varied, giving them a large leeway to design better artwork.
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CAPASB Team & Reffing Profile
ASB Ruling? It might be here! 02:47:37 AM ~ <%Objection> i'm neutral on boobs |
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