|
|||||||
|
|
Thread Tools |
|
|
#1 |
|
Join Date: Mar 2005
Posts: 135
|
So, you want to play UU. Well, playing UU is not the same as playing OU; they have entirely different metagames. The OU, or Overused, metagame is still more defensively oriented than the UU, or Underused, metagame. There are several threats you will face in an underused environment that you will not face in the Overused one. For example, stallish teams can still work to some extent in the OU meta, while such teams are powered through in UU. Yes, OU is full of big, fat, and stale standards, and to quote my good friend, 0rz, UU is "All CB, All the time."
What is the underused metagame? The UU metagame is battling RS standard but basically with every possible pokemon clause that a nub can think of on. That is, all those complaints about no Skarmory, no Blissey, no Celebi, no Jirachi, no Dugtrio, no Gyarados, no Pokemon finally have been answered. All normal rules still apply. What pokemon are usable in the underused metagame? Absol, Aggron, Altaria, Ampharos, Arbok, Azumarill, Banette, Blastoise, Camerupt, Clefable, Cradily, Delibird, Dunsparce, Electabuzz, Electrode, Exploud, Fearow, Feraligatr, Furret, Girafarig, Gligar, Golduck, Golem, Gorebyss, Granbull, Grumpig, Hariyama, Hitmonlee, Hitmontop, Kabutops, Kangaskhan, Lanturn, Lapras, Linoone, Lunatone, Magmar, Manectric, Mantine, Meganium, Misdreavus, Mr. Mime, Muk, Nidoking, Nidoqueen, Ninetales, Octillery, Omastar, Persian, Pikachu*, Pinsir, Politoed, Poliwrath, Primeape, Quagsire, Qwilfish, Raichu, Rapidash, Sableye, Sandslash, Scyther*, Sharpedo, Shedinja, Shiftry, Shuckle, Slowking, Sneasel, Solrock, Stantler, Swalot, Tentacruel, Torkoal, Victreebel, Vileplume, Walrein, Xatu, Yanma. That list comes from UUSF, a rather reliable source for UU information. On a side note, the following Pokemon are considered "Borderline" and are typically allowed in moderation on UU teams: Arcanine, Armaldo, Cloyster, Crobat, Houndoom, Hypno, Jumpluff, Jynx, Machamp, Porygon2, Scizor, Slowbro, Steelix, Swellow, Typhlosion, Ursaring, Zangoose. What can I expect in the UU metagame? You can expect to be hit - but hard. This is probably the most offensive metagame, with Choice Banders running amok and stallers using finally themselves being ripped apart by the Pokemon they were supposed to stall. Stalling teams in UU will most likely not work because almost everything is offensive. What strategies are usable? The most usable strategy to use in UU is simple: Choice Band. Virtually every Pokemon with an attack stat in UU could have a Choice Band thrown on it for good measure. A Choice Bander is probably the only sure thing to find on a UU team with most other things being designed to cripple your opponent. What about those BL's and UU's you mentioned? Even in UU, you have what is called an OU UU and a UU UU (as silly as subgroups are). Underused Underuseds are those Pokemon that are much too good for NU (here's looking at you Arbok) but still find themselves without much use in the UU metagame. Group 1: The Choice Band Birds In UU, there are several common Pokemon that appear on almost every team. These are called the CB Birds. They are Swellow, Fearow, and Crobat (I know Crobat isn't a bird but it may as well fit here). The Movesets: Fearow/Swellow@ Choice Band Nature: Jolly/Adamant Ev's: 252 Atk/252 Speed/6 ? -Return/Double-Edge -Quick Attack -Drill Peck (Fearow)/Aerial Ace (Swellow) -Hidden Power Ground/Hidden Power Fighting That is your basic Choice Band bird. They are designed to hit hard and fast. Crobat @ Choice Band -Sludge Bomb -Shadow Ball -Aerial Ace -Hidden Power Fighting/Ground The other CB Bird. No Normal STAB but it gets STAB on Sludge Bomb. Group 2: The Other Choice Banders I told you that UU is all about the Choice Band. Well then, they must have their own section of this analysis. The Choice Banders that you will see most often have Normal STAB (Ursaring, Granbull), Fighting STAB (Hitmonlee, Hitmontop, Machamp), or Ground STAB (Golem, Nidoking). However, anything with a good attack stat and a good physical STAB has potential to be a CB'er. Think about that next time you switch your Jynx into Xatu's Psychic and get CB Drill Pecked in the face. Examples: Ursaring (M) @ Choice Band Trait: Guts EVs: 252 Attack/252 Speed/6 HP Adamant Nature (+Atk, -SAtk) - Return - Earthquake - Hidden Power Ghost - Rock Slide/Focus Punch I've seen Speedsarings like this before, but I don't like that particular spread. HP/Defenses seems more worthwhile. Granbull (M) @ Choice Band Trait: Intimidate EVs: 124 HP/252 Attack/Defense and Special Defense Adamant Nature (+Atk, -SAtk) - Return/Double-Edge - Shadow Ball - Focus Punch/Sludge Bomb - Earthquake Again, you're not outspeeding much even with speed. Hitmonlee (M) @ Choice Band Trait: Limber EVs: 6 HP/252 Attack/252 Speed Jolly Nature (+Spd, -SAtk) - Hi Jump Kick/Brick Break - Rock Slide - Mach Punch - Hidden Power Ghost/Focus Punch/Earthquake Earthquake on Fighters is still silly unless you have some crazy fear of Muk and Swalot. Nidoking (M) @ Choice Band Trait: Poison Point EVs: 6 HP/252 Attack/252 Speed Adamant Nature (+Atk, -SAtk) - Sludge Bomb - Earthquake - Shadow Ball/Megahorn/Rock Slide/Ice Beam - Shadow Ball/Megahorn/Rock Slide/Ice Beam Even with Adamant and no EV's, IB OHKO's Gligar (no Special Defense and 152 HP EVs. Nidoking also gets double STAB and a nice filler move. Group 3: The Stat Boosters Even in UU, you'll find things that use stat boosters. How do they do it? They either have the defenses to boost themselves and then rest off the damage or they can incapacitate the foe while they boost. The predominant boosters are Calm Mind (Jynx, Slowbro), Bulk Up (Hitmontop), and Swords Dance (Victreebel, Tentacruel). Examples: Slowbro (F) @ Leftovers Trait: Own Tempo EVs: 84 HP/252 Def/8 Spd/68 SAtk/96 SDef Bold Nature (+Def, -Atk) - Calm Mind - Surf - Rest - Psychic/Ice Beam/Thunder Wave When it comes to UU, CMBro has no weak. It's practically to UU what Curselax or CMCune is to OU. It stops Gligar, it laughs off Earthquake, and it sweeps teams. Jynx (F) @ Lum Berry/Leftovers/Petaya Berry Trait: Oblivious EVs: 6 HP/252 Spd/252 SAtk Timid Nature (+Spd, -Atk) - Lovely Kiss - Calm Mind/Fake Tears - Ice Beam - Psychic/Substitute It's your standard Frostitute and Houndoom is probably your best counter to it. Hitmontop (M) @ Leftovers Trait: Intimidate EVs: 60 HP / 212 Atk / 64 Def / 104 Spd / 68 SDef Careful Nature (+SDef, -SAtk) - Bulk Up - Hi Jump Kick - Mach Punch - Rock Slide BulkUpTop. With Intimidate and nice defenses, it can actually switch into things fairly decently. You can go Adamant but with the higher base stat in SDef, Careful gets more points. Victreebel (M) @ Leftovers ** CUPS Trait: Chlorophyll EVs: 76 HP / 228 Atk / 204 Spd Naughty Nature (+Atk, -SDef) - Swords Dance - Sleep Powder - Sludge Bomb - Giga Drain Swords Dance Victreebel AKA CUPS. Tentacruel (M) @ Leftovers Trait: Clear Body EVs: 76 HP / 124 Atk / 252 Spd / 56 SAtk Hasty Nature (+Spd, -Def) - Hydro Pump - Substitute - Swords Dance - Sludge Bomb Fear it. It has a tendency to destroy teams. Group 4: The Berry Boosters This is perhaps the second largest group of Pokemon in the UU metagame behind only the Choice Banders. They use berries to sweep opponents or to assist them in it. They include pokemon that use Salac Berry (Pinsir, Banette,Gligar), Liechi Berry (Scyther, Yanma), or Petaya Berry (Electabuzz). They may be coupled with Swords Dance or Bulk Up. Gligar (M) @ Salac Berry Trait: Hyper Cutter EVs: 100 HP/214 Atk/108 Def/88 Spd Impish Nature (+Def, -SAtk) - Earthquake - Hidden Power [Flying] - Swords Dance -Substitute Swords Dance Gligar. Things like non-IB Nidoking hate this. Golem cant touch it with Rock Blast hax. Pinsir (F) @ Salac Berry Trait: Hyper Cutter EVs: 68 HP / 252 Atk / 76 Def / 112 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Earthquake - Hidden Power [Bug] - Rock Slide I've seen this thing destroy so many unprepared teams. It has surprisingly good Defense and awesome attack. Banette (M) @ Salac Berry Trait: Insomnia EVs: 12 HP / 248 Atk / 248 Spd Adamant Nature (+Atk, -SAtk) - Destiny Bond - Shadow Ball - Hidden Power [Fighting] - Thunder Wave Perhaps the worst Berry Booster because you should be able to predict Destiny Bond from a mile away. Scyther (M) @ Liechi Berry Trait: Swarm EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Hidden Power [Bug] - Substitute - Reversal When UU first started getting serious, people all realized something simultaneously: Tyranitar is gone! Thus, that realization gave rise to Scyther. If there is any one Pokemon that forced a severe metagame shift, this is it. Teams were swept under the carpet until they started NEEDING a Quick Attacker or Mach Puncher. Rock Blast is the best bet to deal with Scyther. Resisting Reversal also makes you a wise choice; watch out for the rare (and crappy, IMO) Choice Band Scyther. Electrode @ Liechi Berry Trait: Soundproof EVs: 44 HP / 252 Atk / 60 Spd / 152 SAtk Hasty Nature (+Spd, -Def) - Substitute - Thunderbolt - Hidden Power [Ice] - Explosion When an Electrode gets a Liechi boost, you know what's next. Electabuzz (F) @ Petaya Berry Trait: Static EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Substitute - Thunderbolt - Ice Punch - Hidden Power [Grass] And finally, Electabuzz. Even Hypno falls to this. You can use Fire Punch if you really want to fight Steelix. Typhlosion (F) @ Petaya Berry Trait: Blaze EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature (+Spd, -Atk) - Fire Blast - Thunderpunch - Hidden Power [Grass] - Substitute Flamethrower can be used over FB and HP Water can try over HP Grass. This was the second reason people started carrying Mach Punch and Quick Attack. There's nothing worse than getting Petaya, STAB, Blaze Fire Blast in the face. Group 5: Walls/Tanks Finally, those Pokemon that I told you weren't as effective here. Well, quite frankly, walls are dead in UU. You tank; you don't wall (and even tanks get powered through in this metagame). The only walls you will really see are Hypno (Special Wall - Borderline) and Steelix (Physical Wall - Borderline). On the Tank side, you'll find Pokemon like Cloyster, Aggron, Slowbro, Grumpig, Meganium, etc. Examples: Hypno (F) @ Leftovers Trait: Insomnia EVs: 100 HP / 104 Def / 128 Spd / 72 SAtk / 104 SDef Calm Nature (+SDef, -Atk) - Psychic - Wish - Thunder Wave - Fire Punch The only real point is crippling with Thunder Wave and healing with Wish. Steelix (M) @ Leftovers Trait: Rock Head EVs: 244 HP / 180 Atk / 76 Def / 8 Spd Impish Nature (+Def, -SAtk) - Earthquake - Iron Tail - Roar - Explosion It has awesome defense coupled with nice Rock and Normal resist. Cloyster (M) @ Leftovers Trait: Shell Armor EVs: 252 HP / 76 Def / 104 Spd / 76 SAtk Bold Nature (+Def, -Atk) - Ice Beam - Surf - Spikes - Rapid Spin/Explosion/Rest This thing takes almost nothing from Earthquakes. Aggron (F) @ Leftovers Trait: Sturdy EVs: 196 HP / 176 Atk / 32 Def / 104 Spd Adamant Nature (+Atk, -SAtk) - Substitute - Thunder Wave - Hidden Power [Rock]/Rock Slide - Focus Punch A nice physical tank. Grumpig (M) @ Leftovers Trait: Thick Fat EVs: 140 HP / 136 Def / 28 Spd / 100 SAtk / 104 SDef Calm Nature (+SDef, -Atk) - Calm Mind - Psychic - Hidden Power [Dark] - Substitute With Calm Minds under his belt, he is impenetrable with special attacks. He loves Lanturns so much. Meganium (M) @ Leftovers Trait: Overgrow EVs: 140 HP / 72 Def / 20 Spd / 56 SAtk / 220 SDef Calm Nature (+SDef, -Atk) - Reflect - Leech Seed - Giga Drain - Grasswhistle Earthquake over Giga Drain if you want. Group 6: The Special Sweepers In UU, the special tanks and walls are nothing comparable to Blissey or Snorlax and they can be overpowered by what they are designed to stop. Here are the most common Special Sweepers of the UU meta. Houndoom (F) @ Lum Berry Trait: Flash Fire EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Fire Blast - Crunch - Will-O-Wisp - Hidden Power [Grass] Houndoom. Hello Hypno, Hi Grumpig, would you like to get some STAB Crunch today? Didn't think so. Raichu (M) @ Leftovers Trait: Static EVs: 4 HP / 252 Spd / 252 SAtk Modest Nature (+SAtk, -Atk) - Surf - Thunderbolt - Substitute - Hidden Power [Grass] Encore is useful too. Omastar (M) @ Leftovers Trait: Swift Swim EVs: 92 HP / 68 Def / 96 Spd / 252 SAtk Modest Nature (+SAtk, -Atk) - Surf - Ice Beam - Rain Dance - Hidden Power [Grass]/Spikes Rain Dance Omastar mauls most of the special walls and tanks in the UU Metagame but the 1 turn of setup prevents him from seeing much use. The UU Metagame's special sweepers tend to stat boost fairly often and you will find more of them under Group 3 (Stat Boosters) and Group 4 (Berry Boosters). Group 7: The Others What other Pokemon show up in UU often? Most of these don't typically fall into another category, though some probably could (Solrock into CB for example). These pokemon usually appear as counters to something else or just because they're fairly good. These are things like Solrock, Lanturn, Lapras, etc. They're not particularly tanks or sweepers, but somewhere in between. Solrock @ Leftovers Trait: Levitate EVs: 156 HP / 188 Atk / 156 Def / 8 Spd Adamant Nature (+Atk, -SAtk) - Rock Slide - Earthquake - Reflect - Explosion Solrock switches in on Earthquakes and Normal CB attacks and laughs them off. If he sets up Reflect, physical Pokemon are out of luck for a while. Lanturn (M) @ Leftovers Trait: Volt Absorb EVs: 164 HP / 204 Def / 108 SAtk / 32 SDef Calm Nature (+SDef, -Atk) - Thunder Wave - Surf - Thunderbolt - Ice Beam/Confuse Ray Lanturn. It's a wonderful counter to most of the Petaya sweepers. Ok, this is all well and good, but what Pokemon do I need to worry about? I'd say that almost definitely when you play UU, you will see Hypno, Gligar, Slowbro, Scyther, Golem, Solrock, Ursaring, Fearow, and Swellow. We just can't get around it. Almost every UU team you face will have at least one of those. Countering UU So, to play UU, your team must have: 01 A Mach Puncher/Quick Attacker 02 A Normal Resistance 03 A Rock resist 04 A Status Taker 05 A Fighting Resistance 06 A Slowbro/Bulky Water counter 07 A Pokemon To Take Choice Band Hits Common UU Speeds: 97-98: Slowbro, Steelix 122: Cradily 170: Swift Swimmers, Sunnybeamers, Agility ~200-205: Hypno, Cloyster, Hitmontop, Meganium 209: Max Speed (+Atk) Machamp and Ursaring 227: Most Salac boosters 273: Adamant Hitmonlee 295: +Atk Nidoking, Stantler 299: Adamant Fearow 300: Jolly Hitmonlee 306: Timid Mr. Mime 309: Adamant Scyther, Modest Manectric, Modest Electabuzz 317: Timid Jynx, Timid Houndoom, Jolly Primeape 327-328: Timid Typhlosion, Jolly Fearow 329: Adamant Persian, Adamant Sneasel 339: Timid Electabuzz, Jolly Scyther 349: Adamant Swellow 350: +Spd Jumpluff 359: Adamant Crobat 363: Timid/Hasty Electrode Well, that's the general breakdown of the Underused Metagame. It's offensive. It's virtually all Choice Band, all the time. This was my first analysis so be nice. Last edited by bluelightstar; Dec 24th, 2005 at 1:43:16 PM. |
|
|
|
|
#2 |
|
like seashells
![]() ![]() ![]()
Join Date: Dec 2004
Posts: 1,934
Meeeeeeechigan
|
really nice guide, I like this one better than the old one by SBC.
__________________
|
|
|
|
|
#3 |
|
Join Date: Jun 2005
Posts: 3,350
new yawk
|
hi bluelightstar nice guide
__________________
|
|
|
|
|
#4 |
Join Date: Oct 2005
Posts: 625
Abbotsford, BC, Canada
|
Great Guide. I just used it to make my first RS UU team and it was a great help.
__________________
http://scorponok.rubeus.org/archives/sesamestreet.jpg Watch out! Elmo's got a gun! |
|
|
|
|
#5 |
|
I'm not retarded I'm Canadian it's different
![]() ![]() ![]()
Join Date: Dec 2004
Posts: 6,129
Canada eh
|
aw MAN i was gonna do this. Peoples image of uu is skewed its not all choice band. of your "list of things to have", my team only has 2 of those things, a fighting resist and a slowbro counter, and I manage to win, only using 1 cber. I already started mine but i guess i'll scrap it =\
__________________
|
|
|
|
|
#6 |
|
Join Date: Dec 2005
Posts: 418
|
IMO, Solrock and Lanturn could just fit under Walls/Tanks instead of getting their own section, and Gligar's actual moveset should be mentioned in there somewhere...
Good job though bls.
__________________
♔♕♖♗♘♙♚♛♜♝♞♟ |
|
|
|
|
#7 |
|
Join Date: Mar 2005
Posts: 296
|
In UU battles, I never see azumarill =/
It has the 8th highest physical attack at 436, a sexy 404 Hp and atleast DECENT defenses. Not only that it completely fools newbs to bring out their blisseys. I use azumarill in my OU team even. I dont get why people don't use Azumarill =/ |
|
|
|
|
#8 |
Join Date: Oct 2005
Posts: 625
Abbotsford, BC, Canada
|
436 attack? I thought it had less than 200.
__________________
http://scorponok.rubeus.org/archives/sesamestreet.jpg Watch out! Elmo's got a gun! |
|
|
|
|
#9 |
|
Join Date: Mar 2005
Posts: 135
|
Azumarill has Huge Power.
|
|
|
|
|
#10 |
|
Join Date: Nov 2005
Posts: 239
|
I've got nothing against the guide but now every UU team will be standardized using those sets just like the OU metagame is now.
|
|
|
|
|
#11 |
|
Join Date: Jan 2005
Posts: 1,527
USA
|
Lanturn is more of a tank than anything, especially if it's using 101 HP subs. Mantine is a pretty good tank. Why you'd list HP:rock as a possibility over Rock Slide on Aggron is beyond me, as the whole purpose is for paraflinching. Ampharos functions like a more defensive Electabuzz, and Quagsire deserves mention for having only one weakness, four resistances, and two immunities, one of which is actually better than an immunity. He can Curse up or Haze, and is a great counter for electric types in general.
|
|
|
|
|
#12 |
|
Join Date: Mar 2005
Posts: 2,292
New Hampshire, USA
|
Lunatone is a crappy wall, imo. He won't switch into Normal attacks too many times, and Surf makes a complete fool of him.
|
|
|
|
|
#13 |
|
Join Date: Mar 2005
Posts: 3,716
Toronto, Ontario, Canada
|
Since when is Mr. Mime UU?
Fine Sp Def, and acceptable Def, moderate SpA and average speed, plus the best trait/movepool of any Psychic in the game (Mew excluded.) Seems kinda *shrug* to me, but whatever. My UU team's gettin' seriously rehauled now!
__________________
I gots an overactive funk gland. |
|
|
|
|
#14 |
|
chaos
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Administrator
Join Date: Dec 2004
Posts: 8,765
|
How is Lanturn a tank? How is Mantine a tank? Last I checked they don't even learn any stat-up moves.
__________________
!gabite fierce: y'd u mute me?? !gabite fierce: eh bro?? !gabite fierce: u scared that i might bash u cuz u r not replying? ~chaos: you can't honestly think that is the reason lol !gabite fierce: tell me the reason oh is it cuz of bolding the writing? !gabite fierce: eh? !gabite fierce: u scared again? |
|
|
|
|
#15 | |
|
Join Date: May 2005
Posts: 1,392
Lima, Perú
|
Quote:
Lunatone has no use other than walling gligar and throwing hypnosis (which will probably miss) at stuff :\
__________________
ロマンチスト - ROMANTIST |
|
|
|
|
|
#16 | |
|
Join Date: Dec 2004
Posts: 3,966
Las Vegas
|
because Mr Mime in UU (imo) is an equal if not worse than Grumpig/Hypno. Grumpig/Hypno gets better HP, better traits, and a little less SDef; Mr Mime gets a better move pool and thats it.
__________________
Quote:
|
|
|
|
|
|
#17 |
|
Join Date: Jun 2005
Posts: 3,350
new yawk
|
There are plenty of moveset variations for uu anyway
__________________
|
|
|
|
|
#18 | |
|
Join Date: Feb 2005
Posts: 199
|
Quote:
Mantine does'nt have stat-up moves but Haze+Toxic helps. |
|
|
|
|
|
#19 | |
|
Join Date: Mar 2005
Posts: 3,716
Toronto, Ontario, Canada
|
Quote:
Better Traits: wtf? Think Fat doesn't really make a difference when Mr. Mime is packing his huge fucking SpD. And Insomnia I don't even find that useful seeing as I use STalking Swellow on my team, but whatever. When Fearow/Pinsir/etc. are killed, you can bring Barrier Mime into a Special attacker and win. IIRC Hypno still can't sweep, it's like saying that Blissey is better than Snorlax. They're just so totally different, and Grumpig is owned by any good CBer still. Not to mention Mr. Mime has a significantly larger SpA than either of those cats. Plus, I mean... Baton Pass. Get a Barrier up and find yourself facing down a Golem? BP to your walls and fuck around with it. I mean, don't get me wrong, Grumpig and Hypno are certainly both more durable, but with some Wish support, Mr. Mime is a beast. A ridiculously versatile beast. Hypnosis, Trick, Thunderbolt, Psych Up, Reflect, Thunder Wave... whoa.
__________________
I gots an overactive funk gland. |
|
|
|
|
|
#20 |
|
Join Date: Apr 2005
Posts: 2,061
London
|
This is probably better than mine :)
__________________
You Go? |
|
|
|
|
#21 | |
|
Join Date: Dec 2004
Posts: 3,966
Las Vegas
|
The only thing you pointed out Basics that really means anything, or wasnt already mentioned, was that Mr Mime can out speed Adament CBers. I wouldnt take the risk but yea it can definatly help agaisnt ppl like me who like the extra power over speed.
Mr Mime is still a great canidate for UU, I just happen take a liking to Grumpig and Hypno over it. Hypno, even though it cant Rest DOES get Wish, and even without Wish tanks better than Mr Mime does.
__________________
Quote:
|
|
|
|
|
|
#22 |
![]() ![]() ![]() ![]()
Join Date: Dec 2004
Posts: 7,299
|
You could say that since MrMime is used often in standard and since the whole point of uu is that the pokemon used often in standard get banned would be a good reason for banning MrMime..
[Edit] - TBH most people say that anything with high defenses is a tank regardless of stat upping ability.. I mean IRL tanks dont learn calm mind either. Have a nice day.
__________________
|
|
|
|
|
#23 |
|
Join Date: Jun 2005
Posts: 718
|
This is really good, I need to put some more info in my NU one.
"All CB, ALL THE TIME"
__________________
pawns like 0rz |
|
|
|
|
#24 |
|
Join Date: Dec 2005
Posts: 1,017
|
Muk is a decent pokemon is UU. 100 base Sdef, 105 base Attack and huge HP makes it a great pokemon. Ground weak kinda sux tho :sad:
|
|
|
|
|
#25 |
|
Join Date: Apr 2005
Posts: 2,061
London
|
97-98: Slowbro, Steelix
122: Cradily 170: Swift Swimmers, Sunnybeamers, Agility Most run ~200 iirc ~200-205: Hypno, Cloyster, Hitmontop, Meganium 209: Max Speed (+Atk) Machamp and Ursaring 227: Most Salac boosters 264 is usually Salac 273: Adamant Hitmonlee 295: +Atk Nidoking, Stantler 299: Adamant Fearow 300: Jolly Hitmonlee 306: Timid Mr. Mime 309: Adamant Scyther, Modest Manectric, Modest Electabuzz 317: Timid Jynx, Timid Houndoom, Jolly Primeape 327-328: Timid Typhlosion, Jolly Fearow 329: Adamant Persian, Adamant Sneasel 339: Timid Electabuzz, Jolly Scyther 349: Adamant Swellow 350: +Spd Jumpluff 359: Adamant Crobat 363: Timid/Hasty Electrode, Electrode runs 396 speed to outspeed Crobat and Salacers 374: Standard Jolly Swellow 394: Most Crobats You don't need a QA or a MP if you have an endure@petaya Sharpedo, it's a better sweeper than Houndoom. And you need Flying resist otherwise you get bumfucked bby fearow
__________________
You Go? Last edited by sbc; Dec 22nd, 2005 at 6:03:59 AM. |
|
|
| Thread Tools | |
|
|